( when the white wolves bestow the power on your wolf; your wolf take on one of the seasons in tune with there personality )
โจ ๐ช๐๐ก๐ง๐๐ฅ..
โฃ Psychological - [ Telepathy, Recall ]
โฃ Telepathy
โฃ Level One: Your wolf can communicate telepathic speech to any willing wolf within their range of vision, but can not hear their replies.
โฃ Level Two: Your wolf can communicate telepathic speech to any willing wolf in the area (i.e., within the same sub-board), and they can now hear replies.
โฃ Level Three: Your wolf can communicate telepathic speech or images to any willing wolf at any distance, as long as they have met the wolf before. They can hear replies in the form of speech or images at any distance. Your wolf can force an unwilling wolf to listen to telepathic speech, as well as get a very general read of their current thoughts, but only if the recipient is in your wolf's range of vision.
โฃ Recall
โฃ Level One: Your wolf can see visions of an area's past, up to a few hours. These visions are colorless and soundless, but your wolf can see anyone or anything that has been through the area in the past few hours, as well as any natural occurrences.
โฃ Level Two: Your wolf can see visions of an area or object's past, up to a few weeks. These visions are colorless and soundless, but if your wolf concentrates, they can decipher a general smell associated with their vision. By touching an object, your wolf can see who has been near it or where its been, if its gotten moved. Other wolves do not count as objects.
โฃ Level Three: Your wolf can see visions of an area or object's past up to many generations ago. These visions are in color and have sound, and if your wolf concentrates, they can sense and remember the specific smells of the creatures in their visions. Your wolf can look into the past of any object in their range of vision; they do not need to be touching the object. If your wolf touches a willing wolf, your wolf can see visions of the other wolf's past.
โจ ๐ฆ๐ฃ๐ฅ๐๐ก๐..
โฃ Physical - [ Chameleon, Teleportation ]
Chameleon
โฃ Level One: Your wolf can change colors to better fit their environment, (e.g., a black wolf can turn white in the snow.) They can mimic the voice of any wolf they have physically touched. They can also change their eye color with concentration. The effect lasts only a short time, and its wears off during sleep.
โฃ Level Two:As above, and your wolf can now assume the coloration and voice of any wolf or other animal that they have physically touched, but not the physical characteristics. This effect lasts longer, but wears off during sleep. If your wolf concentrates, they can make different parts of their body look like different natural patterns (I.E, if they are half in a bush and half-out, their back-half could be bush-like, and their front-half could be grass-like).
โฃ Level Three: As above, and your wolf can now assume the coloration, voice, and physical shape of any wolf that they have physically touched, and the coloration of any non-wolf creature they have seen. Your wolf will only change their appearance, they will not become stronger/faster/etc. by changing shape. This effect can be maintained indefinitely and will not wear off during sleep. If your wolf takes the form of a wolf with a power, it can use that power minus one level, minimum level 1, for as long as it is in that form.
Teleportation
โฃ Level One: Your wolf can teleport anywhere within their range of vision. Teleportation is instant, but your wolf must stand completely still before they can teleport. If your wolf's concentration is broken while it is teleporting, it will become disoriented and dizzy for a moment.
โฃ Level Two: Your wolf can teleport anywhere within their range of vision. Teleportation is instant, and your wolf does not need to be standing still when they teleport. Your wolf can teleport another wolf with them as long as the two are touching. Your wolf will no longer get dizzy if they aren't focusing properly, but the companion wolf may be subject to sickness/vomiting if the teleportation is rough.
โฃ Level Three: As above, and your wolf can now teleport to any location that they have seen or physically been to before. Your wolf does not need to be standing still when they teleport, and they can teleport another wolf with them as long as the other wolf is within their range of vision; the two do not need to be touching and both are able to be safely transported.
โจ ๐ฆ๐จ๐ ๐ ๐๐ฅ..
โฃ Offense - [ , Venom, Siren ]
Crystal
โฃ Level One: If your wolf receives a laceration, an impenetrable crystal will grow over the wound like a scab, instantly stopping the bleeding and preventing the wound from getting any larger. Depending on the size and number of wounds received, the crystals may grow large and impede your wolf's movement. When your wolf gets a good night's sleep, their wound(s) will be healed and the crystal(s) will be gone in the morning.
โฃ Level Two: As above, and your wolf can now also heal other wolves' laceration(s) by touch. They can now heal their own broken bones with crystals, although this will immobilize the limb for several days. They can now build stronger and more permanent crystals on their own body, that will absorb stronger attacks before breaking.
โฃ Level Three: As above, and your wolf's skin is now tougher than a normal wolf; it will be more difficult to scratch or cut through. Crystals now eliminate the pain of injuries. Your wolf can now heal others' broken bones with crystals, immobilizing the limb for several hours. Your wolf can heal any wolf within their vision without having to touch them. Your wolf now also has the power to heal their own internal bleeding. Your wolf must fully rest to heal their wounds and dissolve the crystals, but they do not need to sleep a whole night to do so. Your wolf now also has the ability to create a self-induced crystal-coma. When they are near death (due to injuries, old age, exposure, etc), they can choose to completely encase themselves in a strong shell of crystal. Doing so will put them into a deep crystalgenic sleep until the crystal shell is broken. Your wolf can only do this once.
Shadow Mastery
โฃ Level One: Your wolf can see with perfect clarity in the darkness. They can manipulate the shape of existing shadows, but not the size. Your wolf does not need to sleep.
โฃ Level Two: As above, and your wolf can now make natural shadows larger or smaller in addition to manipulating their shape. Your wolf can cast a dome of shadow around a small area that will appear like pitch darkness to any wolf within the dome. Your wolf will not be able to see through this artificial shadow dome like they are able to see through natural darkness. The dome cannot be moved, and your wolf must rest fully before casting another one.
โฃ Level Three: As above, and your wolf can now see perfectly through their artificial shadow domes. Your wolf can cast as many shadow-domes as they like, without having to rest in betweenโbut they do need to take a few deep breaths. Your wolf's manipulated shadows are now even darker, and normal wolves can no longer see through easily. Your wolf can attach their own shadow to an enemy or prey animal, slowing them as if they were walking through mud. Your wolf's shadow will return if the animal it is attached to leaves the area. Your wolf is now able to 'possess' another wolf's shadow, and is able to send a portion of their consciousness along with that shadow; therefore, would now be able to get a general idea of their target's actions and location, as long as the subject is still being possessed.
โจ ๐๐จ๐ง๐จ๐ ๐ก..
โฃ Defense - [, Crystal, Shadow Mastery ]
Venom
โฃ Level One: Your wolf can envenomate an enemy or prey animal through a bite. Small prey such as rabbits will be paralyzed by the venom, whereas wolves will become slightly dizzy and feel sick to their stomachs for a short time. Your wolf must maintain the bite for a few seconds in order to envenomate effectively. All bites from your wolf will be venomous, whether they want them to be or not. Your wolf is immune to their own venom. When the power is in use, not only will the power-mark glow, but so will your wolf's eyes.
โฃ Level Two: As above, but the venom is stronger. Your wolf also now has acid spit. Wolves bitten with venom will experience slight tissue deterioration, severe dizziness and stomach upset that will last until they can get a full night's sleep. Large prey animals such as deer and elk will be paralyzed by the venom. Any creature that gets acid spit on them will experience itching, slight tissue deterioration, stiffening, and pain at the site, that will gradually worsen until it can be washed.
โฃ Level Three: As above, but the venom is stronger still. Poison-spit will now cause temporary-blindess, searing pain at the site of the spit, more severe tissue deterioration, and hair-loss. Wolves and prey affected by a venom-bite will experience extreme pain at the site of the bite. A few minutes later, temporary paralysis will attack the subject. Depending on the strength and length-held of the bite, wolves-bitten could experience anything from limb-paralysis to full-body paralysis. Your wolf must secrete a large-amount of poison in their fangs before being able to cause full-body paralysis. Your wolf can choose to delay the onset of symptoms following a bite until the most advantageous moment, or stop their bite from poisoning at all.
Siren
โฃ Level One: Your wolf can howl loudly enough to be heard by anyone in the valley. Your wolf can also create a loud siren with their voice that will cause headaches to all wolves in the immediate area. Your wolf is immune to the effects of their own siren.
โฃ Level Two: As above, and your wolf's siren is now loud enough to cause severe pain to all wolves in the immediate area and temporarily stun prey that hear it. Your wolf can raise the volume of their speaking voice to be audible to anyone within the general vicinity (i.e. the same sub-board.)
โฃ Level Three:As above, and your wolf can now create sonic booms that can topple enemies and deafen them for several minutes. The sonic boom can be targeted at specific wolves, leaving allies unharmed. If your wolf chooses, they can now permanently deafen prey animals with their siren.