♡ overview ♡to come up with these values, i looked at how items were released, how pets from the same event/time were released, and the rarity of those pets. as such, the value system is kept simple: i suggest a comparable pet value from the same year, e.g.:
all pets bought with tokens from a 2011 event = 2011 rare
therefore: all items bought with (similar quantities of) tokens from the same event = worth 1 2011 rare each
(an exception here is 2008/2009 items - there are no pets below rare, so if I believe an item may trade for less than a 2009 rare, I will put its value in terms of 2010 pets!)on it's own, this may not be that helpful - what if you want to trade bulk pets for a rare item, or bulk items for a rarer pet? as such, i have included C$ values for those equivalent pets, based on
Horror's C$ Chart, e.g.:
a 2011 extremely uncommon = 6-9C$ and a 2011 rare = 25-35C$
therefore an item worth a 2011 extremely uncommon - rare = anywhere from 6-35C$
obviously this is a large range - a more specific value would be up to demand and personal preference. this guide is intended to simply give an estimate!
♡ why i think this works ♡this method assumes that similar numbers of people adopt pets and items from the same event - if you could adopt exactly 1 of a pet and an item from the same event, they're probably worth about the same, since there's about the same quantity in circulation. i've then modified the value based on factors like demand, how many of an item were released, and what was required to get that item (i.e. if it was bought from the store/bought with tokens/gained for free)
it's worth remembering that pets are generally more popular than items - some players don't even bother adopting items if they know they won't use them! paradoxically, the 'unpopularity' of items makes them rarer - people are more likely to use their tokens on pets, not items, and i would speculate that more store pets are purchased compared to limited store item sets.
however, this also means that, unless someone is a very dedicated item collector, they probably won't pay the 'full' value of an item. for example, pets limited to 1 per user might be extremely uncommon, but that doesn't mean the candle that everyone also got 1 of will trade for that much!
as such, these estimates are just that - estimates! i absolutely don't propose that everyone follow them, or that these are the 'correct' worths. rather, i just want to collate information in an accessible way to let traders make more informed decisions about their items and how they want to trade them.
i made this guide because i collect lots of items, and want to pay fair prices for them, so i decided to start looking into how they were released. those who ask on information threads often just get told 'an uncommon from release year', but you might feel differently about that knowing that the item was released in a pack of 10 per user, versus that it was bought with 3 tokens. i feel like putting it in terms of pets might make it easier to conceptualise (at least, it did for me!)♡ valuable items & horror's guide ♡many notable items were previously valued using the on-site terms 'MA' and 'non', which of course are now not allowed due to the vagueness and potential for misunderstandings. to avoid confusion by using arbitrary terms or making up new language, I propose values by linking to comparable pets in the archive, from which you can draw your own conclusions based on how you value said pets.
for very high value items, i will present their worth using the new term 'Horror/
H'. this is defined in
Horror's Guide as being equal to 10 rare pets from 2010 or 2011. so, if i say an item is worth '5H', i mean it's worth 50 rare pets from 2010/2011! i hope this is clear - it seems more concise than saying they're worth '500 pets'!
♡ release methods & how these affect rarities ♡items are released in various ways, which may overlap. these are how i am defining various release methods:
♡ lucky dip: items are recieved in a bundle of x items, which have y possible outcomes. you're not guarenteed to get every outcome, but usually have moe items than there are outcomes e.g. there are 10 different plushie designs. every user gets 15 random plushies
♡ set release: users recieve a set of items, with everyone being guarenteed the same number of each item e.g. every user adopts a 'Christmas decorations' set, which gives 1 tree, 1 of each tinsel, 5 of each bauble etc.
♡ free adopt: items are obtained for free - you just click the button!
♡ token trade-in: items are obtained by trading in event tokens
♡ store purchase: items are purchased from the store with C$
♡ permanent set: items are always available to adopt, and everyone can adopt them
♡ limited event: items are available for a limited time, such as during an event, for a few weeks around a holiday, or for a set amount of time in the store
lucky dip items are probably more common than set releases
with a set release, everyone gets only a set number (usually 1) of each item. with a lucky dip, usually everyone gets some duplicates, so the amount of each item in circulation is higher. unlike pets, there's usually not a single item outcome that's more rare. also, since most pets are released 'lucky dip' style, set releases limited to 1 of each item are probably even rarer than the event pets (which is also why i compare values based on pets that were also limited to 1 per user, rather than comparing to average pet values)
compare to pets: when a user adopts a litter with 10 outcomes, they will likely get around 15 pets in total. this means they end up with duplicates, so the pets are more common. however, when you only get to adopt 1 of the pet (think individual event pets, or the christmas trees released during advent), it works out rarer - in recent years, usually around very uncommon - extremely uncommonan exception: set releases of small decorative items, where you get multiples of each item, are usually far more common, for obvious reasons!
free adopts are probably more common than token trade-ins, which in turn are more common than (limited) store items
this is pretty much common sense - if you can get it for free, most people probably did adopt it! if you had to do work to get tokens in order to adopt it, less people might do so. additionally, people are more likely to trade in extra tokens for pets, and less likely to get duplicates of token trade-in items, making them even rarer.
store items have to be purchased, which makes them a special case; you need to have the C$ to get them, and again, most people may prefer to spend their C$ on pets
compare to pets: token trade-in outcomes during events are basically guarenteed to be rarer than free adopts. store pets are always at least rare once their rarity comes out, and only get rarer with time since they are not rereleasedan 'exception': event tokens are obviously free to obtain, and lots can be obtained during the event. however, most will obviously be turned in for pets, so people are unlikely to keep more than 1 of each, if that! they also require work to get, making them slightly rarer than free items, and possibly rarer than token trade-ins, since people might prefer pets over keeping a token
a consideration: popular token trade-ins could be more common than free items, if the free items are limited to 1 per user. a free plushie might still be 1 per user, but a token trade-in plushie is effectively unlimited - if they're popular, people can get as many of them as you want!
permanent items are definitely more common than limited items
if everyone can adopt a set as soon as they make an account, it's almost guarenteed that everyone has those items, so they're super common! limited items require you to have been online for that limited period - as with older pets, older items are likely more valuable
i've valued these free, permanent store items pretty low. it is worth considering, however, that if those free sets only give 1 of each item, users might be willing to pay a little more if they want duplicates; if you want a complete item collection, you might be hesitant to trade off your only copy, so it might be 'worth' more when trading
it's also worth considering
how limited an item is - items available for a full 2 week event are probably a little more common than items available for just 1 day (like advent items, or summer event dailies)
store items are a bit of a special case - items that are always in the store are one of the few items that have an ‘official’ worth, because they can be priced at however much they are sold for in the store! however, limited store items, like pets, are not rereleased and so will accumulate value over time!
limited store items have incredibly variable demand. i have drawn on existing guides, as well as the relative values of store pets from the same year, and how much these have increased in worth♡ what about demand? ♡it is undeniable that demand plays a huge role in CS values. certain types of items are just inherently more popular, whilst others are less desirable even if they’re technically old and rare.
however, in my opinion items are unique in that their ‘use’ to a user really does depend on what they are. a cute plushie, cake, flower or statuette is probably great for dressups on its own! a dress, sweater or shirt, or items like wigs and contacts are good for dressups, but this will depend on how many species it changes to fit. some costume parts are not really useful on their own, whilst others still work even if you don’t have the full set. christmas tree decorations or pieces of icing aren’t really useful if you don’t have the base tree or cake, so different parts of a set might not all have the same value; the tree item is worth more than a single bauble for instance (and this is why, to me, saying they’re all worth an uncommon doesn’t make sense). as such, this is worth considering when valuing your items!
i do, however, acknowledge that my values might be subjective and are based on speculation, since there isn’t ‘hard data’ for this sort of thing. i am always open to feedback on how everyone sees their own items, what particularly valuable items have traded for recently, and any information that you think is incorrect!
(see the next post for an at-a-glace guide of comparable pet values, and loose estimates on their demand)