It is home to the elves. They live together in harmony. The elves
haven't fought a war in 6,000 years. They are very conscious about the
energy around them, it's movements and nature can act. All elves are
in tune with this. The can feel the earth and the world around them.
Yes, they can have powers but, this varies from elf to elf. They love to sing,
dance and party. Money is no problem for them as they all live in peace
with each other. They have the best craftsmen's in the world. They
have an alliance with the dwarves, but they do think they're grumpy and
dirty, but they try to get along with them anyway.
Rules of Terrasen: Elves are very peaceful but will fight when
necessary. The elves do not steal from their own kind. They respect
all living creatures and will not kill just for 'fun'. Lastly, they respect
nature highly and how it works/flows.
▬▬▬▬๑۩۩๑▬▬▬▬▬●●▬▬▬▬๑۩۩๑▬▬▬▬▬●●▬▬▬▬๑۩۩๑▬▬▬▬▬●●▬▬▬▬๑۩۩๑▬▬▬▬▬●●▬▬▬▬๑۩
It is home to the dwarves. They love to drink and they sure know how
to party. They are known for being impatient and grumpy at times.
Dwarves are the best thieves since they are so small you hardly notice them.
They all come off as hard cases, But deep down they are all softies.
There way of life can be tough, but they love glitter, gold and money.
For that reason they get on very well with the dragons because of the passion.
They are very hard working and are very creative. The dwarves don't have
powers, but are excellent fighters. They think the elves are to "posh" and
"perfect", But get along with them anyway. They are always loyal once an
oath is taken or if they see you as a friend. Dwarves can have powers, but
It is uncommon.
Rules of GildenGuard: The dwarves also have high respect of nature
and all living creatures. Other than that they live freely like any ordinary
human world.
▬▬▬▬๑۩۩๑▬▬▬▬▬●●▬▬▬▬๑۩۩๑▬▬▬▬▬●●▬▬▬▬๑۩۩๑▬▬▬▬▬●●▬▬▬▬๑۩۩๑▬▬▬▬▬●●▬▬▬▬๑۩
This is where the dragons are born and raised. Elves and dwarves are allowed
to pass, but on a very rare occasions a human may pass. Dragons are intelligent
creatures. Each with their own powers. Examples- breath fire, ice, lighting etc.
There is no stereotype on dragons as they all vary in type, size and personality.
Though they do have a soft spot for glitter and gold.
Rules of the Solmaan Islands: No humans are to pass unless there has been an
arrangement with the elders. It must be of high importance. No hurting/ harming other
dragons. The only dragons who can punish other dragons are the elders/ rulers of the
dragons. They too have high respect of nature and it's properties.
▬▬▬▬๑۩۩๑▬▬▬▬▬●●▬▬▬▬๑۩۩๑▬▬▬▬▬●●▬▬▬▬๑۩۩๑▬▬▬▬▬●●▬▬▬▬๑۩۩๑▬▬▬▬▬●●▬▬▬▬๑۩
The spine~ is a dangerous place, it is filled with all sorts of dangerous creatures. Very few venture far into the spine as no one has been herd to return alive. Enter at your own risk. AND BE PREPARED!! The plains~ Is also a dangerous place. No human can make it alive due to there being literally nothing, but the heat of the sun and sand for miles. It what keeps the humans separate from the elves and dwarves. ▬▬▬▬๑۩۩๑▬▬▬▬▬●●▬▬▬▬๑۩۩๑▬▬▬▬▬●●▬▬▬▬๑۩۩๑▬▬▬▬▬●●▬▬▬▬๑۩۩๑▬▬▬▬▬●●▬▬▬▬๑۩
Other places on the map including
Caelum, Tallos, Adalan, Tethoris, Elysian. Are all human places. The humans live normal lives in different cities.
Elysian- Is the largest city. It is where most of the supplies are sent to other cities. So, lots of jobs.
Adalan and Tallos- are more lowkey, but still heavily populated.
Tethoris and Caelum- are more remote with more quiet villages. Life can be tough for them in the winter, but they pull through.
Killian- Is not home to many. Maybe home to 100 people at most. They usually keep to themselves as they feel like out casters.
Terium- Is a the fallen city of riders. This was a school to teach magic, but fell during the war that happened thousands of years ago. Most of the structures stand but are deemed unsafe.