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by Popcorns » Mon Feb 14, 2011 1:38 pm
@Atwood
It's a bit risky as you'd get the type of people who might not fully understand the concept of the line between what they write and what you would write. Plus then, if your looking for literacy that might be harder to find since you give the description of the place. Would you already have some story lines set up? Or would the rolepalyers just make them? Cause then I think you'd might get onexones going on there.
Overall though, it seems like a risky idea but I'm sure if you get a good amount of people who'll understand what they can and can't do, it'll work out great.
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by Harpy• » Mon Feb 14, 2011 1:40 pm
Hm...I'm just kicking this idea around...but would anyone be interested in a roleplay based off of the books written by Brian Jacques? The Redwall ones, I mean. I wouldn't make it unless others were interested, and then I'd want a co-maker. x3
𝙱𝚊𝚌𝚔 𝚏𝚛𝚘𝚖 𝚊 𝚕𝚘𝚗𝚐, 𝚞𝚗𝚒𝚗𝚝𝚎𝚗𝚍𝚎𝚍 𝚑𝚒𝚊𝚝𝚞𝚜

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by Atwood » Mon Feb 14, 2011 1:57 pm
Popcorns wrote:@Atwood
It's a bit risky as you'd get the type of people who might not fully understand the concept of the line between what they write and what you would write. Plus then, if your looking for literacy that might be harder to find since you give the description of the place. Would you already have some story lines set up? Or would the rolepalyers just make them? Cause then I think you'd might get onexones going on there.
Overall though, it seems like a risky idea but I'm sure if you get a good amount of people who'll understand what they can and can't do, it'll work out great.
There would be a bunch of different plots/storylines the characters might come across that the players could choose to investigate if they wanted, but their actions would determine how various things turn out; the characters wouldn't have to do pre-defined actions to achieve goals, and the presented goal is more of a suggestion than the only possible solution to the 'quest' (e.g. the characters might be asked to kill off a marauding goblin band, and instead they join with the goblins and become trading partners with them to develop a thriving business venture). Only the initial scenarios would be planned out, and the rest would stem from what the characters did from that point on. Players could come up with their own interpersonal storylines as they go, like 'Character X and Character Z strongly dislike each other and are constantly competing over everything, to potentially disastrous effect', but they couldn't make up plots like 'dragons are attacking the town and have to be stopped' or 'my character is the exiled princess of a distant land who must find the sacred stone of Bathsheba to save the world from destruction'.
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by Solfeggio » Mon Feb 14, 2011 1:59 pm
Atwood wrote:Popcorns wrote:@Atwood
It's a bit risky as you'd get the type of people who might not fully understand the concept of the line between what they write and what you would write. Plus then, if your looking for literacy that might be harder to find since you give the description of the place. Would you already have some story lines set up? Or would the rolepalyers just make them? Cause then I think you'd might get onexones going on there.
Overall though, it seems like a risky idea but I'm sure if you get a good amount of people who'll understand what they can and can't do, it'll work out great.
There would be a bunch of different plots/storylines the characters might come across that the players could choose to investigate if they wanted, but their actions would determine how various things turn out; the characters wouldn't have to do pre-defined actions to achieve goals, and the presented goal is more of a suggestion than the only possible solution to the 'quest' (e.g. the characters might be asked to kill off a marauding goblin band, and instead they join with the goblins and become trading partners with them to develop a thriving business venture). Only the initial scenarios would be planned out, and the rest would stem from what the characters did from that point on. Players could come up with their own interpersonal storylines as they go, like 'Character X and Character Z strongly dislike each other and are constantly competing over everything, to potentially disastrous effect', but they couldn't make up plots like 'dragons are attacking the town and have to be stopped' or 'my character is the exiled princess of a distant land who must find the sacred stone of Bathsheba to save the world from destruction'.
I kind of like the idea, Atwood, I actually tried to set one up myself a long time ago, it was more a dreamworld RP where I controlled the environment. I think aside from the flaw of people possibly not understanding what you would want to happen (eg. keeping the environment up to you), one of the other problems might be for you having to constantly be present, it's going to be very time-consuming and creativity-consuming on your part (it happened to me for my RP; I got so busy and couldn't manage it so I had to put it down ;A; )
I think though that if you 'recruit' the actual people who would understand what should be done, there should be no problem with the players in the RP xD
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by Caboose » Mon Feb 14, 2011 2:03 pm
Ms. Bennington wrote:Hm...I'm just kicking this idea around...but would anyone be interested in a roleplay based off of the books written by Brian Jacques? The Redwall ones, I mean. I wouldn't make it unless others were interested, and then I'd want a co-maker. x3
I liked those books okay... but i think we would need way more people....

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by Metallic Dragon » Mon Feb 14, 2011 2:09 pm
Ms. Bennington wrote:Hm...I'm just kicking this idea around...but would anyone be interested in a roleplay based off of the books written by Brian Jacques? The Redwall ones, I mean. I wouldn't make it unless others were interested, and then I'd want a co-maker. x3
I'd be interested, just so long as the roleplay didn't go the way of all of the Warrior roleplays and become a repetitive copy of one of the books. It would have to have its own plot so that it wouldn't just be generic and dull.
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by Geronimo. » Tue Feb 15, 2011 5:17 am
Atwood wrote:Just wondering: do you think that an RP/D&D hybrid would work out here? I'm playing around with an idea where people would have their RP characters in a world fully created by me as Game Master (GM), so while the players would RP pretty much as normal, the world itself, places and objects within it, outside events and non-player characters would all be put in place by me for the players to interact with rather than created by the players themselves, as well as potential story lines, quests, etc. Sort of like those online adventure games where you have a character who can travel around and do stuff in a pre-made world, but in text form instead. It wouldn't be turn-based, combat-based or dice-based like D&D, and it wouldn't have a set progression of tasks or events that the players would have to stick to - they could spend the whole game trying to find the world's best hang-gliding site if they wanted to, as it's pretty much free-play.
The players wouldn't be able to make up places, people or things at all apart from their own characters - for example, if a character goes into a blacksmith's shop, the player would only be able to say, "<character> walks into the shop" without describing anything inside the shop. I'd then post with a description of what the character sees when he goes inside, and the player could use that information to decide what the character does next based on what they now know about what is in the shop. I've seen this kind of RP game go really well on other sites and would like to try hosting one, but those were sites where people were familiar with the D&D game style of the GM controlling the world and supplying storylines, so I'm not sure if it would work here where people are more used to coming up with their own as they go along.
It sounds interesting but it seems like it would take a while to create and come up with all the possible routes that characters could take and would need a lot of time. For my DMing, it's already taken about 5 hours to come up with the adventure, not including NPCs, Monsters, Traps ect. Getting roleplayers that are open to this sort of new game would probably be slightly difficult, but most people will be able to grasp it soon enough.(If you do play D&D, which edition do you use? Just out of interest.)
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by Atwood » Tue Feb 15, 2011 9:24 pm
The Dungeon Mistress wrote:Atwood wrote:Just wondering: do you think that an RP/D&D hybrid would work out here? I'm playing around with an idea where people would have their RP characters in a world fully created by me as Game Master (GM), so while the players would RP pretty much as normal, the world itself, places and objects within it, outside events and non-player characters would all be put in place by me for the players to interact with rather than created by the players themselves, as well as potential story lines, quests, etc. Sort of like those online adventure games where you have a character who can travel around and do stuff in a pre-made world, but in text form instead. It wouldn't be turn-based, combat-based or dice-based like D&D, and it wouldn't have a set progression of tasks or events that the players would have to stick to - they could spend the whole game trying to find the world's best hang-gliding site if they wanted to, as it's pretty much free-play.
The players wouldn't be able to make up places, people or things at all apart from their own characters - for example, if a character goes into a blacksmith's shop, the player would only be able to say, "<character> walks into the shop" without describing anything inside the shop. I'd then post with a description of what the character sees when he goes inside, and the player could use that information to decide what the character does next based on what they now know about what is in the shop. I've seen this kind of RP game go really well on other sites and would like to try hosting one, but those were sites where people were familiar with the D&D game style of the GM controlling the world and supplying storylines, so I'm not sure if it would work here where people are more used to coming up with their own as they go along.
It sounds interesting but it seems like it would take a while to create and come up with all the possible routes that characters could take and would need a lot of time. For my DMing, it's already taken about 5 hours to come up with the adventure, not including NPCs, Monsters, Traps ect. Getting roleplayers that are open to this sort of new game would probably be slightly difficult, but most people will be able to grasp it soon enough.(If you do play D&D, which edition do you use? Just out of interest.)
I'd be basing it in a world I've already developed pretty thoroughly and played through a lot myself, so mostly it would just be placing NPCs and potential quest elements in various places and figuring out how various things might interact for that specific game. :3 Because it would be a looser framework than the typical D&D campaign and people could wander around pretty much where they wanted, it would be a mix of pre-planned quests and things made up on the fly, based on where the characters were or what they were doing, and things like combat information, items, stats and so on wouldn't be particularly defined (probably no more so than in the typical RP). Still, it would definitely take a lot of time to get the rough framework laid out, and things would probably get a fair bit of tweaking as it went along.
I know a while back there used to be a lot of 'mystery' RPs that were similar, where characters would be trying to figure out a pre-set mystery by investigating rooms, questioning people, etc., so there have been at least some RPGs like this on CS before that seemed to work. ^^ Those were confined to a single storyline in one building though (and usually of the 'you are all locked in this room until you figure the mystery out' sort of story), so those would be much easier to plan out in entirety.
(I played 3.5 with my group for the most part, though with quite a few house rules added in - the Rule of Awesome tended to apply more than it should. X3 I haven't had much chance to play since I started university though, so it's been a couple years. And I lost my Monster Manual. ;.; )
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by Tatterdemalion » Wed Feb 16, 2011 5:03 am
Ms. Bennington wrote:Hm...I'm just kicking this idea around...but would anyone be interested in a roleplay based off of the books written by Brian Jacques? The Redwall ones, I mean. I wouldn't make it unless others were interested, and then I'd want a co-maker. x3
I would totally be up for one! I've been a silly Redwall fangirl for years now. =P
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Shadows all around you as you surface from the dark
Emerging from the gentle grip of night's unfolding arms
Darkness, darkness everywhere, do you feel all alone?
The subtle grace of gravity, the heavy weight of stone-----------------you are the moon-----------------You don't see what you possess, a beauty calm and clear
It floods the sky and blurs the darkness like a chandelier
All the light that you possess is skewed by lakes and seas
The shattered surface, so imperfect, is all that you believe
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