Cloverstream wrote:Look, I would dislike it if Cs had a million dailies that you get punished for missing too, or a big event every other week like FR. I really think a rarity game actually having… rares. Is reasonable though? The only rares I’m trying to achieve are the same ones I’ve been trying to achieve for years already, and I’m no closer to achieving. It would be fun to have some rares that are actually designed to be special and rare! Not some random litter outcomes that 14 years later are rare.
People here are saying they hate trading and already get upset that they don’t just get every outcome automatically. I’m sorry but cs is a game… You have to do stuff. If swapping a common or two is already too much for you and you don’t like rarities or tradingI’m not really sure what to tell you.

UntitledWendigo wrote:The only way I can see monthly rares maybe working better is, funnily enough, if they happened fairly often. That way the occasional rare outcome wouldn't be so inflated for being a super special, uncommon thing. And you would be likely to luck out and get a rare often enough trade for the ones you missed. Even then I'm not totally sure about the idea.
TANKMEN wrote:i think the idea should be trialled out for a year or so and see how things go, tbh. theres no real way we'll know how the economy will react until it's actually put in place.
Minimanta wrote:TANKMEN wrote:i am for this, in whatever frequency. newbies (and even long stay members) having access to these rarer pets is a great way to help them headstart their collections, as well as moving some really valuable trading fodder back down from older members.
i think that a 100% collection is something players have to accept is going to be nigh-impossible - that's the challenge of it. there are pets that are way harder to get than the august pps lion or gacha dog, and i think hyperfocusing on these specific rarities as invalidating the entire playstyle is a bit short-sighted. we already have sunjewels, nons, etc. that make a 100% collection prohibitive for most players, but adding pets like these will help you and others get closer to that goal. i think if you make the decision to 100% this game, you will have to be prepared for a lot of heartache, haha.
i am also just very interested in what kind of interesting designs we could get from this scenario, since the 'super rare outcomes' tend to be really interesting and fun to look at. the gacha dog, though its artwork is a little juvenile (in the most positive way possible!) commanded a lot because of how interested it was just to look at. i dont think CS should be afraid of shaking the boat if it lets them add pets that are way more interesting than an average litter. the boat needs shaking!
I really don't think rare monthly outcomes are gonna help newbies much.
Let's assume these outcomes will be on the level of the gacha dog and you are one of the lucky few people who adopts this outcome. Then you're left with a dilemma: do you keep the outcome to maintain a complete monthly collection, a goal much more achievable than a complete collection, or do you cash in when the demand for the pet is sky high to get a couple of older rarer pets and in return break your monthly collection?
You're not gonna get anything truly valuable out of it, just a couple of random rares or maybe a random very rare. Nothing special.
Either way you're really not that much closer to a complete collection.
And not to mention these pets are gonna be RARE. Meaning not all of us are gonna adopt them. For the majority of the newbies, those who didn't adopt one, it's just gonna be another rare pet they'll likely never get.
For me, an oldie, I'll just end up throwing an old rare or two at the pet to tick it off my wishlist. Pointlessly frustrating for a pet that is not gonna be that valuable in the long run.
I just want to keep the monthly pets casual, please. Demand is stupid enough already and we have events to boost newbies' rare stash.

beautifulglitter wrote:Minimanta wrote:I really don't think rare monthly outcomes are gonna help newbies much.
Let's assume these outcomes will be on the level of the gacha dog and you are one of the lucky few people who adopts this outcome. Then you're left with a dilemma: do you keep the outcome to maintain a complete monthly collection, a goal much more achievable than a complete collection, or do you cash in when the demand for the pet is sky high to get a couple of older rarer pets and in return break your monthly collection?
You're not gonna get anything truly valuable out of it, just a couple of random rares or maybe a random very rare. Nothing special.
Either way you're really not that much closer to a complete collection.
And not to mention these pets are gonna be RARE. Meaning not all of us are gonna adopt them. For the majority of the newbies, those who didn't adopt one, it's just gonna be another rare pet they'll likely never get.
For me, an oldie, I'll just end up throwing an old rare or two at the pet to tick it off my wishlist. Pointlessly frustrating for a pet that is not gonna be that valuable in the long run.
I just want to keep the monthly pets casual, please. Demand is stupid enough already and we have events to boost newbies' rare stash.
I agree with everything Minimanta said! Adding rares to monthly releases will only HURT new players.
I can throw old pets out to get missed Monthly rares; newbies can NOT. What will be annoying to me is insurmountable to a newbie. And because it will be rare to get one of these monthly rares, it will be even rarer to get a spare to trade for something else or the next monthly rare you will inevitably miss.
The only way to get a complete monthly collection will be to have a stockpile of old pets... which is inherently unfriendly to newer players.
Solloby wrote:I'm also surprised that a lot of people want this, and so many are claiming it will help newbies when it will actively make things harder for them. Newbies won't have anything to trade for them, and these outcomes are going to be rare, so they simply won't be able to get them. If they do get one, they will quickly be relieved of it by a more knowledgeable player. In the scenario that they adopt a rare outcome and recognise it for what it is, they will have to decide if they keep it or trade it out because they won't get a spare.
I think some people are voting yes to this because they think it will get them a rare pet. They perhaps haven't stopped to realise that they won't be lucky enough to actually adopt this rare pet, or what their plan will be if a pet they really want is released and they miss out on it. If they release 3 rare outcomes next year, the vast majority of players will get 0 of them. The older players will have to throw overpay for them, and the newbies will have to go without. Complete monthly collections will no longer be a thing newbies can achieve.
The only way a newer player will be able to acquire these pets is to buy C$, at a time when C$ inflation is already a big problem.
TANKMEN wrote:Solloby wrote:I'm also surprised that a lot of people want this, and so many are claiming it will help newbies when it will actively make things harder for them. Newbies won't have anything to trade for them, and these outcomes are going to be rare, so they simply won't be able to get them. If they do get one, they will quickly be relieved of it by a more knowledgeable player. In the scenario that they adopt a rare outcome and recognise it for what it is, they will have to decide if they keep it or trade it out because they won't get a spare.
I think some people are voting yes to this because they think it will get them a rare pet. They perhaps haven't stopped to realise that they won't be lucky enough to actually adopt this rare pet, or what their plan will be if a pet they really want is released and they miss out on it. If they release 3 rare outcomes next year, the vast majority of players will get 0 of them. The older players will have to throw overpay for them, and the newbies will have to go without. Complete monthly collections will no longer be a thing newbies can achieve.
The only way a newer player will be able to acquire these pets is to buy C$, at a time when C$ inflation is already a big problem.
for the sake of discussion, i think i want to understand exactly what staff were attempting to address when opening this poll in the first place - what was their intention for this to be a thing? is it to close that gap, or something else entirely?
turning that on it's head, for monthly rares to be a thing, what about the site and/or its trading system needs to change to facilitate it? if the staff are deadset on monthly rares being more common, how do we make that happen?
i know i dont need to defend myself either but i want to clarify i voted for monthly rares with the explicit interest of wanting something to chase :] i guess im technically a 'newbie' since i had to start over, but i would like something closer to home and more achievable to chase after than the increasing unreachable legion of OMGSRs and <09/ex-list pets. i have absolutely terrible luck and i know i absolutely would not pull one, LOL, i just genuinely think it'd be fun. i think the idea is rough around the edges and needs a lot of refining from its previous examples (keep in mind august pps lion and golden gatcha dog were around a decade apart, making them inherently way more interesting and high demand because of sheer novelty) but i dont think the idea has no merit. i still stand by my opinion it should be trialled and then after a year everyone can decide if they absolutely hate the idea into oblivion, and then we can never have to think about it ever again.
Solloby wrote:I have no idea what prompted the community poll, so can't answer that one for you.
I like the idea of "easier" rare pets to chase than the near unobtainable pets you mentioned, but given how wild CS has traditionally gone for these rarer outcomes, my concern is that people who do get them and put them up for trade will be demanding said unobtainable pets in exchange for them. So they won't be easier at all. It only takes one person to throw an 09 VR at a new outcome and everyone else will share the trade link and demand the same payment.
I think a trial is a good idea if the idea has to go ahead. People may change their minds. If they are easier to trade for than we fear, I think more people will support this. But if they turn into the nightmare they have previously been, I think a lot of people will not want them anymore.
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