CS Team Fortress 2 Fanclub REBORN! JOIN US!

Join or create fan clubs about your favorite things!

Round 2! Favorite classes?

Scout
29
13%
Soldier
14
6%
Pyro
39
18%
Demoman
8
4%
Heavy
15
7%
Engineer
25
12%
Medic
38
18%
Sniper
27
13%
Spy
21
10%
 
Total votes : 216

Re: CS Team Fortress 2 Fanclub REBORN! JOIN US!

Postby Chupi » Wed Jun 25, 2014 4:49 am

If I'm not cleaning, involuntarily volunteering, or working out
I'm basically just on TF2

You know that already that's a given lol
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Re: CS Team Fortress 2 Fanclub REBORN! JOIN US!

Postby Dylan Klebold » Wed Jun 25, 2014 5:22 am

i thought you were teleporting bread

which you better not be :U
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Re: CS Team Fortress 2 Fanclub REBORN! JOIN US!

Postby Chupi » Wed Jun 25, 2014 5:40 am

I may or may not be teleporting bread
>3>
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Re: CS Team Fortress 2 Fanclub REBORN! JOIN US!

Postby Slowstalker » Wed Jun 25, 2014 6:43 am

speaking of bread, have any of you guys seen any bread in-game? or will bread affect the game later on?
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Re: CS Team Fortress 2 Fanclub REBORN! JOIN US!

Postby Dylan Klebold » Wed Jun 25, 2014 6:53 am

T h e ♥ S p i n e wrote:
I may or may not be teleporting bread
>3>


what

@Slow, I haven't played TF2 in AGES, tbh
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Re: CS Team Fortress 2 Fanclub REBORN! JOIN US!

Postby Chupi » Wed Jun 25, 2014 8:12 am

Slowstalker wrote:
speaking of bread, have any of you guys seen any bread in-game? or will bread affect the game later on?


Bread comes out with you when you use a
teleporter. If I remember correctly, there are 9 different
breads, each one corresponding with each mercenary. c:
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Re: CS Team Fortress 2 Fanclub REBORN! JOIN US!

Postby Dylan Klebold » Wed Jun 25, 2014 10:40 am

if anyone wants to add me on Steam, I'm Welcome To The Black Parade ;3
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Re: CS Team Fortress 2 Fanclub REBORN! JOIN US!

Postby Chupi » Thu Jun 26, 2014 6:07 am

Previously I was Baron Zemo, but now because of the amazing Black Panther,
you can find me as T'Challa [Chupi ❤'s T] on Steam.

Ya know, just in case anyone wants to add me.

And if anyone's curious, I usually play competitively on Turbine and 2Fort.
MvM is rare now because my computer hates it, same for Saxton Hale Mode.
But I am almost always ready to goof-off in other servers. c:
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Re: CS Team Fortress 2 Fanclub REBORN! JOIN US!

Postby Slowstalker » Tue Jul 01, 2014 6:07 am

alright.

after almost three months of working and training (with some miserable fails), i think i've finally mastered the direct hit!
i'd just like to say that it is very different than the default rocket launcher. as the name implies, it's meant for directly hitting your target rather than aiming near them or at their feet for splash damage, as it has a 70% explosion radius reduction. that requires some damn good aim, son! so after tweaking my sensitivities and focusing on improving my aim, i'm able to wield the direct hit with a moderately steady hand. i'd consider that quite an accomplishment!

another thing about the direct hit is that it's great for getting kills while rocket jumping if you know what you're doing. when you're up in the air and you're unsure if you can find a clear target to land on with your shovel, you're given a 80% increase in your projectice speed so you can rain down rockets at fericious speeds while safely off of the ground! accompanied with the 20%+ damage bonus and you can easily be an unstoppable flying soldier machine. i will say though that rocket jumping with the direct hit and the standard rocket launchers are different too, and it requires a bit of practice and skill to master!
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Re: CS Team Fortress 2 Fanclub REBORN! JOIN US!

Postby Chupi » Tue Jul 22, 2014 5:09 pm

* late *

Ah yes, the Direct Hit. Very complicated weapon.
Too be honest, I still haven't mastered rocket jumping,
plus I'm more of a "side shooter" when it comes to soldier.
I like aiming beside the enemy, I don't know why really...
but that just proves that the Direct Hit would not be much
help to me in combat.

I don't even play Soldier that much anymore so that's a bonus. x3
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