We need your feedback on an update to the rarity system!

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Which path should we take to improve the pet rarity system?

Poll ended at Mon Aug 21, 2023 11:06 pm

Keep the current categories, but spread pets out more across the categories we have
1120
22%
Add a new "very uncommon" rarity category
804
16%
Add four new rarity categories
3144
62%
 
Total votes : 5068

Re: We need your feedback on an update to the rarity system!

Postby piepinkpony » Wed Aug 16, 2023 8:32 pm

Fellefan wrote:ok it took a bit of thinking and playing around with the colours, but I'm back with my thoughts.

here I've done my best to try and make them distinct: blue-green for commons, yellow-orange for uncommon, red-purple for rare, with deep blue/purple for the OMGs.
(I've used super instead of extremely and U for uncommon instead of UC, as I explained in my previous post.)
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the biggest change is orange moving from rare to the uncommon group and very rare becoming magenta, but other than that I've tried my best to keep it as close to current as possible.
however to me it seems there aren't really enough unique colours to make each rarity stand out. yes, you can fill them all, but a lot of the in-betweens are very similar to their neighbours. so while seeing them as a whole works fine, it falls apart when seen individually as many times it can be hard to tell which colour is what.
take this example; is that orange a very uncommon or a super uncommon? what about the green, is that common or very common?
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so in all honestly, the colours would work a lot better and be less blended if we removed the OMG tiers.
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I like these colours a LOT better, it's more clear and each colour is very hard to mistake for another. sure it does change a lot in the rare group, but if we want to keep a rainbow theme this is kind of the way it has to be. either way this spectrum right here has my vote!

but we can't just ignore the OMG tiers, I feel we need them to make trading better so removing them doesn't seem like the best action just for the sake of colours. maybe we can do something else with them, keep the same colour as their neighbour but make them extra special, like making them shiny?
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or making the rare prismatic and the common greyscale. just an example but I honestly feel something like this, with the OMGs being special, would be the best approach.


I love the colours and the shininess but one thing is really bugging me: SC and VC should be swapped. If Very Rare is less than Super Rare then Very Common MUST be less than Super Common. Except linguistically when it's out of acronyms that doesn't make sense. This is why I think we should move to single words, as Feather <3 suggested. I understand that new words may have an arbitrary meaning and not make sense, but if they are unique I feel this is less of a problem? Fabled and Legendary may not be understood out of context but all you'd have to remember is F<L which for me is easier than ER<VR as a visual distinction.

As someone who is Dyslexic I get words and letters confused very easily and having so many similar words and letter acronyms is looking very confusing, especially with the mismatch with VC and SC. For me at least the similarity in names would make it very likely I'll mess up rarities trying to remember which is which, where as different names are harder to confuse. I struggle enough with English as a native speaker so I am curious is these similarities are also difficult for non-native speakers? I feel strongly enough that I would change my vote to only adding one category, even though I don't think it will work as well in the long run, because the confusion of letters would make trading unaccessible for me.

On that note notches on the bar and numbers are both very good ideas that would help.
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Re: We need your feedback on an update to the rarity system!

Postby Blaubär » Wed Aug 16, 2023 8:44 pm

As a non-native English speaker I cannot logically, or let's say intuitively, distinguish between "super" and "very". "Extremely", on the other hand, is clearly "more, stronger, above" the word "very" to me.
Even though I gotta admit that "super" is just flowing better and shorter. Still think it will be confused with "very".

As for the colors and removing "OMG" categories: Prismatic looks nice, but I bet there's users who'll have trouble seeing it, especially since the bars are small. Maybe if there were a stronger gradient from dark to light or using two contrasting colors, it might be clearer.

Edit: Also gotta say that I think the purple colors for "VR" and "SR" would be easy to mix up, once you don't have the whole scale on your screen.
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Re: We need your feedback on an update to the rarity system!

Postby butterbee » Wed Aug 16, 2023 9:44 pm

I’ll add my own (belated) 2 cents as a casual player who no longer has the time a younger/school-aged me used to have. Take it with as much salt as your sodium intake can handle.

TL;DR: There’s a middle ground out there… Probably. Somewhere between “yay, complete rarity overhaul!” and “what’s the point of splitting untradeable Commons into more untradeable Commons?”.


Most of the arguments for adding 4 new rarities (barring the obligatory tongue-in-cheek Gotta Label ‘em All!) are for improving trading literacy. As in, more labels = more clarity = easier to tell the distinction between an ‘09 rare and a ‘19 rare. While this would definitely help with newer/less trading active users, especially on Dec 18th rereleases (although I believe they’ve recently added a looot of warnings around that date), like a lot of people have correctly pointed out, the underlying problem is the trading culture itself. I’m definitely not the first to say that it’s confusing, and I definitely won’t be the last to say that it’s unfair. Supply and demand, etc. etc., especially with “cooler”/more sparkledog (please don’t misunderstand me, I say this in the most loving way — natural colorations are just as amazing as those that alter the lineart, and everything outside and inbetween <3) designs. Let’s not even pretend that common phobias (rodents, spiders, snakes) aren’t paradoxically more and less sought after compared to fluffier animals (cats, dogs, foxes) by sheer “cuteness” factor (is this a bad place for me to name drop the halo effect?) (Actually, I’m still confused why horses aren’t as well-liked as they are IRL).

I picked option 2, adding a new VUC, but option 1’s rarity redistribution would also be fine. Actually, so would option 3, adding 4 new rarities! I understand that, no matter what, *something* is going to be different. My question is… what’s wrong with having so many Commons and Uncommons? For something to be rare, there has to be comparatively less of them, ie, commons. Yes, again, there’s the seemingly arbitrary “rules” that make it very frustrating to do 3 month swaps, or same month swaps, or even same litter swaps. And, yes, I know that by “pulling down” the rarities mean that “high” rares will bump up a level while “low” rares will stay where they are. Then there’s the sunk cost fallacy (or, if you want to feel very negative today, crabs in a bucket), that, since I paid for X at a price of Y, the cost for X should be at or greater than Y, even if a pet doesn’t “appear” to be more “worth” than another pet of the same rarity. If we keep the current distribution, then this problem will continue to exist. If we adjust the distribution, it will make some people happier, and others angrier. If we add rarities… the reaction, I’m certain, will likely be equivalent to however many categories are added :p

I mean, we currently have 7 rarities. Now we could have 8, or more voted for, 11. At what point do we think, yeah, that’s clear enough for most players, and at what point do we start calculating trade ups in terms of fractions of a pet? (Then again, isn’t that kinda how the whole, 0.25 NON/MA argument became so heated…?) After all, there *is* such a thing as too much choice. (The paradox of choice~! … OK, sorry, that’s enough tangential lingo.) Are we adding more labels for the sake of making trading easier, or for the sake of adding stars, bells, stripes, whistles, dinosaurs, and whatnot? I’m all for clarity, but there’s a reason why we invented money, and it’s not because you can’t barter two pigs for a lamb anymore. Demand is in the eye of the beholder. That is… pretty much what the official CS Help section says. Oh, and to ask other users for their help/opinion if you’re unsure, which definitely implies that we’re not supposed to have things so set in stone. Claaaassic CS Trading Culture^TM. So, I say: The numbers rarities, Mason! What do they mean?!

If the problem is more of perception (again, as in it “seems” like a pet should be rarer because of a user created so-and-so), then renaming the rarities might help. You’ve likely already seen @Feather <3’s whimsical suggestion. Now, most, if not all, gacha games use a system of R/SR/SSR/SSSR or some variant with ‘+’s and maybe some C/UC at the lower end to spice things up a bit. IMO, this option is very extreme, but if we’re going to be suggesting rarity name changes I might as well embellish upon what another user has mentioned:

Arianbelle wrote:I personally think 4 new categories is too much, and we don't need a total of 4 common categories. I'm in favour of just adding Very Uncommon and Extremely Rare...

A possible idea for different category names, somewhat inspired by gacha games and very similar to what people have been suggesting:

C
C+
C++
C+++

UC
UC+
UC++

R
R+
R++
SR

SR = super rare

Maybe you all won't like it because the names are too different and no longer balanced but I think it might help commons, especially OMGSC to be seen as a little more valuable. Maybe this can help generate more ideas at least

If only two new categories were added:

C
C+
C++

UC
UC+
(Maybe there could be a UC++ here lol to match)

R
R+
R++
SR

I've seen the suggested cold to warm colours and circle to stars used in one of my games and I think it works well


I also like how this user said things. Much more eloquent than my meanderings~:

walkswithfae wrote:I recently came back to the site after a very long hiatus (long enough that I don't even have the email that my old account was created on anymore) which is why I, a relatively new account feel like I can weigh in on this. It seems the problem with the current rarity system is that it's viewed as too confusing for a casual user and makes trading more difficult. Adding more rarities may help in the short term but there will always be pets that sit on the edge of one category and another. That won't fix the long term usability of the system. Adding more categories doesn't make for more clarity. It may seem more organized on the surface but once internal values (such as dogs and cats being more valued than ponies) start coming into play it makes the system even more complicated than before. As a collectible site, it's impossible to do away with rarity entirely and it's also impossible to make every pet of the same category equally valuable. We also need to take into consideration that for lack of better words casual and serious users of this site experience it differently and have different goals when it comes to collecting pets.

I think that in order to make the system more user friendly, more transparency about what gives each pet its rarity is needed. Maybe not a whole breakdown but a general guide. If year of birth doesn't matter to rarity then that should be stated, if rarity is only based on how many of that pet are in active circulation then that fact and how many of each individual needs to be in circulation for a certain rarity category is enough. It should be easily accessed by every member of the site for example, just being able to hover over the rarity bar and seeing "uncommon means there are x-y pets active". An option could also be adding a standardized system on each pet that allows a user to indicate how much value an individual pet has to them personally. Something like this is already implemented in naming, pet groups, and sometimes in trade rules but isn't consistent across users. These changes would show that old common pets and new common pets start at the same value and each individual pet can go up or down depending on each user's personal pet preference. It also doesn't add very much work for admins as pets don't need to be redistributed between current or new categories. Options that keep everything transparent and accessible would lower that barrier to entry for learning how trading works and keep it low for casual traders.

An alternative is to do away with the rarity categories and just state on each pet's page "There are x of this pet in circulation". That is more work intensive on the admin's side but it is the most bare bones way of conveying a pet's rarity that is easy to compare between pets and everyone can understand it without any guide. You could even keep the color coding and make it so if a pet has less that 1,000 individuals in circulation then it gets a red bar or star or other form of notation and if a pet has around 2,000 in circulation then it gets an orange notation, but then we're getting really close to what's happening with what I described above but without using words to name each category.


You can lead a couple players to a marketplace, but you can’t force a specific trading system to develop… Does that make sense? Besides, at its core, CS is supposed to be FUN! FRIENDLY! (AIMED FOR A YOUNGER PLAYERBASE!) I don’t log in everyday to alt-tab, ctrl-click my way through dozens of users a minute trying to best optimize my trading opportunities. I do it to scroll around, laugh and stare in awe with other players, speculate and chat about whatever happens to catch my eye. If I wanted to be sweaty, there’s hundreds of MMOs out there that I can raise my blood pressure in.

No matter what changes occur, I’m sure the player base will adjust. It’s simply a matter of determining the fairness, intuitiveness, flexibility, and, of course, general perception of the average CS player (hello, fellow lurkers!).

Apologies if this seems scattered or overly critical. I love this pixel game and everyone here just as much as the next Smoothian (ノ´ з `)ノ♡


Cheers!
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Re: We need your feedback on an update to the rarity system!

Postby Aaron✦ » Wed Aug 16, 2023 10:28 pm

I personally like Super better than Extremely for the new tiers, it sounds far less clunky!

We wouldn't be able to have prismatic bars for OMGSRs as that's already the bar for customs, but I think posting the custom rarity bar here might be useful just to visualise what a different symbol looks like:
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x
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COLLECTION COMPLETE!!icon
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Re: We need your feedback on an update to the rarity system!

Postby Kinchovi » Wed Aug 16, 2023 10:45 pm

piepinkpony wrote:
Fellefan wrote:-snip-


I love the colours and the shininess but one thing is really bugging me: SC and VC should be swapped. If Very Rare is less than Super Rare then Very Common MUST be less than Super Common. Except linguistically when it's out of acronyms that doesn't make sense. This is why I think we should move to single words, as Feather <3 suggested. I understand that new words may have an arbitrary meaning and not make sense, but if they are unique I feel this is less of a problem? Fabled and Legendary may not be understood out of context but all you'd have to remember is F<L which for me is easier than ER<VR as a visual distinction.


The super common and very common are correct in that order. If something is 'super common' it means that it is MORE common, i.e., closer to 'OMG so common'. On the other end of the scale, if something is 'super rare' it means it is MORE rare i.e., closer to 'OMG so rare'.

I hope this makes sense, it's hard to verbalise :)

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Re: We need your feedback on an update to the rarity system!

Postby FizzyConfettii » Wed Aug 16, 2023 11:47 pm

I think one new category, or even two more? More than two new ones, with very similar names, makes me feel confused.
But to be fair I’m easily confused
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Re: We need your feedback on an update to the rarity system!

Postby sketchelium » Thu Aug 17, 2023 12:21 am

I love the add 4 idea, honestly I just love that it's a normal distribution curve. (AND I love more colors so this is really just a big plus, lol)

Joining CS in 2012, the rarity system made a lot of sense. But now there's so so so many more pets, I think adding more rarities to categorize them is a great idea. I like the idea of added notches to the bars as well, to make the labels a little more clear.

I don't have much to say other than I think this is a great idea, and I'm sure whatever you guys come up with will be awesome!
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Re: We need your feedback on an update to the rarity system!

Postby Fellefan » Thu Aug 17, 2023 12:22 am

Aaron✦ wrote:I personally like Super better than Extremely for the new tiers, it sounds far less clunky!

We wouldn't be able to have prismatic bars for OMGSRs as that's already the bar for customs, but I think posting the custom rarity bar here might be useful just to visualise what a different symbol looks like:
Image

tbh I completely forgot about custom pets as they are never seen.. either way to me that is more like a standard rainbow bar than prismatic. my idea of prismatic was more along the lines of "pastel diamond", something like this but a little bit less busy and distracting:
Image
a great example would be from a game I frequently play, there you can add a prismatic border to your card and it looks like this:
Image
it's very subtle in the rainbow colouring but looks very fancy and extra special, which OMGSR pets are!
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Re: We need your feedback on an update to the rarity system!

Postby Blaubär » Thu Aug 17, 2023 12:31 am

Fellefan wrote:it's very subtle in the rainbow colouring but looks very fancy and extra special, which OMGSR pets are!


That does look nice! : )
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Re: We need your feedback on an update to the rarity system!

Postby piepinkpony » Thu Aug 17, 2023 12:33 am

Kinchovi wrote:
piepinkpony wrote:
Fellefan wrote:-snip-


I love the colours and the shininess but one thing is really bugging me: SC and VC should be swapped. If Very Rare is less than Super Rare then Very Common MUST be less than Super Common. Except linguistically when it's out of acronyms that doesn't make sense. This is why I think we should move to single words, as Feather <3 suggested. I understand that new words may have an arbitrary meaning and not make sense, but if they are unique I feel this is less of a problem? Fabled and Legendary may not be understood out of context but all you'd have to remember is F<L which for me is easier than ER<VR as a visual distinction.


The super common and very common are correct in that order. If something is 'super common' it means that it is MORE common, i.e., closer to 'OMG so common'. On the other end of the scale, if something is 'super rare' it means it is MORE rare i.e., closer to 'OMG so rare'.

I hope this makes sense, it's hard to verbalise :)


I understand what you're saying but my point is that, to me at least, that is very confusing. If it's hard to explain to people then doesn't that act as a mark against using that system? I'm not sure how to explain this in words but I'll try.

When written they way you've put it, yes super common is lower in "value" to very common that makes sense, in the same way very common is lower than common. But when you add them all into a line that's where I get confused. Now this may just be me and how I'm seeing it and it could be the dyslexia, ADHD, dyscalculia or something else causing this.

Here is the acconymed current order:
OMGSC, VC, C, U, R, VR, OMGSR
If you look at the pattern it works with uncommon being even in the middle. In this system the use of "very" and "OMGS" are just adding strength to each side. This is how it looks in my head:
-3, -2,-1, 0, +1, +2, +3
A nice neat number line where the mid point of 0 means numbers switch from decreasing to increasing.

However when you add alterations to UC as well it stops being even:
OMGSC, VC, C, UC, VUC?, R, VR, OMGSR
I think VUC would be after uncommon? Even breaking it down to just adding that category is starting to get confusing as I'm seeing the rarities as a number line order of value. There is now no midpoint for the pattern to change so it becomes:
-3, -2,-1, -0, +0, +1, +2, +3
In my head UC now gets shoved into the side with all the commons and VUC shoved into the rares.

Now onto the proposed line that I struggled with alot:
OMGSC, SC, VC, C, U, VU, SU, R, VR, SR, OMGSR
Between C and U the pattern switches from S-->V to V-->S. This is because there is no longer an obvious mid-point in the numberline where things start getting mirrored. VU would be the technical midpoint which could create.Without a stable single mid point the pattern is uneven and I loose all understanding of where things should go. The uncommon V-->S follows the pattern for rares, which feels like there's been a hiccup in the system:
-4,-3, -2, -1, 0, +1, +2, ++1, ++2, ++3, ++4

When changing from common to rare the language reverses. Kinda like Smallest, Smaller, Small, Tall, Taller, Tallest. But when we think about heights for example we don't have an averager, or averagest, or middler, or similar because we need a middle.
Like I said before English is my native language, so I don't know if this struggle occurs for those not used to english grammar, but I feel unique words, even if it's just for the middle categories, would be easier to understand rather than a jumping line.
Something like OMGSC, SC, VC, C, Uncommon, Scarce, Elusive, R, VR, SR, OMGSR. Now the middle is restored.

Using words from this:
Feather <3 wrote:
An example (still searching for the best words, if anyone has suggestions):

Proposed naming-------------Whimsical naming-----------------------Whimsical unique*
*with unique starting letters for all one-word labels

OMG So Common ------------ Universal -------------------------------- Pervasive
Extremely Common ---------- Abundant -------------------------------- Abundant
Very Common --------------- Very Common ---------------------------- Ordinary
Common -------------------- Common --------------------------------- Common
Uncommon ------------------ Uncommon ------------------------------ Uncommon
Very Uncommon --------------- Scarce ----------------------------------- Scarce
Extremely Uncommon ---------- Elusive ----------------------------------- Elusive
Rare -------------------------- Rare ------------------------------------ Rare
Very Rare -------------------- Very Rare -------------------------------- Fabled
Extremely Rare --------------- Legendary ------------------------------- Legendary
OMG So Rare ---------------- Mythical --------------------------------- Mythical


Don't even need to change all of them just keep strengthening words to one per side.
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