
kewin wrote:I don't mind rare outcomes in monthly litters every once in a while, but for me seeing a swap thread where 90% of comments are folks looking for the same one pet is not fun at all, and I dread being on the short end of the stick even more often. I would much rather have more pets with more diverse rarities in monthly litters, than have a single random rare slapped among them.
For example, let's just look at August and September releases - vast majority of pets are either very common or extremely common. You have just updated your rarity system - use it! Why not have more uncommon, very uncommon, extremely uncommon pets? It has plenty of benefits:
1) they wouldn't be as hard to trade for as a rare would, while keeping the feeling of getting a less common outcome,
2) if everything is very common then I really don't have an incentive to trade with others - I will rarely be missing more than 3-4 pets for an entire month, so my trading activity is small. But this would increase trading activity without demanding me to browse the swap thread for hours and speedruning sending trades,
3) the pets will become rare faster than a super common, so it will become a viable trade option for older pets sooner,
4) if you decide on a given month to also add a rare outcome on top of diverse rarities, it might also create a situation where the lucky owner may be more interested in trading his pet for the monthly uncommon pet(s) that he missed, rather than creating insane demand that boosts the prices beyond sanity.
Of course, this would have to be properly balanced with the amount of pets that players can obtain each month. But I do believe that there's a golden (ha ha, golden gacha dog) middle to find between satisfying the rare seekers and the casual players. Looking for a rare litter outcome can be tedious and frustrating, but it really doesn't have to be.
There's already over 10 years worth of challenges and goals for people who are interested in challenging themselves with trading hard to obtain pets.
Also, another thing I'm afraid of is that there's already lot of foul play on the forum from players who mass buy rare outcomes from unsuspecting players for massive underpay (sorry, "very fair price" of 1c$) for resale, and monthly rare outcomes will only further promote this behavior.
trade me! 



Wired wrote:kewin wrote:I don't mind rare outcomes in monthly litters every once in a while, but for me seeing a swap thread where 90% of comments are folks looking for the same one pet is not fun at all, and I dread being on the short end of the stick even more often. I would much rather have more pets with more diverse rarities in monthly litters, than have a single random rare slapped among them.
For example, let's just look at August and September releases - vast majority of pets are either very common or extremely common. You have just updated your rarity system - use it! Why not have more uncommon, very uncommon, extremely uncommon pets? It has plenty of benefits:
1) they wouldn't be as hard to trade for as a rare would, while keeping the feeling of getting a less common outcome,
2) if everything is very common then I really don't have an incentive to trade with others - I will rarely be missing more than 3-4 pets for an entire month, so my trading activity is small. But this would increase trading activity without demanding me to browse the swap thread for hours and speedruning sending trades,
3) the pets will become rare faster than a super common, so it will become a viable trade option for older pets sooner,
4) if you decide on a given month to also add a rare outcome on top of diverse rarities, it might also create a situation where the lucky owner may be more interested in trading his pet for the monthly uncommon pet(s) that he missed, rather than creating insane demand that boosts the prices beyond sanity.
Of course, this would have to be properly balanced with the amount of pets that players can obtain each month. But I do believe that there's a golden (ha ha, golden gacha dog) middle to find between satisfying the rare seekers and the casual players. Looking for a rare litter outcome can be tedious and frustrating, but it really doesn't have to be.
There's already over 10 years worth of challenges and goals for people who are interested in challenging themselves with trading hard to obtain pets.
Also, another thing I'm afraid of is that there's already lot of foul play on the forum from players who mass buy rare outcomes from unsuspecting players for massive underpay (sorry, "very fair price" of 1c$) for resale, and monthly rare outcomes will only further promote this behavior.
THIS! I think it would be fun to have one litter a year with a straight-up rare outcome, but this makes it fun whilst also balancing the trading system










Meowdy!


You can call me Azure, Celeste, Elijah, or Koshka, and I’m an artist, animator, writer, and government certified moron. Feel free to drop in and say hi! I don't bite!

kewin wrote:For example, let's just look at August and September releases - vast majority of pets are either very common or extremely common. You have just updated your rarity system - use it! Why not have more uncommon, very uncommon, extremely uncommon pets? It has plenty of benefits:
1) they wouldn't be as hard to trade for as a rare would, while keeping the feeling of getting a less common outcome,
2) if everything is very common then I really don't have an incentive to trade with others - I will rarely be missing more than 3-4 pets for an entire month, so my trading activity is small. But this would increase trading activity without demanding me to browse the swap thread for hours and speedruning sending trades,
3) the pets will become rare faster than a super common, so it will become a viable trade option for older pets sooner,
4) if you decide on a given month to also add a rare outcome on top of diverse rarities, it might also create a situation where the lucky owner may be more interested in trading his pet for the monthly uncommon pet(s) that he missed, rather than creating insane demand that boosts the prices beyond sanity.
The Turtle Guy wrote:this is a cool idea! i like the idea of "hey look its a cool dog i adopted and oh hey its worth something"
kewin wrote:For example, let's just look at August and September releases - vast majority of pets are either very common or extremely common. You have just updated your rarity system - use it! Why not have more uncommon, very uncommon, extremely uncommon pets? It has plenty of benefits:
1) they wouldn't be as hard to trade for as a rare would, while keeping the feeling of getting a less common outcome,
2) if everything is very common then I really don't have an incentive to trade with others - I will rarely be missing more than 3-4 pets for an entire month, so my trading activity is small. But this would increase trading activity without demanding me to browse the swap thread for hours and speedruning sending trades,
3) the pets will become rare faster than a super common, so it will become a viable trade option for older pets sooner,
4) if you decide on a given month to also add a rare outcome on top of diverse rarities, it might also create a situation where the lucky owner may be more interested in trading his pet for the monthly uncommon pet(s) that he missed, rather than creating insane demand that boosts the prices beyond sanity.
Of course, this would have to be properly balanced with the amount of pets that players can obtain each month. But I do believe that there's a golden (ha ha, golden gacha dog) middle to find between satisfying the rare seekers and the casual players. Looking for a rare litter outcome can be tedious and frustrating, but it really doesn't have to be.
There's already over 10 years worth of challenges and goals for people who are interested in challenging themselves with trading hard to obtain pets.






















kewin wrote:I don't mind rare outcomes in monthly litters every once in a while, but for me seeing a swap thread where 90% of comments are folks looking for the same one pet is not fun at all, and I dread being on the short end of the stick even more often. I would much rather have more pets with more diverse rarities in monthly litters, than have a single random rare slapped among them.
For example, let's just look at August and September releases - vast majority of pets are either very common or extremely common. You have just updated your rarity system - use it! Why not have more uncommon, very uncommon, extremely uncommon pets? It has plenty of benefits:
1) they wouldn't be as hard to trade for as a rare would, while keeping the feeling of getting a less common outcome,
2) if everything is very common then I really don't have an incentive to trade with others - I will rarely be missing more than 3-4 pets for an entire month, so my trading activity is small. But this would increase trading activity without demanding me to browse the swap thread for hours and speedruning sending trades,
3) the pets will become rare faster than a super common, so it will become a viable trade option for older pets sooner,
4) if you decide on a given month to also add a rare outcome on top of diverse rarities, it might also create a situation where the lucky owner may be more interested in trading his pet for the monthly uncommon pet(s) that he missed, rather than creating insane demand that boosts the prices beyond sanity.
Of course, this would have to be properly balanced with the amount of pets that players can obtain each month. But I do believe that there's a golden (ha ha, golden gacha dog) middle to find between satisfying the rare seekers and the casual players. Looking for a rare litter outcome can be tedious and frustrating, but it really doesn't have to be.
There's already over 10 years worth of challenges and goals for people who are interested in challenging themselves with trading hard to obtain pets.
Also, another thing I'm afraid of is that there's already lot of foul play on the forum from players who mass buy rare outcomes from unsuspecting players for massive underpay (sorry, "very fair price" of 1c$) for resale, and monthly rare outcomes will only further promote this behavior.
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