WC: CYOA Discussion Thread

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Re: WC: CYOA Discussion Thread

Postby ❤ Sunberry ❤ » Sat Dec 05, 2015 3:39 pm

:P That's all I have to say. :P You're are killing meeeee :'(

:P

(BTW, those are angry tongues not happy tongues, xD)
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Re: WC: CYOA Discussion Thread

Postby lavenderlondonfog » Sat Dec 05, 2015 4:23 pm

*Sobs* I never knew something like that happened last time! Poor Aster, but at least he died as a loyal cat next to a few he cared about DX But poor Thimble, and what if Charlie found out? :(

I suppose that you can't win every battle, and for all Aster made it through, he did a good job. It wasn't really in his character to run, but I suppose it was the only way out. *cries*

(This makes me want to make one of these one days!(Not the situation with poor Aster, reading the CYOA I mean.) If I could write... XD Or at least participate.)
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Re: WC: CYOA Discussion Thread

Postby Arcaii » Sat Dec 05, 2015 4:37 pm

Last time was in reference to the last encounter we had with the option to run away, actually! Which was actually the correct decision, since the dog was going to kill someone anyways.

I didn't think I had the guts to go through with it, myself, but honestly, we killed him at a good time. Asterpaw was becoming increasingly hard to write for.
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Re: WC: CYOA Discussion Thread

Postby Arcaii » Sat Dec 05, 2015 4:47 pm

Oh, some more things.

Since Scat is already an established character, there will be less dialog options and more directional options (ie choices to go left or right, working at night or morning, etc). I figure that way we can keep him in character without completely taking away player control. And since we've lost Asterpaw, the arcs will be much shorter, as said earlier, but the endings have changed entirely. You now have three or four different options that are almost completely separate from each other and will be largely influenced by the way you direct Scat about his business.

And yes, before you ask, your character will make it into the story somehow. Every cat I have left can fit in just fine, though their roles will be pretty minor.
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Re: WC: CYOA Discussion Thread

Postby lavenderlondonfog » Sat Dec 05, 2015 4:49 pm

Oh yeah! I remember that... thank goodness we made the right choice then at least. But out of curiosity, what would have happened if Aster had run away?

I see what you mean, but I'll miss him DX. What was the hardest thing about writing his perspective?
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Re: WC: CYOA Discussion Thread

Postby Arcaii » Sat Dec 05, 2015 5:02 pm

If they had run away, Asterpaw would have taken a slight hit to his reputation with the others, but he would have survived. They would have understood his fear, though, and eventually let him off the hook for it.

The trouble with Asterpaw is the same trouble with Rookpaw, or any main character in stories like these - the writer is walking an incredibly fine line between an utterly bland, insert-personality-here POV and a genuine character with personality that stands away from player commands. (My next story dodges that bullet, thank god, but that's a whole other kettle of fish.)

Asterpaw has had an inconsistent personality from the start, which is entirely my fault, because he went from an awkward, meek cat to a bold leader, and then to a snarky prisoner, all out of my own writing (not that player choices didn't help). His entire quest was interesting enough - if it wasn't, then I wouldn't have been writing it - but he himself wasn't. He was still just a bland protagonist subject to the whims of the participants. Separated from Thimble and Scat, he had no one familiar to bounce his dialog off of and who could give him tread ground to work with.

That, and the Corps in general is just tedious to write. I'm not the biggest fan of military states in the first place, but I thought the idea of absolute order vs unbridled chaos would be a great final conflict. Of course, I ended up with the things I hate most in life - that is, a large amount of rules and constant middle-manning.
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Re: WC: CYOA Discussion Thread

Postby starsailor » Sat Dec 05, 2015 10:47 pm

Wait

I've been stalking the thread and decided to sneak in and post now. Back to the topic

You're telling me Asterpaw died? D:
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Re: WC: CYOA Discussion Thread

Postby Comettail76 » Sun Dec 06, 2015 1:34 am

Well, I'm glad I discovered the death last night. I was too tired to really cry, so I just cuddled Silver and rambled on about the CYOA.
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Re: WC: CYOA Discussion Thread

Postby Greenleaf » Sun Dec 06, 2015 1:37 am

Wow. Poor Asterpaw. D: though if he had to die, I suppose it was a fitting end. It would've been the one he wanted, at least. I'm just incredibly sad he never got the chance to return home.

Now we're playing as Scat... I do hope we find Thimble soon, at least.
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