{ Create a Herd V.3 Reboot ✦ ------- }

Just a little fun for when you have time to kill

{ Create a Herd V.3 Reboot ✦ ------- }

Postby eel. » Mon Feb 25, 2019 2:53 am

( ──── `` you are never too old to set a new goal or dream a new dream.`` )
Image
not so long ago, equine walked alongside and harmonized with humans. be they dressage performers,
barrel racers, or any job in between, horses turned to mankind for guidance and a sense of belonging.
they dictated every moment of their lives. when they would eat, when they would sleep. freedom? even
the idea of the world was baffling to them! but not every horse was satisfied with their life. some still c
raved the wild life. the endless plains they could gallop through, the foals they could sire... they craved
herds. they had dreams, and they seized them. the primped show horses broke free from their stalls, t
he racers turned a new direction in life; the wild ones who still remained welcomed them with noble s
miles. a new age is dawning, one where herds can run free again. tell me, young one─

will you join them?

cah fanclub ✦ [url=COMING SOON]cah gathering thread[/url]
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owner ;;
Legolas The Elf

mods ;;
xxx

mini-mods ;;
xxx
perma banned ;;
Courage-Power-Wisdom

temp banned ;;
xxx

strikes ;;
xxx

warnings ;;
xxx
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7) you may not mini-mod. that is the
mod's job.

8) three warnings earn one strike, and
three strikes earn a ban.

9) plagiarizing the 'create a -' games
will result in an immediate ban.

10) horses may not be readopted if you
are banned.

11) no 'create a -' games may be taken
offsite.

12) have fun!
1) all cs rules must be followed at all times.

2) the rights to the 'create a -' games belong
solely to katrione, and this game may not be
replicated without her explicit permission.

3) this game may only be remade by me or a
at 400 pages.

4) please use proper grammar and punctuation;
text talk is not allowed.

5) you may not requote your post unless your
mod skipped over it. you may also not
continually ask when the next reply will be─
your mod has a life, too. be patient.

6) any members spreading rumors or talking
badly about the 'create a -' games or its
members will be permanently banned.
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Re: { Create a Herd V.3 Reboot ✦ ------- }

Postby eel. » Mon Feb 25, 2019 3:03 am

starting off. if it is your first time posting, it is your job to tell us about your herd! it isn't necessary to have pretty coding so much as the basics: what breeds of horses are common, where they live, what their personalities/reputations are like, if they have a religion or not... these factors will all help us decide what your lead stallion or mare will look like! if you would like, you may request a certain photo for your leader, but it is not required. your starter post will be quoted with your founder, as well as tell you who your mod is (you may request a certain mod, but it isn't guaranteed you will get them). you can decide your lead horse's name, gender, and age. if you want custom predators, be sure to specify in your starter post!

getting more horses. your herd will start off small, but over time you can grow it significantly. there are several ways to get new horses─ raffles or competitions (located on the fanclub, which may give you equines with unique abilities!), readopts of inactive herds, finding them on hunting/border patrols, or requesting a horse from the spirits. you may only request a horse from the spirits every other post, and you can only provide a reference photo for said horse every other visit. you may request that your horse be any rank, but it is not necessary to specify. you may trade up to five horses per post with other herds, if you desire to, but both parties must be in compliance, and proof must be provided.

patrols. you may only send up to six horses out on a hunting or border patrol at one time. in a single post, you are only able to send out four patrols in total. there are only a few things that can happen on patrols: you can rarely find a new grazing spot, which will feed your entire herd for a specified number of posts based on the size, your patrol may come across a danger (i.e predator, human roundup, flood, etc) which may cause injury or even death to your horses (keep in mind you may ask your mod not to kill certain equines, but injuries cannot be avoided!), a horse/horses may be discovered, or you can find food rations which can be eaten when grazing spots are not available. the larger your herd gets, the more patrols your herd will be able to send out. for every twenty-five new horses after the first fifty, you can add one more patrol and one more type of food ration.

zero through fifty ─ six types of food rations, four patrols
fifty-one through seventy-five ─ seven types of food rations, five patrols
seventy-six through one hundred ─ eight types of food rations, six patrols
and so on...

ranking up. trainees, or your herd's rank equivalent, have to be a minimum of six cycles before they can start their training. subordinates and shamans, or your herd's rank equivalent, have to be a minimum of twelve cycles. however, having horses that take longer to rank up is completely up to you. for a trainee to move up to a subordinate, they have to take a final assessment, which you can customize to fit your herd's customs. whether they pass or fail will normally be decided by your mod, but on occasion you may request they pass or fail the first time. another option would be to have your lead stallion or mare announce the trainee's subordination during their next spiritual visit. this will automatically have the trainee pass their assessment if they are at least twelve cycles. you may switch out the ranks that are normally in herds with your own custom ones, but you must have one position for each that does the equivalent of what the basic ranks already do. if you use custom ranks that someone already has, make sure they are alright with you using their ranks.

healing/herbs. once you find your shaman, you will have the option to choose five herbs to start off your medical storage. this is a good resource to pick from, but you may customize herbs or only include certain ones from the list, if you desire. be sure to specify this in your first official post, so that your mod knows what kind of herbs to give you! your shaman may go out herb hunting, but can only find up to two herbs a post. once they have their own trainee, three can be found. you may optionally ask to search for a specific herb, but there is no guarantee it will be found. these herbs can be used to treat injured or sick horses.

mentors/training. you will be the one to assign a certain mentor to a certain trainee. before your trainee is allowed to become a subordinate, they must complete four training sessions and be at least twelve cycles old. your trainee learns a new 'move' during each training session; you could optionally send your shaman trainee to train with the subordinate trainees as well, but it isn't a requirement for them. at the end of their training, trainees will have to pass a final assessment. whether they pass or fail will be determined by your mod, although you may occasionally request a trainee passes or fails the first time.

aging/death. you must age all of your horses up one cycle for every post that you make after your starter. twelve cycles is equal to one year. therefore, if in one post, you had a trainee who was eight cycles, then in the next post, you would make that trainee become nine cycles. in this game, there are six possible ways for a mod to kill your horses: stillbirth, old age (an aging horse will begin being rolled for death at twenty years or two hundred and forty cycles, and is required to die by thirty years or three hundred sixty cycles if they have not yet rolled positive to pass away), being fatally wounded in a patrol by a predator or other cause/being rounded up by humans and taken away (this might not necessarily mean death in of itself, but since the horse never escapes, it is equivalent to such), starvation, death while giving birth, or having injuries remain untreated for two posts.

alliances. if you desire, you may plan with other people on the fanclub to have their herds become allies or enemies with your own! allies usually act friendly towards each other, and resolve disputes without fighting. you can give herbs to an ally herd if they don't have the herb they need but you do and if they are in desperate need of one; you can also trade horses with an ally herd, but this can only happen at a gathering. if your herd is under attack by an enemy herd, your ally herd can join the fight and defend you, as long as the enemy herd isn't also their ally. if your ally defends you in an attack, you have a much lower chance of your horses dying, receiving injuries, or being captured! you could also choose to become enemies with another herd. enemy herds usually act hostile towards each other, and often argue and fight. you can steal foals, trainees, elders, and herbs if you desire to raid an enemy herd. you need four horses to do this, however, and the only way the opposing herd can get these back is if they attack the herd in retaliation. attacks can prove fatal, and there will often be horses who are injured, captured, or even killed during attacks. however, you must have permission from the other user before stealing or killing their horses. you can make peace and become allies with an enemy herd during a gathering, or vice versa.

gatherings. under construction for now─ coming soon!

becoming mates/having foals. without foals, your herd would have no future. if you desire for two horses to become mates, post a note saying that they have become mates, and specify whether or not they are trying for a foal. if they do try for a foal, there is an equal chance of the mare becoming pregnant or failing. if they succeed, your mod will skip to the mare finding out she is with foal. in two cycles (yes, we are aware that horses normally have year-long pregnancies, but nobody wants to wait twelve posts!), the mare will give birth. it is most common for them to have one foal, but rarely, twins may be born. some even speak in hushed whispers of the insanely low possibility of triplets...

forbidden romances. forbidden romances are romantic relationships with either a shaman, or a horse from another herd. horses can form romances with horses from both ally and enemy herds, and can sneak out of camp to meet them, and/or bond at gatherings. however, if the relationship results in foals, they will have to find a horse willing enough to cover up as their sire or dam. it can be arranged at a gathering for one or more of the foals to be given to the other herd, if necessary. it is extremely rare, but sometimes, horses may find out that the foals are forbidden, and the parents and/or foals could be exiled from the herd. not all herds forbid outside relationships, though, and yours is by no means required to! some herds may allow forbidden relationships, though, and in that case they are not quite forbidden anymore.

rations. every post after your starter post, your herd will use up two servings of rations. once you reach seven horses for your herd, your serving count will go up by one. after the next seven horses, your serving count will go up by one again. the maximum amount of horses that you can send out on a hunting patrol is six. if you have one through three horses on a hunting patrol, you're more likely to find rations that are worth one or two servings. if you have four through six horses on a hunting patrol, you're more likely to find rations that are worth two or three servings. you are to use the ten rations on the list normally, but if you would like, you can customize them to fit your herd. remember that your horses don't have to solely eat rations, though! grazing spots are an option, if they have been found. you cannot 'collect' grazing spots the same way you can collect rations; rather, they must be eaten as soon as possible. if you are not interested in a grazing spot, you can send out another hunting patrol to look for a better one, but you cannot use them doing your post if so. if you run out of rations and cannot find any grazing spots as well, you have two posts to find either. after two posts, a randomized horse in your herd will die from starvation. for every post after that, one horse will die until you find a grazing spot or enough rations.
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grazing spots.
sparse grazing spot ;; feeds entire herd for two posts.
average grazing spot ;; feeds entire herd for three posts.
lush grazing spot ;; feeds entire herd for four posts.

ration types.
small shrub ;; one serving.
small vegetable ;; one serving.
small fruit ;; one serving.
medium shrub ;; two servings.
medium vegetable ;; two servings.
medium fruit ;; two servings.
large shrub ;; three servings.
large vegetable ;; three servings.
large fruit ;; three servings.
lush sprout ;; four servings.

servings.
zero through six horses ;; two servings.
seven through thirteen horses ;; three servings.
fourteen through twenty horses ;; four servings.
twenty-one through twenty-seven horses ;; five servings.
twenty-eight through thirty-four horses ;; six servings.
thirty-five through forty-one horses ;; seven servings.
forty-two through forty-eight horses ;; eight servings.
forty-nine through fifty-five horses ;; nine servings.
fifty-six through sixty-two horses ;; ten servings.
and so on...
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seasons. each season will last one month in real time, with each season having one gathering. after the gathering starts, a new season will start, going in order from leafbare to leaffall. when your mod replies to your post, the mod will write what type of weather your herd has for that day, which will ultimately effect how things go for you during that post. your territory will reflect the natural disasters that may occur during certain seasons. deserts are more likely to have droughts, mountains are more likely to have storms, oceans are more likely to have human-made disasters (like oil or chemical spills), and grasslands are more likely to have storms, floods, and/or droughts. forests with water sources are more likely to have fires or floods, depending on how far the herd's camp is from their water source, while forests without water sources are more likely to have fires or droughts. as noted before, you may request that certain horses not die in natural disasters, but you cannot shield them from injuries!

leafbare. the season of winter. during leafbare, the chances of horses catching greencough is higher. if you send the same horse out multiple times in the same post to patrol or hunt, they are more likely to catch a cold, which can lead to whitecough and greencough, so be careful! if your horse catches a cold, don't send them out for one post, or else their cold will progress into whitecough or greencough. the sun will start to go down early, and it will get colder once it does. you will also find less rations and are less likely to find new horses. dams and foals alike are far more likely to die during foaling, so extra foaling herbs are encouraged!

newleaf. the season of spring. during newleaf, foalings will run much smoother, and the chances of the dams or foals dying during birth will go down dramatically. there is also a higher chance of you finding more rations than usual. the chances of catching greencough, whitecough, and foalcough will go down. with all of the snow melting, it is very likely that your territory will start flooding, unless it is located in a place that does not snow. there will also be more storms that will contribute to the flooding, in such cases. the odds of finding new horses are very high.

greenleaf. the season of summer. during greenleaf, you can find a maximum of six rations on hunting patrols. during border patrols, you are more likely to run into humans which will attempt to round up members of your herd and take them away. you are still likely to get floods, but there will be more droughts towards the middle of greenleaf. the horses in your herd can become dehydrated far easier during greenelaf than they would in other seasons. your herd will still find new horses, but not as many as you would in newleaf.

leaffall. the season of autumn. during leaffall, it will start to get colder, so the amount of rations you may find will go down. the sun will start going down earlier and earlier, and this will continue into leafbare. foalings will start to get a little bit harder, so make sure to stock up on foaling herbs as much as possible! predators also start to become more frequent, so make sure your horses are prepared for scuffles.

post format. after posting your starting post, use the format below for every one after it! you may use different coding, but make sure all of the fundamentals are there.

Code: Select all
[center][size=200]your herd's name[/size]
[size=85][b]number of horses:[/b] here[/size]

[size=85]put your post of what your horses are doing here[i]![/i][/size][/center]

[center][left][list][list][list][list][size=85][b]lead stallion:[/b]
name | age | gender | [url=link]X[/url]
lives: ★★★★★★★★★

[b]lead mare:[/b]
name | age | gender | [url=link]X[/url]
lives: ★★★★★★★★★

[b]second-in-command:[/b]
name | age | gender | [url=link]X[/url]

[b]shaman:[/b]
name | age | gender | [url=link]X[/url]

[b]subordinates:[/b]
name | age | gender | [url=link]X[/url]
name | age | gender | [url=link]X[/url]

[b]trainees:[/b]
name | age | gender | [url=link]X[/url]
name | age | gender | [url=link]X[/url]

[b]dams:[/b]
name | age | gender | [url=link]X[/url]
name | age | gender | [url=link]X[/url]

[b]foals:[/b]
name | age | gender | [url=link]X[/url]
name | age | gender | [url=link]X[/url]

[b]elders:[/b]
name | age | gender | [url=link]X[/url]
name | age | gender | [url=link]X[/url][/list][/list][/list][/list][/size][/left] [left][list][size=85][b]ally herds:[/b]
herd name | username
herd name | username

[b]enemy herds:[/b]
herd name | username
herd name | username

[b]borders:[/b]
north | herd name | username
east | herd name | username
south | herd name | username
west | herd name | username

[b]medicinal store:[/b]
herb | usage
herb | usage

[b]current grazing spot:[/b]
type | servings left

[b]rations:[/b]
small shrub | x0 | one serving
small vegetable | x0 | one serving
small fruit | x0 | one serving
medium shrub | x0 | two servings
medium vegetable | x0 | two servings
medium fruit | x0 | two servings
large shrub | x0 | three servings
large vegetable | x0 | three servings
large fruit | x0 | three servings
lush sprout | x0 | four servings

[b]mentors:[/b]
mentor | trainee | no. of training sessions | moves
mentor | trainee | no. of training sessions | moves

[b]deceased horses:[/b]
horse name | cause of death
horse name | cause of death

[b]families:[/b]
name and name | foal
name and name | foal[/size][/list][/left][/center]
eel.
 
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Re: { Create a Herd V.3 Reboot ✦ ------- }

Postby eel. » Mon Feb 25, 2019 3:04 am

Legolas The Elf ;;
stone valley herd | katrione
wandering spirits herd | nightwolf950
snapdragon alliance | jester ;;
elysian league | ⠀⠀⠀⠀deimos
moscato ridge | w0ah
the myrk | xi'rika
watumishi | ossa di cervo
Scarlet Peaks Herd | Galipaygo

mod ;;
herd | username
herd | username
herd | username
mod ;;
herd | username
herd | username
herd | username

mod ;;
herd | username
herd | username
herd | username
mod ;;
herd | username
herd | username
herd | username

mod ;;
herd | username
herd | username
herd | username
Last edited by eel. on Wed Feb 27, 2019 2:49 pm, edited 1 time in total.
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Crimson Peaks Herd - 0

Postby Galipaygo » Tue Feb 26, 2019 2:42 am

Scarlet Peaks Herd

A stallion stands alone on a peak, overlooking the quiet darkness of the world around him. Stars began to sparkle, the moon rising ever slowly to show the beginning of night. The newly set sun turned the colorful landscape a dreaded red, then let the darkness of night envelope everything. He turns to leave the peak he stood at, head held low, to continue his journey alone.

Background into Lore:

A great darkness once ruled over everything; the lands, the sky, the stars and moon, even the mighty sun. This darkness went by the name of Draimiat. Draimiat wanted to ensure his absolute rule with creatures of darkness and shadows only visible by their big red eyes of fire took out all life that ever tried to come to existance. Any creatures that did survive the dark monsters would hide anywhere they could in hopes of survival. Until one darkness - Reinma - grew attached to a small horse born of pure white with red eyes that resembled her own. The horse was blind, and she was born with frail bones that were mostly broken coming into the world, but something about it captured Reinma. Entranced her. Reinma vowed to protect the small, frail horse with her life. The family of the horse didn’t hold the same fate... and were all killed by dark entities shortly after the albino baby was born. Reinma hid the foul, fostered him as her own, and eventually fell in love with it. She named the foul Soul as he grew older, though he never lost his frail bones and weak body. As Soul grew older, more and more shadow creatures came after him to complete their tasks and to kill Reinma for not following her duty to hunt and kill all life. With the threat of Soul being killed growing every day, Reinma left him to find Draimiat and kill him before he could kill Soul. The two fought for many long hours, turning to weeks, until Reinma was at the point of collapse. She died to Draimiat, but with her dying breath she cast him out of the world and into the sky. With Draimiat’s exile to the sky, his shadow creatures were taken with him. They created the stars, constant reminders of the age of darkness when they reined and how they try restlessly to get back to the world. Soul died in this transition, defending a group of new mothers protecting their families from darkness trying to get their last kills in before exile. When he died those mares held a funeral that sent him to the afterlife in the sky with Draimiat to continue his battle as a being of light. He became the sun, all the creatures killed in the age of darkness making up the clouds in the sky. Soul and Draimiat fight every day and night to protect the world fostering life. Scarlet Peaks tells of a time when shadow creatures will come back to the world and begin their purge once more for their master to come back and defeat Soul.

Ranks:

Sachem: The leader of the herd. His job is to sacrifice himself when he reaches 100 moons to give Soul the power to continue battling Draimiat. The day the Sachem is sacrificed there is an election held to determine the next Sachem. The Sachems are usually horses between 30-40 moons.

Sagamore: The second chief of the herd, also a male. He is elected from a group chosen by the Sachem on the night of election. This horse steps up whenever the Sachem is unable to and will run the rank ceremonies. A Sagamore will retire to become an elder when the Sachem is sacrificed.

Woodpeckers: The mates of the Sachem and Sagamore. They hold a position in the Council of Leaders and run meetings.

Council of Leaders: A council making up leaders of the lower ranks. There is a Raven leader, Eagle leader, Owl leader, and Turtle. They decide on what happens in the herd and what ranks the fouls will grow into.
    Raven Leader: The leader of the Ravens - a warchief. He is in charge of the ravens, which are the warriors of the herd. They protect the herd from dangers and will be the first ones on battlefield against the darkness or enemy herds.

    Eagle Leader: The leader of the Eagles - a huntress. She is in charge of the hunters of the herd. They go out gathering the food for the herd and distribute it to the members of the herd. They also are the peacekeepers when war is a danger.

    Owl Leader: The leader of the Owls - a patroller. This horse is in charge of the patrollers of the herd. They go out daily in search of signs of the darkness returning. They are the line of defense for the young and elders if any attackers come to the herd.

    Turtle: The head elder of the herd, often the former Sagamore. He helps maintain order in council meetings and provide wisdom to the leaders and woodpeckers. He is in charge of educating the fouls before they go into their ranks.
Shamans: The healers of the herd who gather herbs, fix ailments, and help with giving birth. They aren’t allowed to have fouls of their own and consist of only white horses.

Feathers: The horses blessed with foresight - most often made up of blind or majorly disabled horses. They are sacred to the herd and work most closely with the spirit of Soul and the Sachem.

Ravens: Warriors.
Eagles: Hunters/Gatherers.
Owls: Patrollers.

Trainees: Fouls old enough to begin the training the council has assigned to them. They train here until they are tested by the leader of that rank and given their rank and official name change.

Cursed: Pure black horses who are seen as omens of the coming darkness. They help any rank needing help except for the council and leaders, but when not needed they fend for themselves.

Mothers: Mothers.
Fouls: Fouls.
Elders: Elders.
Lore:

•Soul is like the god in this herd’s lore. His constant battle with Draimiat is a reminder that all life is sacred and meant to be fought for.
•Draimiat is like the devil with his evil minions of stars. He shows that with unchallenged power there leads death and destruction.
•The clouds are spirits of fallen horses from the herd. The spirits of the ancestors guide the living to ensure the darkness don’t return, and will give their strength to Soul when needed. The fallen Sachem will never be here for when he dies he becomes a part of Soul.
•Rain is an omen from the clouds that new life will come from the darkness nearing. It is a good sign.
•Snow is a sign of death and hardship. It is a bad sign.
•Clear skies show the ancestors have left to battle off the dark minions of Draimiat and the herd is on their own.
Environment:

Crimson Runners Herd lives in the harsh mountain ranges with many cliffs and pines. There is a clearing in the middle of some mountains that has four waterfalls filling a big lake that all creatures drink from, and a meadow off to the East end of the territory. The lake is sacred to the horses and used by Feathers to communicate with Soul at night.
Naming System:

When a foul is born, they are given names that descibe their pelts. Like black, painted, spot, etc.. Once they become Trainees, they get -feather tagged onto the end of that name. Like Bayfeather, Halffeather, etc.. Once the foul is officially accepted into their rank they are given a complete name change to an animal that represents their spirit. Live beaver, bear, fox, pidgeon etc.. These names can be anything except Woodpecker, Owl, Raven, Eagle, Turtle. Once the horse retires to elder, Fallen- is tagged onto the front of their name. Like Fallencrow, Fallentrout, Fallenmouse, etc.. Horses in death are only recognized by their animal name, not their Fallen- prefix.
Cursed horses harbor names of storms and weather and when they become elders they get the -chaser suffix tagged on. Like Rainchaser, Tornadochaser, Hurricanechaser, etc.. In death they maintain their -chaser suffix.

I request be starting horse not have any black on him please ;)
Devote oneself to something beautiful.

Image
Image


"May your dreams become bestsellers" -Galipaygo
"Don't listen to what others say. They don't know you and your limits." -?


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Scarlet Peaks Founding

Postby eel. » Tue Feb 26, 2019 9:18 am

Galipaygo wrote:
Scarlet Peaks Herd

A stallion stands alone on a peak, overlooking the quiet darkness of the world around him. Stars began to sparkle, the moon rising ever slowly to show the beginning of night. The newly set sun turned the colorful landscape a dreaded red, then let the darkness of night envelope everything. He turns to leave the peak he stood at, head held low, to continue his journey alone.


Scarlet Peaks Herd has been founded.
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Re: Scarlet Peaks Herd - 1

Postby Galipaygo » Wed Feb 27, 2019 11:26 am

Scarlet Peaks Herd
number of horses: 1
Fox walks along the mountainside near the lake in the middle of the territory with empty eyes. His brown and cream pelt shown like a light against the dark midnight trees, overshadowed by the sparkling lake below him. He felt alone in the world, constantly looking around for signs of other horses in the strange environment or for piercing red eyes of shadow creatures. He stopped his patrol and stood still to take in the surroundings. Shaking his head, he continued walking in darkness. He knew he'd grow his herd... he had to.

Sachem/Sagamore
[Fox searches for a grazing spot and horses]
[Fox requests a Sagamore]
Council of Leaders
[None this cycle]
Shamans
[None this cycle]
Eagles/Owls/Ravens
[None this cycle]
Feathers
[None this cycle]
Trainees
[None this cycle]
Mothers/Romance/Death
[None this cycle]

[The herd consumed ___, ___ servings!
Notes to mod: I won't have a "lead mare" that will share 9 lives like the Sachem.


          Sachem:
          Fox | 38 cycles | Male |
          lives: ★★★★★★★★★

          Sagamore:
          name | age | gender | [url=link]⊱[/url]

          Woodpeckers:
          name | age | gender | [url=link]⊱[/url]
          name | age | gender | [url=link]⊱[/url]

          Council of Leaders:
          name | age | gender | Lead ___ | [url=link]⊱[/url]
          name | age | gender | Lead ___ | [url=link]⊱[/url]

          Shamans:
          name | age | gender | [url=link]⊱[/url]
          name | age | gender | [url=link]⊱[/url]

          Ravens:
          name | age | gender | [url=link]⊱[/url]
          name | age | gender | [url=link]⊱[/url]

          Eagles:
          name | age | gender | [url=link]⊱[/url]
          name | age | gender | [url=link]⊱[/url]

          Owls:
          name | age | gender | [url=link]⊱[/url]
          name | age | gender | [url=link]⊱[/url]

          Trainees:
          name | age | gender | [url=link]⊱[/url]
          name | age | gender | [url=link]⊱[/url]

          Mothers:
          name | age | gender | [url=link]⊱[/url]
          name | age | gender | [url=link]⊱[/url]

          Fouls:
          name | age | gender | [url=link]⊱[/url]
          name | age | gender | [url=link]⊱[/url]

          Elders:
          name | age | gender | [url=link]⊱[/url]
          name | age | gender | [url=link]⊱[/url]

          Cursed:
          name | age | gender | [url=link]⊱[/url]
          name | age | gender | [url=link]⊱[/url]
    ally herds:
    herd name | username
    herd name | username

    enemy herds:
    herd name | username
    herd name | username

    borders:
    north | herd name | username
    east | herd name | username
    south | herd name | username
    west | herd name | username

    medicinal store:
    herb | usage
    herb | usage

    current grazing spot:
    type | servings left

    rations:
    small shrub | x0 | one serving
    small vegetable | x0 | one serving
    small fruit | x0 | one serving
    medium shrub | x0 | two servings
    medium vegetable | x0 | two servings
    medium fruit | x0 | two servings
    large shrub | x0 | three servings
    large vegetable | x0 | three servings
    large fruit | x0 | three servings
    lush sprout | x0 | four servings

    mentors:
    mentor | trainee | no. of training sessions | moves
    mentor | trainee | no. of training sessions | moves

    deceased horses:
    horse name | cause of death
    horse name | cause of death

    families:
    name and name | foal
    name and name | foal
Devote oneself to something beautiful.

Image
Image


"May your dreams become bestsellers" -Galipaygo
"Don't listen to what others say. They don't know you and your limits." -?


I love gifting people! Please don't ban for it
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Re: { Create a Herd V.3 Reboot ✦ ------- }

Postby NightWolf950 » Wed Feb 27, 2019 2:25 pm

Image
Image
Number of Horses: 1 (1 males | 0 females)
Speak to Odayaka: December 31st
Servings Needed: 2

Wandering Spirits has 1 fasting post left

---

WIP

---

{Whisper asks Odayaka for a healer

Medic Info: n/a
Foaling Info: n/a
Deaths: n/a

Gathering Herbs: x
Gathering Food: Adara
Patrolling: Whisper
Training: x}


---


Lead Stallion & Mare:
Whisper | 51 moons | Male | Draft
Lives: ★★★★★★★★★

Name | x moons | Female | [url=x]Breed[/url]
Lives: ★★★★★★★★★

Adviser:
Name | x moons | Male/Female | [url=x]Breed[/url]

Healers(0/3):
Name | x moons | Male/Female | [url=x]Breed[/url]

Guards:
Name | x moons | Male/Female | [url=x]Breed[/url]

Scouts:
Adara | 34 moons | Female | Arabian

Trainees:
Name | x moons | Male/Female | [url=x]Breed[/url]

Mothers:
Name | x moons | Male/Female | [url=x]Breed[/url]

Foals:
Name | x moons | Male/Female | [url=x]Breed[/url]

Elders:
Name | x moons | Male/Female | [url=x]Breed[/url]

------------------------------------------------------------------------------------------------------------------------------------------------------------------

Mentors:
Healer | Trainee | Herb reorganization, Healing procedures, Herb storing, Prepping for foals, Understanding messages from Odayaka
Guard | Trainee | Offense, Defense, Signal Understanding, Stealth, Stamina
Scouts | Trainee | Tracking, Friendliness, Peacekeeping, Offense, Defense

x

------------------------------------------------------------------------------------------------------------------------------------------------------------------

Current Grazing Spot:
Type | servings left

Rations:
Small shrub | x0 | 1 serving
Small vegetable | x0 | 1 serving
Small fruit | x0 | 1 serving
Medium shrub | x0 | 2 servings
Medium vegetable | x1 | 2 servings
Medium fruit | x0 | 2 servings
Large shrub | x0 | 3 servings
Large vegetable | x0 | 3 servings
Large fruit | x0 | 3 servings
Lush sprout | x0 | 4 servings

Medicine Store:
Alder Bark | eases toothaches - 0
Bindweed | helps keep broken bones in place - 0
Blackberry leaves | eases the swelling of bee stings - 0
Borage leaves | produces more and better milk, brings fevers down - 0
Bright-eye | mixed with lovage it can help cure coughs - 0
Broom | used to make poultices for broken legs and wounds - 0
Burdock root | helps with infected rat bites - 0
Burnet | keeps a cat's strength up - 0
Catchweed | stops poultices from being rubbed off without hurting the skin - 0
Catmint | a treatment herb for Greencough/Whitecough - 0
Celandine | soothes damaged eyes - 0
Chamomile | strengthens the heart/soothes the mind, helps with strength - 0
Chervil | treats greencough, though catmint is often preferred - 0
Chickweed | treats greencough - 0
Cobwebs | stops bleeding - 0
Coltsfoot | eases breathing/kitten-cough, as well as cracked/sore pads - 0
Comfrey root | repairs broken bones/soothes wounds, helps burns - 0
Daisy leaf | eases aching joints - 0
Dandelion | sooth bee stings, also acts as a pain killer - 0
Deathberries | x - 0
Dock | soothes scratches/sore pads/wounds - 0
Dried oak leaves | used to stop infections - 0
Elder leaves | soothes sprains - 0
Fennel | helps hip pain - 0
Feverfew | reduces temp. for cats with fever/chills, heals aches/pains, helps headaches - 0
Foxglove seeds | x - 0
Goatweed | eases anxiety and grief - 0
Goldenrod | helps healing wounds - 0
Hawkweed | like catmint - 0
Heather Nectar | makes swallowing easier - 0
Honey | soothes infections/sore throats/coughs - 0
Horsetail | used to treat infections and stop bleeding - 0
Juniper berries| soothes bellyaches, calms cats, gives strength, helps with breathing - 0
Lamb's ear | gives strength - 0
Lavender | cures fevers and chills - 0
Lovage | mixed with bright-eye, it can help cure coughs - 0
Lungwort | cures yellow-cough - 0
Mallow Leaves | soothes bellyaches - 0
Marigold | stops infection/bleeding, helps inflammation of stiff joints - 0
Mint | hides scent of death - 0
Mouse bile | helps get ticks off - 0
Dried oak leaf | stops infection from setting in - 0
Parsley | stops a queen from producing milk if her kits die, cures bellyaches - 0
Poppyseeds | helps with sleep, ease pain, helps sooth shock/distress - 0
Ragwort leaves | treats aching joints, keeps strength up - 0
Ragwort | gives extra strength and energy - 0
Raspberry leaves | eases pain, stops bleeding - 0
Rosemary | hides scent of death -
Rush | helps hold broken limbs in place - 0
Stick | x - 0
Stinging nettle | induces vomiting, brings down swelling - 0
Sweet-sedge | eases infection - 0
Tansy | cures coughs/wounds/poisons, soothes throats, helps prevent greencough - 0
Tormentil | root helps treat wounds and extract poison - 0
Thyme | calms nervousness/anxiety and cats in shock - 0
Watermint | eases the suffering that originates from a bellyache - 0
Water hemlock | x - 0
Wild garlic | prevents infection - 0
Willow Bark | eases pain - 0
Willow leaves | stops vomiting - 0
Wintergreen | treats wounds and some poisons - 0
Yarrow | extracts poisons, helps cat vomit up toxins - 0


Notes:

x
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Lego's Replies -- {01}

Postby eel. » Fri Mar 01, 2019 10:40 am

Season
Spring. The crisp and cold winters have drawn away their icy grip leaving warmth in the air and plenty of new plants growing. Foalings are running much smoother and hungry bleats of the said foals fill the air. New horses driven towards you territory by flooding, the prospect of food, or their own personal reasons seem to be around every turn. Even the mountains are starting to look less intimidating. Be aware of flooding though - those darn floodwaters can be a pain!

Herds
Stone Valley, Wandering Spirits Herd, Snapdragon Alliance, Elysian League, Moscato Ridge, The Myrk, Watumishi, Scarlet Peaks Herd

────────────────────────────────────────────────────────────────────────────────

Galipaygo wrote:Sachem/Sagamore
[Fox searches for a grazing spot and horses]
[Fox requests a Sagamore]
Council of Leaders
[None this cycle]
Shamans
[None this cycle]
Eagles/Owls/Ravens
[None this cycle]
Feathers
[None this cycle]
Trainees
[None this cycle]
Mothers/Romance/Death
[None this cycle]

[The herd consumed ___, ___ servings!
Notes to mod: I won't have a "lead mare" that will share 9 lives like the Sachem.



Fox's head lifts up and nostrils flare as he nosed around the new grazing spot he had found. The smell of another horse caught his attention as the gray stepped from behind a overhang. Will he let them join his herd or no?
[Fox finds x1 average grazing spot and a horse]
[Fox's request of a Sagamore is granted]
[Okidoke, that's okay!]


────────────────────────────────────────────────────────────────────────────────

nightwolf950 wrote:{Whisper asks Odayaka for a healer

Medic Info: n/a
Foaling Info: n/a
Deaths: n/a

Gathering Herbs: x
Gathering Food: Adara
Patrolling: Whisper
Training: x}



As Adara relished the warm breeze ruffling her mane, she kept her eyes and nose peeled for rations. After a but of searching, she manages to find x1 large shrub and 1 small shrub. On her way back, Adara yelped as her hoof got stuck in a rabbit hole, and the mare went toppling onto her side. Disgusted with herself for not noticing the tiny detail, the Arabian got back up again without much trouble and noticed she had a gash - long but not deep - on her side. She must have landed on rocks when she fell. Oh well. She would fix it when she got back to Whisper.
[Adara gathers x1 large shrub and x1 small shrub. However, she scratched her side. While not deep, it is long and could provide blood loss. Adar will need x1 cobweb]

[Whisper's request is granted. Make sure you choose 5 herbs to start off with! (I would suggest cobweb for Adara's injury]
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Re: { Create a Herd V.3 Reboot ✦ ------- }

Postby ossa di cervo » Sat Mar 02, 2019 5:00 pm

Image
number of horses: two

wip

askari requests a shaman
askari patrols
titan hunts


          lead stallion:
          Askari | 31 | male | X
          lives: ★★★★★★★★★

          lead mare:
          name | age | gender | [url=link]X[/url]
          lives: ★★★★★★★★★

          second-in-command:
          name | age | gender | [url=link]X[/url]

          shaman:
          name | age | gender | [url=link]X[/url]

          subordinates:
          Titan | 27m | male | X
          name | age | gender | [url=link]X[/url]

          trainees:
          name | age | gender | [url=link]X[/url]
          name | age | gender | [url=link]X[/url]

          dams:
          name | age | gender | [url=link]X[/url]
          name | age | gender | [url=link]X[/url]

          foals:
          name | age | gender | [url=link]X[/url]
          name | age | gender | [url=link]X[/url]

          elders:
          name | age | gender | [url=link]X[/url]
          name | age | gender | [url=link]X[/url]
    ally herds:
    herd name | username
    herd name | username

    enemy herds:
    herd name | username
    herd name | username

    borders:
    north | herd name | username
    east | herd name | username
    south | herd name | username
    west | herd name | username

    medicinal store:
    herb | usage
    herb | usage

    current grazing spot:
    average | 3 servings left

    rations:
    small shrub | x0 | one serving
    small vegetable | x0 | one serving
    small fruit | x0 | one serving
    medium shrub | x0 | two servings
    medium vegetable | x0 | two servings
    medium fruit | x0 | two servings
    large shrub | x0 | three servings
    large vegetable | x0 | three servings
    large fruit | x0 | three servings
    lush sprout | x0 | four servings

    mentors:
    mentor | trainee | no. of training sessions | moves
    mentor | trainee | no. of training sessions | moves

    deceased horses:
    horse name | cause of death
    horse name | cause of death

    families:
    name and name | foal
    name and name | foal
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ossa di cervo
 
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Re: { Create a Herd V.3 Reboot ✦ ------- }

Postby NightWolf950 » Thu Mar 07, 2019 1:36 pm

Image
Image
Number of Horses: 1 (1 males | 0 females)
Speak to Odayaka: March 13th
Servings Needed: 2

Wandering Spirits is on their last fasting post

---

x

---

{Whisper asks Odayaka for a horse

Medic Info: x1 cobweb used on Adara
Foaling Info: n/a
Deaths: n/a

Gathering Herbs: Jorden
Gathering Food: Adara
Patrolling: Whisper
Training: x}


---


Lead Stallion & Mare:
Whisper | 52 moons | Male | Draft
Lives: ★★★★★★★★★

Name | x moons | Female | [url=x]Breed[/url]
Lives: ★★★★★★★★★

Adviser:
Name | x moons | Male/Female | [url=x]Breed[/url]

Healers(0/3):
Jorden | 48 moons | Male | Unknown

Guards:
Name | x moons | Male/Female | [url=x]Breed[/url]

Scouts:
Adara | 35 moons | Female | Arabian

Trainees:
Name | x moons | Male/Female | [url=x]Breed[/url]

Mothers:
Name | x moons | Male/Female | [url=x]Breed[/url]

Foals:
Name | x moons | Male/Female | [url=x]Breed[/url]

Elders:
Name | x moons | Male/Female | [url=x]Breed[/url]

------------------------------------------------------------------------------------------------------------------------------------------------------------------

Mentors:
Healer | Trainee | Herb reorganization, Healing procedures, Herb storing, Prepping for foals, Understanding messages from Odayaka
Guard | Trainee | Offense, Defense, Signal Understanding, Stealth, Stamina
Scouts | Trainee | Tracking, Friendliness, Peacekeeping, Offense, Defense

x

------------------------------------------------------------------------------------------------------------------------------------------------------------------

Current Grazing Spot:
Type | servings left

Rations:
Small shrub | x1 | 1 serving
Small vegetable | x0 | 1 serving
Small fruit | x0 | 1 serving
Medium shrub | x0 | 2 servings
Medium vegetable | x1 | 2 servings
Medium fruit | x0 | 2 servings
Large shrub | x1 | 3 servings
Large vegetable | x0 | 3 servings
Large fruit | x0 | 3 servings
Lush sprout | x0 | 4 servings

Medicine Store:
Alder Bark | eases toothaches - 0
Bindweed | helps keep broken bones in place - 0
Blackberry leaves | eases the swelling of bee stings - 0
Borage leaves | produces more and better milk, brings fevers down - 0
Bright-eye | mixed with lovage it can help cure coughs - 0
Broom | used to make poultices for broken legs and wounds - 0
Burdock root | helps with infected rat bites - 0
Burnet | keeps a cat's strength up - 0
Catchweed | stops poultices from being rubbed off without hurting the skin - 0
Catmint | a treatment herb for Greencough/Whitecough - 1
Celandine | soothes damaged eyes - 0
Chamomile | strengthens the heart/soothes the mind, helps with strength - 0
Chervil | treats greencough, though catmint is often preferred - 0
Chickweed | treats greencough - 0
Cobwebs | stops bleeding - 1
Coltsfoot | eases breathing/kitten-cough, as well as cracked/sore pads - 0
Comfrey root | repairs broken bones/soothes wounds, helps burns - 0
Daisy leaf | eases aching joints - 0
Dandelion | sooth bee stings, also acts as a pain killer - 0
Deathberries | x - 0
Dock | soothes scratches/sore pads/wounds - 0
Dried oak leaves | used to stop infections - 0
Elder leaves | soothes sprains - 0
Fennel | helps hip pain - 0
Feverfew | reduces temp. for cats with fever/chills, heals aches/pains, helps headaches - 0
Foxglove seeds | x - 0
Goatweed | eases anxiety and grief - 0
Goldenrod | helps healing wounds - 0
Hawkweed | like catmint - 1
Heather Nectar | makes swallowing easier - 0
Honey | soothes infections/sore throats/coughs - 0
Horsetail | used to treat infections and stop bleeding - 0
Juniper berries| soothes bellyaches, calms cats, gives strength, helps with breathing - 0
Lamb's ear | gives strength - 0
Lavender | cures fevers and chills - 0
Lovage | mixed with bright-eye, it can help cure coughs - 0
Lungwort | cures yellow-cough - 0
Mallow Leaves | soothes bellyaches - 0
Marigold | stops infection/bleeding, helps inflammation of stiff joints - 0
Mint | hides scent of death - 0
Mouse bile | helps get ticks off - 0
Dried oak leaf | stops infection from setting in - 0
Parsley | stops a queen from producing milk if her kits die, cures bellyaches - 0
Poppyseeds | helps with sleep, ease pain, helps sooth shock/distress - 1
Ragwort leaves | treats aching joints, keeps strength up - 0
Ragwort | gives extra strength and energy - 0
Raspberry leaves | eases pain, stops bleeding - 0
Rosemary | hides scent of death -
Rush | helps hold broken limbs in place - 0
Stick | x - 0
Stinging nettle | induces vomiting, brings down swelling - 0
Sweet-sedge | eases infection - 0
Tansy | cures coughs/wounds/poisons, soothes throats, helps prevent greencough - 0
Tormentil | root helps treat wounds and extract poison - 0
Thyme | calms nervousness/anxiety and cats in shock - 0
Watermint | eases the suffering that originates from a bellyache - 0
Water hemlock | x - 0
Wild garlic | prevents infection - 0
Willow Bark | eases pain - 0
Willow leaves | stops vomiting - 0
Wintergreen | treats wounds and some poisons - 0
Yarrow | extracts poisons, helps cat vomit up toxins - 0


Notes:
x
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