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"Your loyalty is what matters most." (A3 + 150 EXP towards Level 3)
The Abheek are generally very forgiving when it comes to mistakes and rule breaking. They are gracious, and often sympathetic, even with repeat offenders. That is, assuming they are familiar with the pack; strangers have not earned such gracious privileges. The thing the Abheek value most, aside from courage or recklessness of course, is loyalty. While most words are very loosely defined in Abheek culture, the definition of loyalty is embedded into the minds of all who join the pack. It is something that one must take an oath under upon becoming a combatant, an herbalist, or a retired fighter; it is considered the most sacred thing to the Abheek, not counting their numerous Gods.
"The basic premise of loyalty is not forgetting who has your back. True loyalty is not stabbing those who have your back," the leaders of the Abheek have said for the past several eras. It is a phrase that begins and ends each meeting, and so, it has become an essential part to the Abheek culture. The reason loyalty is so important is because the Abheek have been challenged and plagued by defiance or betrayal in the past. And so, almost in a guilt-tripping, brain washing way, this mechanism is used to combat and prevent various cases of defiance.
"Our relations are very important to us." (A4 + 150 EXP towards Level 4)
The Abheek, because of their isolation, find that forming a relation with any pack or animal that comes nearby is absolutely essential to survival. Though they usually function independently, the Abheek are willing to lower their guard around a party that seems valuable to them in case of an emergency. In fact, parties passing through their territory is so rare, they are actually willing to make allegiances with parties that aren't even of the same kingdom of species. Whether an animal is scaly, furry, or has feathers, the Abheek do not care; it's what their hearts feel and intentions are that matters.
Because of their lack of discrimination, the Abheek was actually successful in making an allegiance with a group of birds in the forest; the parrots. The Abheek agreed to no longer hunt parrots if the parrots agreed to be their eyes in the sky, and to warn them of any danger that may be coming near, such as humans, rivals, and other dangerous things.The parrots and the Abheek, because of their truce, will sometimes even share the food they gather if they have a surplus, giving the scraps to the parrots when they are in a state of such trouble, the lions can help.
"The name of our pack is an intriguing one, is it not?" (A5 + 50 EXP towards Level 2)
The name "Abheek" is derived the Hindi language; it translates to the word "fearless". This name was given to the pack by the Goddess of Fear, Jeriel, after the Abheek refused to back down from even the stars daring to challenge their survival. The earliest founder, Alda's great great grandmother named Albina, had broken the laws surrounding the constitution of the stars, one of the greatest offenses a leader could ever do. Facing the potential punishment of losing her leadership, Albina was sent into the stars to take on Jeriel herself.
The battle was doomed from the start, and Albina was nearly on her death bed, yet out of determination, kept fighting and drained Jeriel of all her energy. This determination and dedication to protecting not only her position but those of her pack gained the admiration of Jeriel, and as a result, her eternal respect. The Abheek was given her blessing, an ironic one that made them seem almost more fierce than the other packs of the land.
"You will be called the Abheek - The Fearless," Jeriel had whispered to Albina.
And it became so.
"As defenders of Haven's Ledge, we serve some of the most fierce Gods and Goddesses of the lands." (A6 + 100 EXP towards Level 4)
The Abheek take religion seriously, as those who reign over them are incredibly important to them. They believe that their existence is reliant on these silently functioning forces, and every move they make is, at least for the most part, to aid them. Because of this, the worship and knowledge of their Gods and Goddesses is known to all members of the pack, and appreciated by all. What all these Gods and Goddesses have in common is that they are the embodiment of traits those of the Abheek all have within them. They may also be traits that they are encouraged to yield or trained to do so.
Unlike other religions, however, there is not a set number of Gods or Goddesses. They believe their deities to be life forms just like them, and appreciate/support them if they are believed to have left to pursue other things. While the Gods and Goddesses are otherworldly, those of the Abheek treat them equally; with other special benefits exclusive to them, of course. The primary gods are Jeriel, the Goddess of Fear, Dilys, the God of Loyalty, and Koko, the Goddess of Night.
All these deities are believed to give the lions individual blessings. Jeriel's blessing, which can be received through the gift of an animal's pelt dropped at Haven's Ledge, is believed to enhance a lion's intimidation. Koko's blessing can be received through speaking with the moon, looking up to the night sky and just letting all your feelings loose. The final God, Dilys, does not actually yield a blessing. He is instead found within each of the lion's of the pack, as loyalty is a very important trait for all to have, and he eternally encourages everyone to be loyal.
"Are you wondering how we have managed to obtain so much food?" (A7 + 150 EXP towards Level 3)
The lions of the Abheek actually tend to not hunt during the hours when sunlight is present. The harsh temperatures the rain forest provides the lions with makes it dangerous for the lions to hunt long term during the day. Since most of the prey tends to flee and needs to be pursued by the more amateur hunters, it's considered unsafe and mostly against the rules for lions to hunt during the day, unless it is a nicer, cooler day or the lion hunting has much shorter hair, lacks a mane, or doesn't react poorly to major heat; which are uncommon cases in the climate.
Their hunting patrols begin at sunset, and conclude anywhere between the hours of 11 PM to 1 AM, depending on how successful their hunt is within the first few hours. However, unlike some lion packs, it isn't exclusively the females that hunt. In order for all the lions to get a good rest each night, they will trade off every thirty minutes or so, sending out another lion to take their place. This goes until every single member has had a turn to hunt, and they may keep going out until they catch a piece of prey, or until the moon is at it's peak up in the sky. This is to ensure there is at least one piece of prey per 2 lions of the pack to share.
"Are you wondering how we show ourselves?" (A8 + 50 EXP towards Level 3)
The Abheek, as their name translates to, are fearless. Because of this, their sign would be an animal or fierce thing present within nature. The Abheek are also known to be unpredictable, but when they strike, loud about their opinions and vicious in order for their voice to be heard. The Abheek have decided on one symbol in common; lightning bolts. The erratic nature of lightning in thunder storms is fascinating to the Abheek, and because they favor the few times lightning is present, they find lightning bolts to be exactly how they illustrate themselves to be.
The symbols are actually how they mark their borders; a series of three jagged lines resembling lightning bolts. They don't have to be consistent, and there is usually less bolts the lower the rank. A queen patrolling would mark with three lightning bolts, while a younger cub would likely mark with only one lightning bolt. They picked the lightning bolt not only because it represents them, but because when it is carved into the side of a tree, it can strike fear into some lions imagining the strength behind the talons of their potential foes.
"You have nothing to fear with us; other than ourselves." (A9 + 150 EXP towards Level 3)
Those of the Abheek tend to have no fears. The biggest elephant could tread across their land, and they would try to drive it out or even combat it without a second thought. Because of these things, many consider them reckless, and often try to stray away from allegiances with the Abheek because of how much danger they put themselves in sometimes. Some believe an allegiance with the Abheek would generally be a bad decision due to the potential risk of tarnishing the reputation of the pack. Because of these worries and general speculation from outside groups, one would consider that the Abheek's biggest threat is other groups.
However, it is actually quite the opposite. In fact, the biggest threat for the Abheek is simply themselves. Because of how generally reckless each member is and the pack as a whole, as well as how easily they take risks, they easily get themselves into very dangerous situations. There have been numerous cases and events where the Abheek have somehow triumphed and came out alive where other packs would've succumbed. Their reckless nature also causes them to be sometimes rude to one another, and tensions can often be high depending on certain situations.
"Though we are strong, we also have our weaknesses." (A10 + 100 EXP towards Level 4)
The Abheek's greatest strength within itself is definitely their perseverance. It seems that no matter what dares to inch their way into the problems of their pack, they always find a way to prevail. They are always determined and focused on finding resolves to all their problems. It's an admirable quality, and a skill that all mothers try to instill in their children of the pack.
However, their biggest weakness is also derived from their independent nature. They have very poor social skills, and usually are unable to come to fair conclusions while working alongside others. They are inherently control freaks due to their general independence, and hate having to split the prize or control with anyone that is not their own blood or kin.
"We are protected by those who have passed." (A13 + 100 EXP towards Level 4)
The Abheek already take religion seriously, and they have even more respect for those of their pack that have passed. As you can imagine, the Abheek hold their passed ancestors in high esteem, most of their actions done in the favor of them. The Abheek treat the ancestors as though they were still living, always placing aside a piece of prey for them as a peace offering if their hunting grounds prove to not be sufficient. Unlike the Gods, the Ancestors don't actually bestow any blessings upon the Abheek, and those of the Abheek have never expected them to; everything done for the ancestors is done out of gratitude and respect, not in hopes of gaining something personally.
In turn for the upmost respect the Ancestors receive, the Ancestors keep an eye out for any potential danger, and send knowledge to the learn through visits in their dreams. They are advice givers, but they don't control or change the course of life for anyone; they believe it best to let the living decide how to function for themselves. Though the ancestors are often elusive, they do support the Abheek, staying with them through tough times and offering light where otherwise, there may be none to be found.
"Our young need to grow strong swiftly." (A14 + 100 EXP towards Level 6)
Those of the Abheek already have a somewhat poor opinion of the cubs. However, when a cub refuses to mature at a "normal" pace, such as hunting for their prey or at least practicing to when they're supposed to, they can easily get annoyed. The Abheek personally prefer for cubs to join the pack only if they are immediately ready to attend to duties, since the Abheek is heavily independent and cubs naturally, are not independent until their older stages. Because of these, cubs are not only expected to grow up quickly, they're actually forced to, as they start learning basic skills just a couple moons after being born.
The Abheek are eager to have their cubs grow and feed into the next generation of fierce and strong warriors. If a cub is acting up or not maturing, they are often punished, or forced to spend extra time training or outside the nursery until they straighten up.
"When our young grow up, they must undergo a certain... test." (A18 + 150 EXP towards Level 6)
When one of the apprentices has reached the peak of their training career and emerge into warrior hood, they must go through one test in particular, given by the leaders of the Abheek. The test is entirely unique to the apprentices strengths and weaknesses, and is purposely crafted to be challenging. The Abheek wants to primarily test an apprentice's problem solving skills when it comes to things they aren't good at. They see absolutely no pointing in honing in on skills that come naturally to a lion or that apprentice specifically. If you are good at hunting, but mediocre at fighting, chances are your test will be over fighting.
Because of the nature of the test, apprentices are urged to focus on the skills they are least talented in the days up until they receive their warrior titles, while also keeping in touch with their best skills. Mentors wants to make sure that their apprentices pass the test, which is typically easy; it's just frustrating and sometimes, apprentices will give up because of the nature of the test. However, once apprentices make it past the test, the only thing that's left for their "coming of age" tradition is to receive their rank, which is predetermined and can be argued with by the mentor.
"We do not experience many sicknesses, surprisingly." (A22 + 100 EXP towards Level 6)
The Abheek tend to not experience sickness very often. Being isolated from most other civilizations, especially humans, the lions are rarely exposed to things their bodies haven't already conditioned themselves to fight against. However, the Abheek will occassionaly fight against one particular source of sickness; the water. Because the Abheek's territory is thriving with water, one of their prominent locations being near a waterfall, many lions will be exposed to bacteria this way; water contamination. Because the lions have no way to determine if water is clean, they will drink it, and eventually, get sick. These sicknesses are never contagious however, and it's just on an individual basis.
Unfortunately, the only way that the Abheek can combat against these is by tragic trial and error. If one lion gets sick from a water source, that water source is banned until the lions can thoroughly investigate it for deceased prey or a new species of animal that might be causing trouble that they will then eliminate. Beyond water contamination, it's very rare for the Abheek to get violently sick.
"Aithne is a rather intriguing individual, wouldn't you say?" (C1 + 100 EXP towards Level 5)
The second in command of the Abheek is Aithne, a calculating and highly intelligent lioness who was harshly trained as a cub. As second in command, it is her duty to be there for Alda when she needs help in deciding certain things, such as ranks, patrols, among a variety of other things. Because Alda's mind is often occupied with trivial stuff, it is also Aithne's job to check up on the young of the pack, and to make sure that the mothers and their young have everything they want and need. If not, it is also Aithne's job to make sure they acquire whatever they need.
The other core aspect of Aithne's job is also scouting the area every few days, and taking note of any noticeable changes in the weather, territory, and prey levels. She is like a walking encyclopedia for Alda, often having answers for her regarding any topic she might inquire about. Beyond these two things, Aithne's only other duty is keeping herself and her pack alive, protecting them with her life. Her role doesn't do much in terms of favors, only earning her half of the respect Alda receives, but it is a duty she tends to proudly none the less.
"The elders of this pack are treated with the most respect." (C7 + 100 EXP towards Level 5)
The elders of the pack are treated with the upmost respect from every single member. When a member is obviously nearing the end of their fighting career, the others of the pack will take the time to pamper them. This includes offering to take their position on patrols on busy days, sharing a piece of prey, or even just complimenting them as they wander past. This isn't because they believe that the elder is going to die any waking second; they merely want to make the elders feel more appreciated than usual, and that they aren't a burden on the pack.
Alda has instilled this unwritten rule into her pack members as a way of saying "thank you" to the elders for their efforts in the old world to craft the one they currently live in,. She also does this because becoming old is often illustrated as an inconvenience or an ugly thing. She wants the lions of the pack to find the concept of growing up beyond adulthood is just as significant and beautiful.
"Now, the youth, on the other hand... They're a different story. (C8 + 100 EXP towards Level 5)
While the elders are treated with plenty of respect, the same can't be said for the cubs. Beyond the nursery, the cubs are actually treated with quite great mockery. They're often mocked for their childish nature, and their curiosities are dismissed by the harder members of the pack. Because of this, mothers usher their kids to stay within their den until they are old enough to actually go out into the camp as apprentices under their strong and wise mentors. Of course, with cubs being cubs, they usually ignore this rule, and because of it, will occasionally get subjected to undesirable bullying; which it rarely reaches, but it can.
Alda does try to control this, but she tends to find it similar to sibling rivalry. This causes her to usually ignore it, unless a cub or their parents comes complaining to her. Cubs aren't treated to the point of bullying in most cases, but rather as nuisance if they aren't around their mothers. If a cub is around their mother or an older lion, however, they're merely tolerated. The lions of the Abheek strongly desire the older to join their pack as loners, rather than the ladies having helpless cubs.