Semi-Literate+ RPers Club [DEAD;NEW LINK IN FIRST POST]

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Re: Semi-Literate+ RPers Club

Postby Kites » Sun Mar 13, 2011 1:36 pm

Ooh an AI roleplay would be fun!
Difficult smifficult. If you enjoy it, then it houldnt be difficult at all.
You know, I didn't realise that Clowesia was actually a character of yours! I'm oblivious like that, don't worry.
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Re: Semi-Literate+ RPers Club

Postby Clowesia » Sun Mar 13, 2011 2:10 pm

It's totally difficult, no matter how much you love it. xD
You have got to make it believable, like it could actually happen.
You can't just have a robot rushing in and going "I CAN FEEEEEEEL /sobsobsob/" x3
Got to get the right balance, and then you've got to look back and go "If I had just discovered emotions for the first time, how would I react? would I be able to control my anger? What if I felt sadness for the first time, would I cry uncontrollably?"
It's totally gratifying when you get it right, though.

And yes, she is my character. xD
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Re: Semi-Literate+ RPers Club

Postby BlissfulFarrago » Mon Mar 14, 2011 5:28 am

    I have never seen this Equilibrium movie you speak of. o3o

    All this talk of robot emotions reminded me of this song. xD

    But I like that idea. o3o

    @Gwen Trix: Yessssss. *grabby hands* I like masquerades. 8D Plus it'll give me a chance to use Amando again, and he's a favorite of the RP characters I've used~

    I should go through froms. Bl *slumps away grumpily*
--In another town
Don't let me forget

--In another town
Mouth full of regrets

--In another town
Please, place final bets

--In another town

[But I know
I know
I know]

[[--"Another Town"
by regina spektor]]

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I'm not very active anymore, but I still get on sometimes. <3

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Re: Semi-Literate+ RPers Club

Postby WalkerNom » Mon Mar 14, 2011 10:27 am

I am really interested in creating an RP lately. Although, I have no muse or ideas to write one right now. Seeing how the people that have posted on the last two pages sound like people I'd really like to RP with, I want to ask your opinions about it.

P.S. I am lookng to join a few Semi-Lit RPs too, and the ideas you all have put out there sound good too. I will submit a more...professional post later.
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Re: Semi-Literate+ RPers Club

Postby Sharubii » Tue Mar 15, 2011 10:11 am

Ohai, it seems that I've been accepted without ever knowing. o////o

I was just gonna check this place to see if there were any interesting-looking rps to join to get my muse back up and running, but this could work out better than I expected, now that I know I'm on the member list. |D

I've recently finished playing the DS game 999, and now I'm really tempted to create an AU roleplay based on it. I highly doubt any of you've even heard of the game, so of course I'll be creating the rp so that playing the game isn't required. To anyone who's played the game before, I'd set the rp sometime during the original Nonary Project, in both Building Q and the ship.

To those who don't know what the hell I'm saying, here's the basic gist:

The CEO of Cradle Pharmaceutical, plus four other people, decide to invest in something called the Nonary Project: a project that would test out the existence of the morphogenetic field. (the morphic field is basically something similar to telepathy, and two people communicating information through the field are said to share a "morphic resonance".) Together, they built two identical testing sites thousands of miles apart from one another -- one in a building in the Nevada desert and one inside the sister ship of the Titanic, called the Gigantic -- and kidnapped nine sets of siblings for the test. Each sibling pair was said to be able to access the morphogenetic field; one could more easily "send" information to the other, and the other could more easily "receive" information from the other while they shared morphic resonance. They split the siblings up, putting the transmitters (those who send) in the building inside the Nevada desert (called Building Q), and putting the receivers inside the Gigantic, which they promptly bombed so that it started sinking.

Inside both the building and the ship, the layout was the same: throughout the interior, there are nine numbered doors that can only be opened via authenticating the "wristwatches" that each person is given while they were knocked unconscious during the kidnapping. Each child is given one number, between 1 and 9, and that number shows up on their watch -- a child designated with the number 4 will have the number 4 show up on their watch. To open a numbered door, a group of between 3 to 5 kids have to authenticate their watches on a panel called the RED -- but here's the catch. The digital root of each of the numbers has to equal the number displayed on the door. (to take the digital root of a number, you basically add up all the digits of said number until you get a 1-digit answer. For example: 593. 5 + 9 + 3 = 17 --> 1 + 7 = 8. The digital root of 593 is 8.) The numbered door then opens for 9 seconds, wherein all people who have authenticated have to go inside; no more, no less (unless it's no one going in). The reason for this is that each child has had a bomb forced into their systems earlier, and upon entering a numbered door, a small detonator in the "wristwatch" activates and starts an 81-second countdown until it sets off the bomb inside the corresponding child. A red skull also appears on the LED display of the watch. The only way to stop the countdown is to authenticate each person's watches on another panel inside the room; once each person authenticates, the detonators will turn off. If a person goes in who did not authenticate, they cannot authenticate and will explode in 81 seconds; if only one person who did authenticate goes in, they cannot authenticate their watch (because the rest of the original authenticators didn't scan their watches over the panel), and will explode in 81 seconds.

Inside each numbered room are more rooms, set up in such a way that it's a "puzzle" of sorts -- the only exit available will be locked, and the children inside will have to wander around the room(s) searching for clues and hints to activate so-and-so or solve a clever puzzle or yada yada. In each room, there is the possibility that the group will find a key to unlock a room that they previously thought inaccessible, which can lead to the discovery of another numbered door. The goal is to find a door with a number 9 on it, in order to escape to safety.

The four people who made the Nonary Project, after kidnapping, splitting up, then relocating the children, told them all that this was how the "game" should be played: the children in Building Q, the transmitters, would have to work to solve the puzzles in the room, then access the morphogenetic field to transmit the solutions, answers, and locations to the receivers back on the sinking Gigantic in order to save their lives. The children were given precisely 9 hours in which to save their siblings in the Gigantic, whereupon they would sink and drown with the ship.


...yeah, that was anything but brief, sorry. ^^; There's actually more I'd have to explain if I ever made the rp, but the basic information is up in those paragraphs. I'm really leaning on creating the rp then waiting to see if anybody joins, but as it would take a ton of planning on my part (puzzles and layout of the rooms, since this is AU), I suppose I'd better see if I can rack up the interest before I start any planning.

Would anybody be interested in rping this out? Also, I'd probably need a co-owner or something: someone to help me keep track of characters' locations and the state of the puzzles (solved or not, which keys are found, etc), so if you'd be interested in sharing the brunt of the work with me, that'd be fantastic. c: </selfish brat>

ALSO sorry 'bout the really vague information on the summary here and there. If I make the rp though, I'll be sure to iron out the fine details.
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Re: Semi-Literate+ RPers Club

Postby Atwood » Tue Mar 15, 2011 3:34 pm

That looks like a really interesting idea for an RP, Sharubii, though definitely a lot of work. ^^ I might actually be interested in joining that if you do make it, although I don't know the original game at all. I've really been getting into the RPG-style RPs lately, and I find I enjoy them more than the player-driven RPs - there're fewer ways for people to twist the RP around to be all about their character. X3

I'm still looking for people for my D&D-based RPG - I've got a few people who reserved spots, but only one has actually finished her character, so it's just the two of us RPing right now. X3 It's kind of along the lines of what your RP would be like, from the sound of it, with the world created by the RP creator and the players having to figure things out as they go along, but it's more free-form with no ultimate goal or specific quest solutions (so far, anyway). viewtopic.php?f=28&t=474701
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Re: Semi-Literate+ RPers Club

Postby Solfeggio » Tue Mar 15, 2011 4:52 pm

Atwood > I'm really deathly interested in your RP, but as you said in your rules, is it alright if my possible maximum posts average at 1x a day? >.<; I'm always afraid of letting RP'ers down because my activity level drains at some point, (due to RL concerns/creativity-missing concerns) but I'm willing to throw in at least a post a day for this one.

I'm not really familiar with D&D style of roleplay gaming, but if it's anything like the classic 'text adventure' or like the choose-your-own-adventure stories I've been writing out lately, I hope I could be considerable for your RP n_n
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Re: Semi-Literate+ RPers Club

Postby Atwood » Tue Mar 15, 2011 7:26 pm

Sure, that would be fine. :3 That rule's there mostly to discourage people who might join up, get started and then vanish the next day - if someone's willing to stick around but can't always manage to post every day, I don't mind. ^^ It's a lot like the 'Choose your own adventure' style, except you decide on what you want your character to do rather than having just a couple of preset options. D&D knowledge isn't necessary, since it only loosely follows that game structure and most of the mechanics of it are behind the scenes.
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Re: Semi-Literate+ RPers Club

Postby Sharubii » Tue Mar 15, 2011 10:20 pm

Atwood wrote:That looks like a really interesting idea for an RP, Sharubii, though definitely a lot of work. ^^ I might actually be interested in joining that if you do make it, although I don't know the original game at all. I've really been getting into the RPG-style RPs lately, and I find I enjoy them more than the player-driven RPs - there're fewer ways for people to twist the RP around to be all about their character. X3

I'm still looking for people for my D&D-based RPG - I've got a few people who reserved spots, but only one has actually finished her character, so it's just the two of us RPing right now. X3 It's kind of along the lines of what your RP would be like, from the sound of it, with the world created by the RP creator and the players having to figure things out as they go along, but it's more free-form with no ultimate goal or specific quest solutions (so far, anyway). viewtopic.php?f=28&t=474701

999 is definitely not a very well-known game, so I don't expect many, if at all, people to know about it, lol. ^^; And thank you, it's good to know that I have at least one more person interested. c:

And oooh, D&D rp. :o I know squat about D&D, but it'd be nice to participate in a high fantasy rp again. I don't remember the last time I did anything of the sort.
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Re: Semi-Literate+ RPers Club

Postby ossa di cervo » Thu Mar 17, 2011 1:03 pm

Would anyone be interested in a CS pet based RP? ;>.> I've written a little intro and it wouldn't be nearly as hardcore Semi-lit as my past few RPs have been (2-3 paragraphs), it'd just be like, 4-5 sentences per post needed. Anyhow, this is what I have written for it so far:

"There is a world beyond our own in which creatures speak and show emotion. A world full of creatures that look so much like our own, only vibrantly colored and showered with customs all their own.
What our world calls "government" there's calls Rejtok. The Rejtok has gone corrupt though in current days and most of the inhabitants are starving or homeless. All are on the brink of death one way or another.
The Rejtok has taken all rights from their "citizens"; no voting, which guarantee that the five Rejtok members stay in power, they've risen the price of food, now only the Rejtok, merchants, polices and few inventors have money. Anyone outside of the Rejtok rarely have money though. The merchants, police, and inventors are often searching for money under every crevice they can search. Anyone else has simply accepted the poor, hungry, unemployed life..
Revolts are starting and the Rejtok fear the worst. Certain citizens have been found with strange abilities, though they're all the same."

That's all for now, but you get the idea.
The powers are all the same, it's basically like The Fury from Kay Fedewa's The Blackblood Alliance comic, but.. It's not. xD Haha, if that makes sense. The subjects of this power just have glowy items with them (varying based on the RPer's choice) that give them an increase of strength. No other powers though.
I might limit having a power character to one per person, but you can have others, like some in the Rejtok or a powerful, greedy merchant, etc., etc.
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