The Abheek | Valley of Kings

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The Abheek | Valley of Kings

Postby dimi. » Tue Sep 10, 2019 3:01 am

[img]Alda[/img]
"Do you come to challenge those of the Abheek?"

this is obviously a wip because school is yeeting at me hardcore
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The Abheek | The Territory Information

Postby dimi. » Tue Sep 10, 2019 3:06 am

[img]Map[/img]
"Welcome to our land." (A1 + 100 EXP towards Level 2)
The Abheek have claimed a vast amount of land over the years, taking over the entirety of a large rain forest The rain forest provides them with plenty of prey, and shelter from prying eyes. However, this rain forest is not free from predators, and the pack often has to deal with various menaces, such as competiting packs of lions, or vicious snakes waiting to strike with their horrific venom. The interior of the rain forest is dense, with trees reaching for the heavens, and vines leaning down providing adequate shade, a defense mechanism the lions utilize to sneak up on various types of prey.

Beyond this rain forest is a vast plain, with series of several failed human civilizations. There are various landmarks of failure on the human's end from daring to try to civilize such a sacred land. There are things such as fallen trees, charred grass, deceased floral, among a variety of other unfamiliar supplies. The lions will often visit this location in search of treasures to trade with other packs coming through their territory peacefully, whether it be for prey or cubs. The plain is home to various jewels, furs, and sometimes, supplies used to make protective barriers with, such as make shift fences, piles of logs to knock over towards opponents, etc; they are very crafty.

[img]WaterFall[/img]
"This is the home of the Abheek." (A2 + 150 EXP towards Level 2)
The Abheek made their home atop a waterfall known as Haven's Ledge. The waterfall about a hundred feet down into a large river, where the Abheek hunt for fish and other food sources, such as moose and deer that are drinking out of the river. There are various rocks lining the river, which are each unique colors and shapes. These rocks, which are plentiful, are often collected by those of the Abheek to decorate their nests and dens. The primary camp site of the Abheek is at the top of the water fall, consisting of various caverns and habitats hidden behind vines.

Each cavern is for an individual rank, with the exception of the nursery and medicine den; they are combined. The combatants have the largest cavern, which is shielded and hidden from sight by a large curtain of vines at the entrance. The den was specifically chosen for the combatants to be able to fly out all at once to attack any large predator daring to trifle with the Abheek. It was a strategic position, and one chosen to make sure the entire pack was safe, as effective defense and protection is one of the top priorities of the Abheek.

[img]PictureofAnimal[/img]
"These are the animals of the lands of the Abheek." (A15 + 100 EXP towards Level 2)
The rain forest is a vast amount of land with several types of populations within it. Ranging from the smallest of vermin to the most vicious of beasts, the Abheek have had to take special precautions to fight with those initially reigning over the vast lands. Fortunately for the Abheek, the great threats also provide the land with flourishing prey.

One of the most common types of prey for the Abheek is the Tapir, an animal similar in shape and size to a pig or boar. They are often hunted for their meat, though some like to hunt them for their furs to provide cubs with some form of blanket whenever the more cold seasons hit, and sometimes the fur is given as peace offerings and thanks to the gods of the Abheek.

The Abheek will also hunt for more odd delicacies, those being various breeds of monkeys, anteaters, and okapi. Although not as common, the Abheek will also birds present in the rain forest, such as toucans and harpy eagles; they tend to avoid these meals, however, as their feathers are quite a hassle to get rid of and only messy up their camp.

However, the vast amounts of prey are paired with a vast amount of predators. The predators range from large elephants to small poisonous frogs, which generally only effect the cubs of the pack. The most common predator the Abheek must combat is the various species of anaconda, which can easily constrict a lone combatant if they are not careful or do not have enough time to get the first strike in.

Though a more scarce type of predator, the Abheek also have to drive straying elephants, typically the young, out of their territory. More than one of their dens has been destroyed by a rampaging elephant after a cub has gotten too close to their comfort zone. These predators, however, are fortunately avoidable in most cases, so the Abheek rarely worries or trifles with them unless they become a consistent threat.

[img]Rain[/img]
"The weather of the Abheek is intriguing." (A16 + 100 EXP towards Level 2)
The rain forest that Abheek call their home remains above 65 degrees year round, and is. Because of their generally shaded environment, however, they experience cooler temperatures when the sun sets, and will often seek out heat regardless. Because of their settling in a rain forest, the Abheek don't actually experience seasons, instead consistent temperatures year round.

Because of the heat and lack of changing environment, the Abheek have to drink frequent water, otherwise dehydration is a frequent concern. With the humidity often straying well above the 70 percent range, the Abheek take great advantage of the waters surrounding their home, often going for swims to combat against the heat, and taking dunks in water before going on vicious voyages.

While the water is plentiful, it does end up being quite a hazard for one reason; rain. The rain forest can receive nearly 400 inches of rain per year, as it rains nearly every day unless it is an incredibly rare season of drought, which has only occurred once in the age of the Abheek.
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The Abheek | The Traditions Information

Postby dimi. » Tue Sep 10, 2019 5:08 pm

[img]xxx[/img]
"Your loyalty is what matters most." (A3 + 150 EXP towards Level 3)
The Abheek are generally very forgiving when it comes to mistakes and rule breaking. They are gracious, and often sympathetic, even with repeat offenders. That is, assuming they are familiar with the pack; strangers have not earned such gracious privileges. The thing the Abheek value most, aside from courage or recklessness of course, is loyalty. While most words are very loosely defined in Abheek culture, the definition of loyalty is embedded into the minds of all who join the pack. It is something that one must take an oath under upon becoming a combatant, an herbalist, or a retired fighter; it is considered the most sacred thing to the Abheek, not counting their numerous Gods.

"The basic premise of loyalty is not forgetting who has your back. True loyalty is not stabbing those who have your back," the leaders of the Abheek have said for the past several eras. It is a phrase that begins and ends each meeting, and so, it has become an essential part to the Abheek culture. The reason loyalty is so important is because the Abheek have been challenged and plagued by defiance or betrayal in the past. And so, almost in a guilt-tripping, brain washing way, this mechanism is used to combat and prevent various cases of defiance.

"Our relations are very important to us." (A4 + 150 EXP towards Level 4)
The Abheek, because of their isolation, find that forming a relation with any pack or animal that comes nearby is absolutely essential to survival. Though they usually function independently, the Abheek are willing to lower their guard around a party that seems valuable to them in case of an emergency. In fact, parties passing through their territory is so rare, they are actually willing to make allegiances with parties that aren't even of the same kingdom of species. Whether an animal is scaly, furry, or has feathers, the Abheek do not care; it's what their hearts feel and intentions are that matters.

Because of their lack of discrimination, the Abheek was actually successful in making an allegiance with a group of birds in the forest; the parrots. The Abheek agreed to no longer hunt parrots if the parrots agreed to be their eyes in the sky, and to warn them of any danger that may be coming near, such as humans, rivals, and other dangerous things.The parrots and the Abheek, because of their truce, will sometimes even share the food they gather if they have a surplus, giving the scraps to the parrots when they are in a state of such trouble, the lions can help.

"The name of our pack is an intriguing one, is it not?" (A5 + 50 EXP towards Level 2)
The name "Abheek" is derived the Hindi language; it translates to the word "fearless". This name was given to the pack by the Goddess of Fear, Jeriel, after the Abheek refused to back down from even the stars daring to challenge their survival. The earliest founder, Alda's great great grandmother named Albina, had broken the laws surrounding the constitution of the stars, one of the greatest offenses a leader could ever do. Facing the potential punishment of losing her leadership, Albina was sent into the stars to take on Jeriel herself.

The battle was doomed from the start, and Albina was nearly on her death bed, yet out of determination, kept fighting and drained Jeriel of all her energy. This determination and dedication to protecting not only her position but those of her pack gained the admiration of Jeriel, and as a result, her eternal respect. The Abheek was given her blessing, an ironic one that made them seem almost more fierce than the other packs of the land.

"You will be called the Abheek - The Fearless," Jeriel had whispered to Albina.

And it became so.

"As defenders of Haven's Ledge, we serve some of the most fierce Gods and Goddesses of the lands." (A6 + 100 EXP towards Level 4)
The Abheek take religion seriously, as those who reign over them are incredibly important to them. They believe that their existence is reliant on these silently functioning forces, and every move they make is, at least for the most part, to aid them. Because of this, the worship and knowledge of their Gods and Goddesses is known to all members of the pack, and appreciated by all. What all these Gods and Goddesses have in common is that they are the embodiment of traits those of the Abheek all have within them. They may also be traits that they are encouraged to yield or trained to do so.

Unlike other religions, however, there is not a set number of Gods or Goddesses. They believe their deities to be life forms just like them, and appreciate/support them if they are believed to have left to pursue other things. While the Gods and Goddesses are otherworldly, those of the Abheek treat them equally; with other special benefits exclusive to them, of course. The primary gods are Jeriel, the Goddess of Fear, Dilys, the God of Loyalty, and Koko, the Goddess of Night.

All these deities are believed to give the lions individual blessings. Jeriel's blessing, which can be received through the gift of an animal's pelt dropped at Haven's Ledge, is believed to enhance a lion's intimidation. Koko's blessing can be received through speaking with the moon, looking up to the night sky and just letting all your feelings loose. The final God, Dilys, does not actually yield a blessing. He is instead found within each of the lion's of the pack, as loyalty is a very important trait for all to have, and he eternally encourages everyone to be loyal.

"Are you wondering how we have managed to obtain so much food?" (A7 + 150 EXP towards Level 3)
The lions of the Abheek actually tend to not hunt during the hours when sunlight is present. The harsh temperatures the rain forest provides the lions with makes it dangerous for the lions to hunt long term during the day. Since most of the prey tends to flee and needs to be pursued by the more amateur hunters, it's considered unsafe and mostly against the rules for lions to hunt during the day, unless it is a nicer, cooler day or the lion hunting has much shorter hair, lacks a mane, or doesn't react poorly to major heat; which are uncommon cases in the climate.

Their hunting patrols begin at sunset, and conclude anywhere between the hours of 11 PM to 1 AM, depending on how successful their hunt is within the first few hours. However, unlike some lion packs, it isn't exclusively the females that hunt. In order for all the lions to get a good rest each night, they will trade off every thirty minutes or so, sending out another lion to take their place. This goes until every single member has had a turn to hunt, and they may keep going out until they catch a piece of prey, or until the moon is at it's peak up in the sky. This is to ensure there is at least one piece of prey per 2 lions of the pack to share.

"Are you wondering how we show ourselves?" (A8 + 50 EXP towards Level 3)
The Abheek, as their name translates to, are fearless. Because of this, their sign would be an animal or fierce thing present within nature. The Abheek are also known to be unpredictable, but when they strike, loud about their opinions and vicious in order for their voice to be heard. The Abheek have decided on one symbol in common; lightning bolts. The erratic nature of lightning in thunder storms is fascinating to the Abheek, and because they favor the few times lightning is present, they find lightning bolts to be exactly how they illustrate themselves to be.

The symbols are actually how they mark their borders; a series of three jagged lines resembling lightning bolts. They don't have to be consistent, and there is usually less bolts the lower the rank. A queen patrolling would mark with three lightning bolts, while a younger cub would likely mark with only one lightning bolt. They picked the lightning bolt not only because it represents them, but because when it is carved into the side of a tree, it can strike fear into some lions imagining the strength behind the talons of their potential foes.

"You have nothing to fear with us; other than ourselves." (A9 + 150 EXP towards Level 3)
Those of the Abheek tend to have no fears. The biggest elephant could tread across their land, and they would try to drive it out or even combat it without a second thought. Because of these things, many consider them reckless, and often try to stray away from allegiances with the Abheek because of how much danger they put themselves in sometimes. Some believe an allegiance with the Abheek would generally be a bad decision due to the potential risk of tarnishing the reputation of the pack. Because of these worries and general speculation from outside groups, one would consider that the Abheek's biggest threat is other groups.

However, it is actually quite the opposite. In fact, the biggest threat for the Abheek is simply themselves. Because of how generally reckless each member is and the pack as a whole, as well as how easily they take risks, they easily get themselves into very dangerous situations. There have been numerous cases and events where the Abheek have somehow triumphed and came out alive where other packs would've succumbed. Their reckless nature also causes them to be sometimes rude to one another, and tensions can often be high depending on certain situations.

"Though we are strong, we also have our weaknesses." (A10 + 100 EXP towards Level 4)
The Abheek's greatest strength within itself is definitely their perseverance. It seems that no matter what dares to inch their way into the problems of their pack, they always find a way to prevail. They are always determined and focused on finding resolves to all their problems. It's an admirable quality, and a skill that all mothers try to instill in their children of the pack.

However, their biggest weakness is also derived from their independent nature. They have very poor social skills, and usually are unable to come to fair conclusions while working alongside others. They are inherently control freaks due to their general independence, and hate having to split the prize or control with anyone that is not their own blood or kin.

"We are protected by those who have passed." (A13 + 100 EXP towards Level 4)
The Abheek already take religion seriously, and they have even more respect for those of their pack that have passed. As you can imagine, the Abheek hold their passed ancestors in high esteem, most of their actions done in the favor of them. The Abheek treat the ancestors as though they were still living, always placing aside a piece of prey for them as a peace offering if their hunting grounds prove to not be sufficient. Unlike the Gods, the Ancestors don't actually bestow any blessings upon the Abheek, and those of the Abheek have never expected them to; everything done for the ancestors is done out of gratitude and respect, not in hopes of gaining something personally.

In turn for the upmost respect the Ancestors receive, the Ancestors keep an eye out for any potential danger, and send knowledge to the learn through visits in their dreams. They are advice givers, but they don't control or change the course of life for anyone; they believe it best to let the living decide how to function for themselves. Though the ancestors are often elusive, they do support the Abheek, staying with them through tough times and offering light where otherwise, there may be none to be found.

"Our young need to grow strong swiftly." (A14 + 100 EXP towards Level 6)
Those of the Abheek already have a somewhat poor opinion of the cubs. However, when a cub refuses to mature at a "normal" pace, such as hunting for their prey or at least practicing to when they're supposed to, they can easily get annoyed. The Abheek personally prefer for cubs to join the pack only if they are immediately ready to attend to duties, since the Abheek is heavily independent and cubs naturally, are not independent until their older stages. Because of these, cubs are not only expected to grow up quickly, they're actually forced to, as they start learning basic skills just a couple moons after being born.

The Abheek are eager to have their cubs grow and feed into the next generation of fierce and strong warriors. If a cub is acting up or not maturing, they are often punished, or forced to spend extra time training or outside the nursery until they straighten up.

"When our young grow up, they must undergo a certain... test." (A18 + 150 EXP towards Level 6)
When one of the apprentices has reached the peak of their training career and emerge into warrior hood, they must go through one test in particular, given by the leaders of the Abheek. The test is entirely unique to the apprentices strengths and weaknesses, and is purposely crafted to be challenging. The Abheek wants to primarily test an apprentice's problem solving skills when it comes to things they aren't good at. They see absolutely no pointing in honing in on skills that come naturally to a lion or that apprentice specifically. If you are good at hunting, but mediocre at fighting, chances are your test will be over fighting.

Because of the nature of the test, apprentices are urged to focus on the skills they are least talented in the days up until they receive their warrior titles, while also keeping in touch with their best skills. Mentors wants to make sure that their apprentices pass the test, which is typically easy; it's just frustrating and sometimes, apprentices will give up because of the nature of the test. However, once apprentices make it past the test, the only thing that's left for their "coming of age" tradition is to receive their rank, which is predetermined and can be argued with by the mentor.

"We do not experience many sicknesses, surprisingly." (A22 + 100 EXP towards Level 6)
The Abheek tend to not experience sickness very often. Being isolated from most other civilizations, especially humans, the lions are rarely exposed to things their bodies haven't already conditioned themselves to fight against. However, the Abheek will occassionaly fight against one particular source of sickness; the water. Because the Abheek's territory is thriving with water, one of their prominent locations being near a waterfall, many lions will be exposed to bacteria this way; water contamination. Because the lions have no way to determine if water is clean, they will drink it, and eventually, get sick. These sicknesses are never contagious however, and it's just on an individual basis.

Unfortunately, the only way that the Abheek can combat against these is by tragic trial and error. If one lion gets sick from a water source, that water source is banned until the lions can thoroughly investigate it for deceased prey or a new species of animal that might be causing trouble that they will then eliminate. Beyond water contamination, it's very rare for the Abheek to get violently sick.

"Aithne is a rather intriguing individual, wouldn't you say?" (C1 + 100 EXP towards Level 5)
The second in command of the Abheek is Aithne, a calculating and highly intelligent lioness who was harshly trained as a cub. As second in command, it is her duty to be there for Alda when she needs help in deciding certain things, such as ranks, patrols, among a variety of other things. Because Alda's mind is often occupied with trivial stuff, it is also Aithne's job to check up on the young of the pack, and to make sure that the mothers and their young have everything they want and need. If not, it is also Aithne's job to make sure they acquire whatever they need.

The other core aspect of Aithne's job is also scouting the area every few days, and taking note of any noticeable changes in the weather, territory, and prey levels. She is like a walking encyclopedia for Alda, often having answers for her regarding any topic she might inquire about. Beyond these two things, Aithne's only other duty is keeping herself and her pack alive, protecting them with her life. Her role doesn't do much in terms of favors, only earning her half of the respect Alda receives, but it is a duty she tends to proudly none the less.

"The elders of this pack are treated with the most respect." (C7 + 100 EXP towards Level 5)
The elders of the pack are treated with the upmost respect from every single member. When a member is obviously nearing the end of their fighting career, the others of the pack will take the time to pamper them. This includes offering to take their position on patrols on busy days, sharing a piece of prey, or even just complimenting them as they wander past. This isn't because they believe that the elder is going to die any waking second; they merely want to make the elders feel more appreciated than usual, and that they aren't a burden on the pack.

Alda has instilled this unwritten rule into her pack members as a way of saying "thank you" to the elders for their efforts in the old world to craft the one they currently live in,. She also does this because becoming old is often illustrated as an inconvenience or an ugly thing. She wants the lions of the pack to find the concept of growing up beyond adulthood is just as significant and beautiful.

"Now, the youth, on the other hand... They're a different story. (C8 + 100 EXP towards Level 5)
While the elders are treated with plenty of respect, the same can't be said for the cubs. Beyond the nursery, the cubs are actually treated with quite great mockery. They're often mocked for their childish nature, and their curiosities are dismissed by the harder members of the pack. Because of this, mothers usher their kids to stay within their den until they are old enough to actually go out into the camp as apprentices under their strong and wise mentors. Of course, with cubs being cubs, they usually ignore this rule, and because of it, will occasionally get subjected to undesirable bullying; which it rarely reaches, but it can.

Alda does try to control this, but she tends to find it similar to sibling rivalry. This causes her to usually ignore it, unless a cub or their parents comes complaining to her. Cubs aren't treated to the point of bullying in most cases, but rather as nuisance if they aren't around their mothers. If a cub is around their mother or an older lion, however, they're merely tolerated. The lions of the Abheek strongly desire the older to join their pack as loners, rather than the ladies having helpless cubs.
Last edited by dimi. on Thu Dec 26, 2019 1:01 pm, edited 8 times in total.
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The Abheek | Special Prompts

Postby dimi. » Thu Oct 10, 2019 12:13 pm

E5: December Entry
The harsh sound of rushing water filled the pair of lionesses ears. The two had been strolling alongside the river to quench their thirst, their harsh eyes peering for clear water. However, the pair hadn't dared to utter a word to one another; they were too fixated on obtaining water. Eventually, this silence was cracked by the taller cream lioness, who turned to her companion with intent in her gaze, her nose twitching. The gray and white lioness quickly picked up on this unfamiliar gaze, her brows furrowing as she softly drew out a long sigh before inquiring about the lady's apparent distress.

"What is on your mind, Aithne?" She asked with a hint of annoyance. The gaze the gray lioness had received was one of intent, and not of pursuing the leisure they had endulged themselves in.

"There's an unfamiliar scent by this river. Do you smell it, Alda?" Aithne inquired, her ears swiveling towards the other lioness. Alda's ears perked slightly, her nose twitching as she began to peer around the terrain. The grass was tall, reaching upwards to tickle Alda and Aithne's chest fur. To a lion unfamiliar with the terrain, this would be an obstacle to tackle.

However, Alda merely tilted her head down, and breathed in deeply. The scent of an unfamiliar lion filled her nostrils, her nose twitching in irritation at the scent. "I do smell it. It reeks!" Alda hissed out, raising his head towards Aithne. "Are you able to track it?"

"Why do I need to track it?" Aithne asked with a playful growl before exhaling, clearing her mind and nose of any previous scents she had. She then tilted her head in a similar fashion to Alda, inhaling softly before turning her head towards the river side. "I think it's coming from the other side of the river, actually."

"Shouldn't we avoid it, then?" Alda asked with a quiet sigh. "It seems pointless to pursue a lion that's on the opposite side of a river. They wouldn't be able to get over here before the current swept them away. Unless, of course, they were majestic at jumping those mossy rocks. However, I think they would slip and fall head first into the river before they got a chance to catch us. Even if they made it over here, they're facing two experienced lionesses. They wouldn't stand a chance once they arrived."

"Someone is cocky today." Aithne grumbled softly, inching towards the side of the river curiously. "Well, I doubt it's another lion tracking us. Perhaps we should cross and investigate, just to be sure. Don't you agree?" Aithne inquired, the last part more forceful than welcoming as she peered over her shoulder at her companion. With a soft grunt, Aithne leaped onto one of the rocks, her tail flicking right and left in curiosity. "Anyone over there?" Aithne yipped in advance, leaping onto the next rock.

"Aithne, it's too dangerous for both of us to cross. I doubt the rocks will stay in place long enough for me to make it." Alda piped up from behind her.

"Then we will meet back at the camp. Follow on that side in case I am attacked, that way you may at least report the appearance of the infiltrator." Aithne said before making one final bound to the other side of the river. Her ears perked away from Alda, fixating on the ground before her.

"This is your verbal last warning, trespasser! We have your fresh scent; any attempts made to ambush us will be met with swift exec-" Her speech came to a halt when she heard soft exhales at her paws, followed by a pitiful squeak, almost as though a lion was trying to speak.

She brought her head down beneath the grass, gasping softly at the sight. Alda watched longingly from the other side of the river, her claws unsheathed and her tail flicking behind her anxiously, almost in a rhythm; left, right, up, down. It was as if she was waiting for the moment to pounce the entire length of the river and tackle their foe.

"Alda! It's a cub!" Aithne yipped from the grasp. Alda slowly sat up from her stalking position, her brows furrowing. "All that scene for a cub!" Aithne said with a laugh as she grasped the cub by the scruff, making her way back across the river cautiously. Once before Alda, she dipped her head, placing the mewing cub between her and Alda's paws.

"Well, leader, this is your call. What should we do with the cub?" She inquired, looking at the cub on the ground. The tall grass almost coiled around it's body, similarly to a blanket. Alda looked at the kit with a somewhat scornful gaze before shifting her head in each direction briefly.

"Seems we have little choice. The mother is long gone; though the scent from this cub is intense, it just... leads to that spot." Alda said, gesturing to the spot where the cub had lay.

"Are you certain we can care for a cub right now? Our pack is small right now, but we're already struggling with prey. This cub would die in our care." Aithne explained sadly.

"Oh, no it wouldn't. As much as I dislike the idea of a young cub being entered into our territory, it's against both of our morale codes to leave it here to die. If we don't take it, one of the snakes will. We'll take it back to our camp, and tend to it until they are old enough to leave. If they decide to stay, I will personally train them. If any questions are to arise about the cub, simply say it was a peace offering from a nearby pride. Do I make myself clear?" Alda replied, her tail flicking in Aithne's direction curiously.

"Yes ma'am." Aithne said without skipping a beat, bowing her head respectfully. "Now, may we place get some water? I am thirsty after those leaps."

"Of course, dear. Let's get a move on."
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The Abheek | Roll Call

Postby dimi. » Thu Oct 10, 2019 12:18 pm

[img]xxx[/img]
[url=profile]Alda the Leader[/url]
"I am the one who rules over this land."
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The Abheek | Alda the Leader

Postby dimi. » Fri Oct 11, 2019 12:57 pm

────────────────────────── 🌊 ─────────────────────────

Image
x
x
x
x
x

ALDA
"I PRIDE IN MY
RULE OF THOSE
OF THE STRONG
ABHEEK. THEIR
STRENGTH IS
THEIR OWN AND
MINE."










────────────────────────── 🌊 ─────────────────────────
alda | wave | female | 3 years | leader
xAlda is a lioness who takes her job very seriously.
She doesn't like making others aid her in her problems
unless she deems it absolutely necessary. When she
formed the pack, she made it to function more as a
family, rather than an actual pack with codes, rules,
and duties for each lion to perform. She acts similarly
to an overprotective mother, often urging her members
to not stray too far without asking her something. She
encourages individuality like a loving mother, of course,
but she also does like having control over those of her
pack. Not in a manipulative way, but rather a "I love
you and don't want to see you hurt," way. Because of
this, many find her nature a bit overbearing, and often
stray away from her guidance, which she can
unintentionally enforce a little more brutally than

Image














she means to. Alongside being a bit of a control freak, Alda loves to be independent. She rarely asks for other lions opinions, and often acts reckless unless another member of her pack steps in and comes to her aid in order for her to regain sight of her objectives )(B1).

(B2) Positive Traits: Independent, ambitious, and determined.
Negative Traits: Headstrong, reckless, and defensive.

────────────────────────── 🌊 ─────────────────────────
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The Abheek | Aithne the Second in Command

Postby dimi. » Wed Dec 25, 2019 1:46 pm

────────────────────────── 🔥 ─────────────────────────
Image

────────────────────────── 🔥 ─────────────────────────
Name:
Aithne

Name Meaning:
Fire

Gender:
Female

Pronouns:
She/Her

Age:
5 years

Rank
Second In Command

Previous Ranks:
Assassin
Personality
(P2) Positive Traits: Calculating, considerate, and careful.
Negative Traits: Perfectionist, arrogant, and secretive.
Aithne is a calculating, elegant, and stealthy individual. All of her actions are done with precise thinking and consideration, her actions often being much more slow paced than her superior, Alda. She rarely dives into anything without thinking unless it is an absolute emergency, and acts with the highest level of professionalism possible. Many consider this nature to be quite the hassle to work with, while others consider it a blessing. Because of her generally careful and intelligent nature, she makes for the perfect leader, if you put aside her frequent perfectionist tendencies.

Aithne, however, does lack "good" social skills. There isn't exactly a specific set of "bad" skills one could have, but she is certainly the embodiment of what they would perhaps be. She isn't sure how to approach others in a manner outside of professional conversation, and so, she tends not to speak unless it is on business terms. Aithne, however, does lack "good" social skills. There isn't exactly a specific set of "bad" skills one could have, but she is certainly the embodiment of what they would perhaps be. She isn't sure how to approach others in a manner outside of professional conversation, and so, she tends not to speak unless it is on business terms. "Let's get down to business" isn't exactly her motto, but it is a phrase that absolutely summarizes how she acts. With her leadership tendencies, she's actually somewhat hard to work with, as she has a bad habit of trying to take control when it isn't her place of strength. Though she's a crafty business lioness, she's definitely not the best at socializing, causing Alda to have to be the face of personality for the pack while she is the one for business, especially if the pack needs to get something done as soon as possible. (P1)

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The Abheek | Nightingale the Sentinel

Postby dimi. » Mon Jan 27, 2020 6:14 am

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Name:
Nightingale

Name Meaning:
Type of bird

Gender:
Male

Pronouns:
He/Him

Age:
7 years

Rank
Second In Command

Previous Ranks:
N/A
Personality
(P2) Positive Traits: Protective, fatherly, and intelligent.
Negative Traits: Defensive, nosy, and semi-cocky.
Nightingale could easily be described as the father that lions never had. With a generally soft and caring attitude, Nightingale is a role model male for those of the Abheek. He strides to be a good example for the members of the pack, as he sees all of them as his own kin, and it being his duty to take care of them to the best of his ability. Whenever a lion seems to be experiencing trouble, Nightingale is always the first to swoop in and ask the age old question - "are you alright?"

With his fatherly instincts, Nightingale makes for an excellent peer mediator. He knows how to resolve conflicts, and can do so without causing much tension for either party. It's a talent he's learned to embrace, and continues to use while protecting Alda and Aithne. However, because he is confident in his abilities, he can be painted as somewhat cocky while resolving problems. Even if something doesn't go his way though, Nightingale doesn't sweat it. After all, tomorrow is another day to try again.








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