Shipwrecked Discussion Thread

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Re: Shipwrecked Discussion Thread

Postby ☪ℓυηαя∂яσρ☪ » Thu Jun 09, 2016 11:23 am

No! My precious babeh!
Monty is the crew's masscot
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Re: Shipwrecked Discussion Thread

Postby Rudigoat » Fri Jun 10, 2016 12:39 am

Nooooo! The poor pupper!
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Re: Shipwrecked Discussion Thread

Postby Rudigoat » Mon Jun 20, 2016 1:40 am

Dang, it's been a long week. I gotta work this morning, but I'll write something this evening.
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Re: Shipwrecked Discussion Thread

Postby Rudigoat » Fri Jun 24, 2016 12:40 am

You guys must be even busier than I am! I am going to propose that inactive characters get killed on impact. Not to be a jerk, but it'd be the easiest way to deal with drops than to just ignore them. Idk. Just a thought. What do yo guys think???
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Re: Shipwrecked Discussion Thread

Postby ☪ℓυηαя∂яσρ☪ » Fri Jun 24, 2016 12:45 am

I'm mostly waiting on other people, I can't be posting every other post
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Re: Shipwrecked Discussion Thread

Postby Rudigoat » Fri Jun 24, 2016 12:43 pm

True, but there's some folks who haven't returned for quite some time. It seems kinda rude t just ignore their characters like they're mannequins just hanging out. IDK. I'm not used to RPing with so many people. >_<
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Re: Shipwrecked Discussion Thread

Postby Black Dreamscape » Fri Jun 24, 2016 4:13 pm

What if we make it so that the NPCs and inactive characters die on impact, but their bodies are lost/aren't taken care of? That way if someone decides to come back (and by that I mean properly come back; they were killed off for a reason) they can.
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Re: Shipwrecked Discussion Thread

Postby Rudigoat » Sat Jun 25, 2016 1:24 am

Stasis chambers maybe? I'm sure there's some on board to deal with the years-long trip out to where they're going
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Re: Shipwrecked Discussion Thread

Postby Rudigoat » Sat Jun 25, 2016 7:47 am

Threatening death sure did get a lot of people to post this week. XD
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Re: Shipwrecked Discussion Thread

Postby InfectedHau » Sat Jun 25, 2016 8:05 am

I wasn't gone, just waiting for a place where my posting would be a bit more relevant. My character wasn't really where most of the stuff was happening. Sorry if it seemed that way XD
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