Sorcerer - 1/8
Skye's spell and plan made perfect sense to you, so it's no surprise when you see the dragon's flight suddenly slow, its wings looking like they are trapped by some kind of ribbon made of yellow air. It fights, but it is dragged to the ground. However, even though it has been forced not to use its wings, that does not mean it is not a formidable foe. You hold your arcane focus close to your chest, slinging your spells and doing your best to damage the dragon, but it easily dodges many attacks or uses its huge wings like shields to stymie your magic. Gouts of flame burn across the battlefield, but as time passes, you feel like you've started to turn the tide. There are just so many adventurers fighting, there's no way that you won't eventually overpower your foe!
Druid - 2/8
Using your innate powers, it is easy to transform into a bird or other flying animal and use the advantage of the air to confuse and unsettle the dragon. Skye's spell has brought it to the ground, so you can easily dodge away when it tries to strike out at you with its fearsome claws and flaming breath. It doesn't seem like much at first, but pecking at or blocking its eye and screeching near its ears lowers the dragon's defenses and allows your allies to land hits and spells they otherwise wouldn't have been able to. As the dragon weakens, some druids transform back to their natural state and conjure vines to wrap around its legs and wings. In its depleted state, it is no longer able to break the bonds or burn them away. You move in with your quarterstaves and prepare for the final blows. You're close to victory!
Bard - 3/8
Some people say that you're not good in a fight, but they don't understand the power of words and cunning. Dragons are intelligent creatures, and your voice booms with the force of your magic as you roast it with a broad and sharp vocabulary. The dragon clearly understands your cutting insults and is distracted by the jabs. At the same time, others play inspiring songs of battle, bolstering the power and speed of your companions and allowing them to dodge out of even the tightest situations. Some take damage, and you're able to throw in a few words of healing, as well. All the while, you think about the way you will tell this tale for the generations to come, chronicling the epic battle of Chicken Smoothians vs. The Dragon. You're sure that victory is only moments away!
Ranger - 4/8
Your knowledge of the natural world is a big help in this battle! Your bow is strung and well-oiled, arrows crafted with precision that will allow them to fly true past the dragon's defenses. Where others might see an impenetrable wall of scales, you know the softest parts and aim at the joints and delicate wing bones of the beast. Even if it's unable to fly, that doesn't mean it doesn't want to use its wings to block spells and swords! You're also able to help the Druids call up vines and brambles, further trapping the dragon so it can't step outside of the zone of battle. As the fight progresses, the dragon is starting to look like a pincushion, and you know that it can't hold out much longer!
Fighter - 5/8
A strong team of varied adventurers means that you can focus on what you do best–swinging your weapons and taking down foes! This dragon is strong, but the combined efforts of your party members mean that you can slash and stab in just the right places, at least most of the time. Dragons have strong defenses, from scales tougher than armor all over their bodies to quick reflexes that allow them to move out of your path like water. Even still, the sheer numbers of your forces are too much for it, and you cheer as the dragon begins to weaken, its retaliatory slashes and attacks becoming weaker and weaker as it folds under your assault. You start to think about how best to land the final blow and vanquish your foe!
Paladin - 6/8
It's simple—the dragon has been causing chaos and mayhem in this realm, and it is your quest to protect those who cannot protect themselves. Your armor is strapped on, and you head to the front of the battle to stand as a bulwark so your squishier allies can worry less about getting taken out in a single hit. Of course, you also bring your sword, able to land a few good hits against your foe as you block its claws and attacks with your shield. As your allies weaken the beast and your services are less necessary in the front, you turn and begin to heal those of your allies who have taken damage throughout the fight. You are much more concerned with everyone surviving than landing the final blow, but it looks like your allies are close!
Rogue - 7/8
A battle with the dragon is all well and good, but it doesn't suit your skill set. You're one for sneaking, and there's no way to sneak up on something that seems to keep its eyes on everything at once, even in the height of battle. Every time you try to get into position, you feel its gaze pierce into you. Therefore, it only seems natural to sneak back into the castle and find out what's really going on here. No one notices you as you tiptoe away. Alethea is in her throne room, but you've already been there. Instead, you delve into the lower levels of the structure. It is cold and clammy, the stone walls closing in on you as you disappear into the bowels of the castle.
You hear the sound of voices, and you're shocked when you come across a dungeon, cell after cell filled with adventurers just like you. There are even some you recognize from your climb up Mammoth Mountain, who disappeared into thin air. What are they doing here? You listen closely, still cloaked in darkness, and hear an unbelievable tale: Alethea has been kidnapping them, insisting that the secret to stabilizing the magic of the realm is to use their power and strength like a battery for the spell. She's told them she has the help of a wizard... before you can hear more, you rush out, determined to warn your companions of this nefarious plot!
Wizard - 8/8
You were wary of working with a Sorcerer at first, but Skye's grounding spell is quite effective. The battle has progressed well, with you and your allies doing considerable damage and weakening the dragon. You've nearly won, but as you get ready for one last push, you notice something strange. The dragon has an aura of magic you couldn't previously detect. Sparkles flash at its joints, and you cross your eyes trying to see through it. You take a deep breath and center yourself, willing what you're seeing to make sense. The threads of the spell become clear to you, revealed from your learning in the library and time spent studying—this is Wizard magic, and you know how to break the spell! You see that other Wizards have noticed it too, and in no time, you band together, speaking the words of command that dispel the illusion before you.
Before you, there is no longer a dragon, not truly. Though its patterns and colors are the same, it has shrunk in size, its wings possibly too small to lift it off the ground. A terrified expression takes over its face, and the battle grinds to an instant halt. What is the meaning of this?