



Sashtato wrote:As a big C$ buyer I will always always advocate for store pet rereleases! That being said, I do agree it should be heavily limited to not break the entire trading scene out of nowhere. If they were put in a shop once a month then they definitely can't be bought more than once, and I think the price would have to be quite high so there aren't suddenly 1000+ of the same store pet suddenly circulating. I think a dec. 18th type situation would be perfect, but since there are so fewer store pets that vrs+ I think it can't be more than one box, and to keep the idea that they are store pets maybe you have to use C$ to open it (like above suggested). I used to think two would be good but some other users pointed out to me how unbalanced that may end up being. I honestly think this is the #1 easiest, most obvious way to help curb inflation right away.
I'm sad to think that just because staff once said they would never ever do it that they are really sticking to that all these years later. It seems absurd to be so adamant at this point. I understand where the sentiment comes from and I think at one time it made a lot of sense, but we are so beyond that now and players are desperate for some semblance of play-ability (via trading).
ellebee wrote:I was going to make my own thread, but I think it relates too closely to this issue.
I've been a F2P Player for almost 12 years now, and recently decided maybe it could be fun to buy some C$ to help support the site and get some trading resources, and get some items if I see something. Due to conversion form USD --> CAD, I'm paying nearly $30 for what ultimately gets you next to nothing on this site anymoreIf I'm doing my math correctly, that's barely even 1MA (in discontinued units), and is the highest amount you can get in bulk at a single time.
At the very least, there should be higher C$ values able to be purchased for USD/any conversion to match with this inflation. I'm not saying to lower the price of course, as that would just make things worse, but having the highest amount you can buy at once not really get you that far in today's age isn't very helpful. I'd much rather spend a little bit more money for more C$ at once, and cheaper than just buying the lower option (being the current 380 C$ cap). This could also allow for more financial resources regarding the websites and relatively slow update/QOL fixes, since I'm sure not a whole lot of users actually pay for their C$ as compared to trading it.
With how much C$ is circulating in the trading world from who knows what, I feel like there should at least be a small benefit who chose to use their hard-earned money on the site, even if this game is "F2P". And personally, despite lots of people saying C$ is optional to play the game, it's not really if you want to start gaining more valuable pets/items over time. It's the most sought-after thing in this game, and the only guaranteed rare pets you can obtain through non-trading methods requires C$. Unless you'd like to count December 18th. And if you do, there's a high chance either the fodder you'll need or the UR pet you're looking to trade for regarding that event will require C$ too.
Apologies for the rambling, I'm just not sure if I've seen many people talk about the real cost of C$. Not to mention what conversions would be like for others, this is just my experience as a Canadian.







BlueEyedKite wrote:I have to wonder what Tess thinks of the state of c$
From Tess's own announcement letter they quietly retired from cs. Are they even aware of how bad the role of c$ has gotten? C$ was introduced as a way to fund the website through store purchases. Pets and items in the shop were never meant to be necessary for a complete collection but were a fun bonus. For over a decade c$ wasn't that big of a deal. Users didn't have much of it. It didn't take much of it to trade for what you wanted on the off chance. Trading pet for pet was king.
C$ in 2026 is treated as a pay to win hack to the high value trading scene. Did Tess ever imagine users would sit on 15,000 c$ balances? Liquidating their pet collections for c$? C$ scripts so every pet can be converted to their c$ equivalent?
I see old account users come back to cs and are shocked at the state of c$. I wonder if Tess would be just as shocked if they took a good look around the website.
I say all this because, if there is going to be any change on the c$ front, it's going to have to come from where it started: Tess.
nickjr wrote:The frustration over how difficult it is to get highly valuable pets that you really want is definitely valid, but I'm not sure if a solution to this particular issue is even possible, unless completely reworking CS's adoptables system and applying it to all pets that have already released is on the table.
(I know this thread is about C$ inflation, but that's tied to the above issue, as I've seen in the past few pages.)
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