
If it is your first time posting, you will need to set up a starting post describing your village. All starting posts must include a name, a list of foods, and a list of species found in your territory. If you plan on changing the names or ranks or adding ranks for your village, you must also include them in your starting post. You may include your villageโs belief system, villageโs nature, reputation, territory, and general personality.
A mod will quote your starting post and give you your new head chiefโs traits, officially founding your village. After receiving your founder, you can decide their name, age (minimum of 20 years), and sex/gender. For every post made after your starter, we expect you to use the post format available below or a modified version containing the same information.
Should you decide not to continue your village, you can contact your mod to disband or restart it. If you are restarting, you may take a maximum of five villagers and/or skilled animals from your previous village to your new one. The rest of your villagers may be adopted out by members of the staff or be considered deceased.
Important note:
If you do not specify what species can join your village, your mod will assume that only humans can join. Similarly, if you do not specify if you prefer natural or fantasy traits, your mod will use all colors available.
Now that your village has been established, you may begin crafting its story. However, there are things to keep in mind so that your village wonโt die off too quickly. Your villagers have duties that they need to fulfill, although you decide who does what and when. In the "actions" section of your posts, you will list what action your villagers and skilled animals perform: going out on a hunting, gathering, border or scout patrol, researching medicine, becoming partners and/or trying for children, completing testing and training sessions, crafting items, and going to-and-from the marketplace. You will always be required to mention what food and serving amount your village has consumed for each post. If your village has traditions that are outside the actions listed above, feel free to add them in separately so that your mod can introduce random events as a response.
In your first 5 posts, villagers can be assigned to any patrol--or even multiple patrols! After this, you should remember to place your villagers on the patrols designated by their ranks and to perform more than one action, or else they have an increased chance of injury and illness because they are unfamiliar with the duty or have overstretched themselves. If your story requires that a villager change their rank, such as from shaman to hunter, please reach out to your mod and inform them of the planned change.
Your village isn't the only one out there! There are a number of others trying to found successful villages. You can interact with them through the marketplace, a separate roleplaying thread, by becoming allies or enemies, or through border relationships.
The marketplace allows you to roleplay with other players, allowing you to develop friendships or acquire allies and enemies. Although youโre not required to use the marketplace to make these connections, itโs a fun way to develop your characters and expand your villageโs world.
Each season lasts one real-life month and will affect the results of each reply. When your mod replies to your post, they will mention which season it is. Occasionally, there may be seasonal events that can bring great rewards or great suffering to your village.
There are many ranks in a village, typically led by the head chief and their council of chiefs and elders. While you can always add or rename the following ranks, you must have a stated equivalent.
After your first post, you will use the following format in every post to keep track of your village. Replace the "N/A" with the given traits of your villager. If you edit this format, it must include the following elements (unless given in an archive linked in the post and continuously updated with accurate information): a section detailing the date of the next ancestral request, a list of all villagers and skilled animals currently living in the village, a list of all current food/items, and a list of all current mentors.
[center][size=150][b]Your Village's Name[/b][/size]
[size=85][b]Total Villagers:[/b] Here ([b]8-20 yo:[/b] Here | [b]21+ yo:[/b] Here)
[b]Total Animals:[/b] Here ([b]Carnivores:[/b] Here | [b]Omnivores:[/b] Here | [b]Herbivores:[/b] Here)
[b]Servings Needed:[/b] Here | [b]Number of Seeds Allowed:[/b] Here
[b]Next Visit to Ancestors:[/b] Here
[b]Yemons:[/b] Here
Put your post of what your people are doing here
[b]Put your summary of actions performed here[/b][/size][/center]
[left][list][size=85][b]Head Chief[/b]
Name | Gender | Age
โช N/A
[b]Shaman[/b]
Name | Gender | Age | Knowledge Points
โช N/A
[b]War Chief[/b]
Name | Gender | Age
โช N/A
[b]Guards[/b]
Name | Gender | Age
โช N/A
Name | Gender | Age
โช N/A
[b]Scout Chief[/b]
Name | Gender | Age
โช N/A
[b]Scouts[/b]
Name | Gender | Age
โช N/A
Name | Gender | Age
โช N/A
[b]Hunting Chief[/b]
Name | Gender | Age
โช N/A
[b]Hunters[/b]
Name | Gender | Age
โช N/A
Name | Gender | Age
โช N/A
[b]Gathering Chief[/b]
Name | Gender | Age
โช N/A
[b]Gatherers[/b]
Name | Gender | Age
โช N/A
Name | Gender | Age
โช N/A
Apprentices
Name | Gender | Age
โช N/A
Name | Gender | Age
โช N/A
[b]Testers[/b]
Name | Gender | Age
โช N/A
Name | Gender | Age
โช N/A
[b]Caregivers[/b]
Name | Gender | Age
โช N/A
Name | Gender | Age
โช N/A
[b]Children[/b]
Name | Gender | Age
โช N/A
Name | Gender | Age
โช N/A
[b]Elders[/b]
Name | Gender | Age
โช N/A
Name | Gender | Age
โช N/A[/size][/list][/left][right][size=85][b]Ally Villages[/b]
Village Name | Username
Village Name | Username
[b]Enemy Villages[/b]
Village Name | Username
Village Name | Username
[b]Border Villages[/b]
North | Village Name | Username
East | Village Name | Username
South | Village Name | Username
West | Village Name | Username
[b]Food Storage[/b]
Meat 1 | amount | servings
Meat 2 | amount | servings
Meat 3 | amount | servings
Meat 4 | amount | servings
Veg. 1 | amount | servings
Veg. 2 | amount | servings
Veg. 3 | amount | servings
Fruit 1 | amount | servings
Fruit 2 | amount | servings
Fruit 3 | amount | servings
[b]Item Storage[/b]
Item Name | amount | uses left/craftable
Item Name | amount | uses left/craftable
[b]Pets[/b]
Name | Gender | Age | Type | # of times bred | [url=link]Looks[/url]
Name | Gender | Age | Type | # of times bred | [url=link]Looks[/url]
[b]Mentors[/b]
Mentor | Apprentice | Profession | No. of training sessions
Mentor | Apprentice | Profession | No. of training sessions
[b]Deceased[/b]
Name | Cause of Death
Name | Cause of Death
[b]Family[/b]
Name and Name | Kids
Name and Name | Kids[/size][/right]As your village grows, you may not have enough time to care for children from infancy or you may have partnerships who cannot bear children naturally. Have no fear! The adoption center finds lost or abandoned children between the ages of 1-14 years and gives them to villages looking to provide them a home. Before you adopt, below are some rules you must follow.
You can either adopt a premade child or a semi-customized child. Premade children come with ready-made traits and species, while you can choose one trait (excluding age) and the species of your child if semi-customized.
[size=85][b][u]I wish to adopt premade![/u][/b]
[b]Code of Child(ren):[/b]
[b]Name of Child(ren):[/b]
[b]Designated Parent/Partnership:[/b][/size][size=85][b][u]I wish to adopt semi-customized![/u][/b]
[b]Name of Child(ren):[/b]
[b]Chosen Trait:[/b]
[b]Chosen Species:[/b]
[b]Designated Parent/Partnership:[/b][/size]On border patrols, your guards may find materials that can be crafted into items with special uses. In order to craft these items, you must post an adult turning these materials into items. For example, you could post "[name] uses [number of materials] to make [item]" in your actions. Then, your mod will confirm that the item has been made and that the materials have been used. When you use an item, it counts as used even if the outcome was unfavorable or if the item was ultimately unnecessary.
Animals can also give you materials for crafting: cats, dogs, and cows can find scraps of food, cows and sheep can be killed for leather, and sheep can be sheared for wool. In turn, carnivore scraps can be used to feed carnivorous and omnivorous animals while herbivore scraps can be used to feed herbivorous and omnivorous animals.
As your village grows, you will pass a number of landmarks for which you can receive prizes. More achievements will be added periodically, so check to see if there is anything new! If you would like to suggest new achievements, please message the mods.
Each achievement can be earned once per village.
[size=85][b][u]Iโve accomplished something![/u][/b]
[b]Achievement(s) youโve accomplished:[/b] (here)
[b]Total prizes:[/b] (here)[/size]Users browsing this forum: Daxx, Eeveeloverrr, opossuwu, Pyca and 8 guests