Rules
-These are a closed species you can not make your own, copy, or recreate them.
-You are not allowed to sell them. You can trade them with people who own other species NaosRain created.
-What NaoRains say goes.
-You are not allowed to breed on your own.
-You are not allowed to use the design on other species.
-You are not allowed to add tufts of fur or change the design. You can add scars and other accessories.
-IF you take it off site you must credit NaosRain for the species.
-Rules are subject to change and breaking them can result in suspension and confiscation.
Species Description
They represent and feed off of different aspects of emotion. Love, sadness, greed, sins, ect. They can harness these elements and use them for powers, but they always portray the emotion they represent in some way. The glass like marking on their back shows a hint as to what emotion they represent. happier ones have happy shapes, while more sinister ones have more jagged and uncomfortable shapes. If they feed off of evil emotions, it doesn't make them evil, and if they feed off of good emotions it doesn't make them good. Females and males look almost exactly the same. They are a mixture of Dragon, Kangaroo, raptor, bat, and wolf. As well as some other unknown species, so mutations are to be expected. Their tails are usually slender and not very fluffy, because they use them to wrap around each other in affectionate manors as well as using as whip like weapons. Their hair always covers their eyes mainly because its thought that either most of them don't have any, or the ones that do have really beady eyes that are both cute and creepy. They are also thought to die if the gem like glass on their back cracks because that is where they store their food and energy to be used to make other more emotion based weapons. Some focus on Psychological warfare while others can make tangible weapons form their stored food.They use their bat like ears like a honing beacon. They use sonar to get around as well as to sense where they can absorb their next meal using the smaller ears. The more negative emotions have droopier hair, while the more upbeat and happy ones have more up hair. The lay eggs and males or females can carry the child around in a pouch. The eggs are the size of a new born Kangaroo baby at first, but grow big enough to be nested after a few weeks. Babies feed off of care and affection in order to hatch, and the emotion they feed off of is randomized based on the parents. 2 negative emotinoed parents give off a negative emotion child, and vise versa. Mixing the two however has a slight chance of hatching a sin feeder.
This Emojaw feeds on a negative emotion, and uses it to hurt others when they hurt it. That emotion is Guilt.
To adopt:
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Emojaw name and Gender:
Bio and/or backstory:
won by:
Fallen ❤️ Dreemurr wrote:Username: Fallen ❤️ Dreemurr
Emojaw name and Gender: Zen//Male
Bio and/or backstory: Zen is a optimistic and confident acting, but really a skittish Emojaw that lives a mobile life style, moving place to place to find a good source of food supply. He hopes that some day he'll be able to find a place to settle down and finally have a place to call "home", a place where food is close by always and perhaps finding that special someone. When the Emojaw travels, he targets people who are alone or in small groups in order to get closer to them and to cause small issues amongst them. Once the targeted victims start to feel the guilty for the mistake they made, Zen goes ahead and feeds on it. When not really hungry and wants to stay in the current area for awhile, The Emojaw enjoys sleeping in well shaded areas or collecting small knick knacks that are around cities or towns nearby, or just searching through garbage cans for hidden treasures that people might've thrown away (if he's near any, really). He strongly dislikes loud noises and easily gets scared easily of things bigger than him and large bodies of water. Once he can't find any more food to prey on, or he feels that it's time for him to move on, he gathers up all his favorite items and travels to the next location.