๐‹๐„๐†๐€๐‚๐˜ ๐Ž๐… ๐“๐‡๐„ ๐’๐‡๐€๐“๐“๐„๐‘๐„๐ƒ ๐’๐„๐€๐‹ {Open}

For roleplayers who want to write longer detailed posts using advanced language and grammar. Anyone can create a topic here, but joining these RPs is by application-only so that RP owners can control the literacy level they're comfortable with. All content must remain child-friendly at all times.

๐‹๐„๐†๐€๐‚๐˜ ๐Ž๐… ๐“๐‡๐„ ๐’๐‡๐€๐“๐“๐„๐‘๐„๐ƒ ๐’๐„๐€๐‹ {Open}

Postby DreamRider1 » Sat Feb 22, 2025 10:20 am

๐‹๐„๐†๐€๐‚๐˜ ๐Ž๐… ๐“๐‡๐„ ๐’๐‡๐€๐“๐“๐„๐‘๐„๐ƒ ๐’๐„๐€๐‹
A Fantasy Roleplay of Magic, War, and the End of the World



๐Ÿ“œ The Call to Adventure ๐Ÿ“œ

Magic is dying. The world is unraveling. The Hollow Sovereign, an ancient force of entropy and destruction, has begun to wake from its prison, and with its return, the very essence of magic is fading.

๐Ÿ‰ Dragons grow weak, unicorns vanish into dust, and enchanted lands turn barren.
๐ŸŒŒ The sky itself fractures, revealing rifts into an abyss beyond mortal comprehension.

But there is hope.

Long ago, the Hollow Sovereign was sealed away by an ancient powerโ€”one that has been lost to time. Now, a fragment of that power has been found:
The Heart of Aether, a crystalline relic pulsing with untamed energy.

The problem? It rests in the fortified kingdom of Varkath, whose tyrant emperor refuses to relinquish it. He seeks to wield its power for conquest, unaware that his greed may doom the world faster.

โš”๏ธ Thus begins a perilous journey:
A quest to steal the relic, uncover the secrets of the ancient seal, and banish the Hollow Sovereign before all is lost. But the path is fraught with dangerโ€”rival factions, monstrous creatures, and whispers of a fanatical cult that would rather see the world burn.

Are you a hero, a mercenary, a scholar, or a wanderer? Will you fight for the world, or claim its last power for yourself?
The journey begins now.


๐ŸŒ The World of Veyndralis ๐ŸŒ

A single vast realm filled with diverse landscapes, each home to different cultures, creatures, and secrets.

๐Ÿ”๏ธ Floating Isles of Sylvaria
Home of the Aetherborn (Fae with Wings), sky-dwellers who rely on Aether Streams for flight and magic. Their floating cities are dimming as magic fades, and they seek the relic to restore their power.

๐ŸŒณ The Verdant Wilds
A sprawling rainforest kingdom where the Eldrin (Elves) live in harmony with the land. They fear the relicโ€™s misuse and would rather see it hidden than wielded.

โ›๏ธ The Ebon Hollows
A vast underground cavern network, glowing with bioluminescent fungi and veins of fading magic. Home to the Duskforged, a hardy people who mine enchanted crystals and hold lost knowledge of the Hollow Sovereignโ€™s first defeat.

๐ŸŒŠ The Eternal Blue
The endless seas where Merfolk and Sirens make their homes in coral cities and deep trenches. They believe the relic may be the key to reviving the last Sea Guardian Dragon.

๐Ÿ”ฅ The Obsidian Wastes
A land of volcanoes and scorched plains, home to the Skarn (Beastkin warriors). Their fire magic is fading, and they believe Varkath must be burned to the ground to reclaim the relic.

๐Ÿฐ The Gilded Tyranny of Varkath
A ruthless empire ruled by Emperor Aldric Vaelor, the most powerful non-magical ruler in history. He hoards the Heart of Aether, using its power to fuel his war machines.

๐Ÿ’€ The Cursed Expanse
A dead land where magic is broken. Ghostly apparitions roam, and time itself warps in strange ways. Legends whisper that this is where the Hollow Sovereignโ€™s prison lies.


โš”๏ธ The Quest & Roleplay Structure โš”๏ธ

This roleplay follows a structured but open-ended adventure with multiple challenges, betrayals, and mysteries.

๐Ÿ›ก๏ธ Assemble a Diverse Party โ€“ Warriors, scholars, thieves, magesโ€”each with a role to play.
๐ŸŽญ Infiltrate Varkath โ€“ Steal the Heart of Aether from the emperorโ€™s grasp.
๐Ÿ“– Uncover Ancient Knowledge โ€“ Seek lost ruins, decipher forgotten texts, and learn how to use the relic before itโ€™s too late.
๐Ÿ‘๏ธ Survive the Riftborn Cult โ€“ A fanatical sect that worships the Hollow Sovereign and seeks to shatter the relic instead of sealing it.
๐ŸŒ‘ Confront the Hollow Sovereign โ€“ Travel to the Cursed Expanse, perform the sealing ritual, and face the entity itself before it devours reality.


๐Ÿ”ฎ Magic & Powers ๐Ÿ”ฎ

Magic is elemental in nature. Every wielder can only harness one type, and its power has begun to fade.

The Seven Elements of Veyndralis:
โœจ Aether โ€“ Pure magic, now unstable.
๐Ÿ”ฅ Flame โ€“ Fire manipulation, once strong, now flickering.
๐ŸŒŠ Tide โ€“ Water-based magic, including healing.
๐ŸŒฟ Terra โ€“ Earth magic, communing with nature.
๐Ÿ’จ Zephyr โ€“ Wind and storm-based magic.
๐ŸŒ‘ Umbral โ€“ Shadow manipulation and illusions.
โ˜€๏ธ Solaris โ€“ Light-based magic, radiant energy.

A forbidden eighth power, Void, belongs to the Hollow Sovereign alone.


๐Ÿฆ„ Creatures & Beasts ๐Ÿฆ„

๐Ÿ‰ Dragons โ€“ Once abundant, now nearly extinct.
๐Ÿฆ„ Unicorns, Pegasi, and Winged Unicorns โ€“ Fading away, hunted by poachers.
๐ŸŒŠ Sea Serpents & Leviathans โ€“ Mysteriously vanishing.
๐Ÿฆ… Griffins & Phoenixes โ€“ Struggling to survive in a magic-starved world.
๐Ÿ‘๏ธ Voidspawn โ€“ Twisted horrors emerging from the Hollow Sovereignโ€™s influence.


๐Ÿ‘ฅ Playable Races & Factions ๐Ÿ‘ฅ

Choose your race, faction, and motivations for joining the quest.

๐Ÿง‘โ€๐ŸŽค Playable Races
๐Ÿ‘ค Humans โ€“ Versatile, skilled in combat and strategy.
๐ŸŒฟ Elves (Eldrin, Duskforged) โ€“ Attuned to nature and magic.
๐Ÿฆ‹ Fae (Aetherborn) โ€“ Winged beings, highly magical.
๐ŸŒŠ Merfolk & Sirens โ€“ Masters of the seas, some with hypnotic voices.
๐Ÿบ Skarn (Beastkin) โ€“ Fierce warriors, partially elemental.
โš™๏ธ Gaelvari (Magic Tinkerers) โ€“ Masters of enchanted artifacts and technology.

๐Ÿฐ Factions You Can Align With
โœจ The Relic Seekers โ€“ Those who want to seal the Hollow Sovereign and save magic.
โš”๏ธ The Empire of Varkath โ€“ Those who believe in keeping the relic for power.
๐Ÿ’€ The Riftborn Cult โ€“ Those who want to destroy the relic and welcome oblivion.


โš–๏ธ Rules & Guidelines โš–๏ธ


๐Ÿ“œ All of CS/Tess' rules apply โ€“ These were created for a reason, so please go review them if you have yet to do so!

โœ๏ธ Minimum Post Length โ€“ Please write at least 5 sentences per character in your posts. Writer's block is understandable on occasion, but try to keep things engaging!

๐Ÿšซ No God-Modding, Mini-Modding, or Powerplaying โ€“ Nobody likes it when someone controls other people's characters or when a character always has foresight!

โŒ No Perfect Characters โ€“ Flaws make characters interesting. Overpowered or "invincible" characters will not be allowed.

๐ŸŽญ Character Ages โ€“ All characters must be 21 and up.

๐Ÿ’– Romance & Drama โ€“ Allowed and encouraged, but please donโ€™t go overboard. Fades to black/time skips are required for mature content. Cursing is also discouraged.

๐Ÿซ‚ Respect Each Other โ€“ Be kind, donโ€™t fight OOC, and do not ignore other players.

๐Ÿ”ข Character Limit โ€“ You may have as many characters as you can handle. This may be subject to change depending on the number of participants.

๐Ÿ“Œ Forms & OOC Posts โ€“ Please post all character forms and out-of-character discussion in the **Discussion Thread**(https://www.chickensmoothie.com/Forum/viewtopic.php?f=85&t=5032570).

๐Ÿ–ผ๏ธ Character Description Forms โ€“ If youโ€™re not using an image, please include a detailed description of your character's appearance!

๐ŸŽ‰ Most Important Rule: Have fun! :D


โšก Final Words โšก

The fate of Veyndralis is in your hands. Will you steal the relic, wield its power, or seal away the Hollow Sovereign for good?

๐Ÿ—ก๏ธ Prepare your spells, sharpen your blades, and embark on a journey that will decide the worldโ€™s fate.
The quest for the Heart of Aether begins now.
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Re: ๐‹๐„๐†๐€๐‚๐˜ ๐Ž๐… ๐“๐‡๐„ ๐’๐‡๐€๐“๐“๐„๐‘๐„๐ƒ ๐’๐„๐€๐‹ {Open}

Postby DreamRider1 » Sat Feb 22, 2025 12:03 pm

Vaerith Solastra โ€“ The Silver Phantom


The air in the Sylvarian sparring ring was still, save for the whisper of wings and the steady hum of magic beneath the floating platforms. Sunlight fractured through the crystalline domes overhead, casting shifting patterns across the dueling spaceโ€”a beauty lost on those locked in combat.

Vaerith moved like a shadow cast in moonlightโ€”fluid, silent, inevitable. His opponent, another Aetherborn noble, circled warily, sweat beading along his brow. Fool. He was already losing.

A flick of Vaerithโ€™s wrist, and his Aetherblade materialized, silver light rippling along its sleek edge. The other fae mirrored him, conjuring his own weaponโ€”a slender rapier, glowing faint blue. A duel of equals, in theory.

In reality, there were no equals here.

His opponent struck firstโ€”predictable. A textbook lunge, meant to test defenses, not to kill. Vaerith sidestepped, effortless, like a breeze slipping between tree branches. He didnโ€™t even bother to parry. The other fae adjusted, wings flaring as he attempted a follow-up strike, a diagonal slash aimed for Vaerithโ€™s exposed ribs. Better. But still too slow.

Vaerith turned his blade and met the attack at the last possible moment. Not with force, but precision. A sharp twist, and his opponentโ€™s weapon flew from his grasp, clattering against the stone floor. The duel should have ended there.

It didnโ€™t.

His opponent scrambled backward, hands raised to conjure another weaponโ€”too late. Vaerith was already moving. His wings snapped open, a blur of silver and violet as he surged forward. One smooth step, a shift of his grip, and the hilt of his Aetherblade slammed into the faeโ€™s gut. The noble gasped, doubling over, his balance faltering.

Vaerith didnโ€™t stop.

He swept his opponentโ€™s legs out from under him, sending him crashing onto his back. A flicker of movement, and the tip of Vaerithโ€™s blade hovered inches from his throat. No mercy. No hesitation. Just cold, calculated victory.

For a moment, silence. The faint, uneven rhythm of his opponentโ€™s breath. The silver glow of Vaerithโ€™s blade reflecting in wide, stunned eyes.

Then, Vaerith smiled.

Not kind. Not cruel. Something in between, unreadable, as if he found the entire thing amusing.

โ€œYou telegraph your attacks.โ€ His voice was smooth, untouched by exertion. โ€œA blade is not an extension of your arm. It is an extension of your will. A thought, carried forward.โ€

His opponent swallowed hard, wings trembling against the stone. โ€œYouโ€”โ€

Vaerith leaned in slightly, just enough to press the blade closer. His opponent stilled.

โ€œFight like that against a real enemy,โ€ Vaerith murmured, his voice low, almost conspiratorial, โ€œand youโ€™ll be dead before you ever draw breath to speak.โ€

Then, as if bored of the entire exchange, he withdrew his blade in one seamless motion. The fight was over. The lesson was given. And, as always, Vaerith had already moved on.

The applause that followed was polite, measured. The nobles watching from the elevated balconies of the Sylvarian dueling hall were too refined to openly gawk, but their whispers were unmistakable. Vaerith had won. Again. And not a single one of them looked surprised.

Vaerith flicked his wrist, and his Aetherblade dissipated into shimmering mist, vanishing as if it had never existed. He stepped back, offering his fallen opponent the barest incline of his headโ€”acknowledgment, nothing more. Then, without another glance, he turned on his heel. The duel had been a distraction. The true game was about to begin.

โ€œLord Solastra,โ€ a voice called from the grand archway at the edge of the hall. Regent Eryndor Velthas, one of the oldest of their kind.

Vaerith halted mid-stride, his expression betraying nothing. He had expected this. The weight of too many stares, the tension in the air thick as woven silk. He had felt it before the duel even began.

He pivoted smoothly and offered a bowโ€”graceful, practiced, but just shallow enough to border on insolence.

โ€œRegent Velthas,โ€ Vaerith said, voice even. โ€œTo what do I owe the honor?โ€

The elder faeโ€™s golden eyes flickered with restrained irritation at his lack of formality, but the Regent merely gestured for him to follow. No explanation. No pleasantries. Just an unspoken demand.

Interesting.

Vaerith fell into step beside him, the murmuring of the gathered nobles fading behind them.


---

The Gathering of the High Council


They led him to the Celestial Chamber, an open-air council hall perched on one of Sylvariaโ€™s highest floating isles. Crystalline spires stretched toward the sky, refracting the afternoon sun into brilliant arcs of color, but the gathering within was anything but beautiful.

Five of the highest-ranking nobles stood before him, each adorned in flowing robes embroidered with Aether sigils. Their expressions were grim, their usual regal confidence marred by something rareโ€”concern.

Magic was dying, and they knew it.

Vaerith clasped his hands behind his back, his silver gaze sweeping the room. He did not bow this time. Let them come to him.

Regent Velthas stepped forward. โ€œWe will forgo unnecessary formalities, Lord Solastra. You are aware of the deterioration of magic. It has grown worse.โ€

A flicker of something dangerous danced behind Vaerithโ€™s gaze, but his tone remained smooth. โ€œSo Iโ€™ve noticed.โ€

Velthas inhaled sharply, clearly irritated by his lack of urgency. Another nobleโ€”a woman with midnight wings and sapphire-tipped fingers, Lady Seraphine Myrrisโ€”took over.

โ€œThe Heart of Aether has been found,โ€ she said. โ€œWe confirmed its location within Varkathโ€™s Argent Bastion.โ€

Now, that was interesting.

Vaerith tilted his head slightly, eyes sharp with calculation. The relic that pulsed with the last echoes of magicโ€™s powerโ€”the artifact that could restore balance, or unravel it completelyโ€”was in the hands of a tyrant.

And the nobles of Sylvaria were terrified.

โ€œThen retrieve it,โ€ Vaerith said smoothly. โ€œOr are we to pretend that the great Aetherborn, guardians of magic, suddenly fear a mere mortal empire?โ€

Velthasโ€™s jaw tightened, but Lady Myrris only exhaled, as if she had expected his arrogance. โ€œThe Empire is fortified, their forces growing stronger while ours weaken. The relic is being experimented on. If we do not act swiftly, we will lose our chance. Varkath will claim its power for war.โ€

A pause. A shift in the air.

Then, the Regent spoke the true reason for this meeting.

โ€œWe require someone to lead an expedition into enemy territory, retrieve the Heart of Aether, and ensure its use to restore the balance of magic.โ€ Velthasโ€™s golden eyes met Vaerithโ€™s. โ€œWe require you.โ€

The request was a formality. It wasnโ€™t a question.

Vaerith felt something cold and familiar coil in his chest.

So this was the move they had decided upon. Put a dagger in his hands, send him into the den of lions, and hope he returns victorious.

Smart.

Foolish, but smart.

A lesser man would have hesitated. A lesser man might have weighed his options. Vaerith simply smiled. Not warmth. Not kindness. Something sharper. Something knowing.

โ€œYou are asking me to commit treason,โ€ he mused, folding his arms. โ€œTo infiltrate the most dangerous kingdom in Veyndralis, steal from a ruler who executes spies on sight, and bring back an artifact so powerful it could tear reality apart if misused.โ€

A long silence. The nobles said nothing.

Then, Vaerithโ€™s smile deepened, slow and deliberate. Like a blade sliding back into its sheath, waiting to strike again.

โ€œWell,โ€ he said, turning on his heel, โ€œhow could I refuse?โ€


---

The Gathering of the Relic Seekers


By nightfall, the summons had been sent.

Across Veyndralis, whispered messages passed through couriers, carried by enchanted birds, slipped into the hands of the desperate and the bold. The ones who would change the fate of magic.
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