Does anyone else feel like Demand is killing CS?

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Re: Does anyone else feel like Demand is killing CS?

Postby lucifer morningstar » Sun Apr 19, 2020 8:43 am

Destiny wrote:
ZΕL wrote:But how will you sell a capped number of those store pets without disadvantaging users based on how fast they are or at what time they are online?
Consider pound openings and how fast the rare pets are taken, or for a more real-life scenario, consider concert tickets for popular artists.
It creates a first-come-first-save scenario that will pull a chance at getting these pets down to when you are online and how fast your connection is.


And this sadly would just have to be a disadvantage. Because no system could be perfect. As you said this is a real life situation with many things, concert tickets being one of them. Dinner reservations. Many things. Its just how the world works. Nobody plotting against anyone, just reality. The bigger issue imho is if things continue to go the way they are, ive only been back a short while, and to see how many people are frustrated...and how long this has gone...is heartbreaking. Its ruining the site.

Someone mentioned that to get harder pets, I should learn to draw, or find another website to do offsite trading, or rely on giveaways of these hard to obtain pets. These solutions are scary, the solution should end in people being able to trade for these pets still...not having to learn a new skill, or join a different website.


no system is perfect. and if store pets were rereleased, as stated, it wouldn't be fair to the users that did support the site way back when. this isn't a game that you can win and I don't think anyone, no matter how long they've been here, should expect to collect every single pet that they want unless they're willing to trade something of equal value. some people do sell their art or so offsite trades to get valuable pets and then trade those for the older things they want. but the fact is that there's simply not enough of certain pets to go around to everyone that wants one, like the Cerbs. it's just as you said, it was simply first come first serve basically, meaning those that were here back then and managed to trade for them before there were hardly any left in the trade market are the ones that got them, like someone getting dinner reservations.

I can see recreating some if they were deleted by someone, however it still raises the issue of who exactly would get them. it wouldn't be fair to users with slow internet if it was released in a pound-like fashion and people live in different time zones. I'd be ticked myself if there was some sort of release in the middle of the night my time, even though it's daytime elsewhere. there's just no way to guarantee fairness. the only thing I could think of being a fair release would be on Dec. 18th, but even then store pets were never meant to be rereleased.

is it disheartening to users that they'll probably never be able to achieve their goals or wanted pets? absolutely. but I made peace with that myself a long time ago. it's just a reality here that users don't seem to realize or want to accept. it's why I'm not as active as I once was, but there are other games to play if you aren't happy with this one.

also, thanks for the correction on the skelebun. I knew it was going for more when its rarity changed, but I didn't track it too closely. I still think it went for less than the ten I heard now/read somewhere.
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Re: Does anyone else feel like Demand is killing CS?

Postby Destiny » Sun Apr 19, 2020 8:52 am

it wouldn't be fair to the users that did support the site way back when

Given my entire post and the points I made, I disagree that it would be unfair. So we will have to agree to disagree on my points!
And I feel like if we were really against how the pound works, we should be seeing more posts calling out its "unfairness" but its not really unfair, its just reality, ticket sales arent unfair, and like wise for other systems that work in this manner.
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Re: Does anyone else feel like Demand is killing CS?

Postby Shian » Sun Apr 19, 2020 8:57 am

Destiny wrote:
it wouldn't be fair to the users that did support the site way back when

Given my entire post and the points I made, I disagree that it would be unfair. So we will have to agree to disagree on my points!
And I feel like if we were really against how the pound works, we should be seeing more posts calling out its "unfairness" but its not really unfair, its just reality, ticket sales arent unfair, and like wise for other systems that work in this manner.


I don't understand how you can agree with the ticket sales things. Store pets ARE ticket sales. You didn't buy one? Ok, you missed the concert. There won't be the same one again. If you want to go to a concert, buy (or trade for) the ticket.
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Re: Does anyone else feel like Demand is killing CS?

Postby Tailish » Sun Apr 19, 2020 9:16 am

I don't want to weight in on whether or not store pets should be released, but I don't see why it would have to be done in a pound-like system. The December 18th adoptables (as well as the monthlies) probably function on a probability-based system, with weights presumably given to each pet depending on its rarity and something like a random number generator used to decide which pets a user receives (??? speculation, don't know if this is true, but it this would make sense). This system is in all likelihood calibrated to make sure rarities don't swing too much. I don't see why a similar system couldn't be implemented in the case of store-pet rereleases. As long as you set the probability of adopting a store pet really, really, really low (again, rarity-based weights maybe?) the impact on rarity shouldn't be too big. This would also avoid a first-come first-serve system, which would indeed be unfair to users in non-CS timezones or with unreliable connections.

Shian wrote:
Destiny wrote:
it wouldn't be fair to the users that did support the site way back when

Given my entire post and the points I made, I disagree that it would be unfair. So we will have to agree to disagree on my points!
And I feel like if we were really against how the pound works, we should be seeing more posts calling out its "unfairness" but its not really unfair, its just reality, ticket sales arent unfair, and like wise for other systems that work in this manner.


I don't understand how you can agree with the ticket sales things. Store pets ARE ticket sales. You didn't buy one? Ok, you missed the concert. There won't be the same one again. If you want to go to a concert, buy (or trade for) the ticket.


... but you can still buy the song afterwards to listen to it, right? It's not the same as going to the concert, but that way you can still get part of the experience. And maybe you weren't able to go to concerts (or at this point, able to read when the concert was held), so you couldn't go to the original thing through no fault of your own.

Stepping out of the analogy, the trade-off for having rereleases would be that it's not a true-date. That's already a thing with normal re-release pets, and there are value fluctuations associated with that.
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Re: Does anyone else feel like Demand is killing CS?

Postby Shian » Sun Apr 19, 2020 9:26 am

Tailish wrote:
I don't understand how you can agree with the ticket sales things. Store pets ARE ticket sales. You didn't buy one? Ok, you missed the concert. There won't be the same one again. If you want to go to a concert, buy (or trade for) the ticket.


... but you can still buy the song afterwards to listen to it, right? It's not the same as going to the concert, but that way you can still get part of the experience.

There's so many pets that look exactly like store pets though.
Here's your concert and song list:

Concert/Song:
ImageImage
Concert/Song:
ImageImage
Concert/Song:
ImageImage
Concert/Song:
ImageImage
Concert/Song:
ImageImage

There's literally nothing you're missing out on.
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Re: Does anyone else feel like Demand is killing CS?

Postby Tailish » Sun Apr 19, 2020 9:43 am

Shian wrote:
Tailish wrote:
I don't understand how you can agree with the ticket sales things. Store pets ARE ticket sales. You didn't buy one? Ok, you missed the concert. There won't be the same one again. If you want to go to a concert, buy (or trade for) the ticket.


... but you can still buy the song afterwards to listen to it, right? It's not the same as going to the concert, but that way you can still get part of the experience.

There's so many pets that look exactly like store pets though.
Here's your concert and song list:

~snip snop~


I personally don't disagree! My goal isn't a complete collection, and I have no real desire to seriously trade for store pets when there are plenty of other pretty pets around. However, I understand why some users might feel like it's strange that store pets will never be re-released when many other pets are, when they are currently so actively detrimental to the way the economy works, and when many users frankly never had the chance to adopt them. The argument "well, real life works this way" seems a bit strange given that this is a PG children's site, where an accurate reflection of real life isn't the desired outcome. A good playing experience is.

Having said that, I strongly believe that the admins have announced that they will never re-release store pets, and until that decision changes, we've got to respect it. It is their site, after all.
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Re: Does anyone else feel like Demand is killing CS?

Postby Shinryu » Sun Apr 19, 2020 9:58 am

Tailish wrote:I don't want to weight in on whether or not store pets should be released, but I don't see why it would have to be done in a pound-like system. The December 18th adoptables (as well as the monthlies) probably function on a probability-based system, with weights presumably given to each pet depending on its rarity and something like a random number generator used to decide which pets a user receives (??? speculation, don't know if this is true, but it this would make sense). This system is in all likelihood calibrated to make sure rarities don't swing too much. I don't see why a similar system couldn't be implemented in the case of store-pet rereleases. As long as you set the probability of adopting a store pet really, really, really low (again, rarity-based weights maybe?) the impact on rarity shouldn't be too big. This would also avoid a first-come first-serve system, which would indeed be unfair to users in non-CS timezones or with unreliable connections.

That concept doesn't sit well with many people because it's very close to a lootbox. It's fine with the re-release because they're free, but the moment you pay for something, I really think you should know exactly what you get. Buying a re-release store box in the hopes of getting a good thing outta some mystery box is too close to gambling for my liking, even if you're always guaranteed to get a store pet.
I don't feel like we ought to encourage people to spend money on a blind bag item on a kids site.^^
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Re: Does anyone else feel like Demand is killing CS?

Postby Doglover879015 » Sun Apr 19, 2020 1:20 pm

Yeah I don't find most store pets that interesting, it's if I can get the C$ for ones I like I will but most aren't that different, most are on my WL for the pound.
There's some interesting ones but most aren't too different from a monthly outcome in terms of lineart.
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Re: Does anyone else feel like Demand is killing CS?

Postby spirit • daydream » Sun Apr 19, 2020 5:07 pm

I'm sorry if this doesn't seem smart, but I was thinking maybe it should be like the adopt boxes if the admins did decide to rerelease the store pets. Like there would be a limit to how many a person could get so they wouldn't be able to buy more than 1 or something so that there would be more chances for someone else to obtain it. Like it isn't like the december rerelease because you know what you are getting, but it is also limited so you can't get the pet more than once or something. I mean yeah there would probably be a limit to how many would be given out, but I think that it would help a little.
EDIT: I meant like you still have to buy it and stuff, not that it would be an adopt sorry

I dunno I was just reading through this and wanted to state my idea oof sorry
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Re: Does anyone else feel like Demand is killing CS?

Postby Blueberry » Sun Apr 19, 2020 5:12 pm

ZΕL wrote:
Tailish wrote:I don't want to weight in on whether or not store pets should be released, but I don't see why it would have to be done in a pound-like system. The December 18th adoptables (as well as the monthlies) probably function on a probability-based system, with weights presumably given to each pet depending on its rarity and something like a random number generator used to decide which pets a user receives (??? speculation, don't know if this is true, but it this would make sense). This system is in all likelihood calibrated to make sure rarities don't swing too much. I don't see why a similar system couldn't be implemented in the case of store-pet rereleases. As long as you set the probability of adopting a store pet really, really, really low (again, rarity-based weights maybe?) the impact on rarity shouldn't be too big. This would also avoid a first-come first-serve system, which would indeed be unfair to users in non-CS timezones or with unreliable connections.

That concept doesn't sit well with many people because it's very close to a lootbox. It's fine with the re-release because they're free, but the moment you pay for something, I really think you should know exactly what you get. Buying a re-release store box in the hopes of getting a good thing outta some mystery box is too close to gambling for my liking, even if you're always guaranteed to get a store pet.
I don't feel like we ought to encourage people to spend money on a blind bag item on a kids site.^^



    I don't know is this has been mentioned or not, but what if when you purchase a set of store pets, there's a very low chance that you'll get an additional random store pet from a previous release? For example, when you adopt horses, there's a low chance that you'll receive a zebra. There would be a slightly higher probability, though. Even better, however, this would increase the amount of new store pets. People would start buying store pets more vigorously, and thus introduce a larger quantity of store pets to the site, making them easier to find. Additionally, the demand for C$ would increase, and people would begin buying it more. In doing so, it would further help the site grow.




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