𝕎𝕒𝕣, 𝕗𝕒𝕞𝕚𝕟𝕖, 𝕡𝕖𝕤𝕥𝕚𝕝𝕖𝕟𝕔𝕖, 𝕕𝕖𝕒𝕥𝕙
𝕋𝕙𝕣𝕠𝕦𝕘𝕙 𝕚𝕥, 𝕨𝕖 𝕤𝕦𝕣𝕧𝕚𝕧𝕖𝕕.
𝕋𝕙𝕣𝕠𝕦𝕘𝕙 𝕚𝕥, 𝕨𝕖 𝕤𝕦𝕣𝕧𝕚𝕧𝕖𝕕.

I welcome you all to Conquest Avenue.
This is our home. We live far away from humans, those disgusting beasts. They have abandoned this paradise so quickly that it makes me ask why they left. But we shouldn't talk about that now, we have a clan to meet.
This broken human house is where me and my mates sleep. Very warm, indeed, and comfortable too. Next to it is a shed where my Officers reside. Not as comfortable as the house, but it was the least I could do.
This huge building next to the house is the Ivybarn. It's where we stay if a human decides to come into our borders. We don't want to die, now do we?
Past the Ivybarn is the uproot trees, which have become good dens for my Hunters and Foragers. Bigger dens are for Hunters, whereas smaller dens are for Foragers. The Squire's den is next to the dens as well, as you can see from the huge fallen elm tree. If I had to chose which cat had the best den, the Squire's den is a definitive first.
Ah, the old sycamore tree. This is where the Squires and their mentors meet up when they're going to train. I also climb up into its branches and make announcements to my clan below. Very sturdy, this fine tree is.
This small hollow over near the Cleric's den is for the Budgies. Who are the Budgies? Glad you asked. They are very efficient diggers, climbers, and builders. They help fix broken dens or make storage holes for prey, as well as help the Cleric with interpreting signs. Budgies are the heart of the clan, along with the Amnesty, which is me. Without Budgies, we wouldn't be able to live in these conditions.
And here's the Clerics den. Nice fallen birch tree with bushes enclosing it, perfect for peace and quiet. Of course, the den becomes bare when winter comes, but we try to patch it up with broken bark and pine needles.
Over here we have the Mother's Den, a place where the Storks can give birth in safety. Kits stay here until they're old enough to go to the Squire's den. This lovely leafed hollow is very nice, if I do say so myself. The Budgies did a wonderful job at polishing it up.
The kill pile is over in the middle of the clan, since its smell can waft in all directions. I decided to put it here so that every cat knows where to get their food. Hmm? What's that? When the food goes stale? Why, that doesn't really happen. We eat up the food so quick that you'd swear we're a swarm of crows!
Well, last but not least, we have the Crow's den. Crows are what we call our elders, as we call our builders Budgies and our queens Storks. Our Crows live out the rest of their tired dawns in tranquility, being cared for by our cats. Of course, they are very wise, so I sometimes go to them for a good opinion. Most of the time they're right, but sometimes they can be... cranky.
Okay, that's all of the clan! Our territory stretches through the forest until it reaches the barbed wall. After that, it's human's land. But it's not like those mangy mutts want to come back over here again, now do they? Nah, nature has already claimed their hunk-of-junk monsters, which are sometimes good spots to find prey. But if a human did come over here...
Hmm? Did I say something? No, that was just the wind...
So, you finally made it today? Well, thank you, as I need to show you something.
Past the prairie, past the forests and fallen trees, resides a small graveyard. It used to be owned by humans, but we took it over so we may bury our dead here. But look past that. The cathedral is where I want to take you.
Welcome to the cathedral. As you can see, the back of it has broken and fallen into the river. Without that fall, sadly, we wouldn't have the Dream Pool.
What's the Dream Pool, you ask? Well, this wonderful water here. This small bay is where we talk to those who have passed, asking for guidance or wisdom. Many rulers have fallen for not listening to the deceased, which breaks my heart to hear. But now, we can fix that. Care for a drink?
This is our home. We live far away from humans, those disgusting beasts. They have abandoned this paradise so quickly that it makes me ask why they left. But we shouldn't talk about that now, we have a clan to meet.
This broken human house is where me and my mates sleep. Very warm, indeed, and comfortable too. Next to it is a shed where my Officers reside. Not as comfortable as the house, but it was the least I could do.
This huge building next to the house is the Ivybarn. It's where we stay if a human decides to come into our borders. We don't want to die, now do we?
Past the Ivybarn is the uproot trees, which have become good dens for my Hunters and Foragers. Bigger dens are for Hunters, whereas smaller dens are for Foragers. The Squire's den is next to the dens as well, as you can see from the huge fallen elm tree. If I had to chose which cat had the best den, the Squire's den is a definitive first.
Ah, the old sycamore tree. This is where the Squires and their mentors meet up when they're going to train. I also climb up into its branches and make announcements to my clan below. Very sturdy, this fine tree is.
This small hollow over near the Cleric's den is for the Budgies. Who are the Budgies? Glad you asked. They are very efficient diggers, climbers, and builders. They help fix broken dens or make storage holes for prey, as well as help the Cleric with interpreting signs. Budgies are the heart of the clan, along with the Amnesty, which is me. Without Budgies, we wouldn't be able to live in these conditions.
And here's the Clerics den. Nice fallen birch tree with bushes enclosing it, perfect for peace and quiet. Of course, the den becomes bare when winter comes, but we try to patch it up with broken bark and pine needles.
Over here we have the Mother's Den, a place where the Storks can give birth in safety. Kits stay here until they're old enough to go to the Squire's den. This lovely leafed hollow is very nice, if I do say so myself. The Budgies did a wonderful job at polishing it up.
The kill pile is over in the middle of the clan, since its smell can waft in all directions. I decided to put it here so that every cat knows where to get their food. Hmm? What's that? When the food goes stale? Why, that doesn't really happen. We eat up the food so quick that you'd swear we're a swarm of crows!
Well, last but not least, we have the Crow's den. Crows are what we call our elders, as we call our builders Budgies and our queens Storks. Our Crows live out the rest of their tired dawns in tranquility, being cared for by our cats. Of course, they are very wise, so I sometimes go to them for a good opinion. Most of the time they're right, but sometimes they can be... cranky.
Okay, that's all of the clan! Our territory stretches through the forest until it reaches the barbed wall. After that, it's human's land. But it's not like those mangy mutts want to come back over here again, now do they? Nah, nature has already claimed their hunk-of-junk monsters, which are sometimes good spots to find prey. But if a human did come over here...
Hmm? Did I say something? No, that was just the wind...
So, you finally made it today? Well, thank you, as I need to show you something.
Past the prairie, past the forests and fallen trees, resides a small graveyard. It used to be owned by humans, but we took it over so we may bury our dead here. But look past that. The cathedral is where I want to take you.
Welcome to the cathedral. As you can see, the back of it has broken and fallen into the river. Without that fall, sadly, we wouldn't have the Dream Pool.
What's the Dream Pool, you ask? Well, this wonderful water here. This small bay is where we talk to those who have passed, asking for guidance or wisdom. Many rulers have fallen for not listening to the deceased, which breaks my heart to hear. But now, we can fix that. Care for a drink?
Creed of Conduct
I: Respect your leader, the Amnesty, as they will help lead your clan to remain alive and well.
II: Do NOT go past the barbed wall. If you do, your death may follow soon after.
III: Only the Amnesty is allowed to have multiple mates. Others will be punished for such behavior.
IV: Kits must be at least six dawns of age before they become an apprentice.
V: The sick and weak eat first, then come kits and Crows, and finally the rest of the clan.
VI: Rebellious behavior will be vanquished by the Amnesty's choice of punishment.
VII: Practice makes perfect. Hone your claws and sharpen your eyes for the better of your clan.
VIII: Be careful around broken monsters. Sometimes foxes and badgers hide in them, so make sure they are clear before entering them.
IX: Lethargy does not feed a clan. If you are feeling sick, please talk to the Cleric to make sure you are cleansed.
X: Spottings of humans by hunting teams or patrolling cats will result in a lockdown. All cats must hide in the Ivybarn until the coast is clear.
XI: What the deceased say is the law, as they have gained wisdom among a thousand stars. Respect that knowledge with an open heart.
XII: You are true to your clan and no one else. Leaving the clan means pursuing a life of peril.
I: Respect your leader, the Amnesty, as they will help lead your clan to remain alive and well.
II: Do NOT go past the barbed wall. If you do, your death may follow soon after.
III: Only the Amnesty is allowed to have multiple mates. Others will be punished for such behavior.
IV: Kits must be at least six dawns of age before they become an apprentice.
V: The sick and weak eat first, then come kits and Crows, and finally the rest of the clan.
VI: Rebellious behavior will be vanquished by the Amnesty's choice of punishment.
VII: Practice makes perfect. Hone your claws and sharpen your eyes for the better of your clan.
VIII: Be careful around broken monsters. Sometimes foxes and badgers hide in them, so make sure they are clear before entering them.
IX: Lethargy does not feed a clan. If you are feeling sick, please talk to the Cleric to make sure you are cleansed.
X: Spottings of humans by hunting teams or patrolling cats will result in a lockdown. All cats must hide in the Ivybarn until the coast is clear.
XI: What the deceased say is the law, as they have gained wisdom among a thousand stars. Respect that knowledge with an open heart.
XII: You are true to your clan and no one else. Leaving the clan means pursuing a life of peril.
I'm restarting Evergreen Clan for this one. Is that alright? I also request that my cat has at least golden eyes.