Create threads to collect roleplay applications, discuss your roleplays, or post additional information for them.
by Ploegy » Mon Jan 10, 2022 7:45 am
┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓name; eydis
age; 24
gender; female
sexuality; pansexual
crush; open
race; human
hair; green
eyes; green
height; 5'5
weight; 113 lbs
weapons; eydis carries both a sword and bow with her at all times. her sword is what she favors to
use when combat arises, but she is a decent shot with a bow as well. the bow which she carries is
better suited for hunting game rather than combat, but she can make do with it if a situation arises.
abilities; eydis is not one that was gifted with any kind of magic. she grew up needing to rely on her own
wits rather on some special gift. her training certainly paid off. she is a skilled swordswoman and has
been deemed the strongest of her tribe. as such she is often turned to when trouble arises and fights
to protect. she is agile and quick on her feet, making her difficult to catch or even hit when she is in
her right mind. speed is the biggest asset she has and is the thing she excels in most. while her swordplay
is admirable, she does lack physical strength without her weapon and is overpowered when it comes to
hand-to-hand combat situations. despite this drawback, she does her best to make sure she does not
lose her weapon in combat and is often very adamant to get it back if such does happen.
personality; calm and collected, eydis is a woman of the sword and acts the part. she seeks to protect and
prove her strength to those that dare challenge her. despite this, she still is a respectable woman and
knows when to accept defeat. she does not go looking for fights either, but rather, let's them come to her.
she knows better than to seek out unnecessary trouble and if she can, she will take a peaceful path rather
than get violent. eydis is level-headed and rational in her decision, showing that she is a rather intelligent
woman despite the lifestyle that she lives. living a rather brutish life, she has always relied on her wits
rather than her strength to win. this lifestyle has also led her to be grateful for what she has, for people
in her place do not get much compared to others. living with very little is something she learned and even
so, she still is willing to give more than she will take. putting others first is something eydis has lived by,
especially in her adulthood. she has seen where arrogance and selfishness has led others and does not seek
to follow the paths they took. caring and respecting those around her is far more important than simply
bettering herself temporarily. some claim that eydis is too selfless at times and perhaps too kind, but even
she has hew flaws. her stubbornness is certainly one. when her mind is set on something, it is hard to get
her to change it. there are times when she acts recklessly in order to help others. another downside is her
lack of interaction with others outside her tribe. living all her life rather secluded, she has little experience
with the world outside her home.
history; born to a small tribe in the plains of the heartlands, eydis was an only child and one of the few
children born to the tribe at the time. because of this, she did not live a normal childhood, but instead
was trained to be a fighter at a rather young age. even in her youth, she showed promise as a swordswoman
and was taken under the wing of the most skilled member of the tribe to be fully trained. her downfall
was her strength and build. being a rather thin, young girl, eydis had certain drawbacks when compared to
the men of the tribe. she did not gain muscle like they did and lacked brute strength. she made up for this
lack of strength with her speed and as such, she was trained to maximize this speed as much as possible.
for any child the training she was put through would be seen as brutal and far too tiring, but she rarely said
a word about it. she simply did it, though it did put much strain on her young body. however, the results
were a true reward. when her tribe's village was raided by another, she was able to step up and protect them,
taking the attackers by surprise and protecting her home. deemed a hero among her people, she became
greatly respected by them. her happiness was more than enough reward for her and motivated her to keep
training so if a greater threat were to arise, she would be able to handle it. eydis would continue to hold
this role among her people until problems began arising with the void of stars. the tremors caused a great
problem for her tribe, causing them to lack resources even more than they already had. as such, the elders
decided to send eydis off in hopes that she might be able to find a solution to their problems.
other; fc is lyn from fire emblem
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Ploegy
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by Aniki » Wed Jan 12, 2022 1:19 pm

✦ cis male (he/him)
✦ orc
✦ straight
✦ thirty
✦ adventurous, confident, stoic, resourceful, ambitious
✦ competitive, stubborn, blunt, predatory, insensitive
✦ weapon of choice is a giant battle-axe
✦ keeps the lower half of his face covered due
to scars. has one that goes from ear to ear. the other goes from
his lower lip down his chin. his body also has scars all over it.
✦ the second son of the warmaster and healer
✦ due to living so close to the void, he has
developed the ability to manipulate stone and clay. like all magic
there are limitations.
✦ very good with his hands. part of this is
due to his magical abilities but also because when he is bored he
tinkers. often trying to make different weapons, but there are times
he is simply trying to create anything
✦ fc: zabuza momochift
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Vakein is the second son of the tribe's warmaster and their healer. It is due to his mother that he too inherited magical abilities. Just like any orc, he was taught how to fight once he was able to walk. Because of his father’s status in the tribe, it was an unspoken rule of their family that he and his brother were to be the best fighters of their generation. He got his first scar from his brother during one of their training sessions. Vakein wasn’t fast enough to dodge his brother’s swing and got his chin busted open. That was the first of many more scars.
Vakein has attended several dragon-orc tournaments in his life. He was first entered in his late teens. As one can imagine the fight did not go in his favor. When they got home his father punished him by making him run drills nonstop for days. The next time he went he won. It was during one of these tournaments that his brother was killed. Despite all the healer’s work, his injuries won out. Seeing his hero, his big brother died in front of him still haunt Vakein to this day. His father proceeded to push him harder than ever before. He continued his magical training with his mother, most of his time was spent training with his father and sparring with the other orcs in the tribe (as well as from other tribes).
Over the years Vakein has turned into a battle-hardened man with a wicked temperament. He picks and picks at a person until he finds their weakness and uses it against them. In battle he is bloodthirsty. He isn’t much of a team player, but he is one who would do whatever he can to extend his glory.
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Aniki
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by Foe Paw » Wed Jan 12, 2022 4:29 pm
art belongs to me ───────────────────────────Basic
─────────────────────────herbert steindreher, aka hawk • twenty-eight • nephilim • cis male • he/him • gay ─────────────────────────Physical
─────────────────────── standing at 5'10, hawk has wide shoulders framing a lithe figure. windswept blonde hair and an usually scruffy beard leave him looking vaguely disheveled most of the time. his complexion is tanned, with a visibly crooked nose and several scars, including one running up the side of his lips, marking his time with combat. hawk wears some jewelry, usually earrings and necklaces. most of hawk's left hand, and in irregular patches running up the forearm, are made of dark grey stone. he has reduced movement and flexibility in that hand, and usually wears gloves.
hawk can pass as human in most aspects, but the most striking detail that belies that impression is a set of golden wings that grow from his back. his eyes also have a luminous white pupil. wears elegant clothing, usually in blacks or dark browns with a long, white overcoat that communicates 'medic' as clearly as he can. it's also large enough to hide hawk's wings, if they're bound tightly to his back.
───────────────────────────History
────────────────────────── hawk is a nephilim, the son of an angel with a human man. he was delivered by his angelic parent to be raised by his father, peter steindreher, along with a name - herbert - and a plea to raise him as befitting of angelic conduct. this celestial parentage, however, soon became nothing more than an interesting trivia fact to his father.
peter steindreher is a famous thief and the head of a criminal organization operating in the lower streets of mage's peak, called the undersiders. he raised his angel-blooded son in an environment that was morally flexible, mildly bloodstained and very unconcerned with others' needs. herbert also adquired the nickname of 'hawk' pretty soon, since it was mostly determined by the criminals he spent time with that 'herbert' was a terrible name.
when he started to grow older, however, hawk started to display a tremendous natural ability with healing magic, a gift from his angelic blood. using these powers, he started to work as a backalley doctor for the undersiders, healing the gang members whenever their unlawful activities ran bloody and they wanted to stay hidden from the more upstanding medic's clinics and magical healing sources from the nobler parts of town. that was all well and good for hawk for most of his life, having a profitable career and being well connected in the underworld, but things started to go awry when his father started showing signs of a hereditary curse that had long since plagued the steindrehers - he started to turn into stone.
hawk soon started researching ways to treat the curse, managing to slow its spread, but as the years passed peter steindreher has been slowly turning into a stone statue. his right leg and arm have been shattered by an impact to the stone side of the man during a heist, an event that's put the man permanently out of the field. he's been running his criminal empire from behind a desk, and has slowly been losing mobility and slowing down more and more, despite hawk's efforts to heal him. the sad state of affairs started to turn nightmarish to hawk when he noticed grey spots in his left arm - the hereditary curse caught up to him. hawk is also ill.
after also falling prey to the curse, hawk has stepped up his research on a cure. clearly, staying in the underside of mage's peak hasn't been enough to produce tangible results, so he took to travelling around, visiting medics and healers in about every town he passed. he eventually turned his attention to the void of stars, a location that's always had its own suite of legends about granting powers and knowledge. surely, if a cure is to be found, it would be there.
wouldn't it?
──────────────────────Psychological
────────────────────hawk is what might be described as confident - smug, if you're feeling less charitable. naturally gifted at magic and usually skilled at anything he seriously puts his mind to, he's used to getting his way without effort and of being well aware of his worth. magic is always useful in one way or another, but healing magic is a very specific type of useful, the kind that suddently becomes the most important thing as soon as a person risks losing their health.
being born and raised into a criminal business has seriously skewed hawk's moral compass. has a very take care of your own mentality - he's going to do everything he can to get advantages for himself and those he's close to, because everyone else is going to do it as well. he knows he has an essential skill, and holds power by virtue of having people's lives on his hands. is also not afraid to use that as a cudgel to drive up prices to his healing as high as it'll be tolerated by his patients.
hawk is terrified of death. his own looming withering death by his curse is constantly on his mind, and his first priority on anything he does - gathering allies, resources and knowledge first to save himself, then for whatever else is on the objective list. he was usually kept to the back lines of the undersiders, when he worked for the gang, but even then he's had to get his hands dirty every so often. however, whatever else he happened to do, while extorting people or robbing them, he's never killed anyone. hawk dresses it with pragmatism that will appeal to the undersiders - dead people can't pay, after all! - but he's repulsed by death and hates the idea of causing it, even to his enemies. anything less than lethal, though, is mostly fair game to him, with other moral qualms being few and far between. just make sure you're not caught doing it by anyone important.
used to being part of an organization, and possessor of a support skillset, hawk is a team player at heart, although he has a competitive streak, a confidence in his own superiority and a myriad of other rougher edges that he has to consciously smooth out in order to fit in.
───────────────────────────Abilities
──────────────────────────hawk has angelic magic at his disposal, its most important manifestation being in the form of healing magic. he can close wounds small and large, energize and strengthen others, clear the mind and empower the soul. it also has offensive applications, in the form of searing light and heavenly flames, but all these abilities drain from the same pool of energy. once it's exhausted, hawk is stuck with mundane tactics to fight and heal until he's had time to rest and recharge.
besides his magic, hawk is decently athletic. his wings give him mobility through flight, but he's not particularly fast with them. he's resilient and can be physically active for long periods of time before needing to rest, but he's not particularly strong otherwise, and his stone hand has cost him in dexterity, leaving him somewhat clumsy. hawk wears armor that is as good as possible while still being light enough to fly, consisting of chain mail worn under layers of clothing and leather, and carries a shield. he fights offensively with his magic, but if that is drained his last resort is swinging his bonesaw wildly as an improvised weapon and hoping the healer won't be a target.
outside of battle, hawk's first abilities lie as a medic. besides that, he's also perceptive, being able both to spot hidden things and to read people. a good liar, although he mostly doesn't bother with falsehoods. he can pick locks, although it's getting increasingly harder to do that with a petrified hand. he's decently well-read, although anything to do with religion he avoids out of principle, and a well of spite directed at religious sects insisting that his angelic descent demand that he should be a paragon of virtue.
──────────────────────────────────────────────────────────
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Foe Paw
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by InfectedHau » Thu Jan 13, 2022 5:33 pm
Name: Mitzi Brassbutton
Gender: Female
Age: 25
Powers: Mitzi has keener eyesight, nimbler fingers, and lighter feet than most of the taller races, but aside from that she's as mundane as they come. Her greatest strength is her keen intellect, and the staggering array of contraptions she's created with it.
Race: Halfling
Description: Standing at an impressive (for her race) 3'5", the first thing one is likely to notice is the massive backpack she carries with her everywhere, almost as tall as she is, and weighing almost as much. The second thing one notices would be her auburn hair, pulled back into a messy ponytail and held in place by a pair of brass-rimmed goggles. Below that gleam bright blue eyes, set in a pale, cherubic face, betwixt ears that are ever so slightly pointed, though not to the same degree as those of the elves. Her slim build almost looks insufficient to support such a hefty pack, clad in soot-stained leather armor and carrying a rather curious set of arms. A rather curious round shield sits on her right arm, a creation of her own design that boasts a number of strange features, including a spring-loaded blade and a hollow interior, with a hook for hanging a lantern. Strapped to the left side of her pack is an equally curious crossbow, boasting two extra sets of limbs, as well as a hopper mechanism mounted where one would normally load bolts.
Personality; Mitzi is a scientist at heart, adventurous, inquisitive, and more than a little eccentric. She believes in knowledge for knowledge's sake, and has an intense thirst, bordering on an obsession, for learning and discovery. Along with this comes a startling amount of irreverence, Mitzi adamantly denies the existence of any god or gods, and chocks everything from the elven reverence of giant remains to the existence of magic itself as superstition rooted in ignorance. Calling it "Magic", she constantly says, implies that the process and forces behind it are inherently unexplainable, which is patently ridiculous.
With Mitzi's near-fanatical obsession with logic and reason comes a devaluation of emotion and empathy. She's always ready to take the most logical course of action, that being the decision that most efficiently advances her goals, with little regard as to the impact it might have on others. She is, after all, working for the greater good of all the races of Talamnh, surely such a goal is more important than a few hurt feelings here and there. In conversation, she's pleasant enough, if a bit odd to talk to and incredibly frustrating to argue with. She has a tendency to talk down to people, in the same friendly, yet patronizing way a teacher might explain a basic topic to a slower student in. Generally speaking, most people don't appreciate this tone, especially coming from someone who's barely waist-high to them.
History; Mitzi grew up in Mage's Peak, the daughter of an esteemed jeweler. Halflings, much like elves, were often the target of discrimination by human society at large, but her father's skill earned them a measure of respect. It was from him that she learned the joy of working with her hands, and where her natural curiosity awakened. Their craft was a far cry from the ringing hammers and blazing forges of the blacksmiths, but were they not both shaping metal? What else, then, could her tools do that theirs could not?
Mitzi's father supplied his daughter with books, and she devoured them with gusto, learning much about the world in addition to her father's trade. She began to combine her knowledge and skill, becoming more than a simple goldsmith, a true tinkerer. When her father grew too old to work, she took up his mantle, and when he passed, she sold their shop and set out on the road, armed with only her own creations. Her final destination was the Void of Stars, though she had plenty of detours planned along the way. She didn't seek power from the Void, merely to unravel its mystery, to peel back the layers of dogma and superstition that surrounded the anomaly. Of course, there was still the matter of the low survival rate of those who entered the Void, so she had plenty of stops to make before taking that last step. There was still the low survival rate of those who braved the anomaly to consider, and she wasn't going to throw her life away before she made the most of it. As she travels, she's compiling a great encyclopoedia, the first of its kind. Everything Talamnh has ever experienced, all of its secrets and the histories of all its races, will be laid bare, written down for all to see.
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InfectedHau
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