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by glassea » Thu Jun 18, 2015 11:48 am
how do you decide what traits to give your characters?
YES THIS IS ONE OF MY QUESTIONS YESSSS
for me it's all in the posture. i picture how they would stand and work off of that. where are their shoulders? chin? do they meet your eyes when speaking? how about their arms? if i run out of ideas i'll use this and work something into normal posture. i also try to pick a "type" of humor from this post. more than one of those seems mary sue-ish to me, and although it's really not, it helps when setting limits for personality. like, what kinds of humor do they hate? what don't they understand? finally, if i'm really really desperate and can't come up with my own details, i'll use some kind of generator that gives employment, hobbies, etc.
i don't like to make personalities based off a character's past. i prefer to have them adapt to their circumstances - for some characters, that's clashing with their situation; for others, it's molding themselves into something that fits. okay i guess i use a variety of techniques but whatever. this is it.
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glassea
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by xxxxxx » Thu Jun 18, 2015 1:17 pm
what do you think makes a good coder?
uh personally i think that a good coder is someone who tailors
their form to let you know more about the character- like, if
it's orderly or chaotic or if there are lots of lyrics or barely an
y // you feel? like, i like to pretend my character is the one m
aking the form so that people can get a sense for who they are,
what their style is, and the way their mind works c:
how do you decide what traits to give your characters?
for me, a lot of the time it has to do with how i think they'll be
around other characters/how they'll interact with those around
them. aside from that, i also like to think of them just doing st
upid little things like - do they sing in the shower? do they have
dance parties when they're home alone? do they doodle their cr
ush's name with cute little hearts? i also like to pick one or two
talents for them to have, and kind of base their personality arou
nd that. like a zany, opinionated writer or someone who makes
sculptures and is super obsessed to the point where everything th
ey do relates to it somehow. did that make sense? no? ok sorry
also @pele god that posture technique is a+++ 100% perfect 10/10
probably will be trying with my own chars
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xxxxxx
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by thorne. » Thu Jun 18, 2015 1:41 pm
what do you think makes a good coder?
originality - that's what i always say. seeing the same thing over and over gets a bit lackluster and boring, so seeing forms with
inventive ideas is always a plus. and as wallflower already stated, some coders just have their own little trademark quirks in
their coding that, when you see it, you automatically know that it's theirs. i also just think it's super awesome to see when
looking at people's coding.
how do you decide what traits to give your characters?
usually, if the character does not have already-set traits, i'd just go by the picture. i literally do everything according to the
picture that i choose. lol
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thorne.
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by Dare, » Thu Jun 18, 2015 1:55 pm
oh my gosh it's been so long since i've posted on here. ;u;
what do you think makes a good coder?
not being afraid to experiment with new things. a lot of times
people stick to the same old thing or reuse previous pieces of
old creations, but i like it when things are shaken up and each
creation has it's own new style.
how do you decide what traits to give your characters?
UGHH. i seriously struggle with matching traits to characters.
most of the time if there aren't set traits beforehand i'll listen
to music and come up with a random personality to set them
to. of course a lot of times i use the help of this bad boy which
is just so perfect and helpful, especially when you wanna use
some mighty fancy terms.
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by cheesewedge » Thu Jun 18, 2015 2:20 pm
what do you think makes a good coder?
color themes, no doubt about that. if he/she
knows how to use colors and the circle palette,
they've automatically earned my respect. and
a new stalker. illustrations, (i.e. nice flowers
and birds and what not) always add a spark.
gosh, i almost forgot. the lyrics/quotes are by
far the most important things to me. if they
merge with the character's personality or
backstory, it's even better.
how do you decide what traits to give your
characters?
if they aren't already specified or assigned, i
basically turn on a music playlist or find a quote.
whatever tone/mood comes out, i use it if i
like it. otherwise, it's just a lot of time wasted
skipping tons of songs and just looking for the
perfect one that fits my fancy.
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by reasonable. » Sat Jun 20, 2015 5:03 am
i haven't posted here in so long and realized how much
i've missed talking to everyone ; u ; so hello <3
what do you think makes a good coder?
i really like it when someone's coding techniques are really original
and colorful. since that's something i can't master when
a form's format is very detailed and has been put a lot of effort into, i'll
think of the coder as someone who's very skilled and good at it. i also
like it when someone manages to put enough information about their
characters in the form, because sometimes i don't know too much about
the guy/gal and it's hard to understand for relations and such.
how do you decide what traits to give your characters?
oh man this is such a bad question for me because all of my characters
are basically cheerful and giddy or evil and broody. but most of the time
i like to use what i'm feeling irl and reflect it onto a character that i'm
creating, so if i'm in a bad mood i'll make a temperamental character,
and e.t.c. but i'm terrible at choosing this so don't look at my answer lolol
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reasonable.
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by mint. » Sat Jun 20, 2015 6:01 am
aurie wrote:nice to see this thread is up and running again.
i'm slowly emerging from my hiatus because school is over
heyaa again hehe
i do need a little help, though
i recently got a macbook pro [like literally about a few hours ago]
and wanted to know if anyone else used mac and coded as well?
i'd really appreciate someone helping me out a bit with tips or tricks, because i know the format/resolution is different and coding appears differently. agh.
especially since it's been months since i've even coded at all
i've only ever used windows sooo idk how my coding will look from now on cx
thanks~
aurie -
not only is there a difference between Windows and Mac OS, the screen sizes will effect you as well. a 27-inch iMac and a 15-inch MacBook will project a completely different layout. the simplest answer to "why?" is that most coders and web designers have much better things to do. instead of creating several alternate layouts to be compatible with tablet, phone, and computer dimensions, they often will just set a resize ratio.
in the case of CS, have you ever seen a column of solid colour on the site, both on the left and right? The solid colour is used as the monitor is most likely too wide, and if the site re-sizes as per the aspect ratio, we would see size 14pt font.
in response to your question, if you still have a Windows OS computer, I like to do a simple line (measurement) bar. first you use either the dash (-) or underscore symbol (_) to cover one entire text row. make sure you cover the entire row. now transfer to your MacBook and look at the row again. did a few get placed to the next line, or do you need to add more to fill the row? based on this "measurement", you know know the width difference. this trick also works when you are on your phone or tablet, but want your layout to not look jumbled on your computer. just paste the measurement bar onto the post, and adjust accordingly.
also, as a tip, the width of the preview window (when you press "preview"), is actually larger than the actual post width, as their is no user info on the right.
and as for the text/font size difference, I'm not sure, but you could possibly adjust that (both on Windows and iOS).
source: I design on an iMac, which means all my text documents have to be zoomed in at 125%
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mint.
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