Pokemon GO! ▰ Fanclub

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Re: Pokemon GO! ▰ Fanclub V1

Postby Jealousy Empress » Mon Aug 01, 2016 9:09 pm

username; batpants123yolo!
favorite pokemon; pikachu
how many pokemon do you have?; urm, I don't check that. i'm pretty new, but I have about 40 unique pokemon, not including hatched pokemon. so yeah, a lot.
what team are you on?; valor! I just picked my team :)


guys. I just found out the most awesome thing.

I know how to get Pikachu as your starting pokemon and i'm here to share it with you.

when you start an account, you'll see bulbasaur, charmander and squrtle. walk away until you get the "starting pokemon" notification thing again. do this five times in total, and a Pikachu will be right there for you to get.
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Re: Pokemon GO! ▰ Fanclub V1

Postby hatsune mewku » Mon Aug 01, 2016 9:11 pm

Am I the only pne who hates the new bold text?
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Re: Pokemon GO! ▰ Fanclub V1

Postby polerberr » Mon Aug 01, 2016 10:46 pm

I hope my long posts aren't a bother. :?

. ceo wrote:
      @Polerberr + @Solarizing, while I agree with you both on certain points, I don't think we should be quite as hard on Niantic. PoGo has been an overwhelming success. So much so that in the first week~ so many people would try and get on that the servers would overload and crash. Heck, it set an app store record for most downloads of an app in the first week. (7.5 million in the US alone) If that's not impressive and overwhelming then I don't know what is. I don't think anyone could have really foreseen such a huge turnout and the problems they might cause. (i.e. server issues)

      Until recently I wasnt aware of how small Niantic is. Its not like Nintendo, not even close. Here is the link to their linkedin page where it says that they only have 11-50 employees. 50 employees is most definitely not enough people to support PoGO. They aren't just working on PoGO either, so that adds even more workload. (They're actually hiring, thankfully c;)
      I was a bit disappointed with the update myself, (the thicker text did bother me too, such a petty thing though to be bothered by, yet I still am) I think that they are focusing on fixing the smaller issues first, to help improve the app overall. The tracking system is one of the main features, it was causing a lot of problems as it was bugged. So they had to remove the other steps and eventually remove the steps completely. I will reiterate, the tracking system is one of their main features, and I'd like to think they are taking their time with it because a lot is riding on it. They may be trying out several new things or attempting to fix the old system, which will take time. It will make or break for some people, so Im glad its not being rushed. I don't think they are purposefully ignoring the suggestions and what not, I just think they have so much on their plate already that they might not be able to focus on things like that. Or maybe they are listening to the fanbase, but are still working on actually implementing such things.

      Anyway, that's just my perspective on the whole thing, but I am frustrated as well. Its just that Pokemon Go is still in its infancy and I don't want to be so quick to dismiss it and Niantic. Lighter note: I really enjoy the new animations, badges, and item images


I get what you're saying, and I have no doubt that Niantic's developers are being overwhelmed. I am more concerned about the higher ups that are in charge of overseeing the whole thing. I don't think that overwhelmed developers excuses the company from having shown no attempt at any basic PR or damage control. Nintendo has given Niantic a large enough budget to be able to hire at least one competent PR manager who could write tweets and maybe even set up a blog. It's a simple fix to a major problem.

I have doubts that they are open to suggestions from the players because they had this exact same attitude with their Ingress players. They have a sort of "not invented here" syndrome where they don't acknowledge what the players want, rather they push their own ideas onto us and don't really check in on whether or not we like their ideas. I think there is a lot of squandered potential, but we'll see. Hopefully in a few weeks we'll have a shiny new tracking system that works even better than before, and we'll get trading and PvP to make the game more interesting. I heard Gen 2 will be introduced in December, but I haven't looked into the source of this information so for the time being I will consider it a rumor.

P3PP3R_c0rn wrote:At first I thought the transfer button disappeared entirely. ^^"
I'm glad the transfer button is in the menu thing. I don't have to scroll down and accidentally press on power up/evolve button :)


Not only that, but you don't have to worry about accidentally transferring one of your best Pokemon now because favorited Pokemon are not able to be transferred. You have to unfavorite the Pokemon first. I think that's a nice little safety net.

kleffi. wrote:I, when I first got Pokemon GO, had no idea what PokeVision was. I knew what the steps were and what they did, the two steps to one steps thing, but I did not use them. I tried to find Pokemon by just walking randomly in well populated places where lures were likely to be placed. I really don't understand why people are completely leaving this game because of the update. We can survive (and probably thrive!) without 'cheats' to help us... (not being rude, just my opinion)


People are leaving the game because Niantic made a rather foolish decision of shutting down fan-made tracking maps before they fixed their own tracking system. Had they shut the fan-made applications after they fixed their own system, considerably less people would be complaining.

I don't consider the maps to be cheats because you don't even have to open the game to use them. It's definitely not the same as using a location spoofer to teleport your avatar to rare Pokemon. That's cheating, in my opinion, but the map is excusable. There is a similar map for Ingress which Niantic has not shut down. If anything the map made the game so much more fun and immersive for me. I am the kind of person that does not like to run or build up too much of a sweat. When I used PokeVision there were moments that got me sprinting in a race against the clock to get a rare Pokemon that was about to despawn. It felt really rewarding when I got there just in time to catch the Pokemon, totally out of breath.

Personally, I would love to see a tracking system that when you select a Pokemon from the nearby list, it shows you a timer, an arrow, and the distance in meters. This could all be handled client-side so that the servers don't get overloaded. You don't get to see the precise location on the map, which does add a challenge. I know this from my experience with Geocaching. Often, just following the arrow will lead you to dead ends, so you still need to search, explore, and use your brain rather than mindlessly follow an arrow.

The reason for giving the time and distance in meters is so that you can realistically see whether or not you can go for a Pokemon. 200 meters away, but despawning in 10 seconds? That's not going to happen, so why waste the time when you could be going for a different Pokemon? The arrow is less important since you can judge whether or not you are going in the right direction by keeping an eye on the distance from the Pokemon. If it's going down then obviously you are getting closer. However, in a situation where you have only seconds to spare to catch a Pokemon, it does waste time running in the wrong direction first, which means you could miss out on the Pokemon.

I want to add that this is just my personal preference of how I would like the play the game, and though it works for me, I know other people might be looking for a different sort of gameplay. If Niantic really wants to stick with the whole "we want you to explore" thing, then maybe they should increase the spawn times considerably and perhaps make it so that if a user selects a Pokemon on the nearby list, it does not despawn for them until they have found it.
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Re: Pokemon GO! ▰ Fanclub V1

Postby Uchuujin » Mon Aug 01, 2016 11:44 pm

kleffi. wrote:I want to talk about the many tracking systems of Pokemon GO.

I, when I first got Pokemon GO, had no idea what PokeVision was. I knew what the steps were and what they did, the two steps to one steps thing, but I did not use them. I tried to find Pokemon by just walking randomly in well populated places where lures were likely to be placed. I really don't understand why people are completely leaving this game because of the update. We can survive (and probably thrive!) without 'cheats' to help us... (not being rude, just my opinion)

@L.V.L you either level up or buy them with pokecoins


People aren't mad about Pokevision being down. People are mad that they didn't fix their own tracking system, and from what it looks like based on the update, there doesn't seem to be any plans to fix the tracking system.

Also why are you acting so 'holier than thou' because people were using an actual feature of the game? The footprint thing was there to guide people in a direction. Without it, the chances of finding a Pokemon nearby is extremely difficult. Keep in mind that the 'nearby' box shows Pokemon that are over a football field away. Without footprints telling you if you're going in the right way or not, you could walk around all day without ever stumbling upon the Pokemon you wanted. So please don't come in here acting like you're a better player than the rest of us because you don't use the footprint tracking system that actually came in the game when it was first released. That's like saying you find people to be cheating in the real Pokemon games when they walk through grass that's moving. Its not a cheat, it was literally put there in the game to keep people from wandering aimlessly. Why they'd want to take away the only feature that helps you locate nearby Pokemon is stupid in many people's opinions, including my own. Since they took away the footprint thing, I have seen nearby but was unable to actually encounter a Blastoise, Rhydon, Dodrio, and Magmar (my own fav Pokemon) despite roaming around outside in every direction until it disappeared. Which is another thing. Maybe the lack of a tracking system would be okay if Pokemon stayed permanently, but they only spawn for 10 minutes. If you're telling me you can walk the length of a football field in every single direction out of a starting point within 10 minutes then i guess you actually are a better player that everyone else.
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Re: Pokemon GO! ▰ Fanclub V1

Postby xXFoxfaceToastXx » Tue Aug 02, 2016 2:53 am

So Pokemon go did another update this morning with very little info on what it's changing. I feel like it's more to hide the reviews from the footprint removal change since they're no longer latest version reviews on the iPhone App Store.
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Re: Pokemon GO! ▰ Fanclub V1

Postby LissaJo » Tue Aug 02, 2016 3:44 am

The moment when I actually want potions and get nothing but poké balls :/ (227 and counting!!)

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Re: Pokemon GO! ▰ Fanclub V1

Postby seavey » Tue Aug 02, 2016 3:49 am

I had over 100 revives, so I trashed 50 of them. Yes, it hurt a little bit but I needed more great balls...
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Re: Pokemon GO! ▰ Fanclub V1

Postby Neon-chan » Tue Aug 02, 2016 3:56 am

Macey. wrote:I had over 100 revives, so I trashed 50 of them. Yes, it hurt a little bit but I needed more great balls...

Same! I don't go gym battling that much, but I had 10 pokeballs left and my bag was already full. I had to trash half of my revives and potions to make room, and then I just keep getting them again : ((
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Re: Pokemon GO! ▰ Fanclub V1

Postby ScarDolphin » Tue Aug 02, 2016 3:57 am

Neon-chan wrote:
Macey. wrote:I had over 100 revives, so I trashed 50 of them. Yes, it hurt a little bit but I needed more great balls...

Same! I don't go gym battling that much, but I had 10 pokeballs left and my bag was already full. I had to trash half of my revives and potions to make room, and then I just keep getting them again : ((


I don't go to gyms often either, so I trash some all the time to make space for more pokeballs xD
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Re: Pokemon GO! ▰ Fanclub V1

Postby LissaJo » Tue Aug 02, 2016 4:59 am

I generally only keep 10 or so revives unless I know I am going to go fight for a gym and whatever super potions I have room for.. when my space gets low, I trash all 10 and 50hp potions
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