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by Toppyrocks » Thu Mar 24, 2011 3:33 pm
Sharubii- I think if you had a variety, that it would be pretty cool. A variety of difficulties and a variety of puzzles. Maybe riddles, math puzzles, that sort of thing.
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by Sharubii » Thu Mar 24, 2011 3:38 pm
Oh, I'm definitely going to have a variety of puzzles (though most of them will incorporate math somehow, lol), it's just the difficulty levels I'm a bit iffy about. x3 Varying difficulties could possibly work, though I'm a bit scared that it will tip the "balance" of the rp, so to speak -- different groups would finish their puzzles in different times, and not be able to go into another door/open a locked door/etc. until they meet up with the group still doing a difficult puzzle, or something like that. And since there's a "time limit" set for the characters to escape, I don't want the puzzle difficulties to be too unbalanced, if you understand what I'm saying. xD
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by Toppyrocks » Thu Mar 24, 2011 3:40 pm
Hmm, yes, I see what you're getting at. Maybe you could vary it in a way that each group would have about the same difficulty at the same time? So both/ all the groups would have easyer puzzles or more difficult ones?
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by Sharubii » Thu Mar 24, 2011 3:43 pm
Aaah, that could actually work! Now to work on a layout that can incorporate that, and almost "force" the participants in each location to go through difficulty-paired doors... hmmmm.
Thanks for the input, Toppy!
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by Solfeggio » Thu Mar 24, 2011 6:05 pm
Sharubii wrote:Oh, I'm definitely going to have a variety of puzzles (though most of them will incorporate math somehow, lol), it's just the difficulty levels I'm a bit iffy about. x3 Varying difficulties could possibly work, though I'm a bit scared that it will tip the "balance" of the rp, so to speak -- different groups would finish their puzzles in different times, and not be able to go into another door/open a locked door/etc. until they meet up with the group still doing a difficult puzzle, or something like that. And since there's a "time limit" set for the characters to escape, I don't want the puzzle difficulties to be too unbalanced, if you understand what I'm saying. xD
What concerns me more is how you're gonna be able to manage the whole thing xD Especially if it becomes fast-paced. But it's such an exciting concept for an RP :3333
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by Toppyrocks » Thu Mar 24, 2011 6:35 pm
Yeah, I think Solfeggio has a bit of a point. I know I wouldn't be able to, but then I am a really busy person and a procrastinator. Some people can, though. Like Atwood with the Rally rp. Maybe you should consider having someone else as a back-up, and have the puzzles all written out before hand that they can post if you aren't online?
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by Sharubii » Thu Mar 24, 2011 10:19 pm
Yeah, puzzle-style rps are difficult to play out, but I posted this a little while ago --
>>npcs to nudge it along.As the [Nonary Game] is a rather complicated concept to roleplay, there will be a couple NPCs (always played by me and any other rp staff) that will be used to help the characters along on their path. One will directly interact with the characters, while the other is more of a "narrator" to the story, giving the roleplayers themselves hints for the puzzles and other aspects of the game. Listed below are their posting formats and explanations of what they represent.>>your attention is requested.
>A loud bout of static pervaded the air, seemingly commanding the attention of all that was able to hear it. After a few moments, the noise broke off and was instead replaced by the sound of a man, his voice deep and raspy as he spoke through the speaker system.
"Hello, children. I hope you are enjoying the game so far. I would just like to inform you that one of the rooms on [C Deck] has just flooded, and is inaccessible. That is all."
The speaker gave a last crackling noise, then shut off completely.
Inside both the [Gigantic] and [Building Q], there are a series of [speakers] scattered about the rooms so that the Cradle Pharmaceutical executives may speak to the children whenever they wish. It is very possible that the rooms are also rigged with hidden cameras and microphones too, since the speakers appear to go two-way and the executives sometimes respond to what the children have to say.
The [Speaker System NPC] is used to convey information to characters who would otherwise not know what might have happened in different rooms in which they haven't explored or been told of before. It is also used to give the children the hour of the day, so that it will be easier to track time.>>morphic resonance
[ building q ] && [ room 3 ]
>Oh my, what is this...? As (character's name) opened the desk drawer, the door knob broke and came off. Better not tell the others about this... hey, wait - the flat end of the knob has two very distinct triangular prongs, as if it was made to [fit somewhere]. How mysterious.
The [Morphic Resonance NPC] is more of a third person omniscient narrator than an actual character in the midst of the roleplay. Think of it as something of a metaplay: this NPC will tell the roleplayers what happens during puzzles, exploring, or even unlocking doors, giving out hints and revealing important pieces of information or the existence of an item that's needed to solve the current puzzle.
When this NPC is used, it will always display which setting - the [Gigantic] or [Building Q] - it is narrating for, plus the specific location of the narration. In the event that multiple areas must be narrated, separate [Morphic Resonance NPC] posts will be made to distinguish between each area.
I'll be playing the Morphic Resonance NPC to sprinkle hints and such throughout the puzzle-playing areas of the game and such, so that solving the puzzles won't be godforsakenly impossible. x3
And I actually have been looking for someone to help me run the rp, lol. It's just a rather daunting task though (since it involves helping chars along with the puzzles, keeping track of every single person, keeping track of which puzzles have been solved, which keys were found, etc.), so I haven't found anybody yet. :x If anybody's interested in co-owning it though, feel free to PM me.
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by major tom » Fri Mar 25, 2011 9:39 am
Sharubii wrote:Hey, all of you interested in the 999 rp:
I have a question for you. :v
Would you prefer casual, easy-enough-to-solve puzzles, or difficult (or at least difficult enough that you'd have to think in order to figure out a clue) puzzles in the rp? I'm jotting down some ideas for a few of the numbered doors' puzzles, and I realized that the rp would probably sink if the rpers didn't like the difficulty level of the puzzles I create.
Personally, I think the diversity of styles is a good idea, and although the issue may be resolved by now, I thought I could put in my own two cents. . . Maybe you could create a variety of puzzles with different difficulty levels? Not gradually gaining more difficulty, but rapidly, unpredictably fluctuating in difficulty levels. As in, so simple it's suspicious to [almost] too difficult to solve at all. I hope I'm making sense. . . If I'm not, feel free to ask me to clarify further.
I hope it won't be fast-paced. I typically write long posts, and I have been painstakingly busy of late. . .
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by Sharubii » Fri Mar 25, 2011 1:28 pm
Roseness wrote:Sharubii wrote:Hey, all of you interested in the 999 rp:
I have a question for you. :v
Would you prefer casual, easy-enough-to-solve puzzles, or difficult (or at least difficult enough that you'd have to think in order to figure out a clue) puzzles in the rp? I'm jotting down some ideas for a few of the numbered doors' puzzles, and I realized that the rp would probably sink if the rpers didn't like the difficulty level of the puzzles I create.
Personally, I think the diversity of styles is a good idea, and although the issue may be resolved by now, I thought I could put in my own two cents. . . Maybe you could create a variety of puzzles with different difficulty levels? Not gradually gaining more difficulty, but rapidly, unpredictably fluctuating in difficulty levels. As in, so simple it's suspicious to [almost] too difficult to solve at all. I hope I'm making sense. . . If I'm not, feel free to ask me to clarify further.
I hope it won't be fast-paced. I typically write long posts, and I have been painstakingly busy of late. . .
Yes, I'm actually planning on doing that, though the first puzzle (where each character is locked in a room by him- or herself) will definitely be easy, so the rpers can ease into the puzzle-solving process. :3
I'm also sorta hoping it won't be too fast-paced -- I have the tendency to get exhausted by rps that go way too fast, lol. x:
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