Fledgling_Tempest wrote:I was thinking about the roleplay possibilities and I came up with some many questions about how longneck as a species would function.
- Are longnecks born with a skull head and if not do they receive their first skulls after birth, is it a coming of age ceremony. Perhaps it's even earned through great deeds.
- Continuing the first point, are the skulls painted to match the longneck- if so who would be in charge of that?
- Who are the leaders and how are they decided ( Are packs only family sized or larger? How does this power transfer?)
- How advance are they, do they exist in settlements or are foragers?
Of course, if they live in packs it would likely mean that each pack has (slightly) different set of rules
If you don't mind, I'd love to answer some of these questions for you!
As far as the skulls go, we discussed this long ago on the fanclub. For the most part, I like to leave it up to the fan's interpretation. Why don't they show their faces? Where do they find the skulls? All of those are questions that I like to leave a little mystery behind.
They are given skulls immediately after birth though, as mentioned above that they don't like to show they're true faces. As far as a coming of age ceremony, I think that would depend on your pack c:
As most Longnecks typically don't have painted shells, I would say it is left up the family how they want that to work. Say a cub is born and neither the mother or father have paintings on their skulls, they probably won't care for decorating the cub's skulls. Now, a little of family of Longnecks whose parent(s) have painted skulls might prefer to decorate their child's skull so that it is apparent that they are from the same biological family, if they makes sense.
With the leadership questions, Longnecks don't have any systems like that. They work as a team, and whoever would want to step up and be in charge of a task is welcome to do so. Otherwise the do it all together. Longnecks are very social and very dedicated to packs, but don't feel the need to have leaders and such.
Packs are typically larger than just a family, but of course, the size varies. On average I would say each pack is somewhere between 6 to 15, but are just as happy in groups as large as say 40. The more developed and the longer a pack has been around, the larger it will be. So in the beginning it may just be one family.
Lastly, as far as advancement it just depends on the Longneck or its pack. Some live as pets, some live as sort of tribal packs in the forest. Now obviously the Longnecks in the wild don't have terribly advance technology, but they know how make a pointy stick to attack if needed (though they are pretty friendly), and crafts. Longnecks who live as pets may actually be more advanced as they still have that drive to make things, just they have access to more materials. And they're very intelligent creatures, so with the help of humans or another more advanced species they could learn to do just about anything. c:
Hope this helps and didn't bore you too much XD