Discussion about the Pets, Items, Dress-ups, Events, Site, Forum or other CS features!
by MegaCherrio » Sat Dec 01, 2012 4:59 pm
Eruru wrote:MegaCherrio wrote:Eruru wrote:Are the pixel dogs supposed to look rough? The lines look rather jaggy to me and some places like the far ear you can see straight lines where there should be a curve. I'm not sure if this is intentional or just from the artist normally doing digital art, not pixel art. Either way I'm curious to see how they turn out.
Intentional, pixel art is pixel art and . . . sometimes that's how it is when it's really small
But they're very large for pixel art, and basic pixel art tutorials warn against the use of straight lines and making lines look jaggy. I mean I understand if they didn't want it to look too smooth just to make it obvious they are pixel dogs, but if properly done those errors shouldn't be there.
I'm talking about this kind of stuff

The straight lines, strange bumps/indents, extra pixels sticking out or lines being two pixels wide. I'm not sure if it's just made this way either to make it more recognizable as being pixel and not digital by being less smooth, or because they're pups so they're supposed to look less finished, or if it was just inexperience working with pixel art (I've poked a tiny bit at pixels before and it's harder than it looks to get it to look right. XD)
One of the big things with pixel art is straight lines are something you should try to avoid, and jaggy lines as well. Pixel art tutorials talk about this, so it's not just a characteristic of pixel art.
I know what you mean. I'm an inexperienced pixel artist with straight lines and jagged pixels, it looks fine from a distance so I leave it at that XD I fix most jagged lines, though. I think it may be to try to look unfinished or they didn't know or something
i'm more active on other sites during the school year
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MegaCherrio
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by asta, » Sat Dec 01, 2012 5:02 pm
When the Store has such amazing pets for sale and I'm broke. I want that Chessie cat. T-T
Very happy about the advent, oh yes. Can't wait until tomorrow.
Oh and those pixel pups! They look very, very promising. Not to mention the Purple Toxic 2nd gen. litter- I thought I only got the question mark blankets but after going back through I saw I also had one of the butterfly blankets. Yaaay. c:
December looks to be as good as November was, in my opinion. :'3
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asta,
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by Icesky » Sat Dec 01, 2012 5:38 pm
Eruru wrote:MegaCherrio wrote:Eruru wrote:Are the pixel dogs supposed to look rough? The lines look rather jaggy to me and some places like the far ear you can see straight lines where there should be a curve. I'm not sure if this is intentional or just from the artist normally doing digital art, not pixel art. Either way I'm curious to see how they turn out.
Intentional, pixel art is pixel art and . . . sometimes that's how it is when it's really small
But they're very large for pixel art, and basic pixel art tutorials warn against the use of straight lines and making lines look jaggy. I mean I understand if they didn't want it to look too smooth just to make it obvious they are pixel dogs, but if properly done those errors shouldn't be there.
I'm talking about this kind of stuff
[image that made post a bit bit ;P]
The straight lines, strange bumps/indents, extra pixels sticking out or lines being two pixels wide. I'm not sure if it's just made this way either to make it more recognizable as being pixel and not digital by being less smooth, or because they're pups so they're supposed to look less finished, or if it was just inexperience working with pixel art (I've poked a tiny bit at pixels before and it's harder than it looks to get it to look right. XD)
One of the big things with pixel art is straight lines are something you should try to avoid, and jaggy lines as well. Pixel art tutorials talk about this, so it's not just a characteristic of pixel art.
A lot of tutorials discourage this because many will leave the lines as it is and it generally makes the lines a little sloppy. However you would probably notice that many pixel lineartists rarely follow this rule 100% because there are certain spots that if you take away that extra pixel it could actually turn out worse. There are typically quite a few occasions where the extra pixel that tutorial artists tell you take out however it actually makes it look more smooth if you don't.
It's hard to explain and something that takes a lot of self-pixeling to understand.
I'm personally not a very talented pixel artist however I've been trying for years and there really is no exact science to it because you have to test out different ways the lines would work in certain situations.
I could be completely wrong for all I know, but this is something I experienced.
I'm going to say that Selcouth purposefully left them as they were because if taken out it wouldn't flow naturally or would give it less look of the original soft-lined pet.
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