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pioneers of the world: map ref by Speak

Artist Speak [gallery]
Time spent 2 hours, 42 minutes
Drawing sessions 1
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pioneers of the world: map ref

Postby Speak » Sun Aug 23, 2015 3:05 pm

This world is designed from the very world every player here used to live in; Earth. Each country from Canada down to Australia and every inch in between has been designed and created with similar climates in this new world. However, all of the distances have been cut in half. So a trip that is 450km in the world everyone used to live in would now be 225km. There are no vehicles. The only way to get around is by foot or riding an animal such as a horse or a griffin. Creatures can only be summoned with special whistles adventurers get from completing quests and raids. The more mythical and impressive the creature, the more uncommon the whistle becomes. It’s obvious to anyone who logs in here at least once to immediately realize that even though the geographical terrain and continents have been copied, the cities and any of the smaller details have been scrapped entirely and become the forest-infested world overgrown with vines and moss which is now home to over one million players.

Cities


The continent of Asiali is loosely based off of North America, but the cities are quite different. There are six major cities (and twenty-two smaller ones) which are home to the larger guilds for the most part. They also have more prosperous markets and economies.
Vraadon- An isolated city bombarded by harsh winter storms all year-round. The people have developed a specialized bio dome with tropical conditions. They are proud to be the most advanced city with the best technology and a great reputation for developing new devices that can help other players.
Zury- Located in the northern reaches of the continent, Zury specializes in ferrying players between countries and around the world with their world-class fleet of ships. They also supply guides to accompany travellers across the country.
Yliss- The centre of Asiali. This is the hotspot for merchants and their businesses. It's location is well known for it's strong economy and constant income of supplies and traders as they travel from far and wide to the centre of the continent for trade.
Qroisas- This walled city is found at the base of a mountainous range where the wyvern dragons live. Because of this Qroisas is built with defensive properties and is well armed to fight off dragons that come too close to the walls of the city.
Solario- A town near the western coast of the world. This village is famous for it's fish and fishing industries.
Coln- A villlage on the edge of the Forest of the Lost. This is a place famous for it's lumber and woodworkers. The most famous carvers and cabinetmakers have hailed from this village.

Dungeons


There are three major dungeons located within Asiali renown for their strong monsters and rare treasures that the adventurers find while making their way through each stage.
Trench of the Damned- Scylla, monster of the sea and the daughter of Poseidon, guards the treasure of untold riches at the bottom of trench with only the damned souls of those foolhardy enough to try and steal her treasure for company.

This is the most dangerous of the three dungeons and must have thirty adventurers in a raid-party to come close to success.

Vrirahl Mountains- Home to wyvern nesting grounds, these dragons have hoards of gold gathered throughout millennia and will fight to the death to guard their precious cache. The adventurers who gain access to the mountain pass will soon learn that the closer to the treasure they get, the more dangerous and wise these monsters become.

A low-level dragon on the front lines would need 15 players to take down and the dragons at the heart of the pass will take up to 25 players in order to obtain the treasure.

Forest of the Lost- This name rings true for no one knows where the dungeon entrance lies unless they stumbled across it before. There are no records of this, but the tales are full of reports that the goblins are the creatures who protect the wealth stashed deep in the woods. Once every year, the different goblin clans gather to select a new goblin king and if an adventurer fails to intervene and stop the ceremony, the new king will unite the clans and wreak havoc across Asiali.
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