The Artist Army

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Re: The Artist Army

Postby nimuulap » Sat Jul 01, 2017 11:52 am

Crow. wrote:
Marking this so I can come back to this lovely thread, also real quick question, what's everyones advice for drawing human anatomy and shading in hair?

//rolls in late
I received a similar ask on tumblr (you can view the full post here) so I'll be answering this based on the answer I gave on tumblr *0*
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These are just my proportions and every style generally has different proportions ( ' v ' )b I explained a few things in detail in the tumblr post

My cousin also asked me to teach her how to draw hands and I did a little demonstration for her before she gave up on me
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When you draw from references for anatomy purposes, remember to break the image down into shapes and start with the shapes when you draw them. Draw lots of guides and all that stuff *0* don't feel that you have to do whatever I do in this tutorial, because these guides are the ones that help me *7* You might have different guides that you want.
For this drawing, I only needed one reference (surprisingly), but like any other drawing, I always start off with a really messy sketch to get an idea of the composition and the poses and to add my dumb little comments
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then I go straight to the lineart and i draw in any guides or sketches more in detail in another layer to help me when I need it. Like in the image below, I don't usually do guides for the face or the hair too much because I don't have trouble doing those. Don't draw guides if you're not going to actually use them(?) because it might end up causing a bit of confusion with all the lines that you don't need ahaha
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for viktor's arm, I took a picture of myself. The reference does not look exactly the same as the picture because I only needed a general idea of what the arm is supposed to look like. I don't usually draw on the reference, but this is just an example of what I see when I see a reference photo for anatomy. I also compared the height as well to the top of the head. It's a lot about observing shapes, angles and comparing one thing to another. //eventually you just kind of do it naturally
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I merged the layers when I drew the picture, so you can't see the line art by itself OTL but this is what it eventually looks like. The sketch under it is also not completely aligned with the actual final drawing, but it doesn't need to be unless you really need it to be.
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And after a few more minor details, you get the final product!
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You can also watch the speedpaint I made here. The beginning shows how I sketched up the rough idea (originally I already sketched a quick one traditionally except messier) and how I slowly went into further detail and analysis for each person. I didn't pay as much attention to the characters in the background because... they're in the background *7* There are also a few pauses near the beginning because I kept getting up to look at the mirror because I refused to take a picture ahaha

okay now for hair shading!!
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everyone has a different style for shading hair, so this is just how I shade hair;;; I usually like to airbrush around the hair with a darker colour to put more emphasis on the center part of the hair. When shading hair, you should use different hues with different values and intensities too (it just makes the picture seem more alive). For the strand things, I usually follow the direction of the line art. You also have to keep in mind where your light source is coming from, so you would shade only a part of the "strand" and leave a part without shading to show that the light hits that part more than this other part //sorry if that doesn't make sense OTL

either way, I hope this helped ;o;;; <3 I tried my best to explain OTL again, these are just my personal tips and you probably have your own ;7; so in the end, the best way to learn is to just practice and practice ( ' v ' )b learn what works best for you <3
//and sorry I explained mainly how I draw in my anime style rather than realism OTL I'll see if I have time to make one about realism too

--------------------------

@Superunknown
ahhh thank you ;o;;;; ehehe yeh lineless drawings actually take me a lot longer than my normal drawings;;; but I plan on doing more in the future ;7;;; //ahahaha I'm slowly transitioning into a less anime style, but my current style is still my favourite ;o; but I don't mind drawing in cartoony styles
and omg that dragon looks amazing *A* the species definitely sounds really cool ( ' v ' )b

@RottingJesus
looks great!! ( * 0 * )

@capone.
thank you ;7;;; ehehe some of the drawings above are my anime drawings;;; not sure if that drawing looks too similar to those ones or not, but thank you for your feedback <333 ;7;;; I will keep working on my less-anime styles <3
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Give me some constructive criticism on my art!

Postby Kimucha » Sun Jul 09, 2017 7:09 pm

Hello! I'm trying my best to improve on my art and my artstyle, so I'm asking for some constructive criticism on my art. Tell me what you like about my art and what you don't like, and please be fully honest! Here are some examples of my art

My latest art:
https://xkichonax.deviantart.com/art/Sk ... 1499584052

Some art from a couple weeks ago:
https://xkichonax.deviantart.com/art/Se ... -688554607
https://xkichonax.deviantart.com/art/Bl ... -686756579
https://xkichonax.deviantart.com/art/Sw ... -685031644
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Re: The Artist Army

Postby Solarizing » Sun Jul 16, 2017 9:03 am

Hey everyone! I'd really love some critique on my YouTube channel!

Run Cycle- https://www.youtube.com/watch?v=wIbab9j3y-8
MAP Part- https://www.youtube.com/watch?v=9w61CzaVj9g
Showreel - https://www.youtube.com/watch?v=XnalU5SzSgE

I'm just getting started so I'd love some objective feedback on what's going right and what should be worked on! c:

-----------------------------------------

Paluumin (Drawing critique & Animation advice): I really enjoy the composition of the image, how you have the spotlights overlapping to draw your eye to your main characters. The brush work is clean and nicely done, especially on the pink character's face. I think you could push the lights and darks more to make it look like the spotlight is actually lighting them up, right now it's more flat. You could also blur the spotlights so they don't conflict too much with the lines of the characters. I appreciate the fluid motion of your characters and if you want to push anatomy I would suggest starting by using images with more contrast - or heavier lights and darks. Strong shadows and lights will help you see the form of the human face and figure better. Flat work like this looks nice design wise but it doesn't have the depth to really work with getting anatomy down.

Practice suggestions for animation:
1. Use materials and programs you feel comfortable with, start simple materials-wise and tech-wise. Also choose accessible materials over "better" ones even if they aren't complicated. For example I use computer paper and #2 pencils when getting my ideas out even though I could easily use a bounded sketchbook and copics - why not? Because the latter are costly and not as easily obtained. The last thing you want is for overly complicated materials or setups to get in the way of creating. Keep it simple c:
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2. When you are drawing, you are practicing animation automatically. I enjoy making preproduction concept art for animation as practice for the upcoming animation itself. Also, animations take time and are crazy so sometimes its most assuring to develop your design and draftsmanship to excellence and then transition to animation. Animation also has an element of performance, storytelling, and sound/rhythm it is worth learning that as well as just visual art.
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3. Be organized when sketching out ideas, and follow a production pipeline (I wrote out mine below) - its good to have...
a. A rough storyboard or script or concept art, something solid, not just an "idea" b/c if you only start with an idea you aren't grounded in reality and you'll have trouble realistically shaping your art or even after its made, knowing what your goals were and if you even accomplished them while working
---Preproduction, extra work that saves you time in the long run ----
b. A character art sheet (ex. character turnarounds, expressions, or references)
c. A staging (setting) sheet (ex. like if you're animating in a forest, paint forests before you actually start the real thing)
d. An assets sheet (ex. if your character in the forest swings a sword and then gets hit by a fire ball and throws the sword to the ground, practice drawing swords and fires and even effect transitions you'll be using - maybe draw the motion blur that happens in between the scenes where the fire hits)
---End preproduction, now we're back in production, so you'll need... -------
e. A full storyboard (doesn't have to be detailed unless you want, idk. I personally prefer well drawn and shaded storyboards because if you cancel or revise your project you can still share the crux of the idea, and have it if you ever want to come back and work with it. But rougher, messier storyboards are what you need if you're in a hurry or on a tight deadline)
f. A full script or at least write down your objective goals (ex. I will have 1 minute of animation spread out across a 3 minute video using still images and transitions to make up for time, I will work on this for 5months and ask for help when I need it, etc.)
g. Make keyframes (use your character art) & Stage the final composition (use staging art and storyboard/script)
h. You might want to put it all into an animatic at this point, put it in a video editor because the video editor will have issues at some point so its good to start working through them
i. Final tweens and animation (I ditch my original files at this point and put it all in a new .psd called "Timeline" where everything is combined to simple layers and those layers are organized and named like a library)
j. Video editing (use your asset art for effects and transitions)
k. After creating it (and sharing it if you want?) it might be a good idea to let it sit, unwatched and forgotten, in your computer to give your eyes a break from it for a couple of months at least. Then when you go back you'll have a better idea of what you want to keep for your new work or what you want to redo, etc.


Superunknown (Species design): Beautiful dragon design! I would start right where you are and keep drawing art of them. Maybe snoop around the Internet and find artists or images that remind you of this species, their world, or their stories. An inspiration file does worlds of good when it comes to from-the-top concept development! I think your sketch would be a solid lineart as you have it however you may choose to make more species design sketches before finalizing.

LapisWolf19917: Welcome to AA! As long as you comment on others before asking for critique, you are welcome to post here! Can't wait to see your art!

Kimucha (Drawing critique): I really enjoy the style you are developing! In your latest piece, presentation can help you; clearer, sharper photos will make your art easier to see. I enjoy how clean your digital and traditional linearts are and your way with creating cute characters is very nice! This is my favorite piece of yours, the interaction between characters is interesting and the work is so nicely designed! I also think your work that includes backgrounds is some of your stronger art and if it interests you you could focus more on those works. c:
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Re: The Artist Army

Postby rheia » Tue Jul 18, 2017 6:20 pm

      @solarizing; i don't know enough about animation to critique but can i just say your art style is super pretty!! ;u; i'm pretty in love with it

      ---

      hey everyone, i'm back after... a long time ask for some help with this piece! it's obviously very unfinished & mostly still base colours, (i also left sketchy layers visible by accident yikes) but i feel like i can't continue until i get some help with these arms. like most people hands are my mortal enemy, but i'm also having a bunch of trouble with the arm holding the staff; if anyone could help me out there it would be much appreciated ^^;
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      this is my first digital painting since 2015 [comparison below] and in fact one of my first full art pieces since i took up art again 3 months ago after a 2 year break so i'm pretty shaky and could do with any help anyone can give!
      Image

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Re: The Artist Army

Postby nimuulap » Sat Jul 22, 2017 10:07 am

@Kimucha
I think your style is unique! It's not necessarily my style, but we all have different styles and I think yours is really cool ;7;; If you want to improve your style, you can also experiment with other styles or different brushes/textures and see which ones you want to ad to your style ( ' v ' )b that works for me <3

@Solarizing
oh my that's a lot *O* thank you so much for all the tips! ;7;;; I've also been doing real-life portrait studies (usually with super dramatic lighting) to help me improve on the contrast and human anatomy too ( ' v ' )b I'll be sure to remember your tips! ;7;

As for your videos, they look great *O* The only suggestion I have is to perhaps draw more in-between frames to make the animation less choppy ( ' v ' )b it's also important to compare each frame one by one to see if they match up correctly (not identical, but the face proportions are the same, size is the same etc.) Your running animation was really good too *7* Overall, perhaps make it a bit smoother <3

@pavus;
there's definitely improvement there! For your recent drawing, I would suggest giving it more contrast on the body to give it a sense of form/3-D ness. You can also blur the background a bit more if you want to emphasize the person more. The shadows on the ground (below the person) should also be a lot darker (again, to create form) ( ' v ' )b The greens can also be a bit less saturated since they're only in the background, but it's up to you. If you also want the fire to appear more vibrant, you should use a thick brush on 0 min size (on SAI that's what it's called) and just do swishes instead of lines (and make the lines curvy too). If you're using SAI or Photoshop, making another layer on luminosity will help emphasize the fire too ( ' 7 ' )
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As for the staff, like in my previous post, try imagining how you would hold a staff *O* The picture I drew above is just how I would hold a staff ( ' v ' )b I would also probably hold the staff slightly in front of me as well. Try observing yourself in front of a mirror or ask to take a picture of someone in that pose. Using guides (pink) will help too! In the drawing above, I didn't use the luminosity layer (but I usually would) on the person, but you can still see how much of an effect darker areas can make, they really bring out the lighter areas (I drew the shadows on a multiply layer). The arms in your drawing could be a bit thicker, but that's up to you as well ( ' v ' )b

Overall, your piece looks interesting! The anatomy of the overall body looks good and I like how you drew the feet! The hair looks amazing too and good choice of skin tone as well! These are just my advice and it's completely up to you if you want to use them or not ( ' 7 ' )b either way, I hope this helped a bit <3

------------------------

A few weeks ago, I wanted to try to animate properly (with lineart, colour and shading) and it was tiring TToTT I plan on doing one every week though (9*0*)9
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I didn't copy paste anything;;; so it was all retracing and drawing it slightly differently OTL If I could get some critique on this animation, that would be appreciated! ;7;;
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Re: The Artist Army

Postby Winstalgia » Thu Jul 27, 2017 5:54 am

Hello! Thought I'd pop in... I'm Sahrotaar (Sah for short-Or Weba) and I love to draw. I've never taken any art class and have been drawing often for at least 4-5 years now. Here are some art examples;

IMG_9558-2.jpg
IMG_9558-2.jpg (240.21 KiB) Viewed 123 times

IMG_9559.jpg
IMG_9559.jpg (200.59 KiB) Viewed 123 times

IMG_9562.jpg
IMG_9562.jpg (191.75 KiB) Viewed 123 times


I realize I draw the hearts and designs when I'm down/Depressed otherwise I do animal sketches.
I mainly draw stuff from video games, though.

Anyways, I really need tips for drawing anime. I'm learning it and I have the most trouble with the body (Legs and hands, really speaking).

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"𝕹𝖔𝖙 𝖆𝖑𝖑 𝖙𝖗𝖊𝖆𝖘𝖚𝖗𝖊"
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experiments. Fermi paradox is my favorite.
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I also really like DnD and fantasy stuff.
Currently working on a visual novel!

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Re: The Artist Army

Postby ghostmaker » Tue Aug 08, 2017 1:19 pm

      hello!! i'm mochi, and i'm a new artist ;w;

      Image
      i made this for my art shop!

      and these are some commissions i've done;
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      Image


      @sahrotaar make sure that the thais are always thicker than the calves, otherwise it'll look wonky. and have a somewhat "shrinking" pattern when transitioning from the calf to the ankle.

      @pavus; make the upper arm a bit thicker, and maybe make the armpit not so far from the torso?
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✨ Art Tips?

Postby leopardus » Wed Aug 16, 2017 7:56 pm

    If this is the wrong board then go ahead and lock .w.

    Just got a new art tablet yesterday, its my first one and I don't completely know
    what to do but I got it to work quite nicely. I'm just posting because I was wond
    ering if anyone had any tips to share.

    Like what brush size to use in chicken paint for sketches, how to do complex/s
    imple markings, how to blend in colors nicely, etc. Just any tips would be great. ^^


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Re: ✨ Art Tips?

Postby Hot Dad » Wed Aug 16, 2017 10:10 pm

do you have any drawing appliances? Like Photoshop or SAI? There's a free version - which i've used and think it's alright. It's called Firealpaca. It will help to get familiar with a more indepth app, as oekaki doesn't have many tools. : )

For blending on here, either the uh spray thing? whats that called. And watercolor. (and ofc theres the blender tool, i just don't personally use it)
Make good friends with layers and lock alpha. They're great.
And for brushes, i personally stick to round hard, size 1/2/3 (for lines), opacity half, colour 100% and the rest 0%. Ofc edit those to your liking, a lot of people use the round soft brush with higher blending. Really though brush stuff is unique to each and i'm sure you'll find whats comfortable with your style : ^)
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Re: The Artist Army

Postby waggy » Sat Aug 19, 2017 2:16 am

        hiya.i'm still quite young and after studying animals and plants {which i'm still drawing don't you worry.},I was looking at a game and suddenly felt inspired to try drawing humans,any tips?{for drawing people}
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