by Arcaii » Sat Dec 05, 2015 5:02 pm
If they had run away, Asterpaw would have taken a slight hit to his reputation with the others, but he would have survived. They would have understood his fear, though, and eventually let him off the hook for it.
The trouble with Asterpaw is the same trouble with Rookpaw, or any main character in stories like these - the writer is walking an incredibly fine line between an utterly bland, insert-personality-here POV and a genuine character with personality that stands away from player commands. (My next story dodges that bullet, thank god, but that's a whole other kettle of fish.)
Asterpaw has had an inconsistent personality from the start, which is entirely my fault, because he went from an awkward, meek cat to a bold leader, and then to a snarky prisoner, all out of my own writing (not that player choices didn't help). His entire quest was interesting enough - if it wasn't, then I wouldn't have been writing it - but he himself wasn't. He was still just a bland protagonist subject to the whims of the participants. Separated from Thimble and Scat, he had no one familiar to bounce his dialog off of and who could give him tread ground to work with.
That, and the Corps in general is just tedious to write. I'm not the biggest fan of military states in the first place, but I thought the idea of absolute order vs unbridled chaos would be a great final conflict. Of course, I ended up with the things I hate most in life - that is, a large amount of rules and constant middle-manning.