

catparty wrote:Honestly I wonder if maybe getting the pets off of old/banned accounts could help?
I know of an account that's been banned for 6 years now that has never had its pets put into the pound or anywhere, they've stayed on there the whole time-- ravens and dragoncats and all.
There's dozens of other accounts just like this that have been inactive for over a decade or banned, some of which have insanely valuable pets and hoards
maybe we don't need rereleases or c$ changes to be able to bring down values, but we just need to actually get some of these pets and items back into circulation instead of letting them rot..?
I do think that the c$ prices are ridiculous these days though, it's insane that any singular pet can be over $2,000 in real money

angst wrote:Hey y'all.
I've been thinking there should be a new guide to C$ prices that doesn't scale horribly and is in line with Horror's general pet values. Right now there is a huge discrepancy between the two and it makes no sense to sell higher valued pets, you will basically always be selling at a loss when you could trade down and sell 1MA pets for way more.
I want to fix that, but I'm not sure what a better measurement system would be. Would it be you would count up and every MA of a pet means the same? Or would you do that with a 2010 rare's price?
This would also make pets more expensive, but you'd also be able to sell your pets for way more and people would be more willing to actually sell high value pets, stimulating the economy; especially for art and collectible character buyers and sellers.
Does anyone have any idea for a good base metric to price pets from that is equitable and makes sense mathematically while getting rid of the huge disserve to higher values the current C$ trading scene has?
Papilio Ulysses wrote:angst wrote:Hey y'all.
I've been thinking there should be a new guide to C$ prices that doesn't scale horribly and is in line with Horror's general pet values. Right now there is a huge discrepancy between the two and it makes no sense to sell higher valued pets, you will basically always be selling at a loss when you could trade down and sell 1MA pets for way more.
I want to fix that, but I'm not sure what a better measurement system would be. Would it be you would count up and every MA of a pet means the same? Or would you do that with a 2010 rare's price?
This would also make pets more expensive, but you'd also be able to sell your pets for way more and people would be more willing to actually sell high value pets, stimulating the economy; especially for art and collectible character buyers and sellers.
Does anyone have any idea for a good base metric to price pets from that is equitable and makes sense mathematically while getting rid of the huge disserve to higher values the current C$ trading scene has?
Wouldn't making pets more expensive and then selling them for even higher prices make inflation worse? People would be pressured into buying even more C$ to keep up. There needs to be less overall currency in the economy changing hands, not more.

angst wrote:Hey y'all.
I've been thinking there should be a new guide to C$ prices that doesn't scale horribly and is in line with Horror's general pet values. Right now there is a huge discrepancy between the two and it makes no sense to sell higher valued pets, you will basically always be selling at a loss when you could trade down and sell 1MA pets for way more.
I want to fix that, but I'm not sure what a better measurement system would be. Would it be you would count up and every MA of a pet means the same? Or would you do that with a 2010 rare's price?
This would also make pets more expensive, but you'd also be able to sell your pets for way more and people would be more willing to actually sell high value pets, stimulating the economy; especially for art and collectible character buyers and sellers.
Does anyone have any idea for a good base metric to price pets from that is equitable and makes sense mathematically while getting rid of the huge disserve to higher values the current C$ trading scene has?




manuscript wrote:Yknow what? I actually agree with a store rerelease, to an extent. Stores and tds will always appreciate in value, while rereleases and once highly sought after pets able to be rereleased will plateau to a point if not depreciate. This can create some heavy hitting inflation, with a lot of disappointment for younger players who reeeeeaaaaaaalllllllly want a raven dog and so on. now while I agree with a store rerelease, I think it should be done similarly to the boxes: you get to roll 2 random stores you have the option to buy, and one older store you have the option to buy. Buying would be optional, one per rolled pet, and I’d appreciate if it’d stay up for a few days to allow people to cash their paychecks and etc. now this will create some disappointment for people who overpaid a lot for theirs when they couldve just waited and shelled out a hundred dollar bill for a raven or whatever, but rereleases would also be valued less and td’s valued more once the buzz of a new rerelease wears off and it becomes an expectation for next year. It would be similar, but with more income to the site and more trading enrichment. C$ inflation is a frustrating issue that wards off new players. For an old site, they should want to take measures to fix this in order to keep it goin and get more money for future site maintenance.
Darni wrote:manuscript wrote:Yknow what? I actually agree with a store rerelease, to an extent. Stores and tds will always appreciate in value, while rereleases and once highly sought after pets able to be rereleased will plateau to a point if not depreciate. This can create some heavy hitting inflation, with a lot of disappointment for younger players who reeeeeaaaaaaalllllllly want a raven dog and so on. now while I agree with a store rerelease, I think it should be done similarly to the boxes: you get to roll 2 random stores you have the option to buy, and one older store you have the option to buy. Buying would be optional, one per rolled pet, and I’d appreciate if it’d stay up for a few days to allow people to cash their paychecks and etc. now this will create some disappointment for people who overpaid a lot for theirs when they couldve just waited and shelled out a hundred dollar bill for a raven or whatever, but rereleases would also be valued less and td’s valued more once the buzz of a new rerelease wears off and it becomes an expectation for next year. It would be similar, but with more income to the site and more trading enrichment. C$ inflation is a frustrating issue that wards off new players. For an old site, they should want to take measures to fix this in order to keep it goin and get more money for future site maintenance.
I was thinking every time a new pet releases OR maybe every month on reset 1 older store pet is put up in shop. I think the store could just have a pool to pick from and whatever it lands on can stay up a whole month or until it runs out a certain number of them so they can be back in rotation. For one pet I mean like out of the 3 store robot cats from 2014 ONE of the cats will be in store and a certain amount of them can be bought. I would likely limit buying though so one account cannot hoard them all then corner the market.
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