Community opinion needed! UR Items, yay? or nah!

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Should we release UR Items again this year?

Yes, we should release UR Items again this year!
2239
75%
No, we should not release UR Items again!
748
25%
 
Total votes : 2987

Re: Community opinion needed! UR Items, yay? or nah!

Postby jprspereira » Mon Nov 18, 2024 10:52 am

Angelx3 wrote:
jprspereira wrote:Guys, I LOVE that you listened to one of the best suggestions posted here, to change the UR Item names and make them look more special... But this doesn't quite do it LOL

-snip-

Just make it "UR Dragon Cake (Special Release)" or something LOL -snip-


Hmm The Problem is more that its based on 'UR Pet' so any UR in The Name people will say yeah because of The pet, Not because its an ur itself. So i agree with a rename but only Like your First Suggestion, The second one doesnt fix It either.

Maybe Put 'item' in The description as Well? To emphasize its Not about The pet Urs?
"UR Holo Cake ( Special Item Release 2023)"
Or
"UR Orange Cake ( SIR 2023)"


Also my brain immediatly went to 'Secret Illustration rare'


They can also bold it like UR Holo Cake (Special Release). They can use bbcode for the names no problem :)
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Re: Community opinion needed! UR Items, yay? or nah!

Postby AlexBlu » Mon Nov 18, 2024 11:09 am

tea~ wrote:I like them! But, I can see the problems with trading since they don't have rarity tags, mainly I worry about people who don't know their value potentially being taken advantage of.


This especially. I do want more opportunities for the newer players (bc I'm looking at them and seeing a LOT of overpaying. New players should have a way to "put a foot in the door"

BUT I do NOT believe it should be this year.

For both pets and items, there are a lot of changes that need to be made to protect players from being taken advantage of. It's already way too easy for a scam out of a Dec 18 RR pet. Items will be much worse.


1. RR should be labeled with a note or tag showing when the originals of that pet were released. (Rarity being added is definitely debatable because "Uncommon = uncommon" might be an immediate thought and not noting the year)

2. UR pet should be immediately labeled as UR (if they already are, disregard. I can't remember if they are)

3. ITEMS need a massive overhaul with a rarity system being added.

4. Anything released (pet or item) on December 18th should have to wait until the next day (Dec 19th) to accept a trade. (Touched more on below)


Doing the item change alone will not be able to be completed in one month; just like the overhaul of the pet rarity system, an item one will be very much thorough, too.

Again, I very much agree with the idea of RR and UR items. This just needs more planning out to make it safer for players both new and old.



About trading pets/items:

Trading pets released on December 18th should NOT be allowed to be actually finalized until the next day (Dec 19) YES, definitely still appear in the trade folder and offers made (if allowed by folder type, ofc) but just unable to actually accept a trade until the next day). It'll be a way to protect players from trading it off not knowing the worth yet. If they get one trade that looks good at first, they could go for that and realize it was a serious overpay for what they got. They have a day's worth of trade offers, they'll have a larger scope of knowing what they actually have.



And another requested change:
PLEASE don't count UR pets to the completed/uncompleted label for years for the archives! Appearing in the archives? Absolutely. Being counted in the completed of the year? No.
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Re: Community opinion needed! UR Items, yay? or nah!

Postby Ruruskadoo » Mon Nov 18, 2024 1:05 pm

AlexBlu wrote:1. RR should be labeled with a note or tag showing when the originals of that pet were released. (Rarity being added is definitely debatable because "Uncommon = uncommon" might be an immediate thought and not noting the year)

2. UR pet should be immediately labeled as UR (if they already are, disregard. I can't remember if they are)

3. ITEMS need a massive overhaul with a rarity system being added.



AlexBlu wrote:And another requested change:
PLEASE don't count UR pets to the completed/uncompleted label for years for the archives! Appearing in the archives? Absolutely. Being counted in the completed of the year? No.


Massively seconded on all these points! Item trading is a hot mess, the lack of unique names, dates, and rarities makes attempting to trade items incredibly difficult for anyone not familiar with all the terminology, general going rates, and which ones are most in demand (which honestly is a problem with pet trading too, just not to the same extent).

And if store pets get special labels and aren't counted towards completion in the archives, I don't see why the much rarer and harder to acquire URs shouldn't also have the same consideration.
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Re: Community opinion needed! UR Items, yay? or nah!

Postby Midnight Tails » Mon Nov 18, 2024 2:31 pm

I like the idea, but would like there to be rarities for items yes that'd be amazing, if there isnt an item rarity list going to be included, I'm not sure I want UR items...
I know its super hard to implement rarities for items, but as it is its getting harder and harder to trade items, and its super disheartening, something DOES need to change before most of the users give up on them entirely, and a good portion already HAVE given up...
I dont know how the stats on items work on the staff side of things, but if I knew more I'd be happy to brainstorm ideas on how this could work better into the future! <3

I love the concept but its very hard to trade for as it stands, and its impossible to know how rare they really are esp in comparison to other items, I think it needs to be more clear they are UR, and also notice yes a notice a week before, and also a rarity system.
Also I'd like specific item box that releases some old event items or something along those lines also, like how we do with the pets, not just UR items but a proper item box in addition to the pet boxes. I got so excited last time in part thinking it meant you could get old AND rarer items in general, but nope! Unless I'm remembering that wrong?
I think it being a proper rereleasing old items box in ADDITION to the pet ones would help people be less upset uwu

also agree on do NOT make em themematically linked to pet URs that would be a real disappointment, they should be unique and more fun too! Not too crazy, but something cool or cute about them would be great, the cakes didnt feel like they were worth the effort to trade for tbh

I love the idea of UR items being released a couple times a year too, ideally with a variety of rarer items in general, that way everyone gets something, and injects some life into the item trading scene <3

also super agree on having the item archives in your own item storage I mean, to have a way to organise by year with a clear cut off point, it is very hard to work out atm esp if trying to trade, and tags in trade would be excellent, like even just "jan 2010" or "medieval event 2011" that sort of thing to show up underneath an item so you're sure of what you're doing would be amazing, and I love the idea of a sparkle or something in the UR name, I saw someone suggest a rainbow sparkle, that'd be great to help the visual learners too! <3

also super agree on more releases on items, you almost never get given enough, certainly not enough for dress up purposes, and its disheartening
also yeah I agree on the dislike of limited store items, I almost never have enough C$ at the right timing, and I do actually buy C$ so I have an easier time than others, and having limited store items the last few years felt like a slap in the face, when most are struggling to afford to put food on the table these past few years, I LOVE the sets, they're so pretty, but having them limited esp the last few years was really unfair imo. Why not at least have them repeat for a couple years at least? Like for 2 months out of the year three years in a row it gets available or something, that'd be at least something, if don't want to add them permanently to the store, which would be the best option imo, but a middle ground would be fantastic!

And yes absolutely UR items shouldnt count to a completed year, in the archives yes, but have it be its own thing would be fantastic, there are not enough UR items nor UR pets to go around and majority of users are completionists so its very challenging if it counts towards the year

All in all I am very excited for more focus on items, but there definitely needs to be some fixes and changes otherwise it just is going to add on more stress as fun as the concept is
I really appreciate the opportunity to have an open dialogue, and thank you so much to the staff for being amazing and listening so well <3
Last edited by Midnight Tails on Mon Nov 18, 2024 3:25 pm, edited 1 time in total.
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Re: Community opinion needed! UR Items, yay? or nah!

Postby Lex. » Mon Nov 18, 2024 2:50 pm

ngl i really hated that the ur items were cakes JUST like the cs bday items because... what an easy way to scam someone [bad!] and people could've just gotten those for the following years cs bday..
also because they just didn't feel original enough. we've had pet themed cakes quite a bit!
I think if they were unique items I would really like the concept. I also second giving warnings a lot earlier than just the day of!
there is so much potential for items here on CS, and maybe UR items can get users to take items and item values more seriously, as well as get more trading between items and pets.
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Re: Community opinion needed! UR Items, yay? or nah!

Postby Vulpey » Mon Nov 18, 2024 3:33 pm

I personally love the idea of "UR items" but something more unique and distinct from other released items!

I personally think it could help to have a few more than just 2 or (rarely) 3 unreleased pets/items each year. I know a lot of work and time goes into the creation of these and the events, and I truly appreciate the staff for their dedication and efforts each year without fail. I was thrilled when I saw the notice for item rereleases last year - and didn't even know about the UR items until my boyfriend got one and asked the forums. Having more options can allow for a greater possibility of those who aren't collectors to say "hey wait, I really like this one over that one" rather than the hype around a few singular options. In the earlier years of CS - "special" Unreleased pets would come out a few times a year!

However, I strongly agree that UR Items (and even UR pets) need a special tag to signify they are "Unreleased"- separate from a rarity tag which will come later, but in the same place? Maybe like a little gradient star different from the OMGSR colors? Like Yellow and Purple maybe?? Idk - it could be anything really - like a pawprint! This makes it a quick - "HEY this is an unreleased item/pet!"

Rough idea of what I mean:
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In my opinion - I think a tag will be enough - in addition to the "Dec. 18th Warnings" for new users to say "wait a minute - none of my other pets have this?" and hopefully get them to look into it.

Edited to add - I think this could pose a potential for abuse by ninja traders however, if someone totally ignores this and does not look into it, it can make it easier for them to distinguish the new "valuable" stuff.
Last edited by Vulpey on Mon Nov 18, 2024 4:02 pm, edited 2 times in total.
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Re: Community opinion needed! UR Items, yay? or nah!

Postby XxFlamepoolxX » Mon Nov 18, 2024 3:42 pm

Sorry to bring up old comments, but someone mentioned how pet rereleases have a big scam problem. Why don’t we have a tag on rereleased pets similar to the pps or gen 2+ tags? It could say “09 rerelease” or something of that nature. I feel like that would cut out a lot of scams since users will know it’s not a regular monthly pet at a glance. Put it on the item rerelease too.

This site is amazing, but some of the old ways of navigating are outdated with the sheer amount of pets and items we have now. Rarities. Please. I can’t faithfully support UR items without an established rarity. Item trading is bleak as it is many users downright refusing to trade items at all for being confusing. We desperately need a rework on the item system.
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Re: Community opinion needed! UR Items, yay? or nah!

Postby Pyromaniacal » Mon Nov 18, 2024 5:03 pm

Been lurking for a bit and I have some thoughts on the discussion so far.

TLDR; I like UR items and would like to see them again. What form that release should take depends a lot on what gameplay purpose CS wants UR items to primarily serve. I think UR items should be somehow denoted more clearly than they currently are, although I'm not convinced that item ninja trading is nearly as big of an issue as pet ninja trading. I have complicated thoughts about a hypothetical item rarity system but A) such a system seems to be off the table and B) it's a discussion of wide enough scope that it would surely need its own discussion space.

I like the idea of UR items in theory. Specifically, I really like that there's an item rerelease, and because of how the pet rerelease has begat new UR pets pretty much since day 1 afaik, it seems totally consistent for there to be UR items too. It's really exciting to know that you have a chance of getting an entirely new, yet-before-seen pet/item when adopting from the rerelease. I think they're fun.

I do appreciate concerns that it may be hard for players who aren't really deep into item trading to know what they've gotten, though. I definitely agree that adding a signifier in the UR item names is 100% necessary. Something along the lines of "UR Dragon Cake (Special Release)" is both the simplest and clearest way to do it. The "*!*!* UR Dragon Cake *!*!*" thing we have going on right now is cute, but doesn't effectively indicate that the items are special and valuable imo. Same goes for bolding the item name, if that's even possible in the backend. Directly stating that it's a special release in the item name is the least confusing way to do it.

As far as what the items should actually be... I'm of two minds. I don't mind the items being on the more mundane end, as long as the artwork is polished and they aren't easily confused for a prior release (the biggest weakness of the cakes imo. I do agree with the prior sentiment on this thread that if a UR item design is something big, flashy, or special—basically anything that'll generate demand for reasons beyond just being a UR—it should have a wider distribution. I would be happy with either more mundane or more special UR items, but a flashy rare item will be a nightmare to trade for while a common boring UR item will just seem lame, so aim for either a flashy item that is actually relatively common so people can dress up their pets with it, or a mundane one on the rarer side for collectors to trade for that casual players don't have to worry about.

I think a lot of it comes down to what the gameplay purpose of UR items, and frankly items as a whole, is actually meant to be. Obviously players can do whatever they want with their items, but the way CS approaches them will influence what many players will do. Are players primarily meant to use items to dress up their pets with only a secondary goal of collecting them, or are they primarily meant to collect them with the added bonus that they can be used for dressups? Based on CS's history, I would guess that the former is the case, which might suggest that the flashier, more common UR items are the way to go. But with CS trading culture how it's been for the past few years, you could argue that perhaps the primary gameplay purpose of items has shifted to the point that they're really more used for trading fodder and collection purposes than for dressups nowadays, a culture that would be better served by a rarer UR. Or, you could argue that, while items as a *whole* are primarily used for dressups, UR releases specifically are a collector's thing. I think whichever of these gameplay objectives is true, or at least is meant to be true, should inform the way UR items are released (or if they are at all—while I personally would be disappointed to see them go, you could argue that, assuming items are really primarly for dressups, special release items just fundamentally run counter to that purpose).

As far as a hypothetical item rarity system is concerned... I'm not sure how I feel? My understanding is that implementing item rarities would necessitate an entire rewrite of large portions of CS's backend, which one could argue needs to be done anyway but is an issue entirely beyond the scope of just "should there be new UR items this year." Even if an item rarity system were to be implemented somehow, I don't think I would want it to be nearly as involved as the pet rarity system is. Item trading has always been less popular than pet trading; my impression is that most people really only trade for items they want to use for dressups, as opposed to pursuing a complete item collection. Some way to indicate the rarest items would be nice, so people don't have to rely so entirely on user-created guides to know what they've got, but I fear an 11-tier rarity system like we've got for pets would turn item trading into something much more complicated.

Granted, I haven't done much high-value item trading, so maybe my impression of the scene is misplaced. But it seems to me that, at least for items that aren't the crazy valuable stuff, item trading is generally treated as pretty casual and flexible compared to pet trading. It's much like how swapping monthly missed outcomes feels before the rarities come out—you're probably not gonna randomly swap monthlies for the EU outcome, because anyone paying attention to the swap thread can tell that one's on the rarer side, but people will happily swap around pets that turn out to be anywhere from EC to UC. Sure, you might occasionally trade a pet that turns out to be UC for a VC, but just as often you'll be on the other side, so it all evens out in the end... but once the rarities come out, most people become a lot stricter with how they want to trade those same pets. It's a casual swapping culture that comes about specifically because we don't know the rarities yet, so everyone's a bit more open to just swapping for missed outcomes rather than maintaining perfect value equilibrium in every trade.

And just to be clear—I really like the 11-tier rarity system for pets! I think it was really necessary, especially for older and rarer pets. But a lot more people are pet collectors looking for rare pets than item collectors, and I sort of appreciate the fact that, right now at least, there are two separate trading cultures. Again, going back to the gameplay purpose thing—pets are primarily meant to be collected, so an in-depth trading system makes a lot of sense! A complicated item rarity system would just serve to make item trading conform a lot more to the rules and style of pet trading and enforce a gameplay purpose on them that is much more focused on collecting than on dressups. Assuming items are generally meant to be for dressups first, I personally don't think a hypothetical item rarity system should have more than a few tiers of distinction (maybe common+uncommon+rare?) so that it can denote the rarest items without sacrificing the relative flexibility in item trading or items' primary role in gameplay.

I also just sort of wonder... how often do people actually get ninja'd out of valuable items like the UR cakes? We know rare pet ninja trading is a big problem from how many people post about recieving and/or regretting accepting deeply unfair offers, especially after December 18th. But—and maybe I just haven't been paying enough attention, I dunno—I don't remember seeing a whole lot of that with the UR cakes? I remember seeing some disagreement about what they were actually worth in the days after the item rerelease, as happens for all new rare releases, and then... not really hearing about them at all after that. A lot of people hardly trade items at all, and even have their item trades closed entirely—I could believe that a pretty big portion of the people who got one of the UR cakes without realizing what it was just don't trade their items. Someone else earlier in the thread brought up that a lot of ninja traders find targets by searching through pet IDs after the rerelease—so since items don't have IDs, it's much harder for ninjas to find targets if they aren't posting about what they got to the forums—and once they're posting on the forums, they're much more likely to know (or be quickly informed) that they have something valuable. Again, maybe I have this twisted or haven't been paying enough attention, and I'm sure item ninja trading happens at least *sometimes,* but it doesn't seem to be nearly as big of an issue as pet ninja trading is.

That's my two (...hundred...) cents on the discussion anyway.
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Re: Community opinion needed! UR Items, yay? or nah!

Postby DinoShark » Mon Nov 18, 2024 5:19 pm

I feel like UR items are a big win for item lovers like myself!! I just feel like it needs to be easier to tell them apart from regular items, like it needs to be obvious that they're special. A newer player or a returning player who hasn't been on for a few years might not be able to tell the difference and could end up getting scammed. Regular items already can vary a lot in rarity depending on who you're trading, so I think the site and items as a whole could benefit from a new item labeling system.
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Re: Community opinion needed! UR Items, yay? or nah!

Postby Riley ♥ » Mon Nov 18, 2024 6:26 pm

I don't believe UR items would be a good idea. I have a ton of items in my inventory right now, and I have no way of knowing if any of them are rare or valuable unless I put in a lot of time to research every single one. Most items have no value or demand whatsoever
Last edited by Riley ♥ on Mon Nov 18, 2024 7:35 pm, edited 1 time in total.

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