[urgent] this site really is actually dying

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Re: [urgent] this site really is actually dying

Postby Lanayru » Sun Oct 02, 2022 7:12 pm

Agent wrote:I completely understand both sides of the Discord discussion. Small chats and instant replies are something that can't be had on the CS Forums and keeps people engaged beyond what the CS site is capable of.

The issue I personally have with most things moving to Discord is the fact that there is no archive of the trades and pet worth values that people are posting. I've seen multiple people say that Discord values are more accurate for fair trading but those values are only being shared on an alternate site.

If I want to know what something is worth, I'll search it on the forums and the dedicated thread for fair trading. If all the fair value traders only post on Discord, that leaves the price hikers to say whatever they want on the CS threads. Why is the forum on the actual site inaccurate but the alternate app is accurate? Wouldn't it be better to have the fair value traders use the designated forum thread and outnumber the people who are raising prices?

Btw, this is not a trade rant lol, it's about the archive and history aspect of trading here. Since trading is a huge part of playing, I think it's important.

Honestly as someone who tries to also contribute on the forums (I post my higher value trades to the Successful Trades Thread and try to help out in FTT when I have the social battery)? The forums just... feel lowkey hostile for people trying to help? I've had people outright jump out to yell at me for giving advice that contradicted theirs despite said advice being based on actual trade data available - it's extremely disheartening and doesn't make it feel worth it to contribute there anymore. It also feels that the bad actors pushing incorrect values rarely get punished and only time incorrect advice actually gets deleted is if it sparks an argument. It's just not a fun place to be in when you just want to help ;v;
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Re: [urgent] this site really is actually dying

Postby LLHBBB » Mon Oct 03, 2022 3:36 am

Agent wrote:I completely understand both sides of the Discord discussion. Small chats and instant replies are something that can't be had on the CS Forums and keeps people engaged beyond what the CS site is capable of.

The issue I personally have with most things moving to Discord is the fact that there is no archive of the trades and pet worth values that people are posting. I've seen multiple people say that Discord values are more accurate for fair trading but those values are only being shared on an alternate site.

If I want to know what something is worth, I'll search it on the forums and the dedicated thread for fair trading. If all the fair value traders only post on Discord, that leaves the price hikers to say whatever they want on the CS threads. Why is the forum on the actual site inaccurate but the alternate app is accurate? Wouldn't it be better to have the fair value traders use the designated forum thread and outnumber the people who are raising prices?

Btw, this is not a trade rant lol, it's about the archive and history aspect of trading here. Since trading is a huge part of playing, I think it's important.

I am not on any discords & don't want to be & I 100% agree with this. I rarely trade anymore because I have no idea what the current pets/item values are so I trade based on what I think they are worth. I love Horror's list & agree with a lot of Tony Stark's item list value but there are still some I feel are over valued. Problem is people get these values from discords & expect everyone to know them when we don't. Why not make a post on here that shows what those values are & who is giving them that value. If your going to say a pet is worth a certain amount you shouldn't be anonymous you should own your opinion like both of them did.
also have and Eldemore account with the same user name. As well as a FR account with the same name.
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Re: [urgent] this site really is actually dying

Postby barbwirebrat » Mon Oct 03, 2022 4:53 am

Ηades wrote:I forgot to mention this previously, but I do feel as if staff do contribute to the issue. It seems to me that there are some moderators/etc that are very kind and patient, and others that are nitpicky and straight up rude. I've heard this and seen this many of times. I don't want to rant nor will I call anyone out in specific, but I think that needs to be addressed as well.

Most of the CS community are minors. All of the CS staff are adults. If you're going to volunteer to help children/teenagers, you have to have patience. There are a lot of unwritten rules and I believe the rules have been "clarified" previously. It's hard to want to log into CS if something I posted gets taken down immediately and I get scolded by staff.

There really is no one specific that I'm targeting this to, and I tried to be as polite as possible but at this point I feel like it is close to the line of being a power trip. There are good staff and I've mentioned a few here already, but the bad outweighs the good.

This does kind of circle back to staff becoming more active in general. If y'all become more active in the community, the community will welcome you. However, if the only staff interaction most users have is either warnings/locking threads/scoldings, then it's hard to have a positive association.


    im so glad you said this because i feel the exact same way. i wanted to say this earlier but i didn’t know how to word it without coming off as rude, and i think you did a fantastic job at wording it for me lol!
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Re: [urgent] this site really is actually dying

Postby Moiraine » Mon Oct 03, 2022 7:41 am

I saw some people on the prior page talking about minigames etc, so I thought I'd repost my suggestions because I think it got a bit lost at the bottom of a page a few weeks ago-

I'd personally love to see some of these optional features brought in, in particular the 'pet profile' thing. That would be totally optional, but it would give players an opportunity to treat their CS pets more like little characters or virtual pets, and might even change the trading scene if people were thinking of their pets as actual pets and not trading cards. (I don't know if that would be for better or worse!)

Either way, I'd love to see more of a focus on 'virtual pets' rather than 'picture collecting', but it'd have to be optional, so casual players don't feel forced. What do you reckon?

Wanheda wrote:I play another pet site, Gothicat World*, which is very like CS but has a number of features that CS doesn't have and has kept me coming back for years despite never using the forums at all, so I thought I'd quickly highlight a few features:

- Interactive elements to the pets: click buttons to brush/feed/play etc. There's no consequence if you don't do this (pets don't starve etc)
- Inventory and item shop for brushes/food/medicine etc
- Each pet has a profile where you can write little stories or bios about them
- Sending your pets on explorations that can sometimes turn up items/etc
- Pets can get sick/injured/etc and require medicine to treat
- Daily login rewards. There's no consequence if you miss a day
- A system of creating hybrid pets that are totally optional and don't count towards a complete pet collection (so, no need to collect every last one, but you can have unique pets to your own tastes)
- Fairly regular events and games, including a yearly community game that emphasises working with other users/teammates

I'm obviously not advocating copying another site word-for-word, but perhaps these can be inspirations to make CS a bit more interesting and active, requiring users to spend a little more time here per day. It would require revamping CS's pet system entirely and making them more like virtual pets rather than just little pictures, but I think that would really increase the site's status as a game rather than just collecting. Personally, I definitely regard my CS pets as little pictures and my GW pets as actual virtual pets. Gotta play up people's emotional connections to their pets- making them think of them as actual pets and not just trading cards might change the trading system too.

*yes, totally giving a referral link in case anyone wants to try it lol
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Re: [urgent] this site really is actually dying

Postby yharnam boy » Mon Oct 03, 2022 7:43 am

- Each pet has a profile where you can write little stories or bios about them


I think this has already been rejected at some point because it's too much to moderate and people might write inappropriate stuff, insults etc. into it .... the suggestion even was brought up by me from what i remember, long ago.

GW is a pet site i absolutely love. it's so much fun without having any stressful elements. but honestly i think CS is its own thing... i'm not sure if it can and should become similar.
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Re: [urgent] this site really is actually dying

Postby Moiraine » Mon Oct 03, 2022 7:47 am

pthumerian wrote:
- Each pet has a profile where you can write little stories or bios about them


I think this has already been rejected at some point because it's too much to moderate and people might write inappropriate stuff, insults etc. into it .... the suggestion even was brought up by me from what i remember, long ago.

I didn't know that, sorry! That's disappointing though, I like to write stories, or I'd even like to have the option to write down little details on where I got each pet/etc- I theoretically could make a thread on the character storage board to do this, but I don't know how different it is to moderate such a thread than it would be to moderate character profiles. They could work on the same system of filtered words with report buttons/etc. Again, I don't know how practical this is and I'm just throwing out ideas/thoughts. I'd just like a little more of an interactive element to my pet collection, you know?
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Re: [urgent] this site really is actually dying

Postby Moiraine » Mon Oct 03, 2022 8:09 am

Ηades wrote:Some/most of those features have been suggested before on this thread and there's an overall feeling against them. CS is a casual game, so adding things like feeding/injuries and such would turn it into a grind-y type game. That's why the only pet site I play on seriously is CS.

Unfortunately I don't like the story-writing option. For example, AJ had free chat for everyone for a long time. Then it became monitored and you could only say certain words. Over time, they removed more and more words you could say and that was around when I stopped playing. It was too restricting.

I totally get the not wanting it to feel like a grind, that's why I think it would have to be like... aggressively optional. Like "you do not have to do this if you don't want to" in flashing lights, you know? 😂 I get not wanting to feel like we have to do these things, but it'd be nice to have the option. I think the reason I've been on CS for 13 years yet have just over 1k posts is because, being brutally honest, CS is just so... boring. I adopt pets. I wait a month for them to grow. I do it again. At least if I had a few buttons to click, I might come on here every day for more than just the 7 seconds it takes me to check if the pound is open.

Anyways, just wanted to give my perspective that there is an audience for a more interactive element(s), it just needs to be very, very clear that there's no requirements to actually do them if we don't want to!
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Re: [urgent] this site really is actually dying

Postby Agent » Mon Oct 03, 2022 10:41 am

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Last edited by Agent on Fri Nov 11, 2022 7:32 am, edited 1 time in total.
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Re: [urgent] this site really is actually dying

Postby Concept » Mon Oct 03, 2022 10:50 am

Okay I've been seeing this thread pop up again and again and I think I should put in my two cents here.

First off. I'm going to have to criticize the title. Not only is it inaccurate and fear-mongering by nature, it's not based on any actually real evidence. Why is it dying? Why is this urgent? Where are the numbers and the proof? A personal feeling is not proof that a site is dying off. I've seen arguments flying by on this thread that range from no mini games, to the forum being dead to trading difficulty, to new members not staying long, to discord servers, to the month long wait to get pets grown, and I'm going to address all of them and more with my own observations over these past years.

Keep in mind these are observations. Things I have personally seen and noticed myself, and they do not include real numbers unless sourced and said so clearly.

The first and most prominent argument is- The forums are dead?

I'm not sure how that argument is true when this thread alone already has somewhere over fifty pages and counting and several new replies every few hours, there is an absolutely hopping art forums that encompasses both personal adoptables and regular art works, forum games that pass by in the hundreds every day, a live feed of thread replies, trade posts are made every day, active discussions on pets that grow on the site, and an entire separate forum for role play as well as forum mods being actively the largest group of staff on the site?

Evidence strongly suggests the forums are not dead nor dying. Certain aspects of the forums aren't popular, such as helping people with trade values, and there's probably a good reason for that that I'll address in my next part.

Which brings me to trading.

THIS is a whole separate discussion in and of itself that has separate threads and a HISTORY within the website. I think the long and short of it, though, is something that a lot of people don't really want to accept. Trade values are not real. There is no catch all that will ensure you get the pet you want. People are allowed to make their own personal values for anything they own, and the only values that you actually see are not in fact made by the site itself, but by users collectively agreeing on what seems fair and what doesn't. I'm not ACTUALLY certain, but I'm fairly sure I've heard that was why the list pet thread was taken down a few years ago, since it was never official to begin with, but I wasn't actually active on the forums back then when it all happened so a lot of that drama just passed me by like a ship in the night.

But when it comes to trading or getting a pet you want? The only things that will help anyone with that are patience, a hefty dose of realism, and the will to wait to get what you want. There are pets on my personal wishlist I have waited upwards of ten years to get. Will I ever get them? Probably not. They're pixel dogs, so I'm not going to invest much in the way of personal effort to do so, and they are incredibly rare and hard to get. No one is required to give me theirs just because I want it, and if I don't have what someone wants in return, then that's that. If people want more than what I think it's worth, I don't trade. Someone might, but not me. Trade values are, in the end, a personal choice. The fact that it's harder now just means that, like ANY site, things that are older are harder to come by, and the people with multiple are usually the industrious sorts who want to get a return out of something they've actively invested in. That's why these people are in the values threads, that's why people who have actively participated and are passionate about trading are the ones at the forefront of forum discussion. These are values that make sense to THEM, but in the end these values are, like any part of the trading system, personal opinion.

Taking it as fact or as anything official will cause problems in the long run, and has!

But again, if you want a certain pet and it's rare, you have to remember that you might never actually get it. No one is entitled to a full collection or even to finish their personal projects. Not even me, and I've been playing for over 12 years. And if that is a fact that means someone will leave in frustration, that is also something that cannot be controlled by the website.

New members not staying long?

That's actually pretty normal. People join a site, they find it's not for them, and they leave. There's a host of reasons people leave a site, and it's usually something that doesn't jive with them ranging from literally any aspect of the site to just not holding interest. The rate of people who actually stay on a site and are active is... really low.

Like, take Chicken Smoothie.

These numbers are easy to get because they're right on the bottom of the forums:

Total members 596332


Versus the most members online at one time:
Most users ever online was 6116 on Sun Dec 17, 2017 5:05 pm


This site has never had a HUGE number of people active at once, and it tends to hang around 500 at any given moment during the daytime hours. I go to flight rising to check and that site, which has an incredibly higher number of things to do and an *enormous* userbase, tends to range around 3500 people online at once, and even that's usually half and half between actual members and people just checking it out. Like, right at this moment: (There are currently 1780 users and 1664 guests visiting Flight Rising.) Imagine how many members Flight Rising actually HAS? I can't find the numbers of members anywhere, but I know how popular that site is compared to how small activity is.

So yeah. New members not staying is completely normal. Member retention on any site is a FRACTION of who join. It's even normal to stay for a few months and drop off, only to return years later. I do that on flight rising often.

Discord Servers?

...I'm going to be frank here, and just... if a discord server is active and hopping around a website, that doesn't mean the website is dying. That's good for the website. That counts as activity for the website. People are active and talking about the website.

...I'm not sure how the presence is a chat server specifically for chicken smoothie would be interpreted as it taking attention away from the website itself since it all circles back. The forums and trading of chicken smoothie are not all that the website is made of, and not even a fraction of what it is.

Mini Games, Pet Growth, and Things To Hold Interest:

This one is an interesting argument to me because I'm actually curious what these mini games should entail. Should they drop chicken dollars, the site's premium currency which is required by the site to help them handle the frankly massive server costs of handling a website this large? Pets? Should they just be there to wile away the hours? What is the reality of these games and how would they actually help interest and the site at large, and what games would even exist? We got Snake for the internet Event and while it was fun, I'd hate to play it for any real rewards because then there would be a whole host of OTHER issues to contend with, such as people going whole hog on it and potentially grinding rewards to sell them at an upcharge to others who can't play it. Not exactly a good prospect for moderation, tbh.

Also taking into account that dozens, if not actually hundreds, of users are currently running their own games on these forums, ranging from site held arpgs, simple forum games, written adventures, and adoptables that are popular enough to even have their OWN discord servers and many of which have various posts every day. I think people are finding things to fill in the time between pet growths fairly well?

And this content is, again, fairly easy to find on the forums themselves.

I think it also stands to say: this website was never really intended to hold people's attention for hours on end. Trying to fit it into the boxes of other websites will always fail, because it simply is NOT those. It's a CASUAL game, meant for literally anyone to be able to participate. No clicks. No input from the player other than the initial adoption and the joy of watching things grow over time, if you even make it back before the next month rolls around at all. All other aspects are add-ons.

------

That's that for those arguments. I'm going to bring up three more aspects that imply otherwise on the statement of Chicken Smoothie's death:

The Pound and Lost and Found- They appear at random every 3-10 hours. When the pound appears, it usually sets 1000-1400 pets for adoption. This number can and will half within 30 seconds. That SECONDS. Not minutes. That means that there are enough active users on at any given time, checking, to know that upwards of 700 pets can be adopted immediately. The Lost and Found is not as popular but does diminish at a fast enough rate that everything can be gone within about 45 minutes of opening. That's *incredible*.

Pets- My last adopted pet is Number 384,487,071. That's not even close to the actual number because it's been a day since then and I adopted pretty fast. There are hoards on the hoard record thread that are upwards of 14000 pets or more for just one type alone. That doesn't even make a DENT in that number. It doesn't even BEGIN to make a dent. Some of them are lost forever, sure, but even with that, that is SO MANY images, so many pets. And the number keeps growing. My last adopted pet from last month? 382,781,908. That's a difference of 1,705,163 pets. that is NEARLY TWO MILLION pets in a single month being generated. If the site were truly in its death throes, you wouldn't see two million pets a month.

Member Activity- I am a member who is not active on the forums. I have been on chicken smoothie since 2008. I am going on 15 years of monthly activity for the site and I have made all of 500 posts on the forums.

Not all active members are a part of the social community. I know a significant demographic of people that are the same as me. The forums are a lot of effort, and we have other places to be. We're here for the casual game aspect and the ease of use.

C$- It's becoming more popular than ever. How do you get C$? By putting real money into the site. I've seen trade threads advertising that some people have upwards of 3k or more chicken dollars to spend. That's a lot of real money that went into the site! And people are actively putting more, it doesn't just appear out of nowhere. Every dollar put into the site helps the site itself keep running; if C$ wasn't popular, the site would not be able to maintain the cost to run itself.

Okay. That's everything for my observations here. Take it with a grain of salt as of course it IS all me with a few numbers thrown around. What everyone wants out of a site is different, I just personally feel making blanket statements about a site dying off and implying we have to find ways to save it should be made a bit more carefully in the long run. Thank you for your time, for anyone who's read this MASSIVE set of words.
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Re: [urgent] this site really is actually dying

Postby azemyc » Mon Oct 03, 2022 11:43 am

Concept wrote:[center]Okay I've been seeing this thread pop up again and again and I think I should put in my two cents here.

First off. I'm going to have to criticize the title. Not only is it inaccurate and fear-mongering by nature, it's not based on any actually real evidence. Why is it dying? Why is this urgent? Where are the numbers and the proof? A personal feeling is not proof that a site is dying off. I've seen arguments flying by on this thread that range from no mini games, to the forum being dead to trading difficulty, to new members not staying long, to discord servers, to the month long wait to get pets grown, and I'm going to address all of them and more with my own observations over these past years.

Keep in mind these are observations. Things I have personally seen and noticed myself, and they do not include real numbers unless sourced and said so clearly.

The first and most prominent argument is- The forums are dead?

I'm not sure how that argument is true when this thread alone already has somewhere over fifty pages and counting and several new replies every few hours, there is an absolutely hopping art forums that encompasses both personal adoptables and regular art works, forum games that pass by in the hundreds every day, a live feed of thread replies, trade posts are made every day, active discussions on pets that grow on the site, and an entire separate forum for role play as well as forum mods being actively the largest group of staff on the site?

Evidence strongly suggests the forums are not dead nor dying. Certain aspects of the forums aren't popular, such as helping people with trade values, and there's probably a good reason for that that I'll address in my next part.


    as someone who has been chronically online since I started playing CS, I have to disagree with this. While I understand that the site still has activity, I think the general topic of this thread is still relevant. The site is loosing activity. It is not as engaging as it used to be, for many reasons, and is, in a way, dying.

    this thread may have taken two weeks to get to 50 pages, but that's because this is clearly a topic active and new players feel strongly about and want to engage in. it's something that hopefully will provide feedback to staff and maybe even shape how the site is run and modifies itself to stay relevant in the future. that alone will bolster activity. however, if you take a look at other threads and compare them to similar threads that were posted back five to ten years, you will absolutely see a decrease in general player engagement and activity.

    Last year's staff litter thread had 145 pages. This year's barely broke 100.

    2015's staff litter? 250.

    You can even look at other forum areas. For example, I work as an artist for an adoptable in the Oekaki Adoptables forums. We've seen posts on even simple contests absolutely tank in the last year or so. Things that used to get 30-40 entries now struggle to even get 20. That's a significant difference in activity to me.

    raw number wise, even looking at currently active players should say something. we haven't broken the most members online since 2017, despite having the same returning re-release event every year and a site that still registers new members. I don't think we even got above 5000 last year for the 18th, but I don't have any screenshots or solid proof for that, so that's simply just a recollection.


Concept wrote:Which brings me to trading.

THIS is a whole separate discussion in and of itself that has separate threads and a HISTORY within the website. I think the long and short of it, though, is something that a lot of people don't really want to accept. Trade values are not real.

-snipped bc i mostly agree with everything here-

But again, if you want a certain pet and it's rare, you have to remember that you might never actually get it. No one is entitled to a full collection or even to finish their personal projects. Not even me, and I've been playing for over 12 years. And if that is a fact that means someone will leave in frustration, that is also something that cannot be controlled by the website.


    I agree with mostly everything here, especially that the values of pets in trades aren't guaranteed and that trading values are player driven. however.

    however.

    while no one is entitled to a full collection, the absurd rarity of some of the pets now is literally, actually, unviable. Unsustainable. However you want to say it. And that's for a multitude of reasons, but it is something the site can definitely find a way to address through re-releases of some sort. Whether that be contests, or c$, or USD purchases.

    Otherwise, like you said, people will leave in frustration. And I do honestly feel that the trading atmosphere and incredibly insane player values on some of these pets is contributing to the decline in player activity.



Concept wrote:Pets- My last adopted pet is Number 384,487,071. That's not even close to the actual number because it's been a day since then and I adopted pretty fast. There are hoards on the hoard record thread that are upwards of 14000 pets or more for just one type alone. That doesn't even make a DENT in that number. It doesn't even BEGIN to make a dent. Some of them are lost forever, sure, but even with that, that is SO MANY images, so many pets. And the number keeps growing. My last adopted pet from last month? 382,781,908. That's a difference of 1,705,163 pets. that is NEARLY TWO MILLION pets in a single month being generated. If the site were truly in its death throes, you wouldn't see two million pets a month.

    it's hard for me to see this as a measure of activity for the site, as the number of pets per litter changes per litter (so some months may have many more pets being generated than other months), and the number of releases per month changes. Last month had the Staff Litter, which I think had an adopt number of over 20 this time? So there were a lot of pets being generated. You also don't provide a frame of reference for these numbers to be compared against to show that the overall adopt numbers haven't changed too significantly.

    For example:
    These two pets were adopted a month apart in 2013, but they have almost 3 million pets between them. It could be activity related, but it could also be due to litter numbers, release numbers, etc.
    https://www.chickensmoothie.com/viewpet.php?id=109557645
    https://www.chickensmoothie.com/viewpet.php?id=112316457

    When you compare this to the 1.7 million during a staff litter month example you provided, you can see a decline in general number, but there could be so many factors contributing that it feels like a poor metric.

Concept wrote:Member Activity- I am a member who is not active on the forums. I have been on chicken smoothie since 2008. I am going on 15 years of monthly activity for the site and I have made all of 500 posts on the forums.

Not all active members are a part of the social community. I know a significant demographic of people that are the same as me. The forums are a lot of effort, and we have other places to be. We're here for the casual game aspect and the ease of use.

    While the forums aren't the only aspect to measure player activity like you mentioned, they are a good measure of a part of the player base's activity. They're an example that can be easily referenced, shown, and felt by players, so I think that's why it's been brought up a lot on this thread here and has remained a sticking point.

    The forums are a major part of the community. When activity slows here, you can feel it.

Concept wrote:C$- It's becoming more popular than ever. How do you get C$? By putting real money into the site. I've seen trade threads advertising that some people have upwards of 3k or more chicken dollars to spend. That's a lot of real money that went into the site! And people are actively putting more, it doesn't just appear out of nowhere. Every dollar put into the site helps the site itself keep running; if C$ wasn't popular, the site would not be able to maintain the cost to run itself.


    I have had upwards of 20k c$ on my account and have only ever bought about 40 USD worth. People are not actively buying more in that amount of bulk. The issue with c$ is that it rots on accounts. There weren't good sinks for c$ for years - they have made the monthly item sets and such to help - so it just keeps getting passed around from account to account. It's not necessarily more popular, it's just there's a few more things to spend it on and that it just keeps accumulating despite that. pet values have only ever inflated, and only ever will, so people are offering more c$ because that's what the demand calls for. it's also just generally easier to trade than trying to balance out the whole ex rare's list / horror's list values.

    Also, the site does run ads. I'm fairly sure the ads support the site mainly, not c$ purchases. Not too many general people, especially kids, probably run adblockers, and there's no way through the site (like a premium account upgrade) to disable them otherwise.
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