Something Needs to Be Done About C$ Inflation [POLL ADDED]

Suggest new features or changes to Chicken Smoothie.

What do you think about C$ inflation?

I think it's great
15
1%
I think it's fine/natural
123
10%
I think something needs to be done about it
539
44%
I think its bad but I don't know if there's a way to stop it
536
44%
 
Total votes : 1213

Re: Something Needs to Be Done About C$ Inflation [POLL ADDE

Postby catparty » Sun Mar 08, 2026 1:18 pm

Honestly I wonder if maybe getting the pets off of old/banned accounts could help?
I know of an account that's been banned for 6 years now that has never had its pets put into the pound or anywhere, they've stayed on there the whole time-- ravens and dragoncats and all.

There's dozens of other accounts just like this that have been inactive for over a decade or banned, some of which have insanely valuable pets and hoards

maybe we don't need rereleases or c$ changes to be able to bring down values, but we just need to actually get some of these pets and items back into circulation instead of letting them rot..?

I do think that the c$ prices are ridiculous these days though, it's insane that any singular pet can be over $2,000 in real money
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Re: Something Needs to Be Done About C$ Inflation [POLL ADDE

Postby ellebee » Sun Mar 08, 2026 6:30 pm

I was going to make my own thread, but I think it relates too closely to this issue.

I've been a F2P Player for almost 12 years now, and recently decided maybe it could be fun to buy some C$ to help support the site and get some trading resources, and get some items if I see something. Due to conversion form USD --> CAD, I'm paying nearly $30 for what ultimately gets you next to nothing on this site anymore :( If I'm doing my math correctly, that's barely even 1MA (in discontinued units), and is the highest amount you can get in bulk at a single time.

At the very least, there should be higher C$ values able to be purchased for USD/any conversion to match with this inflation. I'm not saying to lower the price of course, as that would just make things worse, but having the highest amount you can buy at once not really get you that far in today's age isn't very helpful. I'd much rather spend a little bit more money for more C$ at once, and cheaper than just buying the lower option (being the current 380 C$ cap). This could also allow for more financial resources regarding the websites and relatively slow update/QOL fixes, since I'm sure not a whole lot of users actually pay for their C$ as compared to trading it.

With how much C$ is circulating in the trading world from who knows what, I feel like there should at least be a small benefit who chose to use their hard-earned money on the site, even if this game is "F2P". And personally, despite lots of people saying C$ is optional to play the game, it's not really if you want to start gaining more valuable pets/items over time. It's the most sought-after thing in this game, and the only guaranteed rare pets you can obtain through non-trading methods requires C$. Unless you'd like to count December 18th. And if you do, there's a high chance either the fodder you'll need or the UR pet you're looking to trade for regarding that event will require C$ too.


Apologies for the rambling, I'm just not sure if I've seen many people talk about the real cost of C$. Not to mention what conversions would be like for others, this is just my experience as a Canadian.
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Re: Something Needs to Be Done About C$ Inflation [POLL ADDE

Postby Darni » Mon Mar 09, 2026 6:17 am

catparty wrote:Honestly I wonder if maybe getting the pets off of old/banned accounts could help?
I know of an account that's been banned for 6 years now that has never had its pets put into the pound or anywhere, they've stayed on there the whole time-- ravens and dragoncats and all.

There's dozens of other accounts just like this that have been inactive for over a decade or banned, some of which have insanely valuable pets and hoards

maybe we don't need rereleases or c$ changes to be able to bring down values, but we just need to actually get some of these pets and items back into circulation instead of letting them rot..?

I do think that the c$ prices are ridiculous these days though, it's insane that any singular pet can be over $2,000 in real money

Mods have said they will never ever ever do this no matter what. Every time this specific suggestion has been brought up they said they will not take those pets off inactive or banned accounts. I'm not sure why, but I guess I get it since some of them maybe are duped idk? :/

Edit: I mean like I get the reasoning on abandoned accounts since someone could log in after 10 years and be quite upset they now would technically have lost up to TENS OF THOUSANDS of USD. The banned ones I get not giving out dupes, but idk strange.
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Re: Something Needs to Be Done About C$ Inflation [POLL ADDE

Postby angst » Mon Mar 09, 2026 11:11 am

Hey y'all.

I've been thinking there should be a new guide to C$ prices that doesn't scale horribly and is in line with Horror's general pet values. Right now there is a huge discrepancy between the two and it makes no sense to sell higher valued pets, you will basically always be selling at a loss when you could trade down and sell 1MA pets for way more.

I want to fix that, but I'm not sure what a better measurement system would be. Would it be you would count up and every MA of a pet means the same? Or would you do that with a 2010 rare's price?

This would also make pets more expensive, but you'd also be able to sell your pets for way more and people would be more willing to actually sell high value pets, stimulating the economy; especially for art and collectible character buyers and sellers.

Does anyone have any idea for a good base metric to price pets from that is equitable and makes sense mathematically while getting rid of the huge disserve to higher values the current C$ trading scene has?
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Re: Something Needs to Be Done About C$ Inflation [POLL ADDE

Postby Papilio Ulysses » Mon Mar 09, 2026 11:50 am

angst wrote:Hey y'all.

I've been thinking there should be a new guide to C$ prices that doesn't scale horribly and is in line with Horror's general pet values. Right now there is a huge discrepancy between the two and it makes no sense to sell higher valued pets, you will basically always be selling at a loss when you could trade down and sell 1MA pets for way more.

I want to fix that, but I'm not sure what a better measurement system would be. Would it be you would count up and every MA of a pet means the same? Or would you do that with a 2010 rare's price?

This would also make pets more expensive, but you'd also be able to sell your pets for way more and people would be more willing to actually sell high value pets, stimulating the economy; especially for art and collectible character buyers and sellers.

Does anyone have any idea for a good base metric to price pets from that is equitable and makes sense mathematically while getting rid of the huge disserve to higher values the current C$ trading scene has?

Wouldn't making pets more expensive and then selling them for even higher prices make inflation worse? People would be pressured into buying even more C$ to keep up. There needs to be less overall currency in the economy changing hands, not more.
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Re: Something Needs to Be Done About C$ Inflation [POLL ADDE

Postby angst » Mon Mar 09, 2026 12:25 pm

Papilio Ulysses wrote:
angst wrote:Hey y'all.

I've been thinking there should be a new guide to C$ prices that doesn't scale horribly and is in line with Horror's general pet values. Right now there is a huge discrepancy between the two and it makes no sense to sell higher valued pets, you will basically always be selling at a loss when you could trade down and sell 1MA pets for way more.

I want to fix that, but I'm not sure what a better measurement system would be. Would it be you would count up and every MA of a pet means the same? Or would you do that with a 2010 rare's price?

This would also make pets more expensive, but you'd also be able to sell your pets for way more and people would be more willing to actually sell high value pets, stimulating the economy; especially for art and collectible character buyers and sellers.

Does anyone have any idea for a good base metric to price pets from that is equitable and makes sense mathematically while getting rid of the huge disserve to higher values the current C$ trading scene has?

Wouldn't making pets more expensive and then selling them for even higher prices make inflation worse? People would be pressured into buying even more C$ to keep up. There needs to be less overall currency in the economy changing hands, not more.


I guess I just don't see the point of using C$ to get anything above rare as the prices scale so poorly, it will always be a bad deal for sellers and is really, really hard to sell high value pets. Currently the system doesn't make sense.

While high value pets would be worth more, this also means people would be able to sell more, keeping more C$ in circulation in larger amounts, allowing folks to better spend C$ on pets they actually want.
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Re: Something Needs to Be Done About C$ Inflation [POLL ADDE

Postby Sashtato » Mon Mar 09, 2026 4:04 pm

angst wrote:Hey y'all.

I've been thinking there should be a new guide to C$ prices that doesn't scale horribly and is in line with Horror's general pet values. Right now there is a huge discrepancy between the two and it makes no sense to sell higher valued pets, you will basically always be selling at a loss when you could trade down and sell 1MA pets for way more.

I want to fix that, but I'm not sure what a better measurement system would be. Would it be you would count up and every MA of a pet means the same? Or would you do that with a 2010 rare's price?

This would also make pets more expensive, but you'd also be able to sell your pets for way more and people would be more willing to actually sell high value pets, stimulating the economy; especially for art and collectible character buyers and sellers.

Does anyone have any idea for a good base metric to price pets from that is equitable and makes sense mathematically while getting rid of the huge disserve to higher values the current C$ trading scene has?


I do agree that unfortunately I think it would worsen the economy theoretically, but I do share your sentiment! I have always been put off by how C$ do not match trade values, it makes trading with C$ so confusing. I recently installed the trade script out of curiosity (I am not a huge fan of people using scripts to trade with me, can we just go back to when vibes and personal preference were a bit more prevalent? I don't like this idea that we have to get everything perfectly balanced down to the penny - I feel this way BOTH ways, for myself as well) and I was really shocked to see how even in the script, two pets with identically listed values are also listed for completely different C$ values. It just seems weird?? Why is it like that? (genuine question!) I feel like with the way C$ can be coveted it just makes sense for the values to be the same. And if they aren't, then they shouldn't be referenced within the same guide, right?? Just some thoughts, I don't have any other more reasonable suggestions

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Re: Something Needs to Be Done About C$ Inflation [POLL ADDE

Postby manuscript » Mon Mar 09, 2026 6:15 pm

Yknow what? I actually agree with a store rerelease, to an extent. Stores and tds will always appreciate in value, while rereleases and once highly sought after pets able to be rereleased will plateau to a point if not depreciate. This can create some heavy hitting inflation, with a lot of disappointment for younger players who reeeeeaaaaaaalllllllly want a raven dog and so on. now while I agree with a store rerelease, I think it should be done similarly to the boxes: you get to roll 2 random stores you have the option to buy, and one older store you have the option to buy. Buying would be optional, one per rolled pet, and I’d appreciate if it’d stay up for a few days to allow people to cash their paychecks and etc. now this will create some disappointment for people who overpaid a lot for theirs when they couldve just waited and shelled out a hundred dollar bill for a raven or whatever, but rereleases would also be valued less and td’s valued more once the buzz of a new rerelease wears off and it becomes an expectation for next year. It would be similar, but with more income to the site and more trading enrichment. C$ inflation is a frustrating issue that wards off new players. For an old site, they should want to take measures to fix this in order to keep it goin and get more money for future site maintenance.
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Re: Something Needs to Be Done About C$ Inflation [POLL ADDE

Postby Darni » Tue Mar 10, 2026 1:57 am

manuscript wrote:Yknow what? I actually agree with a store rerelease, to an extent. Stores and tds will always appreciate in value, while rereleases and once highly sought after pets able to be rereleased will plateau to a point if not depreciate. This can create some heavy hitting inflation, with a lot of disappointment for younger players who reeeeeaaaaaaalllllllly want a raven dog and so on. now while I agree with a store rerelease, I think it should be done similarly to the boxes: you get to roll 2 random stores you have the option to buy, and one older store you have the option to buy. Buying would be optional, one per rolled pet, and I’d appreciate if it’d stay up for a few days to allow people to cash their paychecks and etc. now this will create some disappointment for people who overpaid a lot for theirs when they couldve just waited and shelled out a hundred dollar bill for a raven or whatever, but rereleases would also be valued less and td’s valued more once the buzz of a new rerelease wears off and it becomes an expectation for next year. It would be similar, but with more income to the site and more trading enrichment. C$ inflation is a frustrating issue that wards off new players. For an old site, they should want to take measures to fix this in order to keep it goin and get more money for future site maintenance.

I was thinking every time a new pet releases OR maybe every month on reset 1 older store pet is put up in shop. I think the store could just have a pool to pick from and whatever it lands on can stay up a whole month or until it runs out a certain number of them so they can be back in rotation. For one pet I mean like out of the 3 store robot cats from 2014 ONE of the cats will be in store and a certain amount of them can be bought. I would likely limit buying though so one account cannot hoard them all then corner the market.
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Re: Something Needs to Be Done About C$ Inflation [POLL ADDE

Postby McBlue » Tue Mar 10, 2026 5:59 am

Darni wrote:
manuscript wrote:Yknow what? I actually agree with a store rerelease, to an extent. Stores and tds will always appreciate in value, while rereleases and once highly sought after pets able to be rereleased will plateau to a point if not depreciate. This can create some heavy hitting inflation, with a lot of disappointment for younger players who reeeeeaaaaaaalllllllly want a raven dog and so on. now while I agree with a store rerelease, I think it should be done similarly to the boxes: you get to roll 2 random stores you have the option to buy, and one older store you have the option to buy. Buying would be optional, one per rolled pet, and I’d appreciate if it’d stay up for a few days to allow people to cash their paychecks and etc. now this will create some disappointment for people who overpaid a lot for theirs when they couldve just waited and shelled out a hundred dollar bill for a raven or whatever, but rereleases would also be valued less and td’s valued more once the buzz of a new rerelease wears off and it becomes an expectation for next year. It would be similar, but with more income to the site and more trading enrichment. C$ inflation is a frustrating issue that wards off new players. For an old site, they should want to take measures to fix this in order to keep it goin and get more money for future site maintenance.

I was thinking every time a new pet releases OR maybe every month on reset 1 older store pet is put up in shop. I think the store could just have a pool to pick from and whatever it lands on can stay up a whole month or until it runs out a certain number of them so they can be back in rotation. For one pet I mean like out of the 3 store robot cats from 2014 ONE of the cats will be in store and a certain amount of them can be bought. I would likely limit buying though so one account cannot hoard them all then corner the market.


I think something like that could work even if they implemented a limit on how many an account could buy like how they do with regular pet releases, then accounts won’t be able to just buy tons of them and hoard them for once the pet is out of the shop again
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