[update] (under roles)
melee-exclusive roles
cavalier - fighting style relies on mounts
gladiator - fighting style relies on close combat weaponry
monk - fighting style relies on martial arts
radix - fighting style relies on feral form
ranger - fighting style relies on ranged weaponry
rogue - fighting style relies on stealth and ambush
general roles
lore-based, fulfills a function in the guild, not exclusive to magic or melee users
MELEE-EXCLUSIVE ROLES
a melee user will fall into one of the following categories, depending on their fighting style/s.
the cavalier relies on fighting on mounts. these arcantherans are master equestrians and primarily fight in anthro form. they are excellent jousters and can reach enemies efficiently from their point on horseback (or, whatever creature it is that serves as their mount). they also are adept trainers of their mounts so they can be employed as well in battle, serving to protect their master and rely on their species-specific abilities to gain advantage over non-rider enemies.
the gladiator relies on fighting with close combat weaponry. they are generalist fighters that rely on swords and axes and whatever else is available to wield as weaponry on the battlefield. they are fond of the hack-and-slash method and dive right into the fray of battle.
the monk relies on fighting with martial arts. they are masters of their own bodies and can direct the physical energy through it at will, making them dangerous adept even when unequipped. they are intimately familiar with the body's weak points and target them with dangerous accuracy.
the radix relies on fighting with feral form. to pit a radix against an anthro form arcantheran would be like to pit a lion against a man. gifted with the natural arsenal of nature's apex predator, radix fight with tooth and claw and a bite force all much to be feared. they hunt and fight much as they would a wild lion, with ambush and bursts of speed, except gifted wih human insight and intelligence that gives them a dangerous capacity for complex strategy that non-sentient lions lack.
the ranger relies on fighting with ranged weaponry. archers and snipers and crossbow users are to be found here. they take out their enemies from a distance while keeping out of harm's way, launching attacks from strategically advantageous positions.
the rogue relies on fighting with stealth and ambush. they are nimble and dextrous, ninja-like in their capacity for agility. they can scale heights and travel by paths unthought of by those of less finesse and flexibility (both in body and mind). they rely on the element of surprise, accomplishing their missions without alerting the attention of their targets. they can make good assasins in taking out enemies who don't see them coming.
NON-EXCLUSIVE ROLES
these roles do not always involve fighting and are usually available to any arcantheran. they are lore-based and one can invent non-exclusive roles within their guilds as they please, depending on the livelihoods and work necessary to support their lifestyle.
examples include governor, blacksmith, archivist, teacher, mentor, carer, artisan, merchant, farmer, forager, herbalist, fisherman, hunter, historian, scientist, architect, strategist, counselor, therapist, beastmaster, performer, artist, writer, astronomer, scout, technician, artificer, alchemist manager, advisor and others.