
Resting, exploring, or chatting it up—regardless of what you ended up doing, most of the moon-day goes by without a hitch. Sybil sent several lambicorns out to go fetch the Team Game supplies that Nocturne had located, and the Crafts Table crew were finally able to get the floating tables under control. Things were much calmer after that—lots of good food and lounging around the campsite. Several lambicorns helped set up tents for those who didn't bring their own–that way everyone had somewhere to go if they needed. After the relatively peaceful day cycle, dusk was approaching.

The fairy-blue light that was illuminating the woods had started to shift, ever so slightly, and the moon would began returning to a pale cream hue. As the night crew was assembling in the bonfire center, something seemed odd. Normally, this is where Sybil does her fireside chat before sending everyone off, right? But she wasn't showing up. In fact, you can't recall when you saw her last, exactly.
Some lambies began to murmur amongst themselves. Then, someone screeches from the other end of camp. Everyone turns to look, and in the last beams of blue light, you see a huge, dark shape through the trees, with an orb-like eye, staring. You can't make out details, but it's big. Time seems to freeze around everyone, and nothing moves.
All of a sudden, the... whatever-it-is roars loudly, and everything goes dark. Literally! The-the moon is out and the fire too! Lambicorns who have the ability start conjuring light on their horns—it's all there is in the pitch black. The creature hasn't gone–you can feel the ground shake from its steps as it prowls the edge of camp and still feel its presence. There's another large step near you, but to your relief, it's Sybil. She looks a little more serious in the faint light around everyone. She's saying something, but you can only catch a doubtful, "This isn't like you..."


Sybil whips back, shouting, "Beo! It's here!" In response, a huge, absolute beast of a lambicorn leaps over the group and without a single word charges into the darkness.
There's a tense moment, and suddenly the moon reappears, fire crackling. You can see again, for what it's worth. It's now dusk.
Sybil looks over the shaken group, "Do you recall my tales of the Imp Lord when we gathered first? I've heard things on the wind saying they have returned. I don't know if it's true, but these happenings are getting more frequent." She looks up at the moon thoughtfully, "If you don't have a group, now is a good time to find someone else should you decide to go off and do anything. Don't let me catch you alone with creatures like that running amok."
"Oh, what was that? That's a very good question. I don't know. Not yet, anyways." She shrugs, "Spooky as it was, you're fine now. Beo is on the hunt for it, and it won't be back this way." She chuckles a bit, "And here I was about to send you to your team activities to kick off dusk. Well, I suppose you can still go, if you're feeling up to it. Or you can stay with me–in just a little while, I'm taking those that want to go on a ghost tour of Castellina. Time to change up the scenery a bit, I think."
☆✼★━━━━━━━━━━━━★✼☆
This prompt closes tomorrow 10/28, at 10 pm CT!
You can stay at camp and either go start on those games (or, follow Beo's trail). Or, go on a tour with Sybil and get out of the woods for a bit! Rewards will vary. There's no wrong choice, so just pick whatever your lambie is most likely to go do! Art or writing is ok!
- Code: Select all
[center][b][i]That's quite a way to start the "night"...[/i][/b]
{ Respond with your lambie(s) IC for whatever you decide to do next! }
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