The Wolf's Journey [V.1]

Fantasy animal roleplays featuring animals with special abilities/powers, or fantasy creatures such as dragons, unicorns, etc. However this category does not include fandom-based roleplays such as Warrior Cats or Pokemon

The Wolf's Journey [V.1]

Postby snacc » Fri Jan 26, 2018 7:30 am

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THE WOLF'S JOURNEY
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In the most northwestern reaches of North America, wolves live on in sparse, tenacious packs. Once a mighty species, the
destruction of their habitat and persecution of the creature have caused its numbers to dwindle at an alarming rate, leaving
them teetering on the edge of extinction. Concerned for the survival of these magnificent beasts, humans have come up
with a plan: they will introduce a mated pairs scattered across the wilds of Alaska and Northern Canada, and will see if,
untouched by infrastructure and hunters, the dying species will flourish once more. However, life will not be easy--raising
pups is difficult, and natural predators have roamed these lands for decades, learning how best to fight and hunt. Worse still,
wherever there is something to be protected, there will be poachers and hunters to follow. Will you contribute to saving the
population of these creatures, so that they may thrive once more?

Can you make the biggest, most powerful pack in the forest?

___________________________________________________________


RULES

1) Abide by and follow all standard CS board rules.
2) You may not remake this game or create a game
based off of the Wolf's Journey without my express
permission.
3) I will remake this game at 900 pages.
4) Please use proper grammar and punctuation,
and do not use text talk at all.
5) Be kind and respectful to both me and other
members at all times.
6) Please do not requote your post unless it has
been skipped over by a mod. This includes bump-
-ing the thread.

7) Do not Mini-Mod.
8) Please PM me if you are confused, or if you
have any questions.
9) Please do not beg for new characters/prey/
pups/allies/enemies/territory.
10) Please have fun!

NOTE: If you had an active pack in CaP V.1 or CaP V.2, you may join again with your existing alpha male and alpha female.

___________________________________________________________


    FORSAKEN
    Exiled: [ Banned ]
    Username | Ban Length

    Dispersed: [ Warnings ]
    Username | Warning No.

___________________________________________________________


HOW TO PLAY
___________________________________________________________

Seasons
Each season will last through four moderator replies, or roughly two days. After the last season ends, a new season will
start, going in order from fall to summer--this means that every post is approximately the equivalent of one month. When
your mod replies to your post, the mod will write what season it is and what type of weather your pack has for that month,
which will ultimately effect how things go for you.

    Fall- During fall, it will start to get colder, allowing the amount of prey wolves can hunt successfully to increase.
    The sun will start going down earlier, and earlier and this will continue into winter. Hunters and poachers will be most
    common here, and predators will be most aggressive as they prepare to settle down and hibernate. Pups will begin to go
    with the pack on hunts now. During this season, the chances of catching illness is higher. If you send the same wolf out
    multiple times in the same post, they are more likely to catch a cold, which can lead to serious infection. After your wolf
    catches a cold, you should let them rest for at least one post, or they may develop a respiratory infection. Wolves will
    begin moving to their winter dens during this time, and will meet more lone wolves than previous seasons as dispersal
    becomes more common in preparation for winter.

    Winter- The sun will start to go down early and it will get colder. Snowfalls will become more common, and the
    pack will spend most of their time hunting and sleeping. Wolves who have dispersed from their packs will be looking for
    mates, making encounters with lone wolves most common during this season. Those loners however, are fairly unlikely to
    join a pack, opting to take their chances in creating their own pack instead. Alpha pairs will court one another and prepare
    for a new litter of pups, and hunts will be most successful during the mid to late winter. Because wolves are opportunistic,
    they will find and weed out sick, weak and aging animals who would not have survived the harsh winter anyway. During
    harsher winters, healthy animals are subject to becoming prey as well, being slowed by the thick, heavy snow. Wolves may
    also find carcasses to eat from.

    Spring- During spring, hibernating prey and predators will begin to become active again. Pups will begin to be born,
    and prey animals will begin to start giving birth to their young. Heavily pregnant animals are easy catches, slower than
    their herds, but can be accompanied by bucks or bulls that will attack hunting wolves. Young calves, fawns, billies and kits
    are easy prey, and are an added bonus to the weaker, sicker animals that will start being fewer and far in between as
    summer approaches. Dispersal wolves who did not find mates will want to join packs to have better chances of survival over
    the summer. Wolves will make the trip to their rendezvous sites mid to late spring.

    Summer- Summer is the most difficult season for wolves. The weak, sick, injured and young have been picked off,
    leaving only the healthiest prey available. Wolves are less likely to have successful hunts during this time, and more likely
    to become injured when pursuing large prey. This is the season when wolves fall back on smaller animals like rabbits,
    squirrels, fish, beavers and even mice. Other predators are having the same difficulties finding food, and become more
    aggressive. Most pack to pack conflicts happen during this time.
Fun Fact: Wolves only use dens when giving birth to and nursing young pups. The den is only used for the Alpha Female and
sometimes Alpha Male, while the Betas and Omega sleep under the open sky. The summer territory, or rendezvous site, is a portion
of the territory where wolves go to follow the flow of prey and raise their young. There is no den at the rendezvous site, and all
wolves sleep together under the stars.

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Building Your Pack
If it is your first time posting, you must tell us about your pack. You can describe things like your pack's name, nature, reputation,
and territory. When describing your territory, keep in mind that this game is set in Alaska, Canada and the Northernmost United
States. A few things that would be good for you to tell us about would be what your winter den and rendezvous sites are like,
and what kind of hunting ground your pack has. These things help us decide on what your first pair, the alpha male and female,
will look like! We will quote your post with a picture of your first wolves, and they will be the mated pair that is the foundation
of your pack. You can decide things like their names, ages, personalities and stats.


Assigning Stats
Each wolf in your pack has six stats that determine their ability to complete certain actions. These stats are: strength and
dominance, which define your wolf's fighting ability; speed and endurance, which will decide the efficiency of your wolf's
hunting ability; body, which reflects your wolf's health; and wisdom, which measures your wolf's intelligence and information
gathering ability. You will be given 20 points for each Alpha wolf to divide into their stats as you please, but lone wolves will
come with pre-determined stats rolled by the moderators. These stats directly affect your wolf's ability to function, and
provide bonuses when enough points are in a stat. Stat bonuses are listed below:

    1 or 2: the wolf receives no bonus in this trait.
    3, 4 or 5: the wolf receives a +1 bonus in this trait.
    6, 7 or 8: the wolf receives a +2 bonus in this trait.
    9 or 10: the wolf receives a +3 bonus in this trait.

These stats may be edited and expanded upon when wolves are born with stats exceeding these numbers.

___________________________________________________________


Hunting Parties
Every post, your pack will use up food, so you will need to hunt often. There are eight types of prey; moose, elk,
caribou, white-tailed deer, mountain goats, beaver, fish (salmon and trout), and small mammals (snowshoe hares,
squirrels, and mice). To hunt, you will need to send out a group of wolves (up to 12 at a time). The more wolves
you send, the bigger prey that can catch! To successfully catch prey, your wolf must roll higher than the animal it
is hunting for speed and endurance. Below, the hunting mechanic is demonstrated using a group of three wolves:

    A three wolf hunting party sets out to find prey. Since there are three of them, they are able to hunt an
    animal that has a total of 30 or less flight, a combination of speed and endurance. To catch the mountain
    goat, the wolves must make collective rolls for speed and for endurance. The mountain goat rolls 21 out of
    30 for speed. Wolf 1 rolls an 8, wolf 2 rolls 7, and wolf 3 rolls a 7 for a collective total of 22 for speed. Then,
    the mountain goat rolls a 5 for endurance. Wolf 1 rolls a 1, wolf 2 rolls 9, and wolf 3 rolls a 3 for a collective
    roll of 13 for endurance. They successful run down and kill the mountain goat.

A successful kill happens when you outroll the flight of the target prey on both fronts. If you outroll the target for
endurance, but they outroll you for speed, the target prey may get away. If you outroll the target for speed, but
can't outroll them for endurance, a wolf may be injured. The likelihood of escape or injury depends on how much
your wolf lost by (i.e., If your wolves lost by one point, the prey must roll higher than a nine to escape or injure a
wolf. If your wolves lost by two points, the prey must roll higher than an eight, and so forth and so on). If the prey
succeeds in injuring a wolf, the wolf who rolled lowest on endurance receives the injury.

If you run out of food, you have 2 posts to get enough prey back. After 1 post, your pack will get hungry, and after
2 posts, the wolf with the lowest dominance in the pack will die of starvation, starting with the Omega (or your
youngest pup, if you have any). Every post after that, 1 wolf will die or disperse until you can catch enough prey,
starting with your pups. Tip: If you are having a difficult time finding prey or prey is scarce, you can have
your younger [less than three years] wolves disperse to reduce the food needed per post. They will still be living,
but will no longer be part of your pack.

___________________________________________________________


Prey and Servings


    Moose
    Bull: 12 Servings
    Cow: 9 Servings
    Calf: 4 Servings

    Elk
    Bull: 8 Servings
    Cow: 6 Servings
    Calf: 2 Servings

    Caribou
    Bull: 5 Servings
    Cow: 3 Servings
    Calf: 2 Servings

    Mountain Goats
    Adult: 3 Servings
    Billy: 2 Servings
    Mule Deer
    Stag: 3 Servings
    Doe: 2 Servings
    Fawn: 1 Serving

    Beaver
    Adult: 2 Servings
    Kit: 1/2 Serving

    Fish
    Salmon: 2 Servings
    Trout: 1 Serving

    Small Mammals
    Hare: 1 Serving
    Squirrel: 1/2 Serving
    Mice: 1/2 Serving

An animal's flight is equal to their serving size. I.e., a 1/2 serving animal will have
a flight total of 5, a 1 serving animal will have a flight of 10, a 2 serving animal will
have a flight of 20, and so on and so forth. The total amount of prey you can catch
whilst hunting is equal to the amount of the wolves you send--so if you send 12 wolves,
you can catch up to 12 servings worth of prey.

Starting off, your pack will need two servings every post--you will have two posts to
complete as many actions as possible without falling ill before your pack grows hungry.

___________________________________________________________


Patrols
As an action, you can also choose to patrol the territory. The most wolves you can send on a patrol is eight. During
patrols, your pack might find a carcass or extra food, chase off intruders, fight off predators, meet bordering packs,
encounter dispersal wolves, and much, much more. Regularly patrolling and marking your territory enables you to
protect your young and ward other wolves away. If you don't check your territory often, other wolves may begin to
encroach on your borders, and predators who might not've trespassed otherwise will invade your hunting grounds.
The best way to keep your pack and your offspring safe is to make regular patrols. Events on patrols may test your
fight, flight or wisdom--checking scent trails and sniffing for poison or disease will be difficult if you don't have
sufficient wisdom scores.

___________________________________________________________


Having and Raising Pups
Without pups, your pack will struggle to grow. To have your Alpha pair breed, post them going for a walk together
alone and playing with or courting one another. In our next post, we will time skip to the Alpha Female finding out
she's expecting pups. You are only able to breed once a week, and only your Alpha Male and Alpha Female may
breed and have pups. Once they have bred, you will have to wait two to three posts (two to three months), and
your pups will be born. We will determine how many pups are born, their genders, and what they look like. Pups
stats will be an average of the parents' skills, plus or minus a random factor of up to one point. Pups will nurse for
one month [one post] before they grow their teeth and begin to wander outside of the den, weaning from their
mother's milk. In two months [two posts], they will begin to be watched over by the Omega wolf. In four months
[four posts], they will begin to learn to hunt with the pack, and by the age of one year [twelve posts] they will
become full-fledged members of the pack. Between the ages of one and three years, they will have a choice to stay
with the pack, or disperse to try and start their own.

Between the ages of four and eight months, you will have the chance to boost the skills of your up. Each post, you
can try to have your pup learn a skill point for one stat. Your moderator will then flip a coin--heads, and you pup
successfully receives a +1 to that stat. Tails, and no points are added. After the age of eight months, pups may no
longer learn skills.


Aging and Dispersal
You must age your wolf up 1 month every post that you post. If in one post, you had a pup that was 11 months,
then in the next post they would become one year old. When a wolf is old enough [one to three years of age], they
may decide to leave the pack and attempt to create a new pack of their own. When a wolf disperses, they will still be
living, but will no longer be part of your pack. They may join someone else's pack if they fail to find a mate, or they
might come back to their home pack and rejoin their family. Sometimes, they might appear as the Alpha of a new, NPC
pack that you encounter. Dispersing wolves can be male or female, and between one and three years of age.

___________________________________________________________


Illness, Injury, and Death
In this game, there are 5 possible ways for your wolf to die:

Stillbirth - Stillborn pups are pups that die close to the date of or during whelping. These pups are often
undeveloped, and would not have survived long even if they had lived past being born. Stillbirth can happen
for various reasons: if the mother is sick, injured, starving or old, the risk for stillbirth in her litter increases.
That isn't to say stillbirths are common--in fact, stillbirth occurs in less than 10% of litters, with healthy, strong
mothers very rarely losing her pups before or during whelping. Pup mortality in wolves, however, is relatively
high, and 40% to 60% of pups born will not reach adulthood. Sometimes pups die days after being born for
seemingly no reason.

Illness - Sickness in the wild ranges from common, non-issues disease like mange, to rare, debilitating
and contagious diseases like canine distemper. Sometimes, your wolf can become ill from overworking
themselves. Sending out the same wolf too many times without rest, or having them do multiple things every
post, can result in that wolf becoming sick [this is most common in fall and winter]. A cold can develop into a
lung or respiratory tract infection without rest and recovery, and can spread to weaker pack members if you
aren't careful. Sometimes, carcasses have illnesses or poisons in them that killed the prey animal and can be
transferred to anyone who eats it.

Injury - Injury is the leading cause of death for wolves. Your wolf can be injured while hunting, while
driving off a threat, while fighting other wolves, by traps, hunters and poachers, and, very rarely, even being
hit by cars. Even small injuries can get infected without rest and recovery, and result in the death of an other-
-wise healthy wolf.

Environment - Another leading cause of wolf deaths in the wild. Sometimes, wolves will die of exposure,
succumbing to cold, starvation, thirst, heat, or natural disasters like avalanches. These things are just the way
of life, and typically only affect the weaker members of the pack. When untouched by humans, wolves are
extraordinary adapters, and can thrive and grow despite predators, exposure, illness and injury.

Old Age - In some cases, wolves may die of old age. Wolves can live up to around thirteen years when
let be by predators and exposure. While this is not as common of a cause of death, it still happens once in a
while. When the Alpha Male and/or Alpha Male die for any reason, the next most dominant wolf of that gender
will move forward to take their place, and find a mate to continue the pack's legacy.


Taking Damage
The biggest factor in how long your wolf survives is their body stat, which dictates their health. The amount of health
points your wolf has is equal to their body score. This means that a wolf with a body score of 5 has five total health
points. When your wolf is injured or becomes ill, your moderator will roll for damage taken. The higher a number you
roll, the less damage your wolf will incur from illness or injury. [If you are kicked by an elk, let's say, and your wolf has
a body score of 5, your mod will roll for damage out of 10. If you roll a 10, your will will take no damage. If you roll a
9, 8 or 7, your wolf will take one point of damage. If you roll a 6, 5 or 4, your wolf will take 2 points of damage. If you
roll a 3, 2 or 1, your wolf will take 3 points of damage. Each post your wolf rests, your moderator will flip a coin to see
if your wolf heals. If they get a heads, your wolf will recover one health point. If they get a tails, your wolf will not
recover the point. The wolf must rest for at LEAST one post, or they will lose one health point each post until they die.

This is also reflected in sickness. Your wolf will not take any damage the first day they are ill--however, they cannot
afford to stay sick and must rest to get better. Each post your wolf rests, the mod will roll to see if they recover. If they
are no longer sick, you can begin to send them out again. If they do not heal, they will take 1 point of damage. This will
continue for every post until your wolf has gotten better or has died from illness. There are certain factors that affect
healing from illness, however. For example, if your wolf catches a small cold, it will be easier for him to recover than it
would be if he developed a more serious disease. In addition, if your wolf remains sick with a cold for more than two
posts, they will develop a respiratory infection on the third post. Health points lost from illness can be recovered via the
same resting methods entailed in the injury section.

___________________________________________________________


Allies and Enemies
If you meet a rival pack while on a patrol, you can choose to become their ally or their enemy. Ally packs usually act
friendly towards each other and resolve disputes without fighting. If your pack is under attack by an enemy pack, your
ally pack can join the fight and defend you as long as the enemy pack isn't their ally. If your ally defends you in an attack,
you have a much less chance of your wolves dying or being dispersed. Enemy packs usually act hostile towards each other
and often argue and fight. You can steal pups and prey while raiding enemy pack, or even drive them out of their territory
and causing them to disperse. You need 6 adult wolves to do this. Attacks can prove fatal and there will often be wolves
injured, captured or even killed during attacks. You can make peace and become allies with an enemy pack at any time.


Battle and Predators

When your pack encounters an enemy pack or predators, you may need to fight them. Fight is calculated based on your
wolf's strength and dominance stats. When your wolf fights another wolf, both wolves will roll for strength, then roll for
dominance. If your wolf rolls higher for strength, but not for dominance, you will do damage to the wolf using the damage
calculations listed in the "Taking Damage" section, but the wolf will not be chased away, and you will have to roll again.
If you roll higher for dominance, but not for strength, you will take damage, but your opponent will suffer a -1 to their
strength stat for the next roll. If you roll higher for both strength and dominance, your opponent will take damage, then
flee. When you encounter more than one wolf, these stats will stack--so if it's 2v2, the collective rolls of your wolves will
have to be higher than the collective rolls of the other wolves in each category.

Predators, on the other paw, work a little differently. Predators have a total fight score that you must roll against. A bear,
for example, has a total fight score of 60. This means they will roll out of 60. You will need to have the combined total of
your wolves' strength and endurance scores equal more than the roll of the bear to fight it off. If you roll less than the
bear, the wolf with the lowest dominance score will take damage according to the prey damage calculations. You will then
have the option to flee or to continue fighting--if you continue fighting, you will keep rolling until you chase off the bear.
If you roll higher than the bear, you will do damage to it and chase it off. If the damage you do is equal to or greater than
the predator's health points, then you will kill the predator and it will become prey. While some predators don't seem like
much of a threat, if left alone smaller predators like foxes, coyotes, lynxes and hawks will steal and eat pups.

    Predator Stats:
    Grizzly Bear: 60 Fight | 8 Body | 6 Servings
    Black Bear: 30 Fight | 6 Body | 3 Servings
    Mountain Lion: 20 Fight | 4 Body | 3 Servings
    Canadian Lynx: 10 Fight | 3 Body | 2 Servings
    Coyote*: 10 Fight | 3 Body | 1 Serving
    Red Fox: 5 Fight | 1 Body | 1 Serving
    Hawk: 5 Fight | 1 Body | 1/2 Serving

    *Coyotes usually come in packs of up to four.

___________________________________________________________


Post Format
After your first post, you will use the following format in every post to keep track of your pack. Replace the "link" in
the X with the image of your wolf. You may edit slightly, but not too much.


Code: Select all
[center][size=200]Your Pack's Name[/size]
[size=85][b]Number of Wolves:[/b] Here[/size]
[b]Servings Required:[/b] Here

[size=80]Put your post of what your wolves are doing here.

[b][Action]
[Action]
[Action][/b][/size][/center]

[center][left][list][list][list][list][size=85][b]Alpha Female:[/b]
Name | Age | Gender | Dominance: 00 | [url=link]X[/url]
[list]Str: 00 | Sp: 00 | End: 00 | Bd: 00 | Wis: 00[/list]

[b]Alpha Male:[/b]
Name | Age | Gender | Dominance: 00 | [url=link]X[/url]
[list]Str: 00 | Sp: 00 | End: 00 | Bd: 00 | Wis: 00[/list]

[b]Beta Wolves:[/b]
Name | Age | Gender | Dominance: 00 | [url=link]X[/url]
[list]Str: 00 | Sp: 00 | End: 00 | Bd: 00 | Wis: 00[/list]
Name | Age | Gender | Dominance: 00 | [url=link]X[/url]
[list]Str: 00 | Sp: 00 | End: 00 | Bd: 00 | Wis: 00[/list]

[b]Pups:[/b]
Name | Age | Gender | Dominance: 00 | [url=link]X[/url]
[list]Str: 00 | Sp: 00 | End: 00 | Bd: 00 | Wis: 00[/list]
Name | Age | Gender | Dominance: 00 | [url=link]X[/url]
[list]Str: 00 | Sp: 00 | End: 00 | Bd: 00 | Wis: 00[/list]

[b]Omega:[/b]
Name | Age | Gender | Dominance: 00 | [url=link]X[/url]
[list]Str: 00 | Sp: 00 | End: 00 | Bd: 00 | Wis: 00[/list][/list][/list][/list][/list][/size][/left] [left][list][size=85][b]Ally Packs:[/b]
Pack Name | Username
Pack Name | Username[/quote]

[b]Enemy Packs[/b]
Pack Name | Username
Pack Name | Username

[b]Borders[/b]
North | Pack Name | Username
East | Pack Name | Username
South | Pack Name | Username
West | Pack Name | Username

[b]Prey:[/b]
Moose | x0 | 0 servings
Elk | x0 | 0 servings
Caribou | x0 | 0 servings
Mountain Goat | x0 | 0 servings
Mule Deer | x0 | 0 servings
Beaver | x0 |  0 servings
Fish | x0 |  0 servings
Small Mammals | x0 |  0 servings

[b]Deceased Wolves:[/b]
Wolf Name | Age | Cause of Death
Wolf Name | Age | Cause of Death

[b]Dispersed Wolves:[/b]
Wolf Name | Age | Gender
Wolf Name | Age | Gender[/size][/list][/left][/center]


___________________________________________________________


PACKS


Here is the list of packs, who owns the pack, and which mod replies to them:


ICEBERRY
─────────────
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Notice

Postby snacc » Fri Jan 26, 2018 11:25 am

Finally, we're open for business! The thread is now open for users to join. Below, you can find a link to the fanclub. c:

The Wolf's Journey Fanclub
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Deep Forest Pack Introduction

Postby Simonpet » Fri Jan 26, 2018 5:12 pm

Overview
The wolves of the Deep Forest Pack live in the Yukon Delta National Wildlife Refuge, in Alaska. The winter den is just south of Mountain Village while the rendezvous site is close to Kotlik. The hunting grounds are centered around the many ponds and lakes, and so the wolves primarily eat fish and small mammals. However, it's not uncommon for larger animals to pass by, especially during the warmer months.

The founding wolves are Musk and Brownie.

Personality
The wolves of the Deep Forest Pack hold a strong belief that family is extremely important and the alphas try to discourage their offspring to disperse. They treat each other--including the omega--with kindness although respect the order of dominance.
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Re: The Wolf's Journey [V.1]

Postby spookypuff » Sat Jan 27, 2018 5:33 am

pack of wasted dreams

we are strong, we are fierce.

we keep our weaknesses to ourselves and we have a tradition.


when a tenderpaw becomes a omega (or a prey-hunter), they're sent off to the dream tree where they make a shelter and dream for a night. they receive a dream from the tribe of fallen stars which reveals if they are ready. if they are not ready , they pad to camp and bow their head to the leader and then return to train for another 6 moons. if they are ready, they will stay in the dream tree's territory for two more days and then return to camp, finding a gem that represents their outside, but very rarely they find a gem that represents their personality. they show the gem to the alphas and they keep their gemstones in mind, remembering if somewolf brought a dark gem or a light gem.

i. example:
citrine - personality: salty, lucky. outside: yellow eyes or lion fur.
amethyst - personality: moody, always changing. outside: violet eyes.
peridot - personality: calm, polite. outside: green eyes.
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Spooky | She/They
I like rhythm games!
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link - link - song──--
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Re: The Wolf's Journey [V.1]

Postby NightWolf950 » Sun Jan 28, 2018 5:00 am

Image
Image

The Whispering Willows Pack is well known for their fierce loyalty and peaceful nature. They prefer peace over fighting and will often find a peaceful solution. However do not let their docile nature fool you for they are also fierce fighters. The Territory
is mostly woods with a large beautiful lake at the heart of it. Down by the lake is a large peninsula island with a large old willow tree that looms over part of the water. Here is where the pack as set up camp. It's the most secured spot in their territory with only one way to get down to the pack's camp. This gives them a good advantage to see if an attack is coming.

When of age apprentices who are ready to move up in the ranks are sent out in to the forest to track down the pack's sacred prey. The buffalo. The pack uses both the meat and the pelt. The meat is used to keep the pack feed for a while. The pelt is normally used for either nests or used as instillation for dens. During this time it is not uncommon for some wolves to become injured, sick or killed.

Every green-leaf the pack holds a special celebration to welcome pack the prey and the coming of future pups. They also hold a vigil on the full moon, where they sing to the stars to thank their ancestors for getting them through another leaf-bare. During this celebration all pack members participate in hunting, playing, and sparring no matter the rank. This means Omegas are free to join in with out having to worry about being punished. All ranks;excluding alpha ranks; are treated the same.
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Re: The Wolf's Journey [V.1]

Postby xi'rika » Sun Jan 28, 2018 9:48 am

Image


The Silver Ridge pack lives in an expansive oak forest located in the Silver Mountains. A winding river cuts through their territory, leading through the only entrances to their valley.
They live social lives and love to see new wolves, as they are pretty isolated. Silver Ridge wolves specialize in speed and stealth, which is good for sneaking up on unsuspecting prey and other wolves. The pups especially love to do this as they love the look on their pack members faces as they are pounced on from behind. They accept wolves of all manner, as such they are a very diverse pack, ranging from the black night-runners to the white snow-stalkers
Will this be your new pack?
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The Warerfall Pack

Postby MissFriday » Mon Feb 05, 2018 5:43 am

The waterfall Pack

Appearance

Large, sleek, powerful wolves. They are adapted well for swimming and endurance

Territory

They own a large expanse of marshy ground, along with a valley. Both are plentiful in prey.

Could my alpha female be this wolf?and my alpha male this one?]
I play Hockey, Inline Hockey


I Love Mapleshade; May she find good hunting, swift running and shelter when she sleeps


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Pet's name: Mapleshade
Adopt virtual pets at Chicken Smoothie!
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Re: The Wolf's Journey [V.1]

Postby inky. » Sun Apr 15, 2018 5:45 pm

The Glacier Pack
The Glacier Pack lives in Glacier National Park. Their territory consists of forests, mountains and lakes. Their camp is in a ravine with their dens carved out of the sides.

The pack has a variety of pelt colors and personalities but the one thing all the wolves seem to have in common is their over aggressive territorial view on other packs. Don't try to steal their prey or their land unless you want broken bones.
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