Suggestion: Fewer tokens + some Summer Event Changes

Suggest new features or changes to Chicken Smoothie.

Would you like to see fewer tokens in Summer events?

Yes please!
155
72%
No thanks!
43
20%
I don't care, I just like voting!
16
7%
 
Total votes : 214

Re: Suggestion: Fewer tokens for summer events

Postby Aaron✦ » Mon Jul 23, 2018 8:46 am

Lacuna wrote:
    Looking at my own tokens collected, I'm definitely seeing a pretty even number of each type (if we count seeds as a different one). It probably seems so unbalanced at the moment because we have two trade-ins for resort chips, none for seedlings, and the fruits and seeds are only shown together at the moment, but I'm sure everything will balance out.

    Looking at the GHAA there's an overabundance of fruit+seed tokens - could we maybe get confirmation that the tokens are weighted in types (33% chance to get a fruit, 33% to get a resort token, 33% to get a seedling) rather than the 4% for any one if it was random (thus 56% fruit)?

    If not, would weighting them this way be possible for future events? That way you can still have a lot of tokens but have enough of the ones needed for each separate trade-in.

    Of course, it should be taken into account that we are only on the second day of the event. It's perfectly possible that the fruits+seeds will be used in more trade-ins overall, and so it's balanced in that way. I'm sure plenty of work goes into balancing the event. If that's the case then functionally the only difference is that you have to keep 17 tokens back for a complete item collection rather than 4 (or whatever we're comparing to). I personally don't see that alone as a huge issue.
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Re: Suggestion: Fewer tokens for summer events

Postby Erythro » Mon Jul 23, 2018 8:50 am

I'm reading and trying to see the admin side. I understand the probability of the tokens overall is equal. Individual accounts are small samples so are going to be skewed for sure.

I think the problem is the feeling of being overwhelmed. I havent actively participated in an event since the Egypt event. Last summer I just casually collected and adopted the free stuff and ended with about 50-60% of the stuff needed to complete item and pets. The only items I actively went after were the fish from the races cause I loved them. I didn't get them all because I couldn't get the right tokens. The tokens I have now are from hoarding them in the year since. I only have 10-20 of each after a whole year. My point is that its overwhelming so I dont even actively participate and havent for years.

My only suggestion is why not bring back the double token mechanic from the renaissance event back in 2011? Every 20 minutes for banner token and another one you can adopt once an hour?
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Re: Suggestion: Fewer tokens for summer events

Postby ElementalInsanity » Mon Jul 23, 2018 8:53 am

I don’t think the problem is so much getting all of the groups of tokens. It’s just the *amount* of them. While yes, there are trade ins where it’s by groups wouldn’t it just be easier to, ya know, not have 25+ possible tokens?

I know myself that things balance sort of at the end of the event. It’s still just seems like an over abundance of possible token groups and tokens. Especially since the other hunts just have four tokens.

While I love the variety, 1o possible tokens and groups seems easier to handle than 25?
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Re: Suggestion: Fewer tokens for summer events

Postby Simon » Mon Jul 23, 2018 9:11 am

        Aaron✦ wrote:
Lacuna wrote:
    Looking at my own tokens collected, I'm definitely seeing a pretty even number of each type (if we count seeds as a different one). It probably seems so unbalanced at the moment because we have two trade-ins for resort chips, none for seedlings, and the fruits and seeds are only shown together at the moment, but I'm sure everything will balance out.

    Looking at the GHAA there's an overabundance of fruit+seed tokens - could we maybe get confirmation that the tokens are weighted in types (33% chance to get a fruit, 33% to get a resort token, 33% to get a seedling) rather than the 4% for any one if it was random (thus 56% fruit)?

    If not, would weighting them this way be possible for future events? That way you can still have a lot of tokens but have enough of the ones needed for each separate trade-in.

    Of course, it should be taken into account that we are only on the second day of the event. It's perfectly possible that the fruits+seeds will be used in more trade-ins overall, and so it's balanced in that way. I'm sure plenty of work goes into balancing the event. If that's the case then functionally the only difference is that you have to keep 17 tokens back for a complete item collection rather than 4 (or whatever we're comparing to). I personally don't see that alone as a huge issue.


    The regular events have four token types and there are so many fruit+seeds it makes a lot more sense for them to be two base types. If the tokens are weighted in types and there are four, I think that would explain the overabundance of "fruit+seed tokens" (bc it's actually two groups). We just happen to have a trade in the accepts both at the moment but I wouldn't be surprised if we see other variations as the event progresses.
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Re: Suggestion: Fewer tokens for summer events

Postby Shian » Mon Jul 23, 2018 9:49 am

So, what I'm hearing is, "Only the 80-something pets matters and you WILL have to trade for 280+ items after the event."
"item collectors don't matter" is what I'm hearing with responses like these.

I don't think you understand it took me MONTHS to get just one of each fish token last year. It was miserable. The event pets were easy to get through trading. Tokens? Not so much.

I get what you're saying with groups and how "fair" it is with turn-ins, but item collectors don't care about groups.
"Groups" of tokens only apply when you're refusing to look at items and only looking at the pet turn ins.
We don't want a random assortment of fish with three of one clown fish. We want this to be fully filled out with at least one of each:
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If you're just looking at "groups" Everything is this photo is just 1. 1 type of token, not 41 individual items. You can't just look at having a "group" of tokens as if pets is the only thing that matters.
Getting 80 pets is easier than 260 pets because there's more of them and the same amount of time. It's overwhelming.

Maybe you have good luck with item trading, but it's hard to find people who will even trade their items, much less trade tokens. End of event or not.
Last edited by Shian on Mon Jul 23, 2018 10:23 am, edited 4 times in total.
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Re: Suggestion: Fewer tokens for summer events

Postby BuddyMaltese » Mon Jul 23, 2018 10:11 am

ElementalInsanity wrote:I don’t think the problem is so much getting all of the groups of tokens. It’s just the *amount* of them. While yes, there are trade ins where it’s by groups wouldn’t it just be easier to, ya know, not have 25+ possible tokens?

I know myself that things balance sort of at the end of the event. It’s still just seems like an over abundance of possible token groups and tokens. Especially since the other hunts just have four tokens.

While I love the variety, 1o possible tokens and groups seems easier to handle than 25?

ElementalInsanity wrote:Support, while I personally don’t have a problem with collecting I can see where and why others do, and it can be a bit overwhelming to have 2o+ tokens to try to achieve for a simple kids site event..??

I get if they want to have a variety in items, since the tokens can be used as those and are cute, but that can be solved with just releasing a cute pack of items instead of so many tokens.

For reflection, this event has 25 tokens to collect currently.
Last summer event I believe had 31.
The year before had 23.

While I love all the variety in our summer event tokens as I said, they could be released in an item pack and we could have fewer tokens to worry about.


As EI said, having 25 tokens is becoming very overwhelming. If the staff would like to give us lots of cute little items for dressup, I think the suggestion of having them released in items packs is a good way to do it! So if any of you CS staff members happen to be thinking about implementing this idea, here's my support for it :)
And I've seen some users express concern that with fewer tokens it could get a little boring for more dedicated users, I think that the Summer event's games (like the ducky racing from this year and hamster racing last year) are good token sinks and a way to liven things up a bit!

I don't think the event has to cater to more casual players of course, it would just be nice to have things be a bit easier for us. Maybe a middle ground could be reached, like having "extra" tokens released as item packs instead while not significantly decreasing the number of tokens? And maybe there could be some other ways to get tokens! Like how Flight Rising has the coliseum that you can battle in for event currency, maybe CS could have minigames that give you tokens c:
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Postby bubbaberriboo » Mon Jul 23, 2018 10:23 am

    Support. I'm not good at writing long rants but this sums up my feelings;
    There's currently 25 tokens and it's not like summer events haven't added even more tokens to trade for halfway through the event before. I can't wrap my head around having 4 resort tokens (2 of which are just recolors), 4 strikingly similar seedlings, 5 seeds, and 12 fruit. Even if you evened this out to 4 types per groups it would be a heck of a lot less stressful.
    I'm not an item collector but I can seem where the stress is coming from.
    Not to mention there's children who are staying up for unhealthy amounts of time trying to get these tokens so that that have a chance to get all the cute pixel pets. This is a kid's site after all.
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Re: Suggestion: Fewer tokens for summer events

Postby Burrito Bunny » Mon Jul 23, 2018 10:29 am

I enjoy the variety of tokens quite a bit, since it sounds like the specific token doesn't matter, only the type. And I appreciate that it seems so far all the tokens have become available on day one, instead of introducing things later into the event causing a scramble.

However, to make it less overwhelming for casual collectors in future events, maybe there could be just 16 tokens, 4 of each type. 12 fruits does seem a little overkill, although from my small sample I must say, it seems each /group/ is even. The only thing I'm missing through casual collection is some of the fruit, and I spent a couple clips on the duck races already.

I also like the idea of there being some other way to get tokens. A skill based game in the event (easy, but like your performance directly corresponds with the amount of tokens/prizes you receive) would be super fun. Not only would it get users involved, but it would also give people who only have blocks of time, not rolling hours to check in, a chance to earn some more tokens!
The races are like an arcade game, but maybe we could have some mini game where you "work" around the event stage or something.
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Re: Suggestion: Fewer tokens for summer events

Postby nickjr » Mon Jul 23, 2018 11:15 am

(On mobile, so PITA to refer to multiple people)

Even if it's still roughly all the same at the end of the event in terms of "the average user should be able to get x event pets and y event items", I really doubt most players are going to wait until the end of the event to trade stuff in. So it's no wonder that users are feeling overwhelmed. What good are the numbers at the very end if people are feeling discouraged with each banner click while the event is actually going on?

Also, the huge variety of tokens makes it a bit hard to keep track of stuff--someone had to point out on this thread that "fruit" and "seedlings" are two categories, not just one

I semi-collect items and I'm also stressed about item collection, especially with tokens. During Easter and Halloween it's no big deal to keep one of each egg and candy. But during the summer event??

Last year (2017, lost city) was probably one of the worst. There were party decorations that were flippin' tokens. And food. Cry. 2016 (space) was only a little better. The token trading chain was also annoying but it's the lesser of two evils in my opinion because at least we could choose what tokens to get from the root water/dirt/something tokens. (Still an evil though, hence all the stress from token trading that year)

At least the trade-ins let us select any tokens in a group of tokens. That's good. But it's still stressful and overwhelming, even for me, and I've been holding on to my tokens until the ends of events since like 2013 or something.

Is there a way to ease the stress off by reworking the token thing while the numbers stay about the same?

Like maybe we get a set of tokens from each banner, if you still want tokens to double as natural dress-up items. This would mean inflated prices but maybe it would be better on users' minds? Idk that's just speculation. Idea spurred by someone else's post about... I forgot

Or maybe we get a token plus a set of dress-up items with each banner (so basically the same as the above, except only one item per banner is an actual token), so prices don't have to be inflated but the trade-in lists look way less scary.

etc

Edit: so about what I was saying about how I'm a semi item collector and how I agree there's stress about saving tokens for dress-up items...
Forum/viewtopic.php?t=3541783
I mean I know I'm a bit extreme but I think this illustrates the intense stuff going on with summer events. Like, don't just take in the image as a whole; actually look at it and identify the events
(I wasn't around for Easter 2009, 2010, 2011; Halloween 2010; or the medieval faire. Also forgot that the Dreamland weapons were technically tokens as well until last year but I couldn't figure out how to squeeze those things in lol)
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Re: Suggestion: Fewer tokens for summer events

Postby Shian » Mon Jul 23, 2018 11:29 am

Oh. I forgot the food items were tokens.... in that case, I have no idea how many items in Lost City were tokens but it's quite a lot.
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