Character stats
As per a poll, we totally have character stats now. As I don't want literally every decision/action to be affected by these, I'm only having four attributes - one for each school of magic that our beloved character studies/knows; one for general combat. If need be, I'll add more, but I doubt it'll come to that. How this will work is that every action relating to the skills has a difficulty level - if our statistic for that particular attribute is higher than said level, our character succeeds. Otherwise, she fails.
In terms of contests with others, the difficulty level will be equal to the skill level of the other character.
To give you a rough understanding of what these equal:
A score of 1-5 = utterly useless
A score of 6-10 = average for a teenager
A score of 11-15 = typical for a grown adult (who doesn't specialise in it)
A score of 16-20 = typical for an adult who trains in it
Jay (our character)Illusions- 8
Enchantment- 7
Summoning- 7
Combat- 8
(7 is what Jay began with for all. Every fifteen points for the other skills = an extra point for combat, since she'd probably use them while fighting anyway.)