♡ an item information guide ♡

A place to get help determining the value of a pet or item, and find resources such as trading and valuation guides

♡ an item information guide ♡

Postby strawberry_dolly » Tue Mar 17, 2026 10:09 pm

♡ Chicken Smoothie Item Information & Proposed Value Guide ♡
(aka i collated information about items into one place & am sharing it in case it helps anyone else!)


this guide is currently a work in progress, but i wanted to post it today since this date is important to me in CS terms! and also just to get it out there and motivate me to keep working on it - i am still actively working on it i promise!! check out the updates post to see where i'm at, and future plans (and also feel free to suggest any future improvements)
also, i started writing this guide prior to the 1/3/26 rules update, so if you see any banned terms or anything that would break the new rules, please let me know!


so, items on cs do not have associated rarities, making it confusing to determine what they're worth. whilst there are several guides to the rarer items, the common response for most items is 'an uncommon of their year', which i don't personally believe to be accurate. just like pets, items are obtained in many different ways, and have a variety of design factors that impact their popularity - a plushie bought with event tokens is worth more than a bauble obtained in a pack of 10 for free! also, pet rarities go up over time, so a static 'uncommon' valuatiion seems unfair - if all of the pets from an event are rare, shouldn't the items be too?
as such, i want to propose that to understand the value of an item, you have to look at several factors: design, release method, and release duration. this guide attempts to collate this information and compare it to pets released in the same way to estimate how much items might be worth. hopefully this helps, if only as a resource to find out more about items, and then users can make their own assessments of value based on that information!

♡ the guides ♡
(they're just split into parts because my laptop can't handle documents that get too long)
♡ part 1: 2008-2012 ♡ part 2: 2013-2017 ♡ part 3: 2018-2022 ♡ part 4: 2023-2027

♡ the sources ♡
i am aware that several item guides already exist, and i don't want to step on any toes - i just noticed that many haven't been updated in a while, or only cover older rare items, and not regular recent releases!
Wookieinmashoo's Item Release Guide compiles similar information about releases and has been an invaluable resource, so please go check that out!!
i'm aware that my guide gives similar information, but with the addition of comments on demand, comparisons to pet values, and suggested values for the items. it also covers later years since this guide was paused. however, if anyone feels like this is too similar, please let me know and i can take this down! i did not realise how extensive that guide was until i was well into making this, since this started as a personal project for myself, as an item collector, and i decided to post it in case it would be useful for anyone else!

this guide was also inspired by the following:
CS Items Popular Values Guidestore item trading guideCS Items GuideCommon Item worths
& i want to give credit to them for both the idea and their hard work in valuing more more complicated items!
all of my information is taken either from these guides, or from monthly/event outcome threads, discussion threads, and trading advice threads!

♡ how to use the guide ♡
items are all organised based on how they are set out in the archive, with archive links provided. i have also put (in small text under each set) all of the item names, so you can use CTRL-f to look up specific items. just be aware that there are several items with the same name, so make sure to check the archive to know if it is the specific item you're looking for! i added some images for decoration, and to give an idea of what each item set was, but not all items are pictured to avoid an image-heavy guide, so again, use the archive links to view the full set!
alongside each 'set' of items, i've included the following information:
    ♡ Availability: when the item was available (specific dates if possible, or a rough range otherwise)
    ♡ Method Obtained: how the item was obtained, and how many could be obtained (& i've noted any instances where i could not find this information)
    ♡ Demand: loose guesses on the type of demand an item may have
    ♡ Other Notes: any other information about this set that might impact its worth
    ♡ Similar Pets: discussion of comparable pets and their value
    ♡ Proposed Value: an estimate of value, in terms of pet and C$ worth
the proposed value includes an actual value and a trading value:
    the actual value is based on the average rarity of pets released in a similar way - i used a (very cursed) spreadsheet to find the median average of pets from each event as a point of comparison. however, it's also worth noting that, where an item was released as '1 per user', it is likely rarer than most pets, which are usually released in a way that gives some duplicates. in this case, i've looked at specific pets that were also limited to 1 per user to guess at values
    the trading value is modified to account for demand - small/common item types are unlikely to trade for their full worth, so even if they might be 'worth' as much as rarer pets, they probably won't trade for the same amount
it's also worth remembering that whilst a value is suggested, items (unlike pets) are not necessarily unique. people may be unwilling to pay the higher price for an older item if a similar, more recent (and therefore cheaper) version exists. for example, if you're looking for a pink dress for a dressup, you might be more inclined to buy one for a few C$ in the store, or trade for one released in 2025, rather than pay old rares for one released in 2010, even if that's 'technically' what that item is worth, and this may mean that, for more 'basic' designs, it might be hard to trade older items off for their full amount

i hope this guide is useful <3
(please see the next post for an explanation of how i am valuing items!)
Last edited by strawberry_dolly on Tue Mar 17, 2026 10:11 pm, edited 1 time in total.
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✿it/they doll thing✿my fables
i'm working on an item guide! let me know what you think!
& if you need help with an item trade, pm me, i love to calculate them all <3
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♡ explanation of my valuing system ♡

Postby strawberry_dolly » Tue Mar 17, 2026 10:09 pm

♡ overview ♡
to come up with these values, i looked at how items were released, how pets from the same event/time were released, and the rarity of those pets. as such, the value system is kept simple: i suggest a comparable pet value from the same year, e.g.:
    all pets bought with tokens from a 2011 event = 2011 rare
    therefore: all items bought with (similar quantities of) tokens from the same event = worth 1 2011 rare each
(an exception here is 2008/2009 items - there are no pets below rare, so if I believe an item may trade for less than a 2009 rare, I will put its value in terms of 2010 pets!)

on it's own, this may not be that helpful - what if you want to trade bulk pets for a rare item, or bulk items for a rarer pet? as such, i have included C$ values for those equivalent pets, based on Horror's C$ Chart, e.g.:
    a 2011 extremely uncommon = 6-9C$ and a 2011 rare = 25-35C$
    therefore an item worth a 2011 extremely uncommon - rare = anywhere from 6-35C$
obviously this is a large range - a more specific value would be up to demand and personal preference. this guide is intended to simply give an estimate!

♡ why i think this works ♡
this method assumes that similar numbers of people adopt pets and items from the same event - if you could adopt exactly 1 of a pet and an item from the same event, they're probably worth about the same, since there's about the same quantity in circulation. i've then modified the value based on factors like demand, how many of an item were released, and what was required to get that item (i.e. if it was bought from the store/bought with tokens/gained for free)
it's worth remembering that pets are generally more popular than items - some players don't even bother adopting items if they know they won't use them! paradoxically, the 'unpopularity' of items makes them rarer - people are more likely to use their tokens on pets, not items, and i would speculate that more store pets are purchased compared to limited store item sets.
however, this also means that, unless someone is a very dedicated item collector, they probably won't pay the 'full' value of an item. for example, pets limited to 1 per user might be extremely uncommon, but that doesn't mean the candle that everyone also got 1 of will trade for that much!
as such, these estimates are just that - estimates! i absolutely don't propose that everyone follow them, or that these are the 'correct' worths. rather, i just want to collate information in an accessible way to let traders make more informed decisions about their items and how they want to trade them.
i made this guide because i collect lots of items, and want to pay fair prices for them, so i decided to start looking into how they were released. those who ask on information threads often just get told 'an uncommon from release year', but you might feel differently about that knowing that the item was released in a pack of 10 per user, versus that it was bought with 3 tokens. i feel like putting it in terms of pets might make it easier to conceptualise (at least, it did for me!)

♡ valuable items & horror's guide ♡
many notable items were previously valued using the on-site terms 'MA' and 'non', which of course are now not allowed due to the vagueness and potential for misunderstandings. to avoid confusion by using arbitrary terms or making up new language, I propose values by linking to comparable pets in the archive, from which you can draw your own conclusions based on how you value said pets.
for very high value items, i will present their worth using the new term 'Horror/H'. this is defined in Horror's Guide as being equal to 10 rare pets from 2010 or 2011. so, if i say an item is worth '5H', i mean it's worth 50 rare pets from 2010/2011! i hope this is clear - it seems more concise than saying they're worth '500 pets'!

♡ release methods & how these affect rarities ♡
items are released in various ways, which may overlap. these are how i am defining various release methods:
    lucky dip: items are recieved in a bundle of x items, which have y possible outcomes. you're not guarenteed to get every outcome, but usually have moe items than there are outcomes e.g. there are 10 different plushie designs. every user gets 15 random plushies
    set release: users recieve a set of items, with everyone being guarenteed the same number of each item e.g. every user adopts a 'Christmas decorations' set, which gives 1 tree, 1 of each tinsel, 5 of each bauble etc.
    free adopt: items are obtained for free - you just click the button!
    token trade-in: items are obtained by trading in event tokens
    store purchase: items are purchased from the store with C$
    permanent set: items are always available to adopt, and everyone can adopt them
    limited event: items are available for a limited time, such as during an event, for a few weeks around a holiday, or for a set amount of time in the store

    lucky dip items are probably more common than set releases
with a set release, everyone gets only a set number (usually 1) of each item. with a lucky dip, usually everyone gets some duplicates, so the amount of each item in circulation is higher. unlike pets, there's usually not a single item outcome that's more rare. also, since most pets are released 'lucky dip' style, set releases limited to 1 of each item are probably even rarer than the event pets (which is also why i compare values based on pets that were also limited to 1 per user, rather than comparing to average pet values)
compare to pets: when a user adopts a litter with 10 outcomes, they will likely get around 15 pets in total. this means they end up with duplicates, so the pets are more common. however, when you only get to adopt 1 of the pet (think individual event pets, or the christmas trees released during advent), it works out rarer - in recent years, usually around very uncommon - extremely uncommon
an exception: set releases of small decorative items, where you get multiples of each item, are usually far more common, for obvious reasons!

    free adopts are probably more common than token trade-ins, which in turn are more common than (limited) store items
this is pretty much common sense - if you can get it for free, most people probably did adopt it! if you had to do work to get tokens in order to adopt it, less people might do so. additionally, people are more likely to trade in extra tokens for pets, and less likely to get duplicates of token trade-in items, making them even rarer.
store items have to be purchased, which makes them a special case; you need to have the C$ to get them, and again, most people may prefer to spend their C$ on pets
compare to pets: token trade-in outcomes during events are basically guarenteed to be rarer than free adopts. store pets are always at least rare once their rarity comes out, and only get rarer with time since they are not rereleased
an 'exception': event tokens are obviously free to obtain, and lots can be obtained during the event. however, most will obviously be turned in for pets, so people are unlikely to keep more than 1 of each, if that! they also require work to get, making them slightly rarer than free items, and possibly rarer than token trade-ins, since people might prefer pets over keeping a token
a consideration: popular token trade-ins could be more common than free items, if the free items are limited to 1 per user. a free plushie might still be 1 per user, but a token trade-in plushie is effectively unlimited - if they're popular, people can get as many of them as you want!

    permanent items are definitely more common than limited items
if everyone can adopt a set as soon as they make an account, it's almost guarenteed that everyone has those items, so they're super common! limited items require you to have been online for that limited period - as with older pets, older items are likely more valuable
i've valued these free, permanent store items pretty low. it is worth considering, however, that if those free sets only give 1 of each item, users might be willing to pay a little more if they want duplicates; if you want a complete item collection, you might be hesitant to trade off your only copy, so it might be 'worth' more when trading
it's also worth considering how limited an item is - items available for a full 2 week event are probably a little more common than items available for just 1 day (like advent items, or summer event dailies)
store items are a bit of a special case - items that are always in the store are one of the few items that have an ‘official’ worth, because they can be priced at however much they are sold for in the store! however, limited store items, like pets, are not rereleased and so will accumulate value over time!
limited store items have incredibly variable demand. i have drawn on existing guides, as well as the relative values of store pets from the same year, and how much these have increased in worth

♡ what about demand? ♡
it is undeniable that demand plays a huge role in CS values. certain types of items are just inherently more popular, whilst others are less desirable even if they’re technically old and rare.
however, in my opinion items are unique in that their ‘use’ to a user really does depend on what they are. a cute plushie, cake, flower or statuette is probably great for dressups on its own! a dress, sweater or shirt, or items like wigs and contacts are good for dressups, but this will depend on how many species it changes to fit. some costume parts are not really useful on their own, whilst others still work even if you don’t have the full set. christmas tree decorations or pieces of icing aren’t really useful if you don’t have the base tree or cake, so different parts of a set might not all have the same value; the tree item is worth more than a single bauble for instance (and this is why, to me, saying they’re all worth an uncommon doesn’t make sense). as such, this is worth considering when valuing your items!
i do, however, acknowledge that my values might be subjective and are based on speculation, since there isn’t ‘hard data’ for this sort of thing. i am always open to feedback on how everyone sees their own items, what particularly valuable items have traded for recently, and any information that you think is incorrect!

(see the next post for an at-a-glace guide of comparable pet values, and loose estimates on their demand)
Last edited by strawberry_dolly on Wed Jun 03, 2026 1:49 am, edited 1 time in total.
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✿it/they doll thing✿my fables
i'm working on an item guide! let me know what you think!
& if you need help with an item trade, pm me, i love to calculate them all <3
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♡ at-a-glance guide ♡

Postby strawberry_dolly » Tue Mar 17, 2026 10:10 pm

the guide itself is very long, so this post is intended to give you an overview of some 'standard' values to go on, if you don't want to look things up yourself!

♡ average pet rarities ♡
this spreadsheet gives the median(?) average rarity of pets from each month/event, for each year! you can use this to get a rough estimate of comparable pet values!

♡ pets limited to 1 per user ♡
the following pets were limited to 1 per user at adoption & can therefore give an idea of the 'actual' value of any items that were also limited to 1 per user (a lot of these are christmas pets, so bear in mind that these ones were only available for 1 day!)
2009
staff birthday pets = majority very rare, with 2 extremely rares and 1 omg so rare
valentine's day (several individual outcomes) = extremely rare
Image - st patrick's day = extremely rare
Image - christmas = very rare
2010
staff birthday pets = all rare
Image - CS birthday = rare
Image - thanksgiving = rare
2011
Image - april fool's = rare
2012
Image - mardi gras = extremely uncommon
Image - june = extremely uncommon
Image - Christmas = rare
2014
Image - Egypt Event = rare (I don't definitively know that this was one per user, I am relying on comments in the discussion thread and my own memory! but it would make sense given that she was an event character)
2015
Image - Hanukkah = extremely uncommon
2016
Image - Christmas = extremely uncommon
2017
Image - Christmas = extremely uncommon
2020
Image - Carnival Event = extremely uncommon *not truly limited to 1 per user, but obtained with a rarer token that most people likely got ~1 of*
2021
Image - Cave Event = very uncommon *not truly limited to 1 per user, but obtained with a rarer token that most people likely got ~1 of*
2022
Image - Internet Event = extremely uncommon
2024
ImageImage - Wild West Event = uncommon *not truly limited to 1 per user, but obtained with a rarer token that most people likely got ~1 of*
Image - Christmas = extremely uncommon
Image (whole set) - Hanukkah = uncommon - extremely uncommon
2025
Image - RPG Event = very uncommon
ImageImage - RPG Event = very uncommon
Image - Christmas = very uncommon

(if you know of any more pets like this, please let me know!)

♡ standard values for items limited to 1 per user ♡
(based on the above pets)
[WIP]
2009 = rare - very rare from the same year
2010 - 2011 = rare from the same year
2012 - 2013 = extremely uncommon - rare from the same year
2014 - 2015 = extremely uncommon from the same year
2016 - 2024 = very uncommon - extremely uncommon from the same year
2025 onwards = very uncommon from the same year

♡ standard values for common item types ♡
[to do: a standardised 'estimate' as to values of common items - animal eggs, event tokens etc. (i'm still working on this - my goal is to get the guide finished, and then go over it to get some standard values!)]


♡ demand ♡
obviously specific demand will depend on the specific item. however, as a rough guide:
very high demand items = collectibles like animal eggs, bat plushies, lil monsters
high demand items = plushies, creatures, figurines
medium-high demand items = plants and flowers, costumes, decorative items
medium demand items = backgrounds, scenery, wigs and clothing, 'core' set items (e.g. christmas trees, cake bases)
medium-low demand items = small accessories, speech bubbles, most miscellaneous objects
low demand items = tiny items, frequently released items (e.g. candles, coins, candy, paint splatters)
Last edited by strawberry_dolly on Wed Jun 03, 2026 1:29 am, edited 12 times in total.
Image
✿it/they doll thing✿my fables
i'm working on an item guide! let me know what you think!
& if you need help with an item trade, pm me, i love to calculate them all <3
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♡ update log ♡

Postby strawberry_dolly » Tue Mar 17, 2026 10:10 pm

(this post will be used to track planned future updates and progress with the guide)

♡ guide progress ♡
    2008-2009: items listed in guide; no values given outside of those on the Popular Worth Guide for especially valuable items
    2010-2025: complete (needs going over/standardising though!)
    2026: year ongoing

♡ planned updates ♡
    - add quick-reference guide for item values
    - research trade data for store items to provide a more standard valuation
    - standardise guide values for common item types

    - note more information alongside items: pets they were intended to fit, whether they are based on pets, whether pets are based on them

    - research deeper into any missing information

♡ update log ♡
17/03/2026: guide posted!
09/04/2026: 2016 item values completed
12/04/2026: 2015 item values completed
09/05/2026: 2014 item values completed
15/05/2026: 2013 item values completed
17/05/2026: noted re-released items & items on the popular worth guide
27/05/2026: 2012 item values completed
30/05/2026: 2011 item values completed
02/06/2026: 2010 item values completed

♡ last update of average rarities = may 2026 ♡
Last edited by strawberry_dolly on Tue Jun 02, 2026 9:23 pm, edited 9 times in total.
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✿it/they doll thing✿my fables
i'm working on an item guide! let me know what you think!
& if you need help with an item trade, pm me, i love to calculate them all <3
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♡ reserved post just in case ♡

Postby strawberry_dolly » Tue Mar 17, 2026 10:11 pm

<3

feel free to post any feedback/comments now! i hope this guide is useful!
Image
✿it/they doll thing✿my fables
i'm working on an item guide! let me know what you think!
& if you need help with an item trade, pm me, i love to calculate them all <3
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Re: ♡ an item information guide ♡

Postby Neoncherry64 » Sun Mar 29, 2026 4:04 am

This is a really cool guide, thank you for making it!
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