@YukiA good idea for your sketches is to sketch with something that is naturally dark and easy to show up. Dark colored penciles or charcoal penciles are a great way to keep the contrast against the paper where you need it without it entirely throwing off the values when you scan it. I recommend sketching light over all and then use a darker tool to go over it. Pressing harder is not a good answer when it comes to colors/contrast on traditional works. It's best to change to something that is naturally darker, don't force it to be darker.
Also for inking, I don't recomend anything with a lot of ink in it such a most permanent markers and markers in general. Regular ballpoints with black ink is a good choice, or if you really do want to use markers, get a good one that is meant for working on art. Otherwise it'll bleed all over your paper or dry out and then leave faded spots.
Also if your scanner has options for the lighting, play with that and see if you can improve the values it presents from the scan instead of blasting all the detail off with light.
@PFDCHere are the redlines I did for the main problems in the anatomy and a little bit on the focus of the silhouets for design. {The sillouete isn't very good, the composition is pretty cluttered to be honest. But it's just to give an idea}
http://sta.sh/0sazjcil2tzhttp://sta.sh/01926j2zdoorFor the anatomy on your plant/dragon character, I say the most notable things are the shoulders, waist, and legs. The shoulders are fairly wide compared to the rest of the body, it definitely throws off the rest of the proportions. The waist because of the connection of the left leg {closest one to us} is pushed out a lot and makes it look very thin compared to the torso and shoulders. Moving the leg back enough can easily fix that.
As for proportions in your legs, the part of the legs that include the calves are looking shorter in comparison to the thighs. A good way to keep an eye on the proportion of both parts of your legs, disincluding the foot in the equation will help until you can start seeing relations to the body and proportions better. The left leg as well is also longer in comparison to the other.
The dragon, the main issue I see is with the legs. The back legs have an extra joint to it. Between the heel and the toes you've seemed to have added another joint. And the front legs look very slanted and unstable. Puttign the paws higher and making it slant less would technically be better. Also over all, the body is rather small for the head and neck, it is also rather short in length.
As for the design on this one. The concept is definitely there but it doesn't translate well between both the forms. The design is also very mild and so the concept is also lost in that sense. The sillouhetes are also very vaugue for the design. Composition in design is just as important in any other kind of work. Without it, it doesn't draw the eye or keep it there and it ends up lost or bland.
I personally think you should go further. Push the plant concept on that dragon and really ttry to translate the idea and create more interest. Put some thought into why the vines would be where and where it'd create focus and interest. As is, they look purposeless and have very little visual interest.
Now for the bat, I think the belts were a great choice and creates a very define line of focus to draw the eye. It creates a nice composition against the large area of the wings. However there are still choices you can make to improve the design. Remember sillhouetes create a memorable design and character. If you were to block this character out as a sillhouete, he'd just look like another run of the mill bat character. So definitely think about that.
As for anatomy, the only thing I could pick out is, again, calf to thigh ratio on the bent leg and that your neck seems a little thin. For the face, the main thing I see is you have no space for the chin area . The nose and the lips take up a lot of the space on the face and leaves little room for it.
@yami BaishiI think you did a great job. The antomy is pretty good and there's nothing entirely I can point out on it. Your composition is alright and does it's job. I think the best thing you could be working on is colors and values. Work on playing with darker shadows where you need them so you can bring some depth. Eveything looks very soft right now, and it doesn't make the characters stand out like it should since that and the Tardis seem to be the main focus. But I find myself staring at the Tardis more since it's such a heavy blue and the characters are so soft.
@basthttp://sta.sh/01dg1opyiqhuA quick redline just for an idea of the wings. The left-back- arm probably should be raised higher. And as a note, to make it easier for people to redline, don't use a dark backround and use red lines yourself. It makes it impossible to draw on.
@Da MuffinzI would say your best bet would be to try working on light sources and shading. Right now you seem to be shading where ever to define what you can. But it leaves it looking flat and bland. Using lightsources definitely helps with shading and lighting forms. Also try working on playing with the colors you use for shading. See what you can come up with. Right now the shading you are just darker saturated versions of the main color you use. Colors reflect and change depending on how much light it gets.
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So I'm working on this commission
and I'm not so certain on the face of the girl on the left and how to proceed with it
and also exactly what to do with the arms on the right one.
Any idea or help would be useful! <3
:EDIT: Also I apologize for using red on my sketches,
I forgot to change the color before I posted it. Although I am not asking for a redline, the option is still present.
If need be I can change the color or you are free to.