by Restful Dead » Sat Jul 23, 2022 2:19 pm
Once per long rest, you may allow the spirit of Hostamir to merge with your own body and consciousness. In this state, the blade remains as it was, but mentally you are simultaneously Scarlet and Hostamir. This state lasts for 1 minute, and you must choose one of three options for this form to take:
Blood Mist - Any creature that enters or begins their turn within 15 feet of you must make a Constitution saving throw or take 3d6 acid damage, half on a successful save. Additionally, any enemy with blood you have wounded with Hostamir in the last round has disadvantage on this save. As a bonus action, you may use the Hide action inside the mist with advantage on the roll.
Body of Blades - Countless sword blades coat your body, protecting you from damage. You gain a +2 to your AC, and resistance to bludgeoning, piercing, and slashing damage from non-magical sources. As a reaction, you may force any enemy that makes a melee attack against you to take 2d6+half the damage of their own attack in piercing damage.
One With the Blade: Hostamir fuses with you both physically and mentally. You gain two claw attacks in place of Hostamir's blade, which deal 1d12 slashing damage with a +3 magical enhancement. When you choose an element for Hostamir to channel, you gain resistance to that element and a 30-foot cone breath weapon which deals 6d6 damage of that element. This breath weapon recharges on a 5-6 roll on a d6 at the start of every round.
Additionally, all of Hostamir's elemental damage dice increase to d10s and all of his Blood Point abilities increase to d6s (edited)
July 11, 2022
(dnd homebrew stuff xP)