HOW TO PLAY
- Starting Off -
When you create your first ever post, it must be an introduction about your team such as its name and customs. you also have the option to include things such as its reputation, territory, and general personality - these will help me decide on what your first musher, the owner, will look like.
- Getting More Dogs And Mushers -
Your team will start off small given you start off with only your musher. To get dogs to join your team, you have two options: 1) running or 2) sending your musher to town once a week. When running, your dogs have a randomized chance of encountering a willing dog of any position who will then join your team. When your musher is in town, they can buy a dog of any specific rank up until your team has nine dogs.
- Possible Dog Breeds -
As a reference, here is a list of possible dog breeds you can get. This list is always growing, and if you have suggestions, PM me!
Akita
Akita Inu
Alaskan Husky
Alaskan Malamute
American Indian Dog
Canadian Eskimo Dog
Chinook
Eurohound,
German Shorthaired Pointer
Greenland Dog
Irish Setter
Jamthund
Karelian Bear Dog
Keeshond
Labrador retrievers
Newfoundland
Poodle
Samoyed
Siberian Husky
St. Bernard
Tamaskan dog
West Siberian Laika
Mutt
- Stats -
The Lead dogs need to have medium intelligence and high endurance, they forge the trail. Swing dogs are the dogs who ensure that the rest of the team follows the lead dogs with out tangling themselves, they need high intelligence. Wheel dogs need high strength, they bear most of the sled's weight. The higher the team's speed as a whole is, the better chance they have at winning a race. Pups stats are randomized between their parents stats, plus a random modifier. So if the father's strength is 15, and the mother's is 10, the pups strength could range from eighteen to seven. Stats range from 1 to 20.
- Running -
Once you have two or more dogs, you can send them out for runs once every post. When running, there are several things that can happen: you can find medicine to give to the musher for their store, new dogs to join your team, or you can encounter a different team and choose to request an alliance with the team, race it, or simply ignore it. You may send out a maximum of nine fully grown dogs in one run, along with any yearlings you have. You may run as many time as you like per post, but if the same dog runs twice in one post they run the risk of falling ill.
- Healing and Medicine -
When you get your musher, you will have the ability to choose five medicines to start off your medical storage. When you send your musher out to explore, you can find find two medicines for every exploration your musher takes to gather them. Once your musher gets a musher in training, you will be able to find three medicines on your explorations. You store your medicine in the medicine store and they can be used to heal the sick or injured.
- Training -
Yearlings begin their training at twelve months, but are not assigned a mentor. The whole team and the musher/s are responsible for their training. Before your yearling is allowed to advance to the next rank, they must complete four training sessions and be at least 24 months old. Your yearling learns a new skill during each training session.
Potentially taught skills are: Running, Endurance, Speed, Balance, Teamwork, Independence, Decision Making, Command Recognition, Harness Acceptance, Resilience, Caution, Instinct
Musher's Apprentices will also train with the musher. Musher Aprentice's may start training at eight years old and normally graduate at sixteen. They can learn: Running, Endurance, Speed, Balance, Teamwork, Independence, Decision Making, Command Recognition, Proper Harnessing, Resilience, Caution, Instinct
- Aging and Death -
You must age your dogs and musher up two months for every post you make. So if in one post you had a pup who was 8 months, your next post would make that pup 10 months. In this game, there are five possibly ways for your dog to die; being stillborn, old age, killed by a sledding accident, birthing pups, and not having injuries treated within two posts. A mod can have these happen in their replies, but you can write deaths in your posts as well.
- Partners -
If you meet a neighboring team while on a run, you can choose to become their partner. Partner teams usually act friendly towards each other and can often resolve disputes without races. You can also give medicine to them if they desire some, as well as trade one of your dogs with theirs.
OR:
If you meet a neighboring teams while on patrol, you can choose to become either their enemy or rival. Enemy teams usually act hostile towards each other and often argue or possibly race to settle disputes. Should you ever raid your enemy's team, you can the option to steal pups, yearlings, elders, or medicine if you bring a musher and four or more dogs to the raid. The only way your enemy can get their stolen dogs or medicine back is to attack you, which can prove fatal and dangerous as injury or death. If both of these teams are tired of fighting, you can make peace and become allies with them during a gathering.
- International Races -
International races are held in the winter on Friday - Saturday EST. Times are liable to change, but at this time the Roleplaying thread will be open and you can mingle with other teams. All who choose to enter will pit their best team against all other teams. The Stats of the Lead Dogs, Swing Dogs and Wheel Dogs are modified by the lowest speed stat on the team. These scores are then given an additional randomized modifier. The team with the highest score after this wins the race. Prizes will vary.
- Mates and Pups -
Without pups, your team will only last one generation! To make your dogs mates, post them confessing to one another and one of them asking the other to be their mate, or if you prefer the musher putting them in a pen together. In my reply, one dog will find out they're expecting pups and then you'll have to wait two months (2 posts) for their litter to be born. if you don't wish for pups yet, make sure to tell me, and if you want your pup to have another litter, say so in your post as well. The maximum liter for a mother to have is eight, but this is very rare.
- Arranged Relationships -
Arranged relationships are what happens when dogs have ups with a dog from another team. Mushers arrange these, which often happens during International Races. Pups are typically split between teams.
- Food -
Every post (aside from your first three), your team will use up two pieces of food. Once you reach six team members, your serving will go up by one. Then the next time you get six more dogs, your serving will go up by one again. The max amount of dogs you can send out on a hunting exploration is six; for every two dogs on the exploration, you will get one piece of prey, so the max amount of prey you can get from one hunting exploration is three pieces of prey. You can use six types of prey, an example of a set would be: mice, pigeons, voles, fish, rabbits, and squirrels. You can switch out the different types of prey depending on what is normally found in your team's territory but don't make it a type of prey that dogs wouldn't normally eat. When you fill in your form after receiving your musher, remember to fill in the types of prey your team will be using. Very rarely, the mod who replies to your tribe will give you something outside those six. Remember to go hunting often since two pieces are used every post. If you run out of prey, you will have two posts to get enough of it back. After two posts, a dog in your team will die of starvation. Every post after that, one dog will die until you catch enough prey.
Prey Servings
Mice; 1 serving
Vole; 1 serving
Shrew; 1 serving
Rabbit: 2 servings
Squirrel; 2 servings
Ermine (Stoat); 2 servings
Small Fish; 2 servings
Big Fish; 3 servings
Hare; 3 servings
All Birds; 3 servings
Fawn; 4 servings
Deer; 5 servings
Elk calf; 4 servings
Elk; 6 servings
Moose calf; 4 servings
Moose; 6 servings
0-6 dogs; 2 servings
7-13 dogs; 3 servings
14-20 dogs; 4 servings
21-27 dogs; 5 servings
28-34 dogs; 6 servings
35-41 dogs; 7 servings
42-48 dogs; 8 servings
49-55 dogs; 9 servings
56-62 dogs; 10 servings
63-69 dogs; 11 servings
70-76 dogs; 12 servings
etc..
One last comment about food.
You are required to allot your
six prey like so:
First two slots:
Prey between 1-2 servings, ie
mice or rabbits
Second two slots:
Between 2-4 servings, ie fawns
Last two slots:
any prey you wish. Elk, Deer or
Moose recomended