Ńт℮яωαґḓs....✝♄εґε ḯṧ η◎⊥нїη❡ ℓ℮ḟ⊥
Imagine the dark forest. It is night. The tall, dark pines loom high and foreboding, towering over you like twolegs. As you wind through the trees, you brush against one. The bark touches your pelt, pushing it back in a messy manner. You turn with a hiss, as the bark is slightly ice-frozen, and hurt against your cold pelt. You turn back, shaking your pelt and padding onwards. The ground is cold, and hard as rock, the ice settling didn't stop at the bark. Underpaw, there are many frozen pine-needles, and they rustle and rub slightly as you move. Their strong scent is dampened tonight, though, since the ice has frosted them. As you walk, you shiver. This leaf-bare has been harder than most, especially with the twoleg war. Continuing, you glance upwards at the sky. Once again, clouds cover the moon, their smoky tendrils darker than the night sky itself.
Another twoleg effect, you think with disgust.
The forest that you grew up in is starting to scare you. Nowhere can be trusted - that you know - but surely this place has remained safe? As the darkness sets in, you start to doubt that thought. As you look around, you double-take. Everything smells different. Rather than the icy, muffled smells of pine needles, pine trees, frozen grass and he faint scent of fresh kill, your nose can only detect the surprisingly sharp scent of crow-food, and under that, a strong smell of twolegplace. as you look around, you notice strange, square shadowy shapes, and the occasional flash of light. Looking down, you examine the ground closely in the bad light. Rather than the frosted grass and pine needles, you are standing on something else. You run your numb paw-pads over the ground, and find that it's bumpy. Ice coated - but bumpy. Fear starts to build in your stomach - a knot of tension and worry that has building up over the past moon of training and fighting.
You have, you realise, wandered into twolegplace. Fear grips you like a vice, paralysing your legs, so that all you can do is hold your ears back in fear. Glancing back, you cannot see the tall, dark trees of your home forest. In the dark, you have become lost. Your tail flicks in agitation, the glossyish dark fur catching the sudden flashes of light.
Then you hear it. The growling, snarling noise. You have only heard stories of this noise, but the storytellers weren't exaggerating. The noise is nightmare made reality. As your head darts backwards and forwards, there is another noise. Another snarling from the other side. Confusion builds as the noises grow nearer, the flashing lights continuously distracting you. As you hear the cries of twolegs, you know that you will never see another sunrise. This dark alley, with it's ice coated bumpy ground, the flashing lights and the dark smells....will be your final destination.
We are spared details of the death of noble Icewren. But he was the final warrior. Now, all that remains of the four noble clans is seven apprentices and five kits, all of a variety of ages. The only questions that really remain -
Will they survive?
And if they do....what will their destiny be?
Imagine the dark forest. It is night. The tall, dark pines loom high and foreboding, towering over you like twolegs. As you wind through the trees, you brush against one. The bark touches your pelt, pushing it back in a messy manner. You turn with a hiss, as the bark is slightly ice-frozen, and hurt against your cold pelt. You turn back, shaking your pelt and padding onwards. The ground is cold, and hard as rock, the ice settling didn't stop at the bark. Underpaw, there are many frozen pine-needles, and they rustle and rub slightly as you move. Their strong scent is dampened tonight, though, since the ice has frosted them. As you walk, you shiver. This leaf-bare has been harder than most, especially with the twoleg war. Continuing, you glance upwards at the sky. Once again, clouds cover the moon, their smoky tendrils darker than the night sky itself.
Another twoleg effect, you think with disgust.
The forest that you grew up in is starting to scare you. Nowhere can be trusted - that you know - but surely this place has remained safe? As the darkness sets in, you start to doubt that thought. As you look around, you double-take. Everything smells different. Rather than the icy, muffled smells of pine needles, pine trees, frozen grass and he faint scent of fresh kill, your nose can only detect the surprisingly sharp scent of crow-food, and under that, a strong smell of twolegplace. as you look around, you notice strange, square shadowy shapes, and the occasional flash of light. Looking down, you examine the ground closely in the bad light. Rather than the frosted grass and pine needles, you are standing on something else. You run your numb paw-pads over the ground, and find that it's bumpy. Ice coated - but bumpy. Fear starts to build in your stomach - a knot of tension and worry that has building up over the past moon of training and fighting.
You have, you realise, wandered into twolegplace. Fear grips you like a vice, paralysing your legs, so that all you can do is hold your ears back in fear. Glancing back, you cannot see the tall, dark trees of your home forest. In the dark, you have become lost. Your tail flicks in agitation, the glossyish dark fur catching the sudden flashes of light.
Then you hear it. The growling, snarling noise. You have only heard stories of this noise, but the storytellers weren't exaggerating. The noise is nightmare made reality. As your head darts backwards and forwards, there is another noise. Another snarling from the other side. Confusion builds as the noises grow nearer, the flashing lights continuously distracting you. As you hear the cries of twolegs, you know that you will never see another sunrise. This dark alley, with it's ice coated bumpy ground, the flashing lights and the dark smells....will be your final destination.
We are spared details of the death of noble Icewren. But he was the final warrior. Now, all that remains of the four noble clans is seven apprentices and five kits, all of a variety of ages. The only questions that really remain -
Will they survive?
And if they do....what will their destiny be?