Jules followed the fractured moonlight reflected in the deck prisms intent on discovering the source of buzzy chittering. It had been strange, given the last few months on the ship with this crew, that nobody was wandering the lower level. By now he should have bumped into at least one other person going to their bunk or the kitchen for a snack, but instead he was greeted with shadows that danced on the walls, toying with his head. He shook it off, climbing the steps at the end of the hall. He was greeted with bright stars and percussive laughter,clearly some sort of celebration. A pang of some unknown sour feeling made him stop in his tracks, and linger in the safety of the cover of darkness. It was not often that he was graced with the presence of Bishop’s true personality, the sight of it stealing his breath. The silver haired sailor stood atop a bench, half empty beer stein in hand as he addressed the crowd, who cheered him on like he had just won some great medal of merit.
“Atta boy Bishop! Speech, speech! By the seven seas!”, several of the crew members spoke over each other. Victory, though shorter than most of the other men, towered over them in sheer power of leadership. He placed a finger to his lips and quieted the ruckus.
“Men you know the tradition, Bishop decides what he wants to speak about tonight. It’s his birthday after all.”
Jules’ eyebrows shoot up and he leans against the wall by the staircase he climbed, just observing. He made a mental note to remember this date. There was an understanding murmur among the group and Bishop rubbed at his beard in thought. Jules could see the moment he made up his mind, eyes glinting mischievously.
“Lock your doors and windows, when the sea gives up it’s dead.”, his voice booms and excited chatter spreads throughout the group.
“Beware the draugr, for its rage will not be fed. It steals for love of stealing, it hurts for love of pain. Beware the draugr when it roams the midnight plane.” Jules watches as the men huddle together and make eerie ghost sounds to back up Bishop’s dramatic storytelling. The navigator strides the length of the bench, hunched and whispering.
“It lingers near the grave and the breath that it once drew. Beware the draugr, for tonight it comes for you.”, Jules’ feels a frog catch in his throat as Bishop points a finger in his direction, the heads of the crew members turning to meet him. Jules’ sheepishly waves and shuffles his way to them.
“I apologize for interrupting the celebration, I was just curious what all the noise was for.”, he bows his head in acknowledgement.
The men shrug off his apology and clap him on the shoulder, sitting him down and handing him a glass of wine. Bishop’s shoulders tense, but if he had issue with him joining, he keeps it to himself. The night continues with more beer and wine, rowdy singing and dancing, jokes and stories. Slowly, the crew begins to dissipate leaving Bishop and Jules to awkwardly sit in each other’s company. An uncomfortably long silence follows before Jules breaks it.
“That story, the ghost one or whatever it was…”, Bishop’s eyes widened in surprise.
“The draugr is not a ghost story, of course you wouldn’t know. You city dweller’s have no reason to fear their wrath.”, Bishop chuffs.
Jules shakes his head and rests his elbows on his knees, tilting his head up to still watch Bishop. He sees the pirate’s eyes go dark, gears turning in that head of his Jules feels he will never understand.
“Tell me.”Jules pressed.
“A pirate crew comes across an abandoned cargo ship in the middle of a foggy night. They anchored and climbed aboard to pillage the supplies left behind, but the ship wasn’t entirely abandoned. The captain was ambushed by a sole surviving crew member, or so he would have told. He killed that man, whether out of fear or in cold blood, but he was just asking for help. They dumped him overboard and finished their task.” Bishop rubbed at his face and Jules straightened in his seat.
“Two days later, while docked at a nearby port, the body washed ashore. The pirates left to avoid questioning but then something started to plague the crew. Shadows, whispers, taking up space in their heads.”, his words were pointed, a chill running down Jules’ spine.
“They all claimed it was him, the survivor. The one the captain murdered.” Jules’ breath catches in his throat and Bishop’s concentration breaks. The two of them had moved closer to each other, sitting on the same bench now. They stared at each other, breaths held before Bishop clears his throat and retreats his gaze.
“Drove em mad. It was bloody and messy. Nobody survived.”
Jules clenched his hands into fists to hide their soft trembling.
“So the body…the survivor-”
“Draugr”, Bishop cuts him off sharply.
“Yes, the draugr it killed those men? An entire crew?”, Jules muttered.
Bishop shook his head.
“The draugr only possessed them, scared them, tortured their thoughts. In the end their doubt in each other betrayed them.”
They sat in silence for a few moments before Jules took a deep, shaky breath.
“That is…tragic. Where did you hear such a story?”
“Saint, my advisor. Penrith’s previous navigator.”, Jules perked up at Bishop’s mention of his college city.
“You know Saint? Small world after all. He’s a good man, I hope he is doing well. I did a house call for him at his current home before-”, Jules cuts himself off, realizing he and Bishop had run into each other before being introduced on the ship.
Bishop seemingly stews over this, whether or not he had already come to the same conclusion, Jules could not tell.
“Alright, let’s get you back to your office doctor.”, Bishop stood, waiting for Jules to follow suit. The ginger rises, carefully watching the sailor like two stags sizing each other up.
“Surgeon.”, he corrects and Bishop rolls his eyes. (1,022 words)
Know your rocks
or a field guide on rocks on the Mighty Peaks
written by Everett
Introduction
Howdy traveller! I'm Everett and I'm here to tell you something about the rocks you are going to pose your hooves on! Well, I'm not really here, or maybe I am since I'm writing this. Oh, this is complicated, we might come back to this later on. Lets go back to something more interesting: rocks. If you are reading this then you probably love them as much as I do.
In this field guide you will find a detailed description of all the different rocks you could come across while travelling these mountains.
Before starting our journey, a disclaimer: this guide is about rocks, not minerals. If you don't know the difference then you can throw this away[1].
[1] No, please, don't do it. You need to know the difference, it's really important. A mineral is a substance with a unique cristalline structure, while rocks are made up of two of more minerals and are the result of geological processes. So minerals are the constituents of rocks, rocks are what you walk on. Now you know, you can keep on reading.1
Dirty-brown-ugly rock: this rock is the most common. You can find it everywhere, it is like mud, it might be cool at first but then it becomes so annoying. This is usually the upper layer of the mountains and to find more interesting stuff you need to remove it. Use something sturdy that won't break after a couple of blows and hit, hit and hit. This rock is usually good for sculpting animals or other fables[2].
Super-duper-white rock: this rock is absolutely the best. It's white and this is enough reason, but it's also so soft. It's very rare and can be found only in the short valley that starts on the eastern side of Clearwaters Lake. It is usually hidden under a layer of dirty-brown-ugly rock so I wouldn't be surprised if you don't see it at first glance. You first need to remove that layer and the super-duper-white rock might be there. It might take you some tries but it is worth the effort, trust me. This rock is generally really good for sculptures of flying creatures.
Bloody-orange rock: now, this is interesting. This rock is quite rare and can be found on the western side of Clearwater Lake. It has a strange smell, it's like something is burning. I spent some time studying it and I think this rock is a relic of the Cruel War. Probably it was melted by the fire of the Mighty Dragon (be blessed) and kept that smell. This rock is perfect for sculpting plants and vegetables in general.
[2] I'm not saying other fables are ugly, this rock is just perfect for this subject. I don't decide which rock goes with which subject, ugliness is just my very personal impression.2
Grey-smooth rock: this rock is special. It can be found only underwater, in the lake or one of the streams or rivers. It is in the form of small pebbles and it's different from the dirty-brown-ugly rock. It is mainly grey and has white streaks. It's really nice and makes a good gift. All fables in my herd make a huge smile when I gift them this rock and they tell me it's an incredible and unique gift! I think they don't realise how common this rocks are on the riverbed or they wouldn't appreciate it that much! This rocks are good for sculpting small symbols and figures, whatever the subject.
Black-black rock: this rock is fascinating. It is really black and can be found only on the highest peaks, in the north. It's scary, you should avoid it. It will remind you of your worst nightmares. Stay away from it, trust me. This rock is good for sculpting scary stuff, but don't do it, it's scary.
Almost-blue-like-water rock: this is one of my favourites. It's not really blue but it has some streaks of blue. It is mostly grey but lighter than the grey-smooth rock. This rock is rare, rarer than the super-duper-white rock. I couldn't find a region where it is more common, it's just super rare. It has weird shapes and you can't levigate it. No matter how you try, it will break. This rocks wants sharp, pointed angles and you can't make it more gentle. This rock is good only for sculpting abstract figures since it can't take a smooth shape.3
Epilogue
Well, this is all for now. There are variation of the rocks I described above but these are the most common ones and variations are not that different from the originals. I think most of the variations you can find are due to a mixing of the main types of rocks. These unique rocks are my favourites since they are unique and I have quite a collection of them. If you want to see it come and visit my hut.
PS. I almost forgot to tell you where you can find me: I live on the peak to the east of the highest peak. From my hut I have a wonderful view on both islands. It's a pretty place, you should visit, really.
PPS. Oh, another thing: not far from my hut there is a cave full of minerals. I prefer rocks, but minerals in there are quite good too.4
Magickal Fauna of the Death Domain
Grim Hounds:
These inky black furred canines can be found all over the dead forest near the boarder of the Death Domain. Like their less magickal cousin, the wolf, these hounds can often be found in large familial packs. This semi intelligent species has a long standing rivalry with the neighboring Cu-Sith that inhabits both like Life and Death Domain. Grim Hounds are not known for hunting down prey. Instead these creatures appear to not need to eat in order to live. It's suspected they somehow obtain energy through photosynthesis, further analysis required. It is unadvised to seek out these creatures alone. They are territorial and known to attack on sight.
Cu-Sith:
Cu-Sith are a solitary canine species sporting green fur with braided tails. They roam the boarder between the Life and Death domain. These canines are quite large in size, standing at nearly the height of a black bear. These intelligent creatures have been classified as highly dangerous and it's advised not to seek them out alone. If you see one, pray it hasn't seen you. Further analysis needed, but not recommended.
Cat-Sith:
Cat-Sith are a large, bull-sized species of black cat with a white spot found on their chests. Their eyes typically range from gold, amber, yellow, and green. These animals are solitary and skilled hunters, taking down large prey with ease. They are the most widely distributed species found in the Death Domain, found in almost all corners of the territory. It's been found that these creatures are surprisingly docile to humans and easy to tame. For those exploring the Death Domain, it is not uncommon for Cat-Sith to be used as mounts. This simi-intelligent species can be surprisingly loyal if given the right care. Please read up in your local library about the taming and care process if you wish to explore the Death Domain.
It is currently unknown if other magickal fauna species exist in the Death Domain. It has been suggested that the elusive Fable may be found here. However, no crucial evidence has been found to support that. Exploration of the territory has been found to be difficult and dangerous. A follow-up guide will be made once humans have managed to successfully and thoroughly explore the territory.
-- Henry Wells
➳ Plantae
1. Snake Charmer........(Dracaena decorus)
Native to equatorial regions of the world, this succulent plant is noted for its coordinated blooming season. Dracaena decorus lives in groves which share a subterranean rhizome network. Such a network enables these plants to "communicate" with one another via hormonal signals. Blooming time occurs at the end of local dry season, in which the whole grove produces an array of spectacular white-and-pink flowers. These flowers are notable for their shape: that of an open-mouthed viper, ready to strike.
Fables specializing in botany have successfully recreated Snake Charmer groves in their own gardens, both personal and academic, though the blooming cycle of domestic Dracaena decorus gradually falls out of step with its wild compatriots. Eventually, the blooming cycle slows to a halt and the plants remain in a period of "dormancy." They continue to thrive in all other measurable ways, but totally cease to bloom. Some things, it seems, are impossible to recreate in captivity.
2. String of Feathers........(Tradescantia pluma)
A variety of perennial trailing fern, it is now so widespread across the continents that efforts to trace its source have been complicated. Tradescantia pluma is noted for its delicate leaves, which closely resemble the fledgling feathers of a bird in their immature state. A lover of humidity, Tradescantia pluma thrives in tropical and temperate rainforests, and anywhere close enough to sea level to retain enough moisture in the air. Left unchecked, strands of the plant can grow up to 4ft. long before the stem loses its ability to supply the whole plant with nutrients and growth ceases. If the plant is allowed to grow out over the ground or the branches of a tree as a creeping vine, it may produce roots at its nodes, which allows it to grow a few feet longer.
Fables have long studied Tradescantia pluma for its potential medicinal qualities. In folk medicine across several prehistoric cultures, this botanical was taken internally via herbal teas or topically via poultices as a method of reducing pain. From headaches to broken limbs, its capabilities as an anti-inflammatory and powerful analgesic have been widely studied in the modern age. A dose too high is capable of rendering a Fable temporarily paralyzed, with the suspected (though yet untested) risk of fatality. For this reason, it is best left as a decorative wild plant until a suitable balance can be struck.
➳ Minerale
1. Angel Tears........(Pluvite)
Angel Tears are pale blue stones, often mined from the earth in clusters of small, hexagonal spears. A species of beryl, these minerals form in empty pockets of granite, when mineral-rich water encounters magma. This mingling of water and molten rock creates a new, hydrothermal fluid, rich in minerals and chemicals. These hydrothermal deposits continue to travel through the earth, eventually settling in hollow spaces. The deposits then cool over a very long period of time, creating tiny, blue crystals. Related to Aquamarine, Emerald, Morganite, and other color varieties of beryl, Pluvite is treasured for its delicate and unique beauty. Compared to the others, its color is somewhat desaturated.
In Fable culture, Angel Tears are a widely-given gift for those grieving a personal loss. Because their crystals are so small, they are most often set in jewelry or held in tiny glass bottles. Unlike other gems, Angel Tears are never set in horseshoes—not even for very special occasions.
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