
Discussion Thread | Rules | Who's got Who | Form
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Eight humans traveled in a small group through the mountainous area. Three were male, the other five were girls. At the head of the group, leading them through the trail, was a ten year old girl by the name of Chara. Another child the same age was right at her side, a kid named Frisk.
“Chara, are you sure this is safe?” the girl with glasses asked.
“It’s fine! Those legends and sayings aren’t true!” she called back, annoyance in her voice. She turned forward again with a huff and proceeded to trip over a rock. Where she expected solid ground was a large hole. She fell in with a scream of alarm. The other girl – Frisk – fell in behind her, having been in step with Chara.
She landed with a thud atop a large golden flower bed. Frisk landed right on top of her. It was lucky that Chara was unconscious, or it might’ve been much more painful for her.
“Frisk! Chara!” A boy’s voice called down. The boy with an apron (He always had an apron on…) peered over the rim of the hole, looking down. It was a long fall. The rest of the group gathering behind him caused him to overbalance and tumble down the hole after the other two. He landed only a few feet from them.
It was unknown how the rest fell, but five more thuds against the floor signaled the others’ landing.
Chara opened her red-hued eyes and pushed Frisk off her. She sat up and peered around. Tall stone walls surrounded the group. Stalactites hung from the stone ceiling, surrounding the now misty looking hole they had all fallen from. The whole place looked surreal. Weak sunlight reached the ground where they all sat or lay. What light did reach down seemed to illuminate the golden flowers that had broken their fall. Four white pillars rose into the air around the, cornering the flowerbed at each corner. In the circular room, a huge door opened. It looked dark but inviting.
“Chara, are you sure this is safe?” the girl with glasses asked.
“It’s fine! Those legends and sayings aren’t true!” she called back, annoyance in her voice. She turned forward again with a huff and proceeded to trip over a rock. Where she expected solid ground was a large hole. She fell in with a scream of alarm. The other girl – Frisk – fell in behind her, having been in step with Chara.
She landed with a thud atop a large golden flower bed. Frisk landed right on top of her. It was lucky that Chara was unconscious, or it might’ve been much more painful for her.
“Frisk! Chara!” A boy’s voice called down. The boy with an apron (He always had an apron on…) peered over the rim of the hole, looking down. It was a long fall. The rest of the group gathering behind him caused him to overbalance and tumble down the hole after the other two. He landed only a few feet from them.
It was unknown how the rest fell, but five more thuds against the floor signaled the others’ landing.
Chara opened her red-hued eyes and pushed Frisk off her. She sat up and peered around. Tall stone walls surrounded the group. Stalactites hung from the stone ceiling, surrounding the now misty looking hole they had all fallen from. The whole place looked surreal. Weak sunlight reached the ground where they all sat or lay. What light did reach down seemed to illuminate the golden flowers that had broken their fall. Four white pillars rose into the air around the, cornering the flowerbed at each corner. In the circular room, a huge door opened. It looked dark but inviting.
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The basis of this little roleplay I have here is:
Eight humans fall... At their lead was Chara and Frisk (Mostly Chara)
The other six are the six souls that Asgore has in the actual game. Instead, the seven needed fall together plus Chara. (Chara and Frisk are counting as the red soul of Determination together)
Eight humans fall... At their lead was Chara and Frisk (Mostly Chara)
The other six are the six souls that Asgore has in the actual game. Instead, the seven needed fall together plus Chara. (Chara and Frisk are counting as the red soul of Determination together)
xxxxxxxxxxxxxxxxxxxxxThe red soul of Determination
xxxxxxxxxxxxxxxxxxxxxThe orange soul of Bravery
xxxxxxxxxxxxxxxxxxxxxThe yellow soul of Justice
xxxxxxxxxxxxxxxxxxxxxThe green soul of Kindness
xxxxxxxxxxxxxxxxxxxxxThe orange soul of Bravery
xxxxxxxxxxxxxxxxxxxxxThe yellow soul of Justice
xxxxxxxxxxxxxxxxxxxxxThe green soul of Kindness
The light blue soul of Patiencexxxxxxxxxxxxxxxxxxxxx
The dark blue soul of Integrityxxxxxxxxxxxxxxxxxxxxx
And the purple soul of Perseverancexxxxxxxxxxxxxxxxxxxxx
The dark blue soul of Integrityxxxxxxxxxxxxxxxxxxxxx
And the purple soul of Perseverancexxxxxxxxxxxxxxxxxxxxx
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This roleplay is to go along just as the normal game would, just including seven others. And Asgore does not have six other souls already. He is still waiting for seven souls. Nothing except the amount of humans really changes. First ruins, then Snowdin, then Waterfall, then Hotland, then Core, then the Palace
This roleplay is to go along just as the normal game would, just including seven others. And Asgore does not have six other souls already. He is still waiting for seven souls. Nothing except the amount of humans really changes. First ruins, then Snowdin, then Waterfall, then Hotland, then Core, then the Palace
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