2025 Summer Event: Storyline & Text Archive

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2025 Summer Event: Storyline & Text Archive

Postby Lacuna » Fri Aug 01, 2025 10:03 am

    See posts below for an archive of everything that has happened in the event so far! If you've missed a day, you can catch up here.

    Please do not post to mark this thread! You can use the bookmarks function to save it for later use, or just return to the Chicken Smoothie Events discussion board!

    This thread is only for posting information about the event. Please only post if something has been missed for at least a few hours! I (Lacuna) have all the information saved so there is no need to worry about something not getting recorded.

    This is not a thread to discuss the event! Please use the other threads in this board to share your thoughts.

    Thread Navigation:
    Class Assignment Quiz

    Day 1
    Day 2
    Day 3
    Day 4
    Day 5
    Day 6
    Day 7
    Day 8
    Day 9 <- Current Day!
    Day 10

    Banner Quests
    --

    Welcome to the 2025 Summer Vacation Event! Our destination this year might look a little familiar, but fear not, there is a whole new adventure in store. We’re excited to see how the Medieval Faire has evolved since our last visit 15 years ago! Strap on your armor, study your spell books, and get ready to travel to a world of wonder.

    There are quests to complete in return for coins that you can spend around the Faire! To collect these items look for a prize banner that will sometimes appear at the bottom of the page. It doesn't appear on every page, you will need to keep browsing around the site until you find one!
Last edited by Lacuna on Sat Aug 09, 2025 4:20 pm, edited 12 times in total.
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Day 1

Postby Lacuna » Fri Aug 01, 2025 10:03 am

    Quest Board - Merlin
    Hello and welcome to the Medieval Faire! No, don’t worry, I haven’t cast some kind of time travel spell on you… this is the new and improved Faire, like nothing you’ve seen before! It’s taken me years, but careful study and curation of spells has led to this opportunity to invite you on the adventure of a lifetime. To get started, you’ll need to be assigned a class–adventurers can’t just be average, everyday people, can they? Here, fill out this questionnaire and we’ll get you set up! I wonder if you’ll be a wizard like me, or something totally different… Once you’re ready, step through the gates into a whole new world!

    Free Gift - We’ve heard you’ve got roleplaying games in your neck the woods. Think of the Medieval Faire kind of like that, but in real life!

    Tavern - Monarch
    Welcome to The Cocoon, home to the finest drinks and foods the Medieval Faire can provide! Of course, it’s also the only place you can find those things, so keep that in mind… My name is Monarch, and I’m happy to serve or serenade you. You might not believe it, but I was a renowned bard back in the day, travelling the world! I got my name because they said I was more valuable to the common folk than a king. Now, I like the simple life. I might need some help cleaning up around here, but it adds to the ambiance, doesn’t it? Please enjoy the Faire and tip your bartender!

    Free Gift - You sit down at the bar next to another patron and you’re surprised when they ask you to buy them a drink.

    Item Shop - Magpie
    Any potion or pointy object you can imagine will be found here at the item shop! From the mundane to the exotic, I’ve got you covered. Just don’t ask how I acquired all this, it’s a long and droll story that involves many adventures, trials, and tribulations, and maybe some gold exchanging hands. If you want to earn some funds yourself, keep any eye out for quests! They come around once every twenty minutes or so. It’s surprising how regular it is!

    Free Gift - We’ve ended up with some surplus. Why don’t you try out this Potion of Health next time you’re feeling under the weather?

    Practice Arena - Llamrei
    Not to put too fine a point on it, but you’re holding that weapon completely wrong! Step into the practice arena, and I will share my hoard of knowledge with you. I spent my whole life as an adventurer fighting monsters and marauders, so I know a thing or two! Don’t fret, we’ll have you in fighting form in no time.

    Token Trade In - You’ll need a proper mount if you’re going to practice your horsemanship! Lucky for you, we have a few fine specimens available for a reasonable fee.
    (when turned in) Whoa there! Introduce yourself carefully and you might have a mount to enter the joust.

    Library - Morganne
    Welcome to the library! All of Merlin’s magical knowledge is stored here, along with history, science, and even some tall tales. There is so much to learn if you just take the time to open a tome and read a few words. I keep up with the dusting, and there’s a card catalogue over there to help you find what you’re looking for.

    Free gift: Ack, worms in the stacks! I will be very grateful if you take these with you when you leave.

    Jousting:
    A challenge awaits! Test your jousting skills and see if you can win a prize. For just a nominal fee you can prove your skills to the masses. If you're struggling, head back to the arena for more practice.
Last edited by Lacuna on Sat Aug 09, 2025 1:47 pm, edited 3 times in total.
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Day 2

Postby Lacuna » Fri Aug 01, 2025 10:04 am

    Quest Board - Merlin
    How are you liking things? Make sure you check every nook and cranny of the Faire for interesting new experiences. If you keep participating and learning new things we call that “leveling up” around here. The higher your level, the better prepared you would be to go on dangerous and exciting adventures! That's all pretend of course, but wouldn't it be fun?

    Free Gift - I hope you’re enjoying the Faire! There’s tons to explore.

    Tavern - Monarch
    Welcome to The Cocoon, home to the finest drinks and foods the Medieval Faire can provide! Of course, it’s also the only place you can find those things, so keep that in mind… My name is Monarch, and I’m happy to serve or serenade you. You might not believe it, but I was a renowned bard back in the day, travelling the world! I got my name because they said I was more valuable to the common folk than a king. Now, I like the simple life. I might need some help cleaning up around here, but it adds to the ambiance, doesn’t it? Please enjoy the Faire and tip your bartender!

    Item Shop - Magpie
    You've had a little more time to check out my wares, so what do you think? Anything I can procure for you that you don't already see on the shelves? Ask and you will receive, to the best of my abilities. Which are vast, as you may know. Pay no attention to the Magpie behind the curtain...

    Free Gift - No idea where all this extra stock is coming from… why don’t you try out this Potion of Speed and tell me how it works?

    Free Gift - We just got a fresh shipment of those Roleplaying Game figurines that everyone seems to love to play with at home! Why don’t you go show them off to other Faire guests so I can get some sales?

    Token Trade In - Now, these potions don’t come cheap! You’re going to have to fork over your coins if you want these powerful elixirs.
    (when turned in) What do you think it does? Are you brave enough to take a sip?

    Practice Arena - Llamrei
    Today we're working on edged weapons! Grab a dagger or a sword that's not too heavy for you to lift and I'll show you a strong fighting stance. It takes a lot of training to be able to swing it around for a whole sparring match! Line up with the others but watch where you're pointing those things. They're sharp!

    Free Gift - Giddy-up! If you’re tired of riding I’m sure there’s someone else who’s ready to take a turn.

    Library - Morganne
    Welcome to the library! All of Merlin’s magical knowledge is stored here, along with history, science, and even some tall tales. There is so much to learn if you just take the time to open a tome and read a few words. I keep up with the dusting, and there’s a card catalogue over there to help you find what you’re looking for.

    Jousting:
    A challenge awaits! Test your jousting skills and see if you can win a prize. For just a nominal fee you can prove your skills to the masses. If you're struggling, head back to the arena for more practice.
Last edited by Lacuna on Sat Aug 09, 2025 1:47 pm, edited 2 times in total.
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Day 3

Postby Lacuna » Fri Aug 01, 2025 10:04 am

    Quest Board - Merlin
    Huh? Strange lights and sounds from beyond the walls? I don’t know what you’re talking about. Everything is running completely smoothly and nothing is wrong at all. I am an incredibly powerful wizard; I would know if there was an issue. If you level up enough, you might understand.

    Tavern - Monarch
    This is the best place to rest when you need a cool drink or a snack, especially when there are strange occurrences. There’s nothing that a song and some sustenance can’t fix. I’ve been on many adventures, and there’s not much I can’t handle, so if you’re worried, don’t! You’re safe here with me.

    Item Shop - Magpie
    I, of course, have no idea what these strange lights and sounds beyond the walls of the Faire are. You see, I am but a humble shopkeeper—

    Fine, fine. I didn’t think you would fall for that anyway. Yes, there’s something going on, but I’m not sure what. I’ve seen strange things from the Employees Only area, and I am running into people I’ve never met before, which shouldn’t be possible. I know everyone. I’ll try to gather intel, but they seem to be just as confused as I am.

    Free Gift - Oops, this must have fallen off the wagon. I think it’s Poison, but it might just be lime juice!

    Free Gift - I had some suspicious potions and, unfortunately, they seem to have the effect of turning the drinker into a potion themselves! They’re still pretty lively, though, so no harm done, right?

    Practice Arena - Llamrei
    There might be things beyond the walls? Well, all the more reason to level up. Grab a bow and a quiver of arrows, and get ready to let fly on some targets. If you see any strange glimmers know that your most reliable option in a fight is to incapacitate the person using magic first. That puts everything on a level playing field.

    Token Trade In - For a small fee, you can hire a mentor to further your training and help you level up!
    (when turned in) These knights are the best in the businesssssss.

    Library - Morganne
    Books can help you find the answer to anything. If you think there’s something weird happening, why don’t you look it up? We have information about all kinds of magic. It could be sorcery… that’s harder to pin down, but we do have some volumes about it. Sorcerers’ magic is harder to study because they don’t write things down in spellbooks like Wizards do.

    Jousting:
    A challenge awaits! Test your jousting skills and see if you can win a prize. For just a nominal fee you can prove your skills to the masses. If you're struggling, head back to the arena for more practice.
Last edited by Lacuna on Sat Aug 09, 2025 1:47 pm, edited 2 times in total.
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Day 4

Postby Lacuna » Fri Aug 01, 2025 10:05 am

    Quest Board - Merlin
    There's a letter pinned to the questboard! It reads:

    Dear Merlin,

    I am Princess Alethea, the heir to this realm. It has come to my royal attention that you are the most powerful wizard in the land, perhaps responsible for my creation. A fearsome dragon has besieged my castle, and more dangers manifest from the woodwork every day to threaten me in this ever-changing landscape. Therefore, I set you a quest. To prove your knowledge and skill, I request that you defeat the dragon and secure my castle and reign. If you are successful, I will name you my court wizard, with all the comforts you desire in life. To those who assist you, I offer untold riches and my eternal favor. I am not sure how long I can survive under this siege, so please, come quickly.

    Your Future Monarch,
    Alethea

    -----

    Well, this is awkward. Perhaps I will admit that I haven't been entirely truthful. The magic I possess is incredibly powerful; it's a fact. And I do have excellent control over it... normally. But the revitalization of the Medieval Fairegrounds was an enormous undertaking, the first of its kind. When you're building a new spell—something that will be discussed for eons, mind you—it's possible that it will go a little bit wrong. So, yes. There is a whole world of adventure out there, with true peril that might put you in mortal danger. Other adventurers roam the wilds, along with this dragon you have now heard of. I suggest you try your hand at the joust to see if you're leveled up enough to take on the challenge, while Morganne works to see if there is a map that can be drawn of the wilds beyond the bounds of the Faire. I have no doubt that you will accept the quest Alethea has set for you.

    Free Gift - Don’t worry about what’s going on outside the walls! Why don’t you just play a game instead?

    Tavern - Monarch
    You're going to head out on an adventure? Let me work on getting some provisions together, then. It's best for the Faire if we're able to keep running, so The Cocoon will support you in your quest. Come back tomorrow, and I'll show you what I've gathered!

    Item Shop - Magpie
    Well, isn't this a strange turn of events. That's why I don't mess with all that magic stuff! I just do good, honest work… by a certain definition at least. Make sure you stock up before you head out to do any adventuring, though!

    Free Gift - When you’ve exhausted your energy reserves, this Magical Fortitude potion might let you cast another spell!

    Practice Arena - Llamrei
    Adventures are truly on the horizon? Defeating a dragon sounds like tough stuff. You had better practice all your skills. There are more types of target that you haven't tried yet, even some that blow in the breeze, like a dragon flying overhead!

    Library - Morganne
    I tried to help Merlin with the spells for the Faire, but I admit it was a little confusing. I hope it's not my fault things have gone awry... Regardless, I'm sure we have books about dragons somewhere! And ask Monarch if they have any stories about dragons—they used to be a bard, you know. I'm sure an adventure would be exciting, but it also sounds scary. I'll be in the library if you need me, holding down the fort!

    Token Trade In - Before you leave, check out our book sale! These things no longer fit in the library, so we’re letting them go for cheap.
    (when turned in) You might be able to learn something new from this spellbook. Why don’t you try it out?

    Jousting:
    A challenge awaits! Test your jousting skills and see if you can win a prize. For just a nominal fee you can prove your skills to the masses. If you're struggling, head back to the arena for more practice.
Last edited by Lacuna on Sat Aug 09, 2025 1:48 pm, edited 2 times in total.
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Day 5

Postby Lacuna » Fri Aug 01, 2025 10:05 am

    Quest Board - Merlin
    There's a letter pinned to the questboard! It reads:

    Dear Merlin,

    I am Princess Alethea, the heir to this realm. It has come to my royal attention that you are the most powerful wizard in the land, perhaps responsible for my creation. A fearsome dragon has besieged my castle, and more dangers manifest from the woodwork every day to threaten me in this ever-changing landscape. Therefore, I set you a quest. To prove your knowledge and skill, I request that you defeat the dragon and secure my castle and reign. If you are successful, I will name you my court wizard, with all the comforts you desire in life. To those who assist you, I offer untold riches and my eternal favor. I am not sure how long I can survive under this siege, so please, come quickly.

    Your Future Monarch,
    Alethea

    -----

    So, you're setting out on your adventure? I can't blame you, with riches on the line. Please bring me back any information you have about the world as you travel, and I will begin work on a spell to stabilize the magic so that no more dangers will manifest. It will be hard work, but between you finding the way and my magical knowledge, I think we can succeed.

    Tavern - Monarch
    An Ethereal Forest? Perhaps I've heard tales of such a place. Let me think, and I will do my best to teach a song to some of your Bards about the mysteries and dangers that await. Then, they can perform it here tonight!

    Free Gift: Some Bards from outside the wall traveled in and are very excited to entertain you! Why don’t you take a seat and grab a drink before the performance?

    Item Shop - Magpie
    A forest, you say? The best thing about a forest is that there are many hidden places and secrets, most of which no one knows. So, you can often find little trinkets and treasures no one will miss. If you find anything extra exciting, bring it back to me, and I might make you a deal for it so you have some more coins.

    Free Gift - Huh, I haven’t seen this one before… maybe it will let you breathe fire? You never know until you try!

    Token Trade In - Do you want to level up your fantasy games? I have just the playing pieces for you.
    (when turned in) These are guaranteed to be perfectly balanced!

    Practice Arena - Llamrei
    A forest is the kind of place where you have to think on your feet and be ready for anything! It's easy for a rogue to sneak up on you with a poisoned knife, a transformed druid to bite you, or a lone fighter to see you as a danger and challenge you to a duel. Trust your training and keep your guard up!

    Free Gift - If you’re going to be traveling, you’re going to need practice on the go! Here, take these.

    Library - Morganne
    This is the best map I could manage for you. I think the world around the Faire is still changing and forming, so in a lot of ways, you're walking in without a plan. However, I see you've been training either in the Arena or learning things here in the Library, so just remember what you've practiced if you come across anything frightening! Or at least, I think that's what Merlin would say. I'd say, stay here where it's safe!

    Jousting:
    A challenge awaits! Test your jousting skills and see if you can win a prize. For just a nominal fee you can prove your skills to the masses. If you're struggling, head back to the arena for more practice.

    —————

    Forest - Twiggy Turquoise
    Well, hello there, little adventurer, all new and shiny! Welcome to the Ethereal Forest. Don't be shy, the things here can't hurt you... much. However, if you're looking to travel, well, that is a bit of a predicament. You see, there are no maps of the Ethereal Forest, only winding, twisting paths that diverge and dovetail before they turn and leave you confuddled. Things change here all the time, but that's just how I like it. However, if you persist, there are also many beautiful things to see as you go deeper into the Forest. You'll know you're on the right path if the elevation is increasing and you're getting out of breath, because somewhere beyond the clouds is the Mammoth Mountain. I hear you might like to climb that in your quest to find the dragon.

    Token Trade In - You must not have packed your provisions very carefully because you seem to be missing a few, and there are tracks behind you. Why don’t you follow them?
    (when turned in) Hmm, those leaves might be edible if you ask nicely.
Last edited by Lacuna on Tue Aug 12, 2025 3:06 pm, edited 3 times in total.
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Day 6

Postby Lacuna » Fri Aug 01, 2025 10:07 am

    Quest Board - Merlin
    There's a letter pinned to the questboard! It reads:

    Dear Merlin,

    I am Princess Alethea, the heir to this realm. It has come to my royal attention that you are the most powerful wizard in the land, perhaps responsible for my creation. A fearsome dragon has besieged my castle, and more dangers manifest from the woodwork every day to threaten me in this ever-changing landscape. Therefore, I set you a quest. To prove your knowledge and skill, I request that you defeat the dragon and secure my castle and reign. If you are successful, I will name you my court wizard, with all the comforts you desire in life. To those who assist you, I offer untold riches and my eternal favor. I am not sure how long I can survive under this siege, so please, come quickly.

    Your Future Monarch,
    Alethea

    -----

    I'm impressed you were able to navigate the forest! The artifacts you've returned to me make me believe that a Sorcerer is working magic that competes with mine, and that the princess will not be safe until we are able to reason with them! Keep your eye out for any Sorcerers you find, and report back to me! I've heard they sometimes live high in the mountains.

    Tavern - Monarch
    That's the tallest mountain I've ever heard of, and I've known many! Climbed some myself too, back in the old days. Ask your Bards for tips on breathing deeply so you don't faint; we know the best ones. As for Sorcerers, well, I think that it's just another type of magic. I do mine with an instrument, not books. Why should I judge? You really need to be focusing on that dragon.

    Item Shop - Magpie
    Climbing a mountain is dangerous. If you find any gear left behind after an unfortunate accident, make sure you check it for supplies, so you don't meet the same fate, of course! I don't know why you would think I would want them for selling. I have plenty of my own, procured my own way. If you want me to keep supplying you, you'd better not ask too many questions!

    Free Gift - The… dealer… I picked these up from said that these were Luck potions. Not sure why they’d be giving them away for “free” though…

    Free Gift - These keep getting returned. Not sure what’s wrong with them, but they’re clearly not a winner. Will you take them off my hands? Whatever is wrong with them, I release all liability.

    Practice Arena - Llamrei
    Ah, mountainous terrain, something that can level the playing field if you're fighting a more technically skilled foe! Use the formations of the land to your advantage, and those rogues in your party might get a sneak attack. You can also protect your magic users by finding cover for them! Make sure you set up a watch at night, though. You never know who or what might come to rob you! Oh, and a dragon might swoop in, almost forgot about that!

    Library - Morganne
    Oh no, Merlin really thinks it's a Sorcerer whose spell is messing with ours? Now, not to insult anyone present, but I can see how that would happen. You have to have excellent control to keep your magic in check, but since Sorcerers are born with theirs, it can easily go awry! That's why I'm always encouraging you to study hard. The best way to be safe is preparation and practice!

    Free Gift - These new helpers came in asking for a job, but there’s so many of them! Maybe they can help you on your adventures?

    Jousting:
    A challenge awaits! Test your jousting skills and see if you can win a prize. For just a nominal fee you can prove your skills to the masses. If you're struggling, head back to the arena for more practice.

    —————

    Forest - Twiggy Turquoise
    I'm impressed with your accomplishments, the forest now but a waypoint on your journey... remember us when you're on even bigger adventures, and don't forget that the skills you learned here are transferable! If I can offer you one more bit of advice: be kind to the natural world around you, and it will repay you handsomely. You never know when talking to a rock or plant might yield the answer you've been looking for! If you're unsure, ask the Druids you're traveling with, and they'll set you on the right path.

    Token Trade In - Oh no, you’re lost in the Ethereal Forest (again)! Happens to the best of us. Some local Druids offer to guide you to Mammoth Mountain for a small fee.
    (when turned in) Whew, that’s a relief! On to the next adventure.

    Mountain - Fuji
    Well, hello there, fellow adventurer! This is the base camp for an arduous climb. Are you sure you're ready for it? You don't look too tough, but then, neither do I! Luckily, I've been training for decades to build up my strength, and I can carry much more than you'd expect. A Ranger like me has to be ready for anything out here in the wilds! As you climb to higher camps along the way, I'll check in with you and make sure that you haven't keeled over. How's that sound?

    Climbing from camp 1
    You're feeling good as you start your trek—this can't be as bad as Fuji made it out to be! The path is smooth and clear ahead of you, with the trees at the edge of the Ethereal Forest still providing shade. The temperature isn't too hot, and you have plenty of provisions. As you continue on, you enjoy the scenery and take deep breaths of the crisp mountain air. Adventurers at the first camp flag you down and offer you a refreshing flagon of water, so you sit and chat for a few minutes before continuing on.

    You're surprised to learn that the adventurers are new to this land, too. They don't have much memory of their past or where they came from, or even how they learned their adventuring skills! However, they are pleased to assist you in your trek when you explain Alethea's quest, and that Merlin is looking for answers about the magic in the realm.

    Climbing from camp 2
    The trees are beginning to thin, but you're still feeling optimistic about your journey. You've formed a traveling group with a few of the adventurers you met at the first camp, and they are worthy companions. One of them shows you how to identify different species of birds as you hear their calls. You're enjoying this game until you hear a new call, and the adventurer goes pale.

    “That,” they whisper, quickly tying down anything on their saddle that clinks, “was a dragon. Hurry, the next camp is under cover!” You reach the camp and duck out of sight until you hear no more dragon calls. Some of your party argue that your whole point is to defeat the dragon, and that they were ready for a fight. The adventurers you've met seem much more wary of dragons than the Chicken Smoothians!

    Climbing from camp 3
    There are more bare cliff faces as you continue on, some hopeful to find a dragon, and others hopeful not to. You didn't even see it, but it certainly sounded big and powerful. The terrain is more difficult to traverse, and you must proceed with caution. You are starting to get a little out of breath!

    Just as you breathe a hard-fought sigh of relief that things seem safe, one of your companions remarks that another is missing. You twist around, looking behind you, and notice that several are not present. Where did they go? There seems to be no trace of them, and nowhere to hide. You shiver as you hurry to the next camp and regroup, making sure no one else is lost.

    Climbing from camp 4
    No one has an answer to what has happened, but the group decides to continue on, hoping that there might be clues further ahead. Someone suggests that the Sorcerer Merlin is looking for could be behind the disappearances, but the Sorcerers in your group take offense to that, already feeling miffed that Merlin seems to have it out for them.

    Amidst the bickering over who might be at fault, you fail to keep a good ear out. By the time you reach the next camp, several adventurers realize that their saddlebags have been cut, and their valuables stolen. “Rogues!” someone accuses, and everything devolves into another disagreement, despite the thin air making it hard to argue fervently.

    Climbing from camp 5
    The trek is certainly getting harder as you approach the summit! Some of the adventurers who joined you insist on turning back and looking for your lost companions, or just staying safe when they realize they don't have enough provisions to continue. However, you and a few intrepid mountaineers continue.

    You can see pretty far, but besides the Ethereal Forest, the entire landscape appears to be covered in clouds. You stare into the white, puffy depths as you climb, trying to catch a glimpse of anything vaguely draconic. Finally, a shadow that looks very much like a giant wingspan catches your attention. You're not the only one, and as you look up into the sun's glare, you see the silhouette of a great beast and the arrows of your companions arcing toward it.

    “Slay the dragon!” someone yells, but the arrows don't reach high enough, and you hear what sounds like a rumble of thunder as the dragon disappears back into the clouds. Frustratingly, there was too much glare to tell what color it was or any other identifying features. When you reach the next camp, the adventurers are working together again, bolstered by the glimpse of their foe.

    Climbing from camp 6
    You're nearing the final stretch, and you're feeling accomplished. One of your party is always on watch, trying to catch a glimpse of the dragon while everyone else helps each other over rocky, steep terrain. You nearly crash to a halt when your scout calls out that they see something. Are those… sparkles? The clouds ahead of you seem magically enhanced, and you try to take a deep breath to center yourself. Perhaps the Sorcerer you are hunting is up ahead after all, trying to make your mind play tricks on you! Everyone decides that they need to rest at the final camp before they reach the summit and perhaps encounter a battle.

    We made it!
    You can see it, just ahead, the summit! At the top of the mountain, rocks have been deliberately arranged into cairns and arches, as if for some magical spell or ritual. After watching stealthily for a few minutes, one member of your group calls out, “En garde!” and fires off a spell into the area. When no one reacts, you figure it's safe enough to explore. No sorcerer, or dragon for that matter, materializes from the trees and stones, but you do see that your guess about magic was likely correct, as runes and other carvings litter the rock. You take rubbings of them and do your best to copy the position of everything down so you can show it to Merlin.

    Proud of your achievements, you and your adventuring party break out your rations and enjoy the view from the summit, even if it's just clouds. Though you stay for most of the afternoon, no one else materializes, and the sparkles you saw don't change. Maybe there's something beyond the clouds, and you just need to find a way to clear them? Eventually, you decide to hike back down the mountain, feeling stronger and more capable for the next time you encounter the dragon.

    Free Gift - These locals blend into the landscape so well, you almost didn’t notice them! Perhaps you can ask them for directions?

    Token Trade In - It’s not easy to hike up this mountain! Thankfully, we have some mounts available that are well versed in such rugged terrain. Luckily, they eat anything!
    (when turned in) Keep on climbing, and remember to take deep breaths! The air is thin up here.
Last edited by Lacuna on Tue Aug 12, 2025 3:04 pm, edited 6 times in total.
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Day 7

Postby Lacuna » Fri Aug 01, 2025 10:08 am

    Quest Board - Merlin
    There's a letter pinned to the questboard! It reads:

    Dear Merlin,

    I am Princess Alethea, the heir to this realm. It has come to my royal attention that you are the most powerful wizard in the land, perhaps responsible for my creation. A fearsome dragon has besieged my castle, and more dangers manifest from the woodwork every day to threaten me in this ever-changing landscape. Therefore, I set you a quest. To prove your knowledge and skill, I request that you defeat the dragon and secure my castle and reign. If you are successful, I will name you my court wizard, with all the comforts you desire in life. To those who assist you, I offer untold riches and my eternal favor. I am not sure how long I can survive under this siege, so please, come quickly.

    Your Future Monarch,
    Alethea

    -----

    Thank you for the information about what lies on top of the mountain! I'm disappointed that there was no sorcerer in residence, but these symbols might unlock important information about the spells that have been cast. Not to mention, this Deep area sounds promising. Sorcerers sometimes get their power from the earth, and elemental magic could certainly be in play with all these clouds around! It's so frustrating that we don't have enough information about Sorcerers written down. Still, I trust you to persevere through the darkness. Keep your chin up! Plus, you seem to be very high level now. I bet that dragon fears your prowess!

    Tavern - Monarch
    Caves always freaked me out! The echoes are spooky, like you're accompanying yourself. After that last one, well, I took an arrow to the knee and it was all over for me. You stay safe out there, and make sure you grab extra provisions! You don't want to get caught in a cave-in with too few supplies.

    Item Shop - Magpie
    This princess said she's rich, right? Well, I think there are only two ways that can happen, and I like one of them, and the other seems boring. Sometimes sticky fingers get you out of a tight spot, you know? She'd probably tell you to check for hidden doorways and caches of loot in this dungeon you're so excited about traipsing through.

    Free Gift - An Elixir of Love! These things are totally bad luck. You should get it out of here and maybe pour it down a well.

    Practice Arena - Llamrei
    Can't take your mounts into the deep? Worry not, all this training has raised your endurance, and you'll be able to travel through, no problem at all. Sorcerer or Wizard makes no difference to me, as long as you've got someone along who can shine a light in dark corners and protect you from ambush.

    Library - Morganne
    Enclosed spaces make me claustrophobic! That's why I'm glad I'm back here at the library. What do you need a book on… spiders maybe? I hear they can be venomous. Gotta watch out! Bats? They'll sense you coming, and one could turn into a vampire... allegedly. There're just so many dangers out there! At least I don't think there are any cave dragons, but I've been wrong before! Stay safe.

    Jousting:
    A challenge awaits! Test your jousting skills and see if you can win a prize. For just a nominal fee you can prove your skills to the masses. If you're struggling, head back to the arena for more practice.

    —————

    Forest - Twiggy Turquoise
    I'm impressed with your accomplishments, the forest now but a waypoint on your journey... remember us when you're on even bigger adventures, and don't forget that the skills you learned here are transferable! If I can offer you one more bit of advice: be kind to the natural world around you, and it will repay you handsomely. You never know when talking to a rock or plant might yield the answer you've been looking for! If you're unsure, ask the Druids you're traveling with, and they'll set you on the right path.

    Free Gift - The Ethereal Forest sure lives up to its name, because these are unlike any horses you’ve ever seen before! Be respectful, and you might be flying high soon.

    Mountain - Fuji
    Well, that's a bummer! I'm sorry you couldn't find what you were searching for here on Mammoth Mountain. We'll keep an eye out for those who have gone missing and send them back if we come across them! Regardless, you can still write your name down in the log of adventurers who've climbed to the top. We've also uncovered a hidden door into the caves beneath the mountain... enter at your own risk!

    Token Trade In - Look, I’m not sure these will let you ride them, but they are certainly hungry. You might want to feed them, for your own safety.
    (when turned in) My, what big wings they have!

    The Deep - Alan
    Well met, adventurers! I'm Alan the Paladin, on a quest to protect the denizens of this realm, whether that be to heal the sick, defend the weak, or rebuild after catastrophe! I'm down here in the Deep because I heard a rumor about a Rogue lying in wait for adventurers and fleecing them for all they were worth—if they were lucky! The unlucky never return. Can you assist me in my quest to protect the travelers in the Deep? You might even stumble across the Sorcerer you're looking for! I've never encountered a dragon down here, but that doesn't mean it's impossible. The magic of this world is constantly shifting! Keep your light burning, and a strong adventuring party like yours should have nothing to fear.

    Token Trade In - You pass a well in the caverns. Better toss in some coins for good luck!
    (when turned in) You’re about to walk away, but something friend-shaped slithers out of the darkness. Is this a wish come true
Last edited by Lacuna on Tue Aug 12, 2025 3:04 pm, edited 4 times in total.
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Day 8

Postby Lacuna » Fri Aug 01, 2025 10:08 am

    Quest Board - Merlin
    There's a letter pinned to the questboard! It reads:

    Dear Merlin,

    I am Princess Alethea, the heir to this realm. It has come to my royal attention that you are the most powerful wizard in the land, perhaps responsible for my creation. A fearsome dragon has besieged my castle, and more dangers manifest from the woodwork every day to threaten me in this ever-changing landscape. Therefore, I set you a quest. To prove your knowledge and skill, I request that you defeat the dragon and secure my castle and reign. If you are successful, I will name you my court wizard, with all the comforts you desire in life. To those who assist you, I offer untold riches and my eternal favor. I am not sure how long I can survive under this siege, so please, come quickly.

    Your Future Monarch,
    Alethea

    -----

    The Sorcerer is in the sky! I should have guessed. That explains all these clouds and why bringing my magic and knowledge further into the realm has helped clear them up. Skye might say they did it for protection, but clearly it didn't work, since it gave rogues and ruffians a chance to sneak in and kidnap your friends and rob you.

    The magic of Wizards is the answer to Alethea's problems! Now, you just need to convince this Sorcerer of that. Here is a copy of my notes, which explain the phenomenon as I understand it, the spells I think need to be cast at the corners of the realm, and the components required. Would you be so kind as to look for those? Then, we'll just need all of our Wizards to study up so we can cast them effectively! Simple as cake.

    As for that dragon—it should be light work once the clouds are gone. You're all strong enough now to fight it, and it will have nowhere to hide! I believe in the skills you've gained and the prowess you possess. Don't take the coward's way out and try to lure it to you, you're better than that!

    Free Gift - How are you enjoying your adventures? See any beautiful vistas or awe-inspiring terrain?

    Tavern - Monarch
    Whatever helps us get these clouds out of the way, I'm all for! I know there must be something truly magical waiting for you. Whether it's a battle with a dragon or the coronation of a queen, I know it will be something Bards write songs about for the rest of history.

    Item Shop - Magpie
    There's nowhere to hide way up there in the Sky–too much sunlight and rainbows. I liked the Deep better, for sure. Don't worry, though, it wasn't me out there fleecing people; you know I've been here the whole time! As for Sorcerers and Wizards? Well, they both buy my potions, so I appreciate that. But I don't think either of them is the problem here. If anything, they're creating their issues by refusing to work together. I'm team Defeat the Dragon!

    Free Gift - Have you learned any cool spells lately? I think this one might be Lightning in a Bottle.

    Practice Arena - Llamrei
    Wow, you're really going places! I wish I could fly up there, but I don't have the magic needed, so I'll have to stay down on the ground. No worries, though, I don't want to be in the mix when spells start slinging, even if I did get a nifty magic-resistant shield from Magpie. I'm here for you if you find that dragon, though. That's something I know about, fighting!

    Library - Morganne
    Of course, I agree with Merlin–Wizard spells are the answer to stabilizing the realm! He's doing exactly what Alethea asked him to do, and why shouldn't he? She's going to be queen, after all. No, I've never met her. Or even seen her. I couldn't tell you what she looks like, or if she lives in a castle or... hmm. I'll admit, maybe I have a few doubts. I have told you to ask questions and research the answers...

    Token Trade In - Libraries are free, but if you’re willing to make a donation to our continued upkeep I’ll show you some of our most prized manuscripts that are usually kept under lock and key!
    (when turned in) As you can see, scholars wrote about many fantastic beasts!

    Jousting:
    A challenge awaits! Test your jousting skills and see if you can win a prize. For just a nominal fee you can prove your skills to the masses. If you're struggling, head back to the arena for more practice.

    —————

    Forest - Twiggy Turquoise
    High in the sky, magic catches my eye! Sorcerers are connected with the land and with the help of Druids, Rangers, and even Bards, they can easily balance the magic of the realm. It is clearly the magic Merlin performed on your Medieval Faire that caused these issues, bringing us adventurers from far and wide, or creating us from nothing and dropping us into this new world. I've spoken to the trees, and they know these things. Let Skye guide you, and the magic will be restored. As for queens, well, I recognize no monarch here in the Ethereal Forest. We will continue to govern ourselves, and even dragons will be welcomed amongst us.

    Mountain - Fuji
    I'm happy the clouds have cleared from my mountain, making it safer to climb. I have many things still to discover after coming to this place. How did that happen... well, I'm not sure I remember, exactly. If this Merlin takes credit for that, I appreciate it; I like it here. They seem strong as I am, though in magic over physical prowess. Why not let this Alethea and a court Wizard be in charge of the government here?

    Free Gift - You never know what might be hidden in the rocky cracks and crevices of a mountain! Just be gentle digging things out–you don’t want to cause a landslide!

    The Deep - Alan
    I stand with whoever is on the side of law, order, and goodness. I keep the light on in the darkest corners to protect those I can. I say, make your own choice, but consider well who offers the most to those who cannot help themselves. Merlin, well, in my view, they see this realm as a place they can control. They don't see each individual here as their own being. Skye, I can't determine their motives fully, but they are from this realm, and that certainly counts for something.

    Free Gift - The thing about a fantastical adventure is that there always seems to be a flying friend, even deep underground!

    The Sky - Skye
    Hello, and welcome to the Sky! My name is Skye–I came first, if you were wondering–and I am a Cloud Sorcerer, descended from a line of those who could manipulate the weather. My domain is the air. I awoke in this place with no memory of being transported here, and at first, all I wanted to do was find my way home. However, it quickly became clear that the adventurers here needed help. Many had the same story as me–they were pulled from some other time or place and are now facing a world of shifting magic and difficult quests, hunted by a dragon and promised things by a princess who I'm not sure can provide them.

    What I really want is to get to the bottom of how this realm came to be, but first we have to deal with the immediate problems. I covered the land with clouds to keep the dragon from swooping down on people, but now they are being removed by this Wizard Merlin's magic. They think they can just waltz in here and save us? They're making everything worse! I have started working on a spell at the top of Mammoth Mountain that will call the dragon down to fight with as little collateral damage as possible. If you feel like you're strong enough, you're just the adventurers I need for this battle!

    -battle bar-

    The Wizard Merlin and the Sorcerer Skye each have a plan to protect the realm. Take a stand and side with which magic user you believe is on the correct path to securing Princess Alethea's reign and victory over the dragon!

    Add one of these stamps to your stamp collection to show your allegiance!

    Token Trade In - Up here, it can be hard to find snacks my friends like! Would you mind sharing with them?
    (when turned in) Wow, they gobbled that up fast!
Last edited by Lacuna on Tue Aug 12, 2025 3:03 pm, edited 2 times in total.
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Day 9

Postby Lacuna » Fri Aug 01, 2025 10:08 am

    Quest Board - Merlin
    There's a letter pinned to the questboard! It reads:

    Dear Merlin,

    I am Princess Alethea, the heir to this realm. It has come to my royal attention that you are the most powerful wizard in the land, perhaps responsible for my creation. A fearsome dragon has besieged my castle, and more dangers manifest from the woodwork every day to threaten me in this ever-changing landscape. Therefore, I set you a quest. To prove your knowledge and skill, I request that you defeat the dragon and secure my castle and reign. If you are successful, I will name you my court wizard, with all the comforts you desire in life. To those who assist you, I offer untold riches and my eternal favor. I am not sure how long I can survive under this siege, so please, come quickly.

    Your Future Monarch,
    Alethea

    -----

    If you don't want my help... fine! It doesn't matter now, because my magic has worked to clear the clouds; I can see the castle! I'll just go straight to Alethea and tell her my plans, and we'll see who ends up with the titles and the riches. I'm not a total monster, though. I would like to thank you for your help. Without you, I wouldn't have a path across the realm! Morganne should be able to control the magic here at the Faire, so you can still enjoy this as well. I might not have meant to create this world, but I'm certainly going to enjoy living in it!

    Tavern - Monarch
    Wow, I didn't expect Merlin to up and leave like that! I have to stay here and do my job, but please bring me back any stories and tales of your adventures so I can immortalize them in song. I may not go on campaigns of my own anymore, but this has encouraged me to be more than just a tavernkeeper again!

    Free Gift - This adventurer definitely deserves a drink! It seems like this isn't the first battle they've gotten scorched in. They tell you they think their whole bloodline is cursed...

    Item Shop - Magpie
    C'mon, go get ‘em! I know that dragon looks tough, but you can do it! Plus, dragons usually have a hoard of riches. Once it's defeated, you won't even need the reward from the princess if you can find the dragon's lair! And if you want to share with your good friend Magpie, well, I certainly won't complain. Be sure to stock up on anything you might need before you head out there; supplies are selling fast!

    Free Gift - The box these came in said “Dragon Slayer” so, do with that what you will!

    Free Gift - A shady character offloaded these to me super cheap. I poked one, and I think it might have eyes…

    Practice Arena - Llamrei
    All your training has led to this moment! Don't be shy; show them what you've got! Whether you're on the front lines or supporting from the rear, each adventurer has an important part to play in this battle. I'm so glad that I got to be a part of your journey; it's always been my dream to train a dragon slayer!

    Library - Morganne
    Merlin has left me in charge! It's... terrifying, honestly. The magic that expanded the Medieval Faire and made it what it is today is complex and powerful, as you know. The more I learn about it and understand the mechanics behind it, it looks to me like it might not be sustainable. The realm beyond the Medieval Faire seems to have pulled adventurers from outside of our normal world to inhabit it, and that isn't fair if they don't want to stay. Not to mention, I have a theory about this Alethea. I found a logbook detailing the names of the roles that actors took on at the original Medieval Faire, and look! It says one of the princesses was named Alethea. What do you think about that?

    Jousting:
    A challenge awaits! Test your jousting skills and see if you can win a prize. For just a nominal fee you can prove your skills to the masses. If you're struggling, head back to the arena for more practice.

    —————

    Forest - Twiggy Turquoise
    Am I from here? Am I from anywhere? I couldn't tell you, truly, but I am happy. I don't plan to leave the Ethereal Forest unless I am forced to, because home for me is wherever the plants speak to me, and so many here have much to say. So, I ask you, adventurers. Do whatever you must to keep this world alive, because I don't want to lose it. Can you promise that to me?

    Mountain - Fuji
    If you're feeling up to the climb, you're welcome to complete the ritual that was started at the top of the mountain! I like it when things are clear and straightforward, so finishing your quest and getting a stable system in place only benefits me. I have to say, it feels like this mountain was made for me. I don't want to leave, so please do your best to keep things together!

    The Deep - Alan
    No, I'm not from here. I'm not sure anyone is. But I like this place. I can complete my mission to protect those around me regardless of my location. Until a better opportunity presents itself, I will stay here, or at least near here, lending my services. If your quest to slay this dragon makes this realm safer, I am on your side. However, don't mistake my commitment to goodness as short-sighted or one-note. I urge you to ask questions and determine if things are really as they are presented to be.

    Free Gift - If we didn’t manage to keep the torches lit, these critters might have been able to help!

    The Sky - Skye
    A decisive victory! Thank you for your support. It must have taken a lot of courage to side against someone like Merlin, who has given you so much. I don't begrudge them for their plans; they thought they were doing the right thing, and probably still do. If they want to go help Alethea, that might help us too! I've finished preparing my spell that will lure the dragon to fight us on the ground, and I will fly to the top of Mammoth Mountain to set it in motion! I know a few of you can fly, and so can I, but it's best to level the playing field. When you're ready, head to the castle, and we will finish this!

    Token Trade In - I’m sure you’ll enjoy flying around the way we do. Some of my friends have offered to give you the experience of a lifetime, for just a few coins!
    (when turned in) Woah! Your friends look like ants.

    The Castle - Princess Alethea
    “Welcome, adventurers, to my castle! I know it might not look perfect right now, but you see, we haven't had much time! Between the dragon and the clouds, it has been hard to get things in order. However, that doesn't mean that I can't rule this land. I have already done much behind the scenes to protect this realm, stabilizing its magic. I am excited to hear that Merlin will join me soon, because he knows the most about it, having cast it, after all! Like some others you have met, my presence here is a result of his spells, but I do know where I came from. It feels like I have awoken from a 15-year slumber, the manifestation of a story you were told many years ago. Let's toast to a wonderful future here!”

    As you are speaking to Alethea, a great roar shakes the castle to its foundations, heralding the arrival of the fearsome beast you have been sent on a quest to defeat. Your party of adventurers steps outside, your weapons raised and spells prepared, ready to face down the dragon. Though you have not trained for long, you feel ready to take on this challenge. Ahead of you, the dragon is gigantic, purple with gold scales scattered across its body and huge wings that buffet the air in your direction. It tosses its horned head as Skye's spell takes effect and begins to drag it toward the ground.

    (You received one of these texts based on your result in the Class Quiz!)
    Sorcerer - 1/8
    Skye's spell and plan made perfect sense to you, so it's no surprise when you see the dragon's flight suddenly slow, its wings looking like they are trapped by some kind of ribbon made of yellow air. It fights, but it is dragged to the ground. However, even though it has been forced not to use its wings, that does not mean it is not a formidable foe. You hold your arcane focus close to your chest, slinging your spells and doing your best to damage the dragon, but it easily dodges many attacks or uses its huge wings like shields to stymie your magic. Gouts of flame burn across the battlefield, but as time passes, you feel like you've started to turn the tide. There are just so many adventurers fighting, there's no way that you won't eventually overpower your foe!

    Druid - 2/8
    Using your innate powers, it is easy to transform into a bird or other flying animal and use the advantage of the air to confuse and unsettle the dragon. Skye's spell has brought it to the ground, so you can easily dodge away when it tries to strike out at you with its fearsome claws and flaming breath. It doesn't seem like much at first, but pecking at or blocking its eye and screeching near its ears lowers the dragon's defenses and allows your allies to land hits and spells they otherwise wouldn't have been able to. As the dragon weakens, some druids transform back to their natural state and conjure vines to wrap around its legs and wings. In its depleted state, it is no longer able to break the bonds or burn them away. You move in with your quarterstaves and prepare for the final blows. You're close to victory!

    Bard - 3/8
    Some people say that you're not good in a fight, but they don't understand the power of words and cunning. Dragons are intelligent creatures, and your voice booms with the force of your magic as you roast it with a broad and sharp vocabulary. The dragon clearly understands your cutting insults and is distracted by the jabs. At the same time, others play inspiring songs of battle, bolstering the power and speed of your companions and allowing them to dodge out of even the tightest situations. Some take damage, and you're able to throw in a few words of healing, as well. All the while, you think about the way you will tell this tale for the generations to come, chronicling the epic battle of Chicken Smoothians vs. The Dragon. You're sure that victory is only moments away!

    Ranger - 4/8
    Your knowledge of the natural world is a big help in this battle! Your bow is strung and well-oiled, arrows crafted with precision that will allow them to fly true past the dragon's defenses. Where others might see an impenetrable wall of scales, you know the softest parts and aim at the joints and delicate wing bones of the beast. Even if it's unable to fly, that doesn't mean it doesn't want to use its wings to block spells and swords! You're also able to help the Druids call up vines and brambles, further trapping the dragon so it can't step outside of the zone of battle. As the fight progresses, the dragon is starting to look like a pincushion, and you know that it can't hold out much longer!

    Fighter - 5/8
    A strong team of varied adventurers means that you can focus on what you do best–swinging your weapons and taking down foes! This dragon is strong, but the combined efforts of your party members mean that you can slash and stab in just the right places, at least most of the time. Dragons have strong defenses, from scales tougher than armor all over their bodies to quick reflexes that allow them to move out of your path like water. Even still, the sheer numbers of your forces are too much for it, and you cheer as the dragon begins to weaken, its retaliatory slashes and attacks becoming weaker and weaker as it folds under your assault. You start to think about how best to land the final blow and vanquish your foe!

    Paladin - 6/8
    It's simple—the dragon has been causing chaos and mayhem in this realm, and it is your quest to protect those who cannot protect themselves. Your armor is strapped on, and you head to the front of the battle to stand as a bulwark so your squishier allies can worry less about getting taken out in a single hit. Of course, you also bring your sword, able to land a few good hits against your foe as you block its claws and attacks with your shield. As your allies weaken the beast and your services are less necessary in the front, you turn and begin to heal those of your allies who have taken damage throughout the fight. You are much more concerned with everyone surviving than landing the final blow, but it looks like your allies are close!

    Rogue - 7/8
    A battle with the dragon is all well and good, but it doesn't suit your skill set. You're one for sneaking, and there's no way to sneak up on something that seems to keep its eyes on everything at once, even in the height of battle. Every time you try to get into position, you feel its gaze pierce into you. Therefore, it only seems natural to sneak back into the castle and find out what's really going on here. No one notices you as you tiptoe away. Alethea is in her throne room, but you've already been there. Instead, you delve into the lower levels of the structure. It is cold and clammy, the stone walls closing in on you as you disappear into the bowels of the castle.

    You hear the sound of voices, and you're shocked when you come across a dungeon, cell after cell filled with adventurers just like you. There are even some you recognize from your climb up Mammoth Mountain, who disappeared into thin air. What are they doing here? You listen closely, still cloaked in darkness, and hear an unbelievable tale: Alethea has been kidnapping them, insisting that the secret to stabilizing the magic of the realm is to use their power and strength like a battery for the spell. She's told them she has the help of a wizard... before you can hear more, you rush out, determined to warn your companions of this nefarious plot!

    Wizard - 8/8
    You were wary of working with a Sorcerer at first, but Skye's grounding spell is quite effective. The battle has progressed well, with you and your allies doing considerable damage and weakening the dragon. You've nearly won, but as you get ready for one last push, you notice something strange. The dragon has an aura of magic you couldn't previously detect. Sparkles flash at its joints, and you cross your eyes trying to see through it. You take a deep breath and center yourself, willing what you're seeing to make sense. The threads of the spell become clear to you, revealed from your learning in the library and time spent studying—this is Wizard magic, and you know how to break the spell! You see that other Wizards have noticed it too, and in no time, you band together, speaking the words of command that dispel the illusion before you.

    Before you, there is no longer a dragon, not truly. Though its patterns and colors are the same, it has shrunk in size, its wings possibly too small to lift it off the ground. A terrified expression takes over its face, and the battle grinds to an instant halt. What is the meaning of this?


    Head to the forum to find a group of adventurers to get all perspectives on the battle! Feel free to tell us about your specific techniques and how you fought or participated in the clash. We'd love to see fanart of your escapades!

    Token Trade In - Oh no! Someone’s arrow broke a window, and the noise attracted some enemies. Maybe you can buy them off with food?
    (when turned in) Well, it makes sense why they were mad about the windows, but everything seems resolved now.
Last edited by Lacuna on Tue Aug 12, 2025 3:02 pm, edited 3 times in total.
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