Re-evaluate How Pets Are Valued

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Re-evaluate How Pets Are Valued

Postby Veneti » Tue Mar 26, 2024 6:28 am


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Welcome! This Thread Is To Talk About Current Trading Problems It Is IN PROGRESS
Feel free to ask questions or voice concerns!

Index


General Pets
    ♢ Demand/Tier List Taken Into Account
c$ and Pricing
    ♢ Additive c$ Pricing Explained
Store Pets
    ♢ Never Rereleased Pets Explained
Warnings
    ♢ Protect Yourself From Ninjas!
    ♢ Why Things Need To Change
Last edited by Veneti on Tue Dec 31, 2024 8:22 am, edited 25 times in total.
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General Pets

Postby Veneti » Tue Mar 26, 2024 8:03 am


General Pets


Before there was a 'guide' where pets are valued at Non and MA
There was a 'list' where pets were valued in sorbs and 0.25N = 3-4MA

List has 1N = 12-16 MA
Guide which 1N = 10MA
    Making pets lose worth to name a few
      Blue balloon dog at 0.5N | List 6-7MA | Guide 5MA
      Android at 0.5N | List 6-7MA | Guide 5MA
      Toxic at 0.5N | List 6-7MA | Guide 5MA

I do like the simplicity of 1N = 10MA
But this easy thinking is why the price jumps from 5MA to 1N very quickly.
There is no gradual inflation anymore, it's just one giant leap after another.

Which is why I believe we need some reform on pet language.
I like the 1N = 10MA it's easy to understand but harder to grasp for newer players when they probably don't realize the significance of the non. There's also just not pets high enough to need non as a term. The highest pets that are worth more than 10N are store pets. I suggest we just make it MA. That way people aren't leaping around each other thinking 0.5N are 5-7MA.

This would mean there is no Non
    UR Tiger = 50-60MA
    UR Lion = 45MA
    Toxic = 5MA
    Blue Balloon Dog = 5MA
This way would make it easier for the pets to gradually increase in value instead of 0.5N to 1N to 1.5N. It would hopefully be like so 5MA to 6MA to 7MA
Last edited by Veneti on Fri Dec 20, 2024 8:14 am, edited 13 times in total.
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c$ and Pricing

Postby Veneti » Tue Mar 26, 2024 8:04 am


c$ and Pricing

♦ c$ is additive meaning 1 MA + 1 MA = 2 MA
♦ The AVG price for an old rare (2010-2011) is 30c$
    1 MA = 10 Old Rares = 300c$
    2 MA = 20 Old Rares = 600c$
    3 MA = 30 Old Rares = 900c$
    4 MA = 40 Old Rares = 1200c$
    5 MA = 50 Old Rares = 1500c$
    10 MA = 100 Old Rares = 3000c$

♦ WHY Additive?
    This is very different than what we know since most of the community know the scaling prices
      ♢ There is NOT a shortage of c$
      ♢ Users are easily able to make massive amount of c$ with c$ shops
      ♢ Help reduce a capitalistic approach (Explained in Warnings)
      ♢ Reduce regret of users (Explained in Warnings)
      ♢ This is how it works with trading pets, so why would it be different with c$
      ♢ It would make off-site trading as not a means to extort value from other players (Explained in Warnings)

c$ Inflation

♦ c$ pricing is continuously being pushed up, where 1MA = 250 then 300 then 350 and now 400c$
♦ The AVG price for an old rare (2010-2011) is 30c$, if c$ keeps being inflated this would be impacted too
Last edited by Veneti on Fri Dec 20, 2024 8:15 am, edited 25 times in total.
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Store Pets

Postby Veneti » Tue Mar 26, 2024 8:05 am


Store Pets Should Increase Exponentially?

♦ As soon as these pets leave the store their value immediately will increase
♦ This changed the entire structure of store pets most pets are no longer 1 MA or 0.5 MA
♦ The AVG price for an old rare (2010-2011) is 30c$
♦ The price increase of stores per year is x*1.25 ; x=how many years from the current year it is
♦ So the formula is x*1.25
♦ Rounded to the number that makes sense
♦ This will help elevate Store Pets value in a stable way instead of jumping 0.5MA -> 1MA
♦ This will also help place more value on old Store which have been neglected
♦ (x) the number in the parenthesis is the avg amount of old rares that year store pets is worth
♦ Does not consider demand

    [Current Store Pets] = (1) Old Rare = 25-30c$
    [2024] = (2) Old Rare = 60c$
    [2023] = (3) Old Rare = 90c$
    [2022] = (4) Old Rare = 120c$
    [2021] = (5) Old Rares = 150c$
    [2020] = (6) Old Rares = 180c$
    [2019] = (7) Old Rares = 210c$
    [2018] = (8) Old Rares = 240c$
    [2017] = (10) Old Rares = 300c$
    [2016] = (12) Old Rares = 360c$
    [2015] = (15) Old Rares = 450c$
    [2014] = (20) Old Rares = 600c$
    [2013] = (25) Old Rares = 750c$
    [2012] = (30) Old Rares = 900c$
    [2011] = (35) Old Rares = 1050c$
    [2010] = (45) Old Rares = 1350c$
    [2009] = (60) Old Rares = 1800c$

    Down below is just the standard value everyone puts on the 2010-2009 Store Pets
    They might never be able to follow the exponential rule due to it's preconceived values
    Wingless Androids / Punk Dogs = (50) Old Rares = 5MA = 1500c$
    Seal PPS = (75) Old Rares = 7.5MA = 2250c$
    Green Android = (100) Old Rares = 10MA = 3000c$
    Lolita / Clockwork Bunny = (150) Old Rares = 15MA = 4500c$
    Marionette / Patchwork = (200) Old Rares = 20MA = 6000c$
    B. Sleipnir / Liontails = (300) Old Rares = 30MA = 9000c$
    Eat Me = (500) Old Rares = 50MA = 15,000c$
    R. Cerberus / Drink Me = (600) Old Rares = 60MA = 18,000c$
    Raven = (700) Old Rares = 70MA = 21,000c$
    Skelebun = (1000) Old Rares = 100MA = 30,000c$
    O. Cerberus = (1200) Old Rares = 120MA = 36,000c$
Last edited by Veneti on Tue Dec 31, 2024 9:07 am, edited 42 times in total.
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Warnings

Postby Veneti » Tue Mar 26, 2024 8:06 am


Warnings

♦ Please use at your own discretion. This guide was made since I was finding some of the current guides simply not up to date with the current trading problems
    C$ - Scaled (Problem) - Capitalist approach is simply a buy high sell low
      ♢ How this happens is users will buy (High Value/List) pets at a scaled c$ price
        EXAMPLE: Buying a (BEG) Black-Eyed Galaxy for 3000c$, which at scaled c$ value is fair
        BUT if you trade down that to 15 MA and sell the MA for individualized prices 350-400c$
        It would equal to 3500c$ - 4000c$
        The person who originally sold the BEG at 3000c$ would NOT be able to buy the same worth in pets unless they buy another high value pet, which could lead to regret
        C$ - Additive (Solution)
    Off-site Trading Extortions
      ♢ How this happens is users will buy (High Value/List) pets at a scaled c$ price and then sell it for it's additive price in a different site's currency
        EXAMPLE Coon-tail is bought for 4000 c$ (2,000 c$ per 1 Non)
        Then is sold on Flight Rising at 20000 Gems (10000 gems per 1 Non)
        Then the gems are then converted into c$ at a (1c$ to 4 gems rate [1:4]) which equals to 5000 c$
Last edited by Veneti on Fri Dec 20, 2024 8:11 am, edited 9 times in total.
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save

Postby Veneti » Tue Mar 26, 2024 8:06 am

save
Last edited by Veneti on Fri Dec 20, 2024 8:10 am, edited 7 times in total.
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Re: (In Progress) Please do NOT reply

Postby Veneti » Tue Mar 26, 2024 8:13 am

.
Last edited by Veneti on Fri Dec 20, 2024 8:14 am, edited 1 time in total.
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Re: Re-evaluate How Pets Are Valued

Postby Veneti » Fri Dec 20, 2024 8:14 am

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