Another DND Campaign: Heroes of Eskovia!! (DM for Entry!)

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Re: Another DND Campaign: Heroes of Eskovia!! (NEW! OPEN!)

Postby Superpegasusgirl » Sat Dec 14, 2024 4:30 am

There is spot for one more if anyone wants to join still~
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Re: Another DND Campaign: Heroes of Eskovia!! (NEW! OPEN!)

Postby Superpegasusgirl » Sun Dec 15, 2024 11:17 am

Loadingconstella wrote:Name: Whist
Age: 26
Gender: Non-Binary [they/them
Class: Barbarian [Totem Warrior]
Species: Tiefling
Sexuality: Aro/Ace
How did you get to Eskovia? Born here or nearby? Magic or hijinks?:
    Whist travelled to Eskovia to get away from their noble lineage, a crest haunting them from across the mountains and within the Kingdom of Seken. It came as quite the shock to their family when they went from looking quite human to quite demonic. From a family who was proud of keeping their bloodline clean and pure, their family attempted to take their life from them; and as such, Whist was forced to run, to join a mercenary group in order to travel across the mountain range, where they trained to be like them; ruthless, merciless, that when you take on a job you do everything you can to finish it, no matter how risky it is.
    Eventually reaching Eskovia, Whist parted ways with them, where they settled in hopes to not draw attention, to live a peaceful life.
Personality traits:
    Whist is the quiet angry type, kindness is held onto with a shaky fist and they keep it close to their chest in order for it not to slip away. They don't like being this way, and once upon a time they weren't the type; but they find it hard to let go of the things that happened to them when they were younger.
    They struggle to let go of a lot of things.
    Having being hurt before, they're not willing to let people get too close to them until they know that they are trustworthy, and maybe - just maybe - this might be the group to do it.
Other goals/Ambitions/ fun facts:
    Whist wishes to live a life of normalcy and they can't do that when dragon attacks continue occurring, so why not go ahead and help deal with the problem?
    Maybe more will come of this simple desire, maybe not, who knows?


Weapon: Greataxe
Stats:
    STR - 7
    DEX - 3
    CON - 5
    INT - 2
    WIS - 1
    CHA - -1



Welcome to Eskovia, Whist!




HP 57
AC 17


SKILL PROFICIENCY
Athletics
Acrobatics
Sleight of Hand
Stealth
Intimidation
Survival


Items: GreatAxe, Rations, 5 Gold Pieces

Attacks/ Movements

* Move 20 paces in any direction
* Physical strike (punch, hit, kick) 1D4+7
* GreatAxe 1d8+7 (+2 if raging )
* Javelins 2d6+3
* Sense Danger around you
* Reckless Attack- run straight into attack with advantage, but others get to hit you first

RAGE (One per day until next rest)

You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
You have resistance to ALL damage except psychotic damage.

Ritual Spells (takes an hour to prepare)
Beast Sense: You touch a willing beast. For the duration of the spell, you can use your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses.
Speak with Animals
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Re: Another DND Campaign: Heroes of Eskovia!! (NEW! OPEN!)

Postby Loadingconstella » Mon Dec 16, 2024 4:40 am

Superpegasusgirl wrote:RP and setting building will begin soon! I'm excited to see your characters interact :D


WOO im excited to rp!!
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Re: Another DND Campaign: Heroes of Eskovia!! (NEW! OPEN!)

Postby Loadingconstella » Mon Dec 16, 2024 4:40 am

Superpegasusgirl wrote:
Loadingconstella wrote:Name: Whist
Age: 26
Gender: Non-Binary [they/them
Class: Barbarian [Totem Warrior]
Species: Tiefling
Sexuality: Aro/Ace
How did you get to Eskovia? Born here or nearby? Magic or hijinks?:
    Whist travelled to Eskovia to get away from their noble lineage, a crest haunting them from across the mountains and within the Kingdom of Seken. It came as quite the shock to their family when they went from looking quite human to quite demonic. From a family who was proud of keeping their bloodline clean and pure, their family attempted to take their life from them; and as such, Whist was forced to run, to join a mercenary group in order to travel across the mountain range, where they trained to be like them; ruthless, merciless, that when you take on a job you do everything you can to finish it, no matter how risky it is.
    Eventually reaching Eskovia, Whist parted ways with them, where they settled in hopes to not draw attention, to live a peaceful life.
Personality traits:
    Whist is the quiet angry type, kindness is held onto with a shaky fist and they keep it close to their chest in order for it not to slip away. They don't like being this way, and once upon a time they weren't the type; but they find it hard to let go of the things that happened to them when they were younger.
    They struggle to let go of a lot of things.
    Having being hurt before, they're not willing to let people get too close to them until they know that they are trustworthy, and maybe - just maybe - this might be the group to do it.
Other goals/Ambitions/ fun facts:
    Whist wishes to live a life of normalcy and they can't do that when dragon attacks continue occurring, so why not go ahead and help deal with the problem?
    Maybe more will come of this simple desire, maybe not, who knows?


Weapon: Greataxe
Stats:
    STR - 7
    DEX - 3
    CON - 5
    INT - 2
    WIS - 1
    CHA - -1



Welcome to Eskovia, Whist!




HP 57
AC 17


SKILL PROFICIENCY
Athletics
Acrobatics
Sleight of Hand
Stealth
Intimidation
Survival


Items: GreatAxe, Rations, 5 Gold Pieces

Attacks/ Movements

* Move 20 paces in any direction
* Physical strike (punch, hit, kick) 1D4+7
* GreatAxe 1d8+7 (+2 if raging )
* Javelins 2d6+3
* Sense Danger around you
* Reckless Attack- run straight into attack with advantage, but others get to hit you first

RAGE (One per day until next rest)

You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
You have resistance to ALL damage except psychotic damage.

Ritual Spells (takes an hour to prepare)
Beast Sense: You touch a willing beast. For the duration of the spell, you can use your action to see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses.
Speak with Animals



thank you!!
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Re: Another DND Campaign: Heroes of Eskovia!! (NEW! OPEN!)

Postby SaphiraBrightscales » Mon Dec 16, 2024 1:45 pm

Superpegasusgirl wrote:
SaphiraBrightscales wrote:Name: Ilyrana Amastacia (Starflower)
Age: 107
Gender: female
Class: Ranger (Drakewarden)
Species: Wood Elf
Sexuality: Questioning
How did you get to Eskovia? Born here or nearby? Magic or hijinks? Ilyrana, previously known as Thia, was born in one the unnamed remote wood elf villages with her home village being at the base of the mountain range in the kingdom of Tenem. She spent the first 27 years of her life inside the village, not really showing much interest in the outside world. Every now and then when an outsider would appear, usually a fellow elf or nomad person, and she eventually started to develop an interest in what lay beyond her village. This interest resulted in her sneaking outside of the village without permission a few times but she never went far even though Ilyrana usually got caught when she returned. As she started to venture out further from the village, sometimes gone for days at a time, Ilyrana started to hear stories of distant cities and eventually made up her mind to leave the village for a while after letting the elders know of her intentions. After she set out, she wandered around the wilderness, avoiding populated areas most of the time until she eventually made her way to Eskovia
Personality traits: While Ilyrana is curious of new things, she has slight distrust of new people and isn't very comfortable in places she considers crowded. She tries to see the good in strangers if they don't do anything to show otherwise. She can be observant at times while also can appear oblivious to her surroundings depending on the situation and if something has caught her attention. Ilyrana is wary of most races, more trusting of other elves, due to not being familiar with them or their ways which in turn causes her to be a bit distant at first. She is loyal to those she trusts but once her trust is broken, it is really hard for the person to get her to trust them again. Ilyrana would rather deescalate a situation peacefully but knows from experience that its not always possible
Other goals/Ambitions/ fun facts: Ilyrana's village never had too much issue with bandits or dragons due to it being remote, largely unheard of, and not wealthy due to the fact that the residents exchanged stuff between each other depending on what each person needed and had surplus of. She is interested in learning new things and bringing back new things that could help her village for the future. Both of her parents are alive and she has three older siblings, two brothers and one sister
Appearance: Ilyrana is a bit more on the shorter side, being only five feet four inches and pretty slender. She has coppery skin, forest green eyes and wavy jet black that falls to her mid back that she tends to keep in a braided bun
Weapon: Shortbow

Strength: 1
Dexterity: 7
Constitution: 3
Intelligence: 2
Wisdom: 5
Charisma: -1



Welcome to Eskovia, Ilyrana!

HP: 40
AC: 12

Strength: 1
Dexterity: 7
Constitution: 3
Intelligence: 2
Wisdom: 5
Charisma: -1

SKILL PROFICIENCY
Acrobatics
Sleight of Hand
Stealth
Animal Handling
Insight
Medicine
Perception
Survival

Attacks/ Movements

Move 20 paces in any direction
Physical strike (punch, hit, kick) 1D4+1 (+2 against goblins and orcs)
Shortbow 1D6+2 (+2 against goblins and orcs)
Primeval Awareness: For 1 minute you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.
Use a spell!

SPELL SLOTS:

Cantrip (3 a day):
Thaumaturgy: You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:
- Your voice booms up to three times as loud as normal for 1 minute.
- You cause flames to flicker, brighten, dim, or change color for 1 minute.
- You cause harmless tremors in the ground for 1 minute.
- You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
- You instantaneously cause an unlocked door or window to fly open or slam shut.
- You alter the appearance of your eyes for 1 minute.

1st level (2 per day):
Speak with animals for 10 minutes.

You call out to the spirits of nature to aid you. When you cast this spell, choose one of the following effects:
- If there are any tracks on the ground within range, you know where they are, and you make Wisdom (Survival) checks to follow these tracks with advantage for 1 hour or until you cast this spell again.
- If there is edible forage within range, you know it and where to find it.
- If there is clean drinking water within range, you know it and where to find it.
- If there is suitable shelter for you and your companions within range, you know it and where to find it.
- Send the spirits to bring back wood for a fire and to set up a campsite in the area using your supplies. The spirits build the fire in a circle of stones, put up tents, unroll bedrolls, and put out any rations and water for consumption.
- Have the spirits instantly break down a campsite, which includes putting out a fire, taking down tents, packing up bags, and burying any rubbish.

2nd level (1 per day):
A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can’t be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

Summon your drake companion- a tiny dragon with 20 HP that can
- Bite 1d6
- Infused strikes add 1d6 to a companions attack
- Poison Spray 1d10 (3 a day, he’s just a baby after all) and is also immune to poison

DRAKE
AC 14
HP 20
Str 5
Dex 4
Con 3
Int -1
Wis 2
Cha -1


Other cool stuff:
Talk to dragons and dragonborn
Really good at finding your way around forests

Items: Short bow and arrows , rations, 10GP, a staff that is mostly straight but a little twisted near the top. with dragon scale etchings engraved in the wood.


thank you. can't wait
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Re: Another DND Campaign: Heroes of Eskovia!! (NEW! OPEN!)

Postby Superpegasusgirl » Mon Dec 23, 2024 10:28 am

Eskovia is a small town consisting mainly of two struggling farm families, traveling vendors, an inn, and a few shops. This morning at the inn, India has woken early to attend to household chores and clean up after the few guests.

India wipes her brow with the dirty rag she’s been cleaning the inn’s table with. Her stringy blond hair is messy, swirling out of her tight bun. Business has been slow lately. The trading road no longer brought the same number of bustling merchants- it was starting to feel like a ghost town. She heard stories from the few travelers she came across- ogre attacks, dragons flying above, and even scarier stories from the fishermen- horrors from the lake’s foggy depths. Alas, Eskovia was once beautiful and full of color, India smiled at the memory. She wondered if anyone else noticed the color slowly seeping away, the shadows ever growing. The creaking door squeaked horribly as three more guests appeared, and India returned to the present. “Sabrina, for gods’ sake!”, she yelled toward the kitchen, “prepare some breakfast for our guests!”

The timid girl scurries in and looks at you in awe and asks you to sit while you wait. “I’ve only but a few eggs left-” she stutters. “Go on girl!”,India rushes her off to the kitchen and apologizes. “She’s only twelve, you’ll have to forgive her… she hasn’t seen much in her life yet. Please, make yourselves at home.

The inn is empty. It’s a washed out pale brown with wide tables, a large counter, and a rusty chandelier struggling to keep the place lit. Not that the outside of town is much different- washed out colors and old ladies cackling on about the good old days. You sit and wonder if you'll introduce yourself to what seems to be the only other travelers you’ll meet here- Or maybe its best to lay low for now.
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Re: Another DND Campaign: Heroes of Eskovia!! (NEW! OPEN!)

Postby SaphiraBrightscales » Mon Dec 23, 2024 12:34 pm

Ilyrana Amastacia | 107 | Female | Wood Elf | Drakewarden Ranger


The coppery skinned wood elf hovers around the edge of the town as she studies the area uncertainty. She has her unstrung bow in a carrying case on her back, secured to her traveling pack as she uses her staff as a normal walking staff at the moment. Ilyrana tucks a few strands of hair behind her ears that escaped from the braided bun she had it in before pausing. She has yet to notice any other elves in the area so she has no idea how the townsfolk feel about them. The slender female silently slips away from the town into a thicket of trees where she frees her jet black hair to where it falls down her back and mostly cover her pointed ears, the tips still visible to those looking. She considered summoning her drake companion but considering the recent dragon attacks, Ilyrana figured that would be a bad idea. Ilyrana silently moves through the trees to the main road and turns toward the town, noting several other travelers in the area.

After a bit of walking, the five foot four inch female makes it back to the town and enters it proper, keeping a cautious eye on the townsfolk. The washed out look of the buildings unnerved Ilyrana slightly as she makes her way to what appears to be the inn while keeping a hand near her coin pouch, not wanting the little money she has to potentially be stolen by a cutpurse. Hesitation stops her for a moment when she gets to the front door of the inn and she considers walking on before pushing the door open, wincing slightly from the sudden squeaking the door made. Her forest green eyes land on the innkeeper and then on the young girl that emerged from what she assumed to be the kitchen after the innkeeper yelled for her. Ilyrana nods slightly as she eyes the mostly empty common room before making her way to a table near the back, taking a chair that would allow her to easily watch both the front door and kitchen door, setting her pack and bow case on the floor next to her chair and propping the staff against the table.
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Re: Another DND Campaign: Heroes of Eskovia!! (NEW! OPEN!)

Postby Loadingconstella » Wed Dec 25, 2024 6:46 pm

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Whist | 26 | they/them
Tiefling | Totem Warrior Barbarian | Info


ABOUT wrote:AC - 17
HP - 57

20ft Movement

Danger Sense
Rage

Greataxe - 1d8+7/+9
Unarmed strike - 1D4+7

STATS
STR ;; 7
DEX ;; 3
CON ;; 5
INT ;; 2
WIS ;; -1
CHA ;; -1

SKILL PROF
Athletics
Acrobatics
Sleight of Hand
Stealth
Intimidation
Survival

INVENTORY
Great Axe
Rations
5 Gold Pieces
Their tail lashed about as they sat outside of their home on the very, very outskirts of this town, examining the blade on their Great-Axe - if they were to deal with all of these issues that kept disrupting their attempts at a peaceful life, well, they were just going to have to hold off on the early retirement until they dealt with the threats that stopped people from coming through.
Looking at their reflection within the cleaned metal, their eyes immediately drew to the straight horns protruding from their head, sticking out like a sore thumb, a dark and angry red; it perfectly reflected them, and yet they hated the sight of them. Too many memories, too many moments, a flash of their weeping father and the feeling of rage from their mother... the rain as it had soaked their once noble skin down to the very bone.
Shaking their head, Whist finally stood upon their feet and dropped the rag behind them as if to keep their seat warm - they picked up their hooded cloak, heading into the main area of this town, looking for the inn specifically. They were always good places for intel, somewhere to start their search of where they should aim their blade.

But as Whist walked the area was seemingly barren, the only people really worth of note seemed to be two other travelers at the entrance of the inn they were approaching, and quickly hurried along to fall inline to enter inside.
However, within their hurry, they knocked their horns upon the top of the door frame and was forced to shuffle back a bit before ducking, mumbling an apology through their pointed teeth as they gritted them in frustration. The features they grew up with they never really got used to them - more neutral over time, but it was never a good thing.

"It's all good," they responded to India with a nod, black eyes trailing after the young girl as shes rushed off too the kitchen.

She's about the same age I was...

Looking back at India, Whist moved forward to where she was, their back against the door, trusting that their instincts would alert them to any danger better than their eyes would. She spoke: "You've only got a few eggs left? How are your supplies?"
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Re: Another DND Campaign: Heroes of Eskovia!! (NEW! OPEN!)

Postby InfectedHau » Sat Dec 28, 2024 8:51 am

Velathraxia Meran||Dragonborn Fighter||Inn|| Tagged: Open

Meran sat in the corner of the dining room, doing her best to look mysterious. Not that there was anyone in here who cared, but she figured she could use the practice. Hadn't been much time for it before, she was too concerned about evading any pursuers, but she needed to get it down eventually, if she wanted to be a proper Mysterious Stranger. The position was a good start, corner of the inn, back to the wall, but she was having issues getting her hood to sit properly. They didn't exactly make them for Dragonborn faces, no matter how much she pulled it up her snout still stuck out the front. Unfortunately, it was either that or get slashed across the eye, and she wasn't about to let herself get hit on purpose.

As she struggled with her clothing, Meran also took the opportunity to look around the inn. It was quiet, like the rest of the town, but not in a good way. She could tell, almost as soon as she crossed the border, that something was rotten in Eskovia. It was... drained, somehow, the colors not as vibrant as they should be. It was in the people too, though it was less noticeable. Their minds were dull, as washed-out as the colors around them. It was exactly the sort of thing someone like her should be solving.

Back to the Inn. There were a few other guests, fellow adventurers from the look of their gear. An Elf and a Tiefling, both apparently traveling alone. Leaning back in her chair, Meran continued to observe the both of them. She doubted the hunters had tracked her this far, but there was nothing wrong with being cautious.
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Re: Another DND Campaign: Heroes of Eskovia!! (NEW! OPEN!)

Postby Superpegasusgirl » Mon Dec 30, 2024 11:55 am

Sabrina scurries off into the warmth of the kitchen, where a crooked old lady can be seen relacing in a rocking chair. India brushes her hair sticking on her sweaty forehead before noticing the stranger that had spoken. Through the dim inn she noticed their long horns and dark black eyes. It had been a while since anyone other than a human stumbled into the inn, and she was taken aback. “I take it you’re not from around here”, she says calmly. “The King's men are making their rounds and taking what they call taxes. They usually don’t come all the way out here but I suppose they’re throwing a party with all the chickens n’ pigs they’re taking. Me personally I’ll be hiding my wares from any soldier comin’ round here. Take my advice.”

India surveys the new guests- what seemed to be a gowling snout under a hood and a small elf with an elaborate staff. “Ya’ll with the carnival now? Yer a day early.”

Sabrina, the much shorter girl scampers out of the kitchen holding three plates upon a platter. “The carnival is here!? Finally!” She excitedly hands the visitors each a bowl of vegetable soup. “N-no eggs today, apologies!” She stutters, bowing her head clumsily. While rather shy around visitors, she stands in awe of the tall, strong tiefling that had spoken. “Tell me, what’s being with the carnival like?”

“Sabrina, shut the hell up and ask your father for eggs now.” India could care less about where you’re from. The younger girl, however, stares at the newcomers with expectant eyes.
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