Something Needs to Be Done About C$ Inflation [POLL ADDED]

Suggest new features or changes to Chicken Smoothie.

What do you think about C$ inflation?

I think it's great
14
1%
I think it's fine/natural
97
10%
I think something needs to be done about it
451
45%
I think its bad but I don't know if there's a way to stop it
439
44%
 
Total votes : 1001

Re: Something Needs to Be Done About C$ Inflation [POLL ADDE

Postby paperfoldingrabbit » Wed Aug 13, 2025 8:40 am

Lacuna wrote:
    I posted something minimal on this thread years ago and it keeps coming up in my posts as a result and frustrating me, because I don’t think it’s as much of a problem as people make it out to be. So, here are my thoughts.

    I’m totally in support of a second yearly rerelease of normal pets or upping the rerelease adoption limit slightly. That is a concrete thing CS can do to combat originally free pets going out of circulation by users quitting, etc. and keep things at the current rarity level they are. Store pets are a write-off to me, they’re super exclusive things that don’t count towards a complete collection in the archive and I don’t see any need to “fix” them or a way to do so that is legal/moral based on the agreement people entered buying them in the first place (and any kind of gacha/gambling/loot box for money is an instant no). CS has already implemented a lot of things like raising store pet prices, adding new items (especially my favorite, permanent items) to the store, etc. and I feel completely neutral on other new purchase concepts like profile decoration, badges, stamps, etc. and wouldn’t mind if those were added.

    The main problem is and will always be users. An artificial extra value has been added to a lot of pets by users. If it keeps going up, that is driven by users. In fact, it used to be significantly worse, where some OMG so rare! pets were valued as worth even more than they are now over other OMG so rare! pets, and it was the users that fixed that (end of the original Rares List, etc.). I honestly think it can be “fixed” even more, and bring the values even closer to make more sense with the rarity system (some things like UR pets being a potential exception because it’s harder to determine their rarity on release). Personally, I own and want to trade quite a few OMG so rare! pets I got from rereleases for the last few things that are important to me in my collection, but the values users have imposed on them make it very difficult and confusing.

    CS cannot fix the inflation created by users without imposing penalties on how much people are charging for their pets in a free market, and I don’t think anyone wants that. Even if they did release a ton of extra older pets, people would still have to agree to charge less for them. I’ve asked myself a lot what games like Magic the Gathering get from releasing very rare things and then watching them go for hundreds of dollars on a secondary market they don’t benefit from, and I think it’s just engagement with the game/property. People are on CS actively trading and playing, and that is valuable to the game even if they’re not getting a direct financial benefit from a thing.

    At the end of the day the point of a collection game isn’t for every person to be able to achieve a complete collection. It’s just not possible and never will be unless there’s just a button that says “adopt every pet ever released.” The point isn’t even to achieve the rarest thing, unless that truly is what one user values and then it’s likely they’re setting themselves up for a lot of disappointment, even if they’ve been playing the game since 2008. The game isn’t “fair” and I don’t want it to be, because then there wouldn’t be a way to actually play it, but I do want users who possess these rarest things that are being discussed to look at themselves and not the site to fix some of these problems (myself potentially included).



I agree that trying to collect every pet on the site is not a realistic goal to have but it can be so difficult just to get ONE pet. And we can even leave store pets or URS out of the conversation for a minute here. Let's say you just joined this year and you just absolutely fell in love with the sunback and decided that was your ultimate dreamie. The sunback is valued between 40-50 MA, but I'm pretty sure it almost always goes for 50 due to it's popularity so we'll just say it's worth 50 MA. That would be equal to 500 2010 or 2011 rares which would take quite some time to get. Not even acknowledging the fact that you would have a VERY (dare I say impossible) time finding someone who would even trade it to you for 500 "regular" rares. And selling pets for chicken dollars and using the chicken dollars to buy it probably won't work either because you won't easily find a trading partner willing to sell a very valuable, very popular pet like that for pure chicken dollars (I checked the successful C$ trades thread and only 7 sunback sales had been posted since in inception in 2020).

A new CS user could be active on this site for a whole year and their entire account MAY only be worth half of that sunback if they aren't either extremely lucky or to quote Sunfang, have that "sigma grindset late stage capitalism" mindset. I do recognize how a lot of this is the problem of CS users themselves because we set these prices ourselves and decided that they were absolute law. But it's not like we can just ask people nicely to stop overvaluing their pets and be gentler with trading. CS themselves needs to step in because if you're a big time hustler, you aren't going to change anything because you can already get whatever you want and don't need to worry about those who can't.

I just can't imagine how hard it must be to be a new user right now. I quit for nearly 4 years before I came back long-term in late 2023 so in a way I felt new, except I had quite a few "riches" on my account. But if I was truly new and starting from nothing....I honestly don't know if I would have stuck around for long after seeing how difficult it would be to get the pets I actually wanted.

If absolutely nothing else can be done then either 2 rerelease days a year or adding more boxes to December 18th would definitely be helpful. You could set up a thread with a poll to see if users would support it which I'm sure they overwhelmingly would. You can see in this thread that 88% of people voted for options 3 and 4 that say that this inflation is an issue, that was over 800 people. The people have spoken and they aren't happy, it can't stay this way.
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Re: Something Needs to Be Done About C$ Inflation [POLL ADDE

Postby duskze » Wed Aug 13, 2025 10:17 am

I completely agree with above. Nevermind the oldest rarest pets, new users struggle even with getting pets from 2015. The vibe of the site has consistently been collections over the years as well. Even if people can't get a complete collection, they usually go for minor ones, like, all lions or horses or etc. It's kind of the only goal to have? Outside of just getting the pets you like most. Which, obviously, a lot of the coolest pets everyone likes are from ages ago as well and have demand today because several of them are unique and iconic to the site.

I get the argument that they're just images on a screen, and having them isn't utterly necessary, but if they're just pixels on a screen then why do they have to be scarce?? This site feels more like an nft market right now than it does a children's pet collecting site. There's no reason for that.

Also, no one is suggesting breaking the economy in the other direction either and making everything common. Even if you dumped 50 new orange cerbs onto the site right now their value wouldn't drop by hardly anything. The demand is insane. But at least there would be some on the market at all.
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Re: Something Needs to Be Done About C$ Inflation [POLL ADDE

Postby emmiedee » Wed Aug 13, 2025 1:16 pm

I just want to throw in another voice to echo what people are saying above. I understand and sympathize with the users who have a collector's mindset and value scarcity, but I'm not sure I agree that those opinions should be prioritized.

First and foremost, I think this site should be fun and engaging, with reasonably attainable goals. Do full collections and "dreamies" need to be functionally impossible to achieve for the average user? CS does a LOT to make this website child-friendly, and I think the achievability of a collection should reflect that as well. As an adult, I really enjoy the simplicity of this game! My enjoyment would not decrease if, like duskze said above, there were suddenly "50 new orange cerbs" on the site. I don't care if my favorite pet is suddenly slightly more common. Why would I? They're little adoptable pets, and I'd be thrilled if slightly more users got to have the ones I also love. Of course, this would have to be slow and intentional-not enough new pets in circulation to make trading irrelevant, but just enough to bring down the intensity and reduce the exhausting feeling of having to "grind." Sunfang's suggestions about making that possible are great.

I think I speak for many, many users when I say that the more exclusive trading becomes, the less fun I have on this site. Outside of maintaining a rarity balance that encourages frequent and healthy trading, what exactly is the "point" of keeping things so exclusive? Does it need to be that serious?
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Re: Something Needs to Be Done About C$ Inflation [POLL ADDE

Postby heepheep » Wed Aug 13, 2025 1:26 pm

Lacuna wrote:snip

it's true that this pot has boiled over because of user values... but isn't cs also to blame? the laissez faire approach to the economy forced it to spill. and not to mention the exclusivity cs facilitates ( stores are locked behind premium currency/cant be rereleased, rare older pets are only released once a year, and the premium currency cant be obtained without spending money ). combine that with the trading culture of collecting pets, goals, and dreamies and it's the perfect recipe for competition and price gouging. the pet scarcity doesn't help either, sadly.

i guess my point is we are in a weird spot where we can't rely on the playerbase to dig us out of this hole. we don't have the tools to add features that might potentially help. as is, there is no incentive to lowball your raven dog or whatever in hopes everyone else will follow suit. i agree cs shouldn't step in to make trading super easy, and not every pet should be obtained, true. but ideally, the only unobtainable pets should be the 1-5% of this game, not 50%.

i just feel really bad... not only for the new players learning that half their wishlist is unobtainable but for everyone else that scrapes by. this is crazy
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Re: Something Needs to Be Done About C$ Inflation [POLL ADDE

Postby Wookieinmashoo » Thu Aug 14, 2025 11:21 pm

You can limit how much C$ is bought, but that would hurt site profits, which I don't see ever happening. Doing nothing could be just as bad in the long run because at some point the site will be losing more members than it gains. The peak amount of members was in 2017, that was over 7 years ago.

Increasing store pet prices didn't help it seems. People just bought more C$ to keep up with the main aspect of the site, collecting pets. Instead it just prices out people who can't afford it.

I really want to see CS overhaul profiles and make them customizable. have different things people can buy with CS. Since it doesn't affect the pet collecting side, I don't think people would be compelled to buy more C$ to cover the costs.

I also still think older and UR pet rarities should be reduced over years. If could be a 5 year project so it doesn't affect much, but with more options people will feel less obligated to constantly overpay for pets that have become easier to find. Store pets can be given out as prizes through contests as they are now, but in much higher quantities than just one.

CS is a collecting site, lean into the collecting aspect and give more things to collect. This may help keep people interested and reducing pet rarities would make trading less frustrating. Not everyone will collect profile stuff to decorate with, but then again, a good portion of people don't collect items.
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Re: Something Needs to Be Done About C$ Inflation [POLL ADDE

Postby emmiedee » Fri Aug 15, 2025 5:52 am

Wookieinmashoo wrote:You can limit how much C$ is bought, but that would hurt site profits, which I don't see ever happening. Doing nothing could be just as bad in the long run because at some point the site will be losing more members than it gains. The peak amount of members was in 2017, that was over 7 years ago.

-snip-


I totally agree with this point, and I would love to see some solutions presented so that users could discuss and vote! Based off of posting history, this seems to have been a concern with the user base for a while.

Considering update history, the status of the suggestions board, and the relative lack of communication about the future of the site from Tess and Nick, it doesn't seem likely that there will be substantial projects/overhauls for CS in the future. Not complaining at all FTR–I'm sure it's a matter of financial investment, time, just the fact that CS is very old and I'm sure their life priorities have changed. But the player base will likely continue to dwindle or at least stagnate as it has been for the last few years. So while some of the suggestions so far have been great, they seem a little too time intensive to me. I don't know, I think it makes the most sense to dedicate any excess ad/C$ revenue, after the costs of maintaining the site, toward small QOL updates targeted at shifting the scarcity closer to the balance the site had in the past. That way the users can continue to play as they always have, and at least the gameplay stays consistent. That could maybe increase the longevity of the game?
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Re: Something Needs to Be Done About C$ Inflation [POLL ADDE

Postby the real colette » Fri Aug 15, 2025 5:58 am

MEGA SUPPORT!! The same thing has been going on in Animal Jam Play Wild since about 2020.
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Re: Something Needs to Be Done About C$ Inflation [POLL ADDE

Postby Cady55again » Fri Sep 26, 2025 5:30 am

boosting once again
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Re: Something Needs to Be Done About C$ Inflation [POLL ADDE

Postby winx » Fri Sep 26, 2025 7:53 am

BLUF: Suggestions need to be separated into single, specific, and achievable goals so staff can clearly see what has support and what has a realistic path forward.

I think we need more specific, measurable, attainable, and relevant goals. Looking at the first post, the first point is already happening since new store items are being released regularly about every other month. The second point is a valid suggestion, but it deserves its own thread. Combining multiple suggestions into one thread makes it hard for staff to tell which ideas actually have support versus users simply agreeing in general. The third point feels unnecessary if new items are already being added consistently. The fourth point isn’t realistic due to legal concerns with gacha systems.

If new ideas have come up in the thread, they aren’t reflected on the first post. I’d recommend creating one thread per suggestion to better gather support. Broad statements like “we want C$ inflation to go down” will always get agreement, but without actual solutions, staff can’t act on it. Just expecting staff to “fix it” without workable proposals that balance the market and keep users happy won’t move things forward.

Just winx thoughts.
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Re: Something Needs to Be Done About C$ Inflation [POLL ADDE

Postby Clayflower. » Fri Sep 26, 2025 9:27 am

winx wrote:BLUF: Suggestions need to be separated into single, specific, and achievable goals so staff can clearly see what has support and what has a realistic path forward.

I think we need more specific, measurable, attainable, and relevant goals. Looking at the first post, the first point is already happening since new store items are being released regularly about every other month. The second point is a valid suggestion, but it deserves its own thread. Combining multiple suggestions into one thread makes it hard for staff to tell which ideas actually have support versus users simply agreeing in general. The third point feels unnecessary if new items are already being added consistently. The fourth point isn’t realistic due to legal concerns with gacha systems.

If new ideas have come up in the thread, they aren’t reflected on the first post. I’d recommend creating one thread per suggestion to better gather support. Broad statements like “we want C$ inflation to go down” will always get agreement, but without actual solutions, staff can’t act on it. Just expecting staff to “fix it” without workable proposals that balance the market and keep users happy won’t move things forward.

Just winx thoughts.


with all respect - i heavily heavily disagree with this standpoint. i think it is staff's job to "fix it", realistically Tess and Nick. ive tried to push and gather information on where Nick stands with these suggestions, but i was told an answer would not be provided and my discussion where I did actively update - was locked and shut down.

chicken smoothie is also a website that caters to children. i think it is unrealistic in the sense of a child to be able to comprehend cs inflation and be able to coherently come up and organize a solution. ive also said before i think it is the job of staff to read through suggestions, which i know you all do, but then build up better proposals yourselves. if anyone knows best about how the site works and what can be implemented, its staff. even if a meeting happens, im sure you all would be capable of reading through this post, and gathering the main points the community brings up.

i feel as if these issues can be resolved by Tess and Nick but overall we have radio silence. many users still support old suggestions that have been active for a decade and have received no changes or word on them. i appreciate Simon's work with quickly implementing changes or actually providing feedback if something can or cannot happen. i feel that it should not be expected of users to put in this level of effort when Tess and Nick have not done the same.
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