Fables ✧ Lore Prompts - Oct 16-31

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Re: Fables ✧ Lore Prompts - Oct 1-15

Postby leopia » Fri Oct 10, 2025 2:54 pm

        prompt: world - (unusual weather)
        entry: The Mists of Avalon have been spoken of in many texts and tales throughout the realms, but few actually know what they are, or what they can truly do. Seen from a distance, the mists appear as an incredibly dense, blue-grey fog that moves across the moors of the lowlands. It rolls in off the seas surrounding the Strait of Ethos¹ and blankets the land for days at a time.
        The floating isles appear to descend towards it; so low do they fall that some become partially obscured, with their jagged, crumbling cliffs brushing the top of the vale. Indeed, it seems as if gravity condenses with the mist, drawing the isles low, dragging at every step. Not many fables live in the lowlands these days, but the few that do – descendants of farmers, bakers, blacksmiths, living in dilapidated stone houses in the rolling green – refer to the phenomena as the Dreadmists, for those who are lost within them vanish without a trace, never to return. Many theories have been spun over the years: that the mists are an omen, a sign sent from the gods; that they bring fae, elemental beasts, monsters, dragons – all that which gobble fables up in the deep, dark night. Academics of the north wave off the locals’ superstitions, knowing that enough studies have been done to conclude the mists are actually rich with magic, so dense with it that they call the floating isles back down to earth and tear open void portals in concentrated areas. Those who are unlucky enough to find themselves trapped within the near-vibrating fog are unable to orient themselves and eventually fall into one of the voids, with no way of returning to this realm.

        ¹ Ethos is a sacred island nestled between Eden and Avalon, where it is believed that the first fable was born out of the two creator gods’ partnership. It is also said to be the site where one of the Avalonian kings destroyed the last of the dragons. No other location in the lands of Va Sena is so chaotically abundant with pure magic. [wc: 353]


        ── ⋅ ──── ✧ ──── ⋅ ──

        prompt: character - (stressed out)
        fable: an assortment of them, linked below!
        entry: [wc: 417]
        AESOP: What is there to worry about? The young god rarely finds himself ailed by stress, almost always able to spin a situation in his favor, dark eyes keen in search of a silver lining, a bright side – even in those instances which cause his heart to stutter or his brow to knit. If he becomes too overwhelmed, he leaves. (He often finds himself running, running, running – but the problems he's escaped aren't his to deal with anymore, and consequences haven’t caught up with him yet.)

        ZADI: Overwhelm doesn’t show on Zadi’s face until it’s too late. She’ll laugh off the weight, act as though nothing’s wrong, project confidence and control, masking inner turmoil – until the facade collapses under accumulated strain. Everything she's been holding back floods out all at once; the explosion is brief but fierce, and leaves her drained, tired, quiet. She withdraws to recover, often to the shallows, where she finds solace gathering shells, letting the sound of the waves and sway of the tide wear her edges smooth again.

        CASIMIR: For the saint of wishes unfulfilled, sorrow is second nature; he’s lived too long in the company of heartache to flinch at it now. Misfortune follows him faithfully, and so he approaches stress with resignation rather than resistance. He bears it with quiet melancholy, shoulders hunched under the weight of the world’s disappointments. Despite it all, he is still left wanting; despite knowing better, hope flickers within, fragile and stubborn, even as every wish turns to ash. When it becomes too unbearable – when his chest grows tight with what could have been – he wanders to his waterfalls. Their whispers are like a melody to accompany his half-written prose, and it drowns the ache for a little while.

        SEPHORA: When worry finds the Painted Lady, she hides it beneath strokes of color and fluid motion. Unease is transmuted through artistry, and she expresses many of her emotions in this way. But when stress creeps in (as it often does) she searches for sweetness and soft things, something gentle to remind her she’s still real. With a warm blanket to cradle her and candied fruit to melt on her tongue, she’ll drift to her troupe’s campfire and speak her worries aloud, testing their weight in company. She craves emotional reassurance and validation, and takes comfort in being seen and heard, even when she doubts she deserves it. Every kind word, every laugh shared, is a balm on her anxious heart.
Last edited by leopia on Tue Oct 14, 2025 11:06 am, edited 1 time in total.
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Re: Fables ✧ Lore Prompts - Oct 1-15

Postby Shisou » Mon Oct 13, 2025 10:19 am

prompt: world - Unusual weather
entry: 292 words
Mystic Falls is home to many unusual weather events but none are more unusual and strange than the soul storms that rage within the sea of souls. Soul storms form seemingly out of nowhere and disappear just as quickly. What makes soul storms even more mysterious is that no one truly knows how they form, what is known is that it's even more unsafe to sail into than a regular storm and those who do sail into a soul storm are never seen again.

It's because of the disappearances within soul storms that most fables have began to believe that those who meet they're end within the sea of souls is the reason soul storms form the storm is born from paranormal causes. Since they're first documentation there has been only one ship who was successfully able to navigate out of a soul storm and the crew of that ship came out of it shaken to they're very cores. The story the ships crew told was straight out of a horror story, they said that they heared whispers and shrieks carried over the wind and thunder. The crew claimed to see ghostly figures within the fearsome rain and shining eyes peering out of the fog. Some of the crew even claimed to have seen sea monsters swimming along side the boat.

Ever since that crew told they're tale of what occurred within the soul storm they safely navigated themselves out of, most ship's steer clear of the eerie storms out of fear of the tale, but even still to this day there are some brave souls who dare too sail into a soul storm even thou it's likely that they to will become yet another lost soul added to the soul storm.

prompt: character - Stressed out
fable: Kuroi Hitsuji
entry: 293 words
Being one of the last dream walkers Kuroi Hitsuji knows stress all too well. Tending to and protecting the dreams of every fable within the area that he tends to is both extremely tiring and stressful especially when he's the only dream walker tending to and protecting each individual dream/dreamer within the area he calls home. It of course doesn't help that most fable's fear seeing him in they're dreams so that also adds onto Kuroi's stress.

When he's extremely stressed out Kuroi Hitsuji goes about a very particularly routine to de-stress. It starts with brewing his favorite tea and then fixing up some sweets as a snack to go with his tea. Once finished making his tea and sweets he then goes about picking out a few books to read while he drinks his tea and eats his sweet treats. After picking out a few books he then settles down with his books, tea and sweet treats in the lounge area of his home and begins reading through his first book while occasionally drinking his tea and snacking on one of the treats he made.

By the time he's finished reading all of the books he's picked out it's usually around dusk and thus is almost time to begin his nightly duties as a dream walker once more, but before that he continues with the rest of his routine and makes himself one more cup of tea and then goes for a swim in the pond that's close to his home so he can finally wash away the stress of day's passed. Now completely calmed and stress free Kuroi Hitsuji can settle down for the night and venture into the dream realm to begin his nightly duties as a dream walker.
Last edited by Shisou on Tue Oct 14, 2025 5:58 pm, edited 1 time in total.
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Re: Fables ✧ Lore Prompts - Oct 1-15

Postby c a b b a g e » Tue Oct 14, 2025 3:20 am

prompt: character - mood lighting
fable: Eilonwy
entry: here ~

prompt: character - stressed out
fable: Saint Bernadette
entry:
    The largest festival of the year lasts a week, and the streets become filled with vendors, merchants, musicians, bards, and other various performers. Being the largest town in the region, the city was flooded with people from every small village within it when the festival made its annual return. The inns reached capacity, and the land outside of the bounds of the town became littered with tents and campgrounds.

    And every evening as the revelry in the streets died down, those who weren’t ready for the fun to end found themselves in the tavern. Every seat was filled, cheers and exclamations sounded as a bard recited epic poetry to the tune of their lyre, and the orders flooded the counter. One could barely hear themselves think with all the noise.

    Despite the years, Bernie never really got used to the clamour and fervor that invaded her tavern without fail every time the festival came. She usually considered herself someone relatively unfazed, but the tempo and rush that characterized every evening that week always seemed to rattle her. Her heart would race, her vision tunnel, and her words espaced her in a prickly mass of harsh and clipped tones.

    She toughs it out the best she can until she notices that she’s making basic mistakes - pouring up the wrong order, giving the wrong change, dropping glasses and mugs. It’s at this point that Bernie will call for her part-timer to take over, escaping into the alley out back. The cool air and the sudden quiet always feel jarring at first, like plunging into the lake after baking in the sun. But leaning against the wall, taking a couple of steady, deep breaths, and looking up at the expanse of stars above always helps her to reset her system. She feels her jagged edges smooth and her heart steady, and with a final glance towards the moon, she steels herself and heads back into the fray.

    The look of frantic relief the part-timer gives her when Bernie returns always helps strengthen her resolve if nothing else.
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Re: Fables ✧ Lore Prompts - Oct 1-15

Postby Woodchip » Tue Oct 14, 2025 9:34 am

prompt: character - Mood lighting
fable: Svanire
entry:
Ever since I got her, I've had this image of her swimming in the dark. I may finish this one day, but also I messed up with my layering on this, and I don't feel like fixing it :((
I am so so so so so happy to finally have a fable with big feathery wings to draw :D
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prompt: character - Mood lighting
fable: Svanire
entry:
I love the fact that Svanire is translucent, that way I can draw cool things like this :D I need to work on drawing skeletons though..
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Last edited by Woodchip on Wed Oct 15, 2025 3:38 pm, edited 1 time in total.
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Re: Fables ✧ Lore Prompts - Oct 1-15

Postby Cammeraugepony » Tue Oct 14, 2025 9:56 am

prompt: character - Mood Lighting
fable: Nicaise
entry:
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Re: Fables ✧ Lore Prompts - Oct 1-15

Postby SilkenDragon » Tue Oct 14, 2025 12:25 pm

prompt: world - unusual weather
entry: 284 words
A bright, impenetrable fog lies over the whole of Tropikos, making it impossible to navigate without the shifting network of voidcurrents that cut through the realm. Identifiable through the appearance of dark earth, they lift the haze from one’s mind and reduce the strain on anchors, allowing for marginally safer travel. However, even the most skilled navigators cannot fully predict changes in the voidcurrents, making a life entirely spent on them dangerous and unreliable. Fortunately, there are instances where voidcurrents converge to form patches of clear land suitable for settlements. Maintaining these areas require permanently stationed anchors: unlucky or unprepared pioneers lacking an anchor may survive for short periods, but will eventually find the mists creeping in and the earth growing pale, the voidcurrents below drifting apart once more. When properly anchored, voidcurrents move in slightly more predictable cycles by which each settlement sets their own time.

Fighting against the eternal chill of Torpere are brightfalls: storms of fiery rain that serve as vital sources of light and heat. Appearing for brief moments, they dust the land with shining fragments, leaving behind a studded landscape that mirrors the sky above. These fragments are made of a material resistant to the corrosive waters of Torpere, making them fiercely fought over. Brightfall storms are infrequent and widespread, favoring the formation of nomadic groups that travel in the brightfalls’ wake to harvest them. Rarely, settlements may form on large brightfall deposits, but these are difficult to sustain or defend. Theoretically, if a settlement gains control over enough territory to guarantee a steady access to brightfall it can become self-sustaining, but in practice most are unsuccessful for one reason or another and dissolve once the area is depleted.


prompt: character - mood lighting
fable: Forum/viewtopic.php?f=124&t=5035174
entry:
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Last edited by SilkenDragon on Tue Oct 14, 2025 1:04 pm, edited 1 time in total.
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Re: Fables ✧ Lore Prompts - Oct 1-15

Postby eel. » Tue Oct 14, 2025 12:58 pm

prompt: world - unusual weather (writing)
entry: [375 words]
off the coast of one of Haven’s great continents sits the underwater civilization of the Underkingdom. as an aquatic civilization, the Underkingdom doesn’t often see crazy weather events. typhoons, thunderstorms, tsunamis, and the occasional waterspout can alter currents as they wreak havoc on the surface world, but often have no effect on the seafloor dwellings of the Underkingdom’s fables. there is the occasional stormquake and earthquake to disrupt daily life, but buildings are magically fortified to withstand these storms.

but every five years, on a day near the summer solstice, fables of the Underkingdom are encouraged to leave their homes. those that can go on land crowd the Underkingdom’s islands; those that must stay below water hide among the reefs. because every five years, without fail, a “reverse rain” (x’kyl in the Underkingdom’s language) takes the Underkingdom by storm.

a reverse rain is pretty much what it sounds like. the seafloor starts to shudder, causing sediment to drift up and gather about like clouds. and then, slowly, these “clouds” start to release air bubbles that travel up toward the surface. this reverse rain speeds up, causing open water to roil. currents speed up and switch directions. riptides become even deadlier. as the air bubbles reach the surface of the sea, the water itself seems to drift up into the thunderclouds above. it’s an event feared even by the land-dwelling fables of nearby islands and coastal areas.

the cause of this event is not natural. centuries ago, some fable used magic to create this event. whether it was accident or purposeful, nobody knows. some think the x’kyl is a curse. some think it is a spell gone wrong. the Underkingdom has for years offered great reward to the fable able to break the spell, but no one has yet figured out how to stop the strange storm.

fables hide from this storm to avoid being swept out to the deep sea, where they may never find their way home and where monsters much more dangerous than a single fable lurk. the wild currents can also throw fables around, and the roiling clouds of sediment can suffocate gilled fables with ease. it’s highly recommended to avoid open water, where the effects of this storm are the worst.



prompt: character - stressed out (writing)
fable: Annie
entry: [305 words]
Annie stalked into her home, letting the door slam behind her. that cursed sheriff and his investigations! Ronnie had always had it out for her, ever since they were little and she had told him he was utterly drab and boring. honestly! if he would just stop sticking his nose where it didn’t belong…

Annie forced herself to take a deep breath. stress dulled the fur and darkened the eyes, and she’d be damned if she ever let that happen.

right. well. Ronnie could do as much investigating as he pleased. he’d only find proof of her innocence. he thought her a fool, but she was no idiot.

he wouldn’t find anything, she knew he wouldn’t, but still tension lingered in her legs, still her heart beat faster than normal.

Annie lit the candles in her home, and then the sage and incense she kept around for moments precisely like this. she inhaled the scent and let it calm her nerves and slow her heart. there were many in her circles who would grumble about it being old witchcraft, but they were all superstitious fools.

she drew herself a bath and slipped into it with a sigh, letting the water clean her fur of the dust and grime of Eaton’s roads. maybe she would bring up the sheriff’s missing daughter next time she ran into him. yes, that was liable to distract him from her. a shame, of course, that the girl had gone missing…or not. she had been shaping up to be rather lovely, and while she didn’t seem the type to compete in Miss Eaton, Annie was glad she was gone all the same.

satisfied, Annie let herself relax and closed her eyes. she’d be fine. Ronnie would never know the truth of the fountain and she’d get to have her way. forever.
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Re: Fables ✧ Lore Prompts - Aug 1-15

Postby verseo » Tue Oct 14, 2025 1:27 pm

prompt: character - mood lighting
fable: Keiji
entry:
Image

prompt: character - stressed out
fable: Yves
entry: [291 words]
Yves is easily overstimulated, very understandable for someone who was once a tree and now possesses a whole new physical vessel in a whole new unfamiliar land. Originally their reactions were very strongly rooted in much more primal, almost animalistic ways, and fight or flight was often her immediate reaction to high stress situations. However, after now have spent more time in aer new world Yves has picked up quite a few new strategies for coping with their stress. The little hermit crab whom has been along her side since she first woke up on the sandy beaches is incredibly grounding for aer, the tiny weight of the crab perched in her fur or it's little claws tickling their ears really helps Yves take a breath and feel safer. If there is a high pressure situation where the fable is able to remove aerself, they find great comfort in any place she can hear the sounds of water. It reminds her of home... although... she can never quite remember where home even was. Ae also loves to let her mind wander and unwind by combing the beaches for shells and hidden treasures or tending to the tide pools and all of their inhabitants. However distressing or difficult any feeling or circumstance may be that Yves finds themselves in, they have become quite practiced in aer own ability to self sooth and self regulate (although though much trail and error and many many very hard days). And although most of her tricks and habits to deescalate high stress situations stem from returning to nature, ae is quite observant and adaptable and is beginning to quickly pick up even more tips and tricks from other fables she has met along her many adventures.
Last edited by verseo on Thu Oct 16, 2025 12:57 am, edited 1 time in total.
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Re: Fables ✧ Lore Prompts - Oct 1-15

Postby Melonbread » Tue Oct 14, 2025 3:34 pm

prompt: world - writing
entry:
268 words wrote:aether storms —
    Most common in the higher altitudes of the north, aether storms are tempests of volatile, untamed arcane. While the land’s wild curse is placid and relatively inert in the south, ebbing and flowing softly and slowly like drowsy breath, the curse rages as a ragged howl in the mountains. Aether storms are characterized by a dark, hazy sky laced with intense bolts of arcane lightning in strange and aberrant hues. They may occur alongside other non-magical weather, such as snow, rain, or even on sunny days. As the storm develops, the wind picks up, eventually whipping into a frenzy, sending shimmering sparks and banks of pearlescent, fog-like condensed magic rolling across the land. Due to the sheer intensity of the magic associated with aether storms, even those creatures that would ordinarily be unaffected by the wild curse must be wary of them. All things even slightly sensitive to magic, living or not, are warped, destroyed, or both. Enchantments are shattered by the storm, and magical creatures are consumed by a burning mania and feverish, often lethal sickness. Most of the northern herds teach their young to be acutely aware of the subtle signs preceding a storm, but lowlanders will find them unpredictable.

    Aether storms stretch far into the atmosphere, higher than any living creature can fly—hence the name—but the effects are dampened slightly by earth and stone. Those that notice a storm developing are advised to descend as quickly as they can to lower elevations, or, failing that, to crawl into the deepest cave they can find and pray to whichever gods they believe in for mercy.


prompt: character - art
fable: Satu
entry:
    Image


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      你好!我是華人!我回得比较慢,請對我有耐心一點。(◡‿◡ )

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Re: Fables ✧ Lore Prompts - Oct 1-15

Postby Alantica » Tue Oct 14, 2025 5:48 pm

prompt: character - mood lighting
fable: Themis
entry:
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prompt: character - mood lighting
fable: Sol
entry:
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