Warrior Cats Guide + Coding

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Warrior Cats Guide + Coding

Postby FallingCelestial » Thu Jun 29, 2017 9:18 am

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Hello everyone! I will be making a full guide to warrior cats along with some pieces of coding you can use for forms and other things you will need for a roleplay.

Index

Rank Explanations
Suffixes
Prefixes
Terms, Sayings, Signals, Language
Combat Moves & Tactics
Code Of The Clans
Measurements & Times
Ceremonies
Illnesses
Herbs Part 1
Herbs Part 2
Treatments, Terms, Tasks
Coding
Last edited by FallingCelestial on Sat Jul 01, 2017 3:41 pm, edited 12 times in total.
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Rank Explanations

Postby FallingCelestial » Thu Jun 29, 2017 9:22 am

Leader: This is the cat that lead's the clan. They are in charge of making decisions that will affect the clan. They hold ceremonies and meetings and appoint deputies. Before they officially become leader they must go to the moonpool/place of starclan to receive 9 lives which they use to benefit the clan. When they die they go to starclan like any other cat but that is after they use their 9 lives up.

Deputy: This is the cat who is second in command and was chosen by the leader. They follow the leader's orders and sometimes execute them. They often are in charge of organizing patrols and are often the ones put in charge when the leader is not there. This cat often becomes the next leader if they do not die before the leader.

Medicine Cat: This is the cat who heals others when they are injured or sick. They also have a special connections with starclan and go to the moonpool/place of starclan every half moon to talk to them. They receive prophecies, omens, and signs from starclan and interpret them. They have to follow a special code.

Medicine Cat Apprentice: This is the cat who trains to become the next medicine cat. They go with their mentor to the moonpool/place of starclan every half moon and can also receive prophecies, omens, and signs from starclan. They become the next medicine cat.

Senior Warriors: These are the older, more experienced warriors of the clan. Most of these cats are put in charge of training an apprentice and passing on their own skills.

Warriors: These are the cats who fight and hunt for the clan. They will give their lives to their clans. Sometimes these cats are placed in charge of training an apprentice.

Apprentices: These are the cats between the age of 6 -12 moons. They have -paw as the suffix of their name and will receive a different suffix when they become a warrior. These cats are trained by warriors to hunt and fight for their clan and are taught the Warrior Code.

Queens: These are the she-cats who are raising kits, expecting kits, or choose to remain a Queen and help others care for the kits. They are respected and cared for by the other members of the clan.

Kits: These are the future of the clan. These are cats between the age of 0 - 6 moons. They have no job at all and are cared for by the Queens. They -kit as the suffix of their names but will have -paw when they become apprentices and receive a mentor.

Elders: These are the oldest cats of the clan. They have served their clan and have chosen to retire. They do nothing but rest and advice the clan until their join starclan. some cats are forced to retire early due to an injury.
Last edited by FallingCelestial on Sat Jul 01, 2017 3:24 pm, edited 3 times in total.
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Suffixes

Postby FallingCelestial » Thu Jun 29, 2017 9:23 am

If you have a suffix that I didn't list, let me know and I will add it.


A
-aster (f)= a petty motherly cat who is laid back and placid

B
-back (m/f)- Pertains to the cat's back, a indicator of their dominant colour or quality of fur
-belly (m, sometimes f)- a jovial cat
-berry (m/f)- A small sweet cat
-bite (m/f)- A cat who is a skilled hunter
-blaze (m/f) - A cat who is passionate all they do
-blink (m/f)- fast
-blossom (f)- a cat who is young at heart
-bloom (f)- A cat who is eager to mother and bring new life
-blotch (m/f)- has blotches of colour on white
-bounce (m/f)- peppy and happy cat, can be hyperactive
-breeze ( mainly f) - fast
-briar (f)- feminine and resilient

C
-call (m, rarely f) -a cat skilled at using their voice, a diplomat
-claw (m/f) -a warrior that is very skilled with their claws
-cloud (m/f)- a dreamer, and a lover, an idealist, or a cat with a very thick, very thick and puffy coat
-creek (m/f)- A graceful cat

D
-dapple (f only)- a tortoiseshell cat of some sort
-daisy (f)- Young at heart and innocent
-dawn (m/f)- a serene and meditative cat
-dusk (m/f)- very calm

E
-ear(s) (m/f)- a cat with very good hearing
-eye(s) (m/f)- a cat who notices things or has good eyesight, also used in name changes

F
-fall (m/f)- a cat who is adept at attacking from above
-fang (m/f)- A skilled hunter
-fern (f only)- A tabby
-feather (m/f)- long fur
-fire (m/f)- A cat who is passionate in all things
-flame (m/f)- A cat who has a bright spirit that warms those around them
-flight (mainly f, sometimes M)- a fleet footed cat
-flower (mainly f)- feminine and motherly
-fly (m/f)- swift
-foot (m/f)- fast
-frost (m/f)- A cat who is cold and calculating, very logical
-fur (m/f) - refers back to the prefix, fur of a certain colour

G
-gaze (m/f)- a cat who is very observant

H
-heather (f)- very pretty and has feathery fur
-heart (m/f) -Loyal and brave
-holly (f)- pretty and very resilient

I
-ice (m/f) -a cat who is very cold and calculating
-ivy (m/f)- tenacious and loyal

J
-jaw (m/f)- relating to the jaw
-jump (m/f) -a cat who is good at jumping

L
-leaf (m/f) - A medicine cat who is very good at their job
-leap (m/f)- A cat who is good at jumping
-leg (m/f)- works best with colour, size or animal prefix. To do with the legs.
-light (m/f)- A cat who's spirit is uncommonly bright
-lilac (f)- sweet, bright and loving
-lily (f)- works best with a cat who's mostly white, and very graceful
-lotus (f)- a graceful swimmer

N
-nose (m/f)- A good tracker or a highly curious cat

O
-oak (m)- mighty, resilient and strong

P
-patch (m/f)- has patches of colour on white
-path (m/f)- A good tracker
-pelt (m/f)- refers to the prefix, quality or colour of the fur
-petal (f)-A delicate looking feminine cat
-pond (m, rarely f)- A calm cat, who is not easily riled
-pool (f, rarely m)- a calm cat, who is not easily riled
-poppy: A tortoiseshell who is very motherly and kind
-pounce (m/f)- A skilled hunter
-puddle (m/f)- A cat who has patches of colour, the prefix would refer to the colour of said patches.

R
-riddle (m/f)- a mysterious and clever cat
-ripple (m/f)- a graceful cat
-river (m/f)- A powerful fast cat
-roar (m/f)- a powerful and charismatic cat
-rose (f)-For a cat who is ladylike and pretty, and these looks hide the fact that she is very witty and sharp tongued

S
-scar (m/f)- used mainly in renames, has a scar or scars that are highly noticeable
-shade (m/f)- A cat who is stealthy, or good at subterfuge
-shadow (m/f)- A cat who is stealthy, or good at subterfuge
-sight (m/f) - A cat with good eyesight, or something to do with the eyesight when used in a rename.
-sky (m/f) - A cat who is a skilled climber
-snout (m/)- a cat who has something noticeable about their muzzle
-spark (m/f)- A clever, temperamental cat
-speck(le) (m/f)- A cat with a ticked coat
-spiral (m/f)- classic tabby
-splash (m/f)- good swimmer
-spring (m/f)- good at jumping/hunting (NEVER referring to the season, EVER)
-spot (m/f)- has spots, a spotted tabby
-song (f rarely m)- A diplomatic cat with a silver tongue
-streak (m/f) - a swift cat
-stream (mainly f)- graceful and pretty
-step (m/f) - refers to the prefix and means "steps like"
-stone (m/f) keeps their head in a crisis, dependable
-storm (m/f) - A cat with an unpredictable temper, and a berserker in battle
-strike (m/f) - A cat who is hard hitter in battle, and is given to impulsiveness
-stripe (m/f) - a tabby

T
-tail (m/f)- a cat with good balance
-talon (m/f)- a cat with very large claws
-tansy (m/f)- bubbly and light hearted, hard to get down
-tip (m/f)- tips of white on body
-thistle (f): resilient
-thorn (m/f)- a witty, intelligent and sarcastic cat
-thunder (m/f)- a cat who has a powerful and charismatic voice
-tooth (m/f)- a skilled hunter
-tuft (m/f)- longer fur, that is most noticeable at the extremities
-tulip (f)- loyal and true

W
-watcher (m/f)- Observant or wise
-willow (m/f)- lithe
-whisker (m/f)- a intuitive and sensitive cat
-wing (m/f)- a light hearted or flighty cat
-wind (m/f)- fast
-wish (f) - a optimist
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Prefixes

Postby FallingCelestial » Thu Jun 29, 2017 9:23 am

If you have a prefix that I didn't list, let me know and I will add it.


A
Acorn - a small golden brown cat
Adder - A dark coloured cat
Alder- A silver coated cat
Amber- a golden cat
Ant - A dark coloured cat
Apple - a pale golden cat
Argent- Silver
Ash - A pale grey cat
Ashen (f)- Pale grey cat
Aspen- silver tabby

B
Badger - Black and white
Banyan- Grey
Bark - Brown
Bat- Dark coated
Bay- Pale grey
Bee- Yellow Tabby
Beech - Silver tabby
Beetle - Small and dark
Brier – white and yellow
Berry- small
Birch - A light silver tabby
Bird - A light boned cat
Black - Black
Blaze- Red
Blizzard - A large white cat
Blossom (f) - pretty
Blue - A greyish blue cat
Bonny (f)- pretty
Bounce - A small cat
Bourn- A grey coated cat (pronounced boorn)
Bracken - A brown tabby
Bramble - a brown tabby
Branch- Brown and skinny
Breeze (f) - Delicate
Briar- Brown tabby
Brindle (f) - Tortieshsell
Brine- Blue
Bright - Pale coloured
Brook- Silvery and slight
Broom- Yellow with spiky fur
Brown- Brown
Boulder - Greyish and big
Bumble- Orange tabby
Buzzard- Brown

C
Cajeput- Pale tan
Cascade- Blue shaded cat with long fur
Cataract- White and blue
Cedar - brown
Cerulean- Blue
Cherry - Ginger
Chestnut- Brown
Cinder- Grey
Cloud - white and long haired
Clove- Brown
Clover - white
Coal -black
Cobra- tabby
Colbalt- Blue
Copper- Brownish gold
Cormorant- Black
Creek- Blue
Crow- Black

D
Daisy - White
Dapple(d) (f) - Tortie or Calico
Dark - Black or some dark colour
Dawn- Pale grey or yellow
Dew- blue
Dill- Greyish and longhaired
Dindle- Yellow
Dock -Brown or grey
Dove - white
Duck -Brown
Duscle -Dark
Dune- Sandy
Dusk - Grey or golden
Dust- light brown

E
Eagle -Brown
Ebony - black
Ebon- Black
Eel-black or brown
Elm- pale brownish grey
Ember- Red or tortie
Empyrean- Blue or white
Ermine- white
Eytelia- Pale yellow

F
Fair- Yellow
Falcon -Brown
Fallow -light brown
Fawn- Small and light brown
Feather - long fur
Fennel- Feathery fur
Ferret- Greyish
Fern - tabby
Finch- red
Fire -red
Flame -red
Flax- Brown and sleek
Flint- grey
Flood- Blue cat
Flower- A pretty female
Fly- Black and small
Fog- Greyish
Fox- Red
Frog- Brown
Frost- white
Fuzzy- long fur

G
Garlic- White
Ginger- pale gold
Gold- gold
Golden- golden
Goose- a lanky cat
Gorse- grey
Grass- brown
Gray- grey
Grizzled- Greyish speckled

H
Hail -white
Half- Partialy marked
Hare- brown
Hawk- Brown
Hay- pale brown
Haze- Grey
Hazel- pale brown
Heather- pale blue
Heavy- big
Holly- Ginger
Honey- golden

I
Ice- White
Inlet- Blue cat
Ivy- Tabby

J
Jay- blue and white
Juniper- dark coated

K
Keek- Yellow
Kestrel- Brown

L
Lake- blue
Larch- Brown
Lark- small and brown
Last- Last born kit
Laurel- brown
Lavender- blue
Leaf- torte or brown
Leopard- spotted
Lichen- pale grey
Light- pale coat
Lightning- blue
Lily- white
Lilac- blue or grey
Lion- golden
Little- small
Lizard- brown
Loch- Blue
Log- brown
Low- short legged
Long- long in some way
Loud- was loud as a kitten

M
Mallow- white
Maple- red
Marsh- brown
Mere- Blue
Minnow- Silver
Mint- grey
Mist- grey
Mole- dark
Moon- silver
Moss- greyish
Mossy- grey
Moth- brown or grey
Mottled (f)- tortie
Morning- grey or golden
Mouse- brown or grey
Mud- brown

N
Narrow- thin
Nettle- blue or spiky furred
Night- black

O
Oak- brown
Oat- Pale brownish
Olive- grey
One- The only kit
Otter- brown
Owl- grey or brown or black

P
Parsley- Feathery fur
Patch- has patches
Peach- Golden
Pear- pale gold
Pebble- small and grey or brown
Petal- feminine
Pigeon- grey or white
Pike- brown
Pine- brown
Plum- dark
Pool- Blue
Poppy- Tortie, tall
Prickle- short prickly fur

Q
Quail- Brown and black spotted tabby
Quill- Brown, or has spiky fur

R
Rabbit- brown
Rain- grey
Ragged- ragged pelt
Rapid- White, with small amounts of blue
Rat- black or dark brown
Raven -black
Red- red
Reed- slender and brown
Rill - Blue cat
Rime- White
Ripple- a classic tabby
Robin- Brown
Rock- Grey
Roe- brown
Rose- pale tan
Rowan- red
Rush- Slender and brown
Russet- red
Ruhbarb- red
River- blue
Rye- brown

S
Saffron- Golden red
Sage - grey
Sand- pale ginger
Scoke- Red
Scorch- black
Seed- brown
Sedge- grey
Serpent- lean
Shade - black
Shadow- black
Shale- grey
Shell- grey
Shore- Sandy coloured
Short- something short about the cat
Shrew- grey
Sky- blue
Silver- silver
Slate- grey
Sleet -grey
Sloe- blue
Slough- Blue
Small - small
Smoke- grey
Snake- dark
Snow- white
Soot- grey
Sorrel- light brown
Sparrow- light brown
Speckle- is speckled
Spider- dark
Splash- splashes of colour
Speckle(d)- has speckles
Spot(ted)- has spots
Starling- dark brown or black
Stream- Silver
Stoat- brown with light belly
Stone- grey
Storm- grey
Striped- has stripes
Stumpy- something stumpy about the cat
Sun- Golden
Sunny- golden
Surf- Off white
Squirrel- red
Swallow- black and white
Swift- black and white

T
Tall -tall
Talon - grey or brown
Tansy- Yellowish gold
Tarn- Blue
Tawny - golden
Thaw- A white cat with intermittent patches of colour
Thistle - blue
Thorn- brown
Thrush -brown
Thunder - large
Thyme - grey
Tide- Blue and white
Tiger - tabby and large
Timber- brown
Tiny -small
Toad - brown
Torrent- Pale grey ticked cat
Tortise- Brown
Trout- grey
Turtle- Brown
Twig- brown

U
--

V
Verglas- White
Vine - tabby
Viper- dark
Vole- dark

W
Walnut- Brown
Wasp - Thin and golden tabby
Water- Blue
Weasel- brown
Web- Silver
Wet - dark fur
Wheat- Golden
White- white
Wild- multi coloured coat with random wild patches
Wind- thin
Willow- lightly built and brown
Wolf- dark
Wren- Brown small

X
--

Y
Yarrow- yellow and white
Yellow- yellow
Yew -red

Z
Zag- Kinked stripes on their body
Zander- Silvery
Zedoary- Yellow
Zenith- Born at moonhigh or sunhigh
Zephyr- Light in colour and lean
Zig- Striped
Last edited by FallingCelestial on Sat Jul 01, 2017 3:25 pm, edited 1 time in total.
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Terms, Sayings, Signals, Language

Postby FallingCelestial » Fri Jun 30, 2017 12:38 pm

Terms


CrowFood- A dead prey animal that has begun to rot. Can be used as an insult.
FreshKill -recently killed prey animal caught for the purpose of consumption.
Dirt- Feces.
Gathering - The monthly meeting of all the Clans when the moon is full. -No fighting allowed.
Hunting Patrol – A group of cats hunting for fresh-kill to bring back for their Clan to eat. May fight if there are trespassers.
Kittypet – A domesticated pet cat.
Loner – A cat that lives by itself and doesn't defend its territory.
Making dirt - Defecating.
Monster – A vehicle operated by humans. Often described when cats are near Twolegs/the Thunderpath Motorboats are sometimes referred to as "water-monsters."
Moonstone – The place in the Forest where medicine cats and leaders shared tongues with StarClan.
Mothermouth - The opening to the cave where the Moonstone is/was located.
Rogue – A usually hostile cat who does not have a permanent home, roams around, and does not care about crossing Clan boundaries.
Sharing tongues – Cats grooming each other while sharing the latest gossip. A cat lies on the ground, talking, while the other grooms their fur, listening.
She-cat - A female cat.
She-kit - A female kit.
Silver boulder - A boulder that, when the silver disc is pulled off, holds Twoleg rubbish. To Twolegs, they are just trash cans/bins.
Silverpelt – The large swath of stars in the sky(believed in fandom to be the Milky Way). These stars are a direct representation of StarClan.
Silverthorn - Barbed wire.
Smooth boulder-thing - Twoleg ball.
Snowmelt - A term used to describe slush or dirty, melted snow.
Soft boulder - A pillow or cushion.
Sun-drown-place - An ocean to the west of the Clans' territories.
Tree-eater – A bulldozer.
Thunderpath – A paved road with an extremely acrid smell that cars often go across. Windover Road separated ThunderClan and ShadowClan in the original Territories. There is also one in ThunderClan territory by the lake.
Tom/tomcat - A male cat.
Twoleg – A human.
Twoleg kit – A human child.
Twoleg nest – A human's house.
Twolegplace – A town, city, or village where Twolegs live.


Sayings


As easy as swallowing a minnow - A phrase used to indicate easiness of the task.
As much use as a dead fox - A (harsh) insult, meaning the recipient is useless.
Bees in your brain - An exclamation meaning confusion or a cat not making sense. (i.e., You've got bees in your brain!)
Buzzardfood- Alternative of crowfood, used before the start of the Clans.
Chickfeed- Alternative of crowfood, used before the start of the Clans.
Crowfood - A (harsh) insult comparing the recipient to rotting prey animals (as in I'll turn you into crowfood!), or suggesting that they eat it (as in crowfood-eater)
(You're) crazier than a fox in a fit! - An insult used when a cat (or cats) are acting crazy. Another variation uses "madder" instead of "crazier."
Doesn't matter a whisker/Doesn't catch so much as a whisker - An exclamation meaning the cat does not care, (i.e. it didn't matter a whisker that she didn't share their beliefs) similar to I don't give a mousetail. Or saying that a patrol didn't catch anything.
Doormouse - An expression or exclamation used against a cat who sleeps a lot. Foxpaw is called this by Sandstorm in Eclipse
Drypaw - A cat that dislikes getting wet, usually used in RiverClan.
Dungface- An (harsh) insult used in Thunder Rising.
Like LionClan/TigerClan - An expression stating that a cat does something very fiercely or well.
Flea-brain - A (friendly, yet harsh) insult. Severity of the insult is almost always decided by tone
Fishface, fishfur or fish-breath - An insult meaning you smell or look like a fish, often used towards Riverclanners
Frog-dung - Same as fox-dung, except it's often used in RiverClan.
Fox-dung - A (harsh) insult comparing the recipient to fox feces. Also used as an exclamation. (as in That's fox-dung!)
Fox-hearted - An insult meaning cruel, cold-hearted, or evil (as in fox-hearted Twolegs).
Furball - A (friendly, yet harsh) insult. Severity of the insult is almost always decided by tone.
Fuzz-brain - A (friendly, but harsh) insult. Severity of the insult is almost always decided by tone.
Great StarClan! - An exclamation used to signify extreme surprise or anger. Similar to Oh my god! in usage and to the fact that they both have mention of a higher force
Hare-dung - Used as an exclamation, similar to "mouse-dung". Somewhat like "Darn it!" Used in The Sun Trail.
When hedgehogs will fly - An exclamation style statement that shows disbelief that a certain event will likely occur (as in That will happen when hedgehogs fly), used in many variations. Somewhat like the human phrase, When pigs fly!
How in Silverpelt? - An exclamation used meaning "How in the world?"
I don't give a mousetail/They wouldn't give a mousetail - An exclamation meaning that the cat does not care. Another variation is I would ____ for a couple of mousetails meaning that they are willing to do the inserted action for no real reward. Can also mean that a cat would be stingy enough not to share a mousetail.
I'd have shredded you into mousedust! - to gravely injure, rip to shreds. Similar to mousemeat. .
Make dirt - to use the bathroom.
May StarClan light your path/Banish all the fleas from your nest - A friendly term used to tell others they wish them well.
May the Sun warm your back and the fish leap into your paws - A blessing used in RiverClan used to wish good dreams or, in some instances, to say farewell to a dead cat.
Minnow-brain - An insult that is friendly but harsh. A RiverClan version of mouse-brain.
Mouse-brain - A (friendly yet harsh) insult. Severity of the insult is almost always decided by tone.
Mouse-dung - A (somewhat harsh) insult comparing the recipient to mouse feces. Also used as an exclamation (as in Mousedung! That can't be right!). Somewhat like "Darn it!"
Mouse-hearted - An insult that describes one who is cowardly.
Mousefodder - An insult describing that the cat is worthless or a kittypet
Once a kittypet, always a kittypet! - A harsh phrase used to describe a cat with kittypet roots.
(Only) StarClan knows (what) - Sometimes used to answer a question that is impossible to answer. Similar to "Only god knows what," "Only god knows," and "god knows."
Pain in the tail - An insult meaning a cat is irritating or lazy.
Scaredy-mouse! - A similar expression to scaredy-cat, but in cat terms.
Scaredy-sparrow - An expression also similar to scaredy-cat, in cat terms
Snake-hearted - Similar to the term "fox-hearted,"
Snake-tongue - An insult meaning cold or unfair; similar to "fox-hearted" or "snake-hearted",
Sorry catches no prey or Sorry fills no bellies - Means cats can be sorry, but that will not undo what happened
StarClan's kits! – An exclamation of surprise or disbelief. Sometimes used as an exclamation if a cat is hurt.
Tabbies don't change their stripes - means that a cat doesn't change their nature. Equivalent to "a leopard can't change his spots."
What in StarClan's name?- A exclamation similar to "What on earth?" or "What in the world?"
That's a load of badger droppings - A harsh exclamation saying that something is nonsense.
Thistles and thorns - Used to describe bad luck (as in: Thistles and thorns! I blew it!); similar to "Darn it" or "mouse-dung."
You fight/hunt like a kittypet! - An expression used to insult or tease a cat who fights/hunts poorly.
Who made dirt in his/her fresh kill?- A phrase to describe a cranky or suddenly moody cat, as used in The Sign of the Moon.
Would've made mousemeat out of you! - To badly injure, rip to shreds. Similar to mousedust. Used by Graypaw in Into the Wild describing how dangerous a fox could be.


Tail Signals


Tail Held Erect - Stop.
Tail Rippling - Move forward, with care.
Tail Held Erect and Sweeping from side to side - Retreat Silently.
Tail Pointing Low, Parallel to ground, and sweeping - Spread Out.
Tail Bobbing - Enemy Sighted.
Tail Hooked - Danger.
Tail Pointed - Go That Way.
Tail held Erect and waving from side to side - Stay Behind Me.
Tail Kinked over Back - Follow Me.


Language


Touching noses - “I like you!”
Lick on the cheek - “I really like you.”
Lick on the ear - Comforting.
Lick on forehead - “I love you!” / “Will you be my mate?”
Brushing tail on back or flank - Calming.
Lick under/on belly - “I want kits.”
Touching nose to cheek - “I’m happy for you” / Comforting.
Nuzzle - Comfort / “You’re hilarious!” (The second is for mates)
Touch nose to cheek - “I’m glad you’re here.” (For lovers)
Lick own chest fur - To hide embarrassment.
Lick on the shoulder - Respect.
Lick on the tail - “Will you be my mate?”
Lick on the paw - “You are my friend!”
Lick below the chin - “I want you forever!”
Lick on the nose - “Do you want to play?”
Rubs tail anywhere - Flirty, comforting or curious.
Rubbing against you - “I like you.” / “Don’t worry.” / “I love you.”
Licking constantly - Cleaning.
Flat ears - “Back off!”
Bares teeth - “Get away from me!"
Lunging at you - “Back off now!”
Roll on your back - “You are stronger than me, I respect you.”
Tail tucked - Scared.
Growling/Hissing/Spitting - Angry or accenting
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Combat Moves & Tactics

Postby FallingCelestial » Fri Jun 30, 2017 12:39 pm

Hunting Moves


Hunter's Crouch - Keep your body low with your tail sticking straight ahead. Hind legs must be ready to leap and front paws must be ready to pounce. Is also a good fighting technique.
Fishing Catch - When fishing in a lake or river.keep your reflection away from the water. When the fish comes, quickly hook your paw into the water and scoop the fish onto the surface. Finish it off with a quick killing bit.
Squirrel Race - When the squirrel runs up a tree to escape, you quickly run up the trunk beside the squirrel until your fast enough to block it to the top of the tree. You chase it down next and hopefully catch it. Very complicated technique.
Bird Leap - When the bird is aware that it is being hunted and begins to fly up, you leap as high as you can and bat the bird back down. Recommended for older apprentices to learn.
Mouse Stalker - Keep your pawsteps light on the ground and try to slide them so the mouse won't feel your pawsteps.
Rabbit Fishing - A techinique when you are desperate for prey. Find a rabbit hole and make sure a rabbit's in there. Then, wait silently until rabbit's head pops out. Scoop it out like you are fishing, and hopefully catch it.


Battle Moves


Back kick - Explosive surprise more to catch opponent from Behind. Judge opponents distances from you carefully, then lash out with you back legs, taking the weight on your front paws.
Back rake - A bit like Belly rake, if your a SkyClan cat this move works best. If your fighting a cat from the front, jump over the cats head and score your claws down their back.
Belly rake - A fight stopper. Slice with unsheathed claws across soft flesh of opponents belly. If your pinned down, the belly rake quickly puts you back in control.
Double death bite - Seems dishonorable and is only used against very evil cats. A partner and you take on one cat. Once you've got a hold of your opponent, your partner helps hold down enemy cat, and you both bite hard down on enemy cat's throat. Two pairs of jaws will cut off airway and cat will choke to death. Like I said, it's considered dishonorable and would only be used against evil cats like Tigerstar.
Dizzy dance - Only can be preformed by a extremely small and quick cat against a larger and at least somewhat slower cat. The cat charges head on then swiftly leaped sideways, ducking under the cat then as soon as the cat preforming this attack is out from under the other cat it spins and leaps over it. Then once More spins but rams the side then jumps over/goes under the cat and rams the other side then land one final blow by leaping onto the cat's back and grabbing the scruff with teeth and using your free paws to batter the cat's head. This attack should in the end result in a dizzy or confused enemy.
Dizzy tackle - A great move for swift young warriors facing older, larger warriors. You run in circles around them at top speed until their to dizzy or tired (if the were chasing you) to keep up. Then you tackle them. While they are down, attack. Caution, standing directly over them makes you vulnerable to the Belly Rake. This is a One-on-one move and is not recommended in a place with many foes.
Front paw blow - Frontal Attack. Bring your front paws down hard on you opponents head, claws unsheathed.
Front paw strike - Frontal attack. Slice downward with your front paw at the body or face of your opponent. Claws unsheathed.
Killing bite - A death blow to the back of the neck. Quick and silent and sometimes considered dishonorable. Used only as a last resort.
Leap and hold - Ideal for a small cat facing a large opponent. Spring onto the opponents back and grip with unsheathed claws. Now you are beyond the range of your opponent paws and in the position to inflict severe body wounds. A group of apprentices can defeat a large and dangerous warrior in this way.
Leap-and-cover - Ideal for making your opponent feel much pain, leap onto your opponent's back and put your paws over their eyes. For the moment the opponent is blinded, sink your claws into the soft skin around their eyes. If your opponent doesn't run away, take advantage of their temporary blindness and perform leap-and-hold move.
Making sure - You never know if a opponent is actually dead. When an opponent goes limp, they become vunerable, so make sure they are really dead. Bite and slash. Claws unsheathed. When you think they have gone to StarClan, pray and leave.
Partner fighting - Warriors who have trained and fought together will often instinctively fall into a paired defensive position, each protecting the others back while fending off an opponent o either side. Slashing, clawing, and leaping together, battle pairs can be whirlwind of danger for attackers.
Play dead - Effective in a tight situation, such as when you are pinned. Stop struggling and go limp. When your opponent relaxed his grip, thinking you are defeated, push yourself up explosively. This will throw off an unwary opponent and you are in the attacking position.
Scruff shake - Secure a strong teeth grip in the scuff of your opponents neck, then shake violently until he or she is to rattled to fight back. Most effective against rats, which are small enough to throw. A strong throw will stun or kill them.
Tail trip - The opponent moves to you and at the right moment, trip them with your tail.
Teeth grip - Target your opponents extremists- the legs, tail, scuff, or ears- ans sink in your teeth and hold. This move is similar to the leap and hold, except your claws remain free to fight.
Unbalancing act - If a cat is going to bring down all its weight on you while rearing on its back legs, role towards your opponents hind legs to unbalance him.
Upright lock - Finial, crushing more on already weakened opponent. Rear up on your back legs and bring full weight on your opponent. If opponent does the same, wrestle and flip him under you. This move makes you vulnerable to the belly rake, so requires great strength and speed.


Battle Tactics


Approach from behind your enemy - The advantage is gaining the higher ground is that you can charge at greater speed at the enemy, who will be weakened by having to fight uphill.
Use the light from the sun - The sun should be behind you to dazzle your Use the light from the sun enemy. In green leaf, the midday sun is especially bright and cruel to cats who are used to sulking under the cover of the trees. In leaf bare, the low sun hovers around the eye line like a troublesome bee, keep your enemy from facing it, and they'll have trouble seeing an attacker from any direction.
Know were the wind is coming from - If there is a strong wind, it should be blow from behind you toward the enemy, blinding them with dust and holding them back like a current of a river. If you wish to preserve the element of surprise, the wind should blow from the enemy position toward you so your scent is carried away from them.
Conceal the size of your force - The number of cats in your battle patrols can be hidden to confuse the enemy from a distance. Cats packed tightly together will appear as a small attacking force, encouraging the enemy to be over confidant and make poor strategic decisions. Alternatively, is cats are spread out in signal file, they will look like a solid border of warriors, which will seem impenetrable to an advancing enemy.
Attack from both ends of the Enemy first - If both ends of the enemy line are defeated, the cats in the center of the line will have to fight the two fronts. Even if they are outnumbered, the will be out flanked, vulnerable, and in disarray.
Keep fresh warriors in reserve - Always have adequate reserves of fresh, fit warriors behind the battle line. They will be able to replace injured warriors, launch a separate attack if the enemy tries to encircle your forces, or fend off a surprise enemy from the rear. If the battle is in your favor, finish it by sending your reserve warriors behind the enemy line to surround them and demand surrender.
Feigned retreat and ambush - A group of strong cats charges at the enemy, screeching, then turns and withdraws. Repeat this until the infuriated enemy finally breaks it's line and gives chase. Then the trap is sprung. Other warriors positioned in rabbit holes and other dips in the ground-out of enemy eyes line- attack as soon as your opponents have gone past. The enemy will be forced to stop and turn around to fight the unexpected threat, as they do the retreating cats must turn and charge back at them with full speed. The enemy is caught between two bodies of attacking cats and will quickly surrender.


Water Combat


Double-Front-Paw - Splashes water into the face of the enemy.
Underwater Leg Sweep (Front of Hind) - The opponent will not see it coming under the water so won’t have a chance to brace himself before losing his balance.
Push-Down and Release - Almost all non-XeoClan cats panic if they are submerged, while XeoClan cats know how to hold their breath underwater. This move can be used to secure a decisive victory, because it’s most likely to make the opponent surrender.
Underwater Clinch - Uses warrior’s weight to hold the opponent below the surface, with a firm grip that enables the warrior to bring his enemy spluttering back to the surface before forcing him under again.
Tail Splash - Temporarily blinds opponent by flicking water in his eyes.
Underwater Push-Off - Crouching and erupting out of the water into opponents, using surprise and impact to knock him off balance.
Sandpaw Splash - Using noise of water splashed at a distance to create a decoy, leaving opportunity for a surprise attack.


Above Ground Combat


The Sky-Crusher
- Landing with all four feet on top of an opponent, flattening him like a leaf.
The Flick-Over - Landing with front paws outstretched to sweep the opponent off his feet and roll him onto his back.
The Kick - Kicking down hard as the warrior nears the ground, then using momentum from landing to spring away before the opponent can retaliate.
The Slice - Dropping down with claws unsheathed for maximum injury.
The Branch Swing - Holding on to the branch with front claws and swinging hind legs into the opponent’s face.
The Reverse Branch Swing - Holding on to the branch with back claws and striking with front legs through the swing.
The Trunk Swing - Sliding down the trunk and springing off at head height, using hind legs to push off and clear opponents. (Good if tree is surrounded.)
The Reverse Climb - Climbing backward up the trunk as the opponent advances to gain advantage of height; often followed by Trunk Swing.


Surprise Attack


◾ Move quietly and communicate using tail-signals. Cracking twigs, startling birds, and rustling bracken will tell the enemy exactly where you are.

◾ Keep downwind of the trespassers so that your scent doesn’t give you away.

◾ Look for freshly broken twigs, overturned leaves on the forest floor, remains of prey, or a clump of fur caught on a bramble. Any animal that moves through the forest leaves behind signs that it’s passed-and signs like this could lead you straight to the invaders.

◾ Keep your mouth open to search for unfamiliar scents. Be careful: If there is scent when there is no breeze to carry it through the forest, it could mean that your enemy is very close by.

◾ Light-colored pelts are easily seen against brown and green foliage, so stay in the thickest cover. Keep low-the enemy will be looking for movement at normal head height, not close to the ground.

◾ Never miss an opportunity to perfect your tracking ability. In the nursery, kits sneak up on their mothers and pounce with their moss-soft paws. Apprentices leap out on one another from behind bushes and tree stumps. These are more than just games. One day, these skills could save your life and defend your Clan.
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Code Of The Clans

Postby FallingCelestial » Fri Jun 30, 2017 12:39 pm

Warrior Code


1. Defend your Clan, even with your life. You may have friendships with cats from other Clans, but your loyalty must remain to your Clan.
2. Do not hunt or trespass on another Clan’s territory.
3. Elders and kits must be fed before apprentices and warriors.
4. Prey is killed only to be eaten. Give thanks to StarClan for its life.
5. A kit must be at least six moons old to become an apprentice.
6. Newly appointed warriors will keep a silent vigil for one night after receiving their warrior name.
7. A cat cannot be made deputy without having mentored at least one apprentice.
8. The deputy will become Clan leader when the leader dies or retires.
9. After the death or retirement of the deputy, the new deputy must be chosen before moonhigh.
10. A gathering of all Clans is held at the full moon during a truce that lasts for the night. There shall be no fighting among Clans at this time.
11. Boundaries must be checked and marked daily. Challenge all trespassing cats.
12. No warrior may neglect a kit in pain or in danger, even if that kit is from a different Clan.
13. The word of the Clan leader is the warrior code.
14. An honorable warrior does not need to kill other cats to win his or her battles, unless they are outside the warrior code or it is necessary for self-defense.
15. A warrior rejects the soft life of a kittypet.


Medicine Cat Code


1. A medicine cat cannot take a mate.
2. A medicine cat cannot have kits.
3. A medicine cat will never let personal feelings get in the way of his or her duties.
4. Medicine cats are outside Clan rivalry and are, in most cases, not to be touched when they are traveling across borders.
5. A medicine cat may be trained in as a warrior before becoming a medicine cat, but it is difficult for a medicine cat to become a warrior.
6. Medicine cats are outside Clan rivalries, but they still must learn basic fighting moves.
7. A medicine cat is the one to interpret signs and omens from StarClan.
8. Medicine cats cannot reject an injured cat.
9. A medicine cat must do everything in his or her power to save a sick or injured cat.
10. A medicine cat will give his or her life to save a cat.
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Measurements & Times

Postby FallingCelestial » Fri Jun 30, 2017 12:39 pm

Times


Newleaf - The season of spring.
Greenleaf - The season of summer.
Leaf-fall - The season of autumn or fall.
Leaf-bare - The season of winter.
Moon - The time between one full moon and the next, spanning about 29 days, a month.
Moonhigh - When the moon is the highest in the sky; about midnight.
Moonrise - The time when the moon rises.
Half-moon - About two weeks, half a month.
Quarter-moon - About a week.
Sunhigh - The point during the day when the sun is highest in the sky; noon.
Sunrise - One day in cat time (i.e. One sunrise ago).
Season - A quarter of a year in cat time. Four seasons equal a year.
Heartbeat - A split second.
Claw-moon - When the moon resembles the shape of an unsheathed claw, equivalent to crescent moon.
Sundown - Dusk.
Sunup - Dawn. However, Dawn is still used for example in the phrase "Dawn Patrol."


Measurements


Fox-length - About the length of a fox; approximately a yard. (80 cm)
Kittenstep or kitstep - About the length of kit's step; approximately an inch or a half inch. (1.25-2.5 cm)
Tail-length - About the length of a cat's tail; approximately a foot. (30 cm)
Rabbit hop or rabbit length - About a foot and a half away. (45 cm)
Mouse-length - About two or three inches. (5-7.5 cm)
Pawstep - About the length of a grown cat's step, roughly six inches. (15 cm)
Tree-length - About the length of a tree; around 40 to 50 feet. (15 m)
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Ceremonies

Postby FallingCelestial » Fri Jun 30, 2017 12:40 pm

Calling a clan meeting:
Leader: Let all cat old enough to catch their own prey gather beneath the
(place. Ex: High Rock) for a clan meeting.



The Apprentice Ceremony: (Leader calls a clan meeting)
Leader: (Kit's name), you have reached the age of six moons, and it is time for you to be apprenticed. From this day, until you receive your warrior name, you will be known as (new Apprentice name, ending with 'paw'). I ask StarClan to watch over you and guide you until you find in your paws the strength and courage of a warrior.

-The Leader then signals for the chosen mentor to step forward. -

Leader: (name of warrior chosen to be mentor),you are now ready to take on an apprentice.You will mentor (new apprentice's name). (Mentor's name), you have shown yourself to be (virtue #1.Ex:loyal) and (virtue #2.Ex: always treats others with respect.). And now I ask you to pass down all you know to this apprentice.

-Mentor and apprentice touch noses.-


The Warrior Ceremony: (Leader calls a clan meeting)
Leader: I, (leader's name), call upon my warrior ancestors to look down on this apprentice. He/She has trained hard to understand the ways of your noble code and I commend him/her to you as a warrior in his/her turn. (Apprentice's name), do you promise to uphold the warrior code and protect the clan, even at the cost of your life?

Warrior to-be: I do

Leader: Then by the powers of Starclan, I give you your warrior name. (Apprentice's name), from this moment on, you will be known as (apprentice's new warrior name). Starclan honors your (virtue #1) and (virtue #2), and we welcome you as a full warrior of (name of clan).

-Leader puts his/her head on the newly-made warrior's shoulder and the new warrior licks the leader's shoulder respectfully.The rest of the clan chants the new warriors name-


Medicine Cat Apprentice Ceremony: (Ceremony Held with Clan / Leader calls a clan meeting)
Medicine Cat: Cats of (name of clan), as you know, I will not be around forever. So it's time I took an apprentice.I have chosen a cat who has shown (virtue.Ex.great interest in following the path of a medicine cat).Your next medicine cat will be (apprentice's name).

Leader: (Name of apprentice), do you accept the post of apprentice to (medicine cat's name)?

Apprentice: Yes, (leader's name).

Medicine Cat: Then at the half-moon, you must travel to the Moonpool to be accepted by Starclan before the other medicine cats.
Leader: The good wishes of all (name of clan) will go with you.

-Medicine cat and Apprentice touch noses-


Medicine Cat Apprentice Ceremony: (At Moonpool)
Medicine Cat: (Apprentice's name), is it your wish to enter the mysteries of Starclan as a medicine cat?

Medicine Cat apprentice: It is.

Medicine Cat: Then come forward.

-Apprentice pads forward-

Medicine Cat: Warriors of Starclan, I present you with this apprentice. He/She has chosen the path of a medicine cat. Grant her/him your wisdom and insight so that he/she may understand your ways and heal her/his clan in accordance with your will.
Both medicine cat and apprentice lays down before the Moonpool and dream.



Medicine Cat Ceremony: (At MoonPool)
Medicine Cat: I, (medicine cat's name), medicine cat of (name of clan), call upon my warrior ancestors to look down on this apprentice. He/she has trained hard to understand the ways of a medicine cat, and with your help he/she will serve his/her clan for many moons to come. (medicine cat apprentice's name), do you promise to uphold the ways of a medicine cat, to stand apart from rivalry between clans and to protect all cats equally, even at the cost of
your life?


Medicine cat to-be: I do. Medicine Cat: Then by the powers of Starclan, I give you your true name as a medicine cat. (Medicine cat apprentice's name), from the moment on, you will be known as (Medicine cat apprentice's new name). Starclan honors your (virtue #1) and (virtue #2), and we welcome you as a full medicine cat of (name of clan)
Medicine cat puts his/her head on the new medicine cat's head and the new medicine cat licks his/her mentor's shoulder respectfully. Other medicine cats chant the new medicine cat's name.



Appointing a New Deputy: (Leader calls a clan meeting. Always before the next moonhigh)
Leader: I say these words before Starclan, that the spirits of our warrior ancestors may hear and approve of my choice.The new deputy of (name of clan) is (warrior's name)!

Name Changing Ceremony: (Leader calls a clan meeting.)
Leader: Spirits of StarClan, you know every cat by name. I ask you now to take away the name from the cat you see before you, for it no longer stands for what she/he is. By my authority as Clan leader, and with the approval of our warrior ancestors, I give this cat a new name. From this moment she/he will be known as (New name) for (reason).

-Leader puts her/his head on the newly name warriors shoulder. The newly-named warrior licks the leader's shoulder in respect.-

Dying Apprentice Ceremony: (Leader calls a clan meeting.) (This can also be used for an already dead apprentice)
Leader: I ask my warrior ancestors to look down on this apprentice. He/She has learned the warrior code and has given up his/her life in service of his/her Clan. Let StarClan recieve him/her as a warrior. His/Her name will be __________, because _________. Let StarClan recieve him/her by the name of __________.


Elder Ceremony: (Leader calls a clan meeting.)
Leader: ___________, is it your wish to give up the name of warrior and go join the elders?

Warrior/Elder: It is.

Leader: Your Clan honors you and all the service you have given us. I call upon StarClan to give you many seasons of rest.


Leader Ceremony: (Held at MoonPool)
The new Leader is greeted and then begin to give them their nine new lives. Each life has a gift and means something, such as a life for courage or love.

Each Life-Giver (repeated nine times):
-The touch their nose to the top of the new leader's head-

With this life I give you [gift - such as - [courage]]. Use it well [how to use the gift - such as - [to protect your Clan]].

-The new Leader will then have a strong feeling which may be a pain or a warmth depending on what the gift was.-

-Once all the nine lives have been given the previous Leader (If the last Leader is not dead, then the previous one before them) steps forward.-


Previous Leader: I hail you by your new name, [New name removing the old Warrior suffix and changing it with 'star'] Your old life is no more. You have now received the nine lives of a Leader, and StarClan grants you the guardianship of [Clan name]. Defend it well; care for young and old; honor your ancestors and the traditions of the Warrior Code; live each life with pride and dignity.

-The vision will then fade and the new Leader will make next to the moonstone or moonpool, and return to their Clan as a true Leader.-
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Illnesses

Postby FallingCelestial » Fri Jun 30, 2017 12:40 pm

Part 1


Kitcough- An uncommon illness effecting weak kits. Usually happens to kits that had a difficult birth or did not start breathing right away. Identified by a harsh cough that weakens the kit. Usually harmless but very persistent and can lead to weak lungs.
Whitecough- Synonymous to a cold. Characterized by a running nose and eyes and a lasting slight cough. If left untreated, it can turn into Greencough.
Greencough- Similar to the flu. Symptoms include a running nose and eyes, chest pain, slight trouble breathing, a wet and loud cough that produces mucous, and tiredness. Sometimes causes a really bad fever. Can cause death if left untreated.
Blackcough- A horrible but rare disease that can come from nowhere. There is no known cure, only ways to help cope with it. It almost always results in death. It is unlike Whitecough or Greencough and does not come from those illnesses. It begins with chills and a cough with a lack of appetite. Weakness, dizziness, and nausea then ensue along with a worsening cough that results in blackish blood being hacked up. Wheezing and difficulty breathing are the worst part and normally are what kills the ill. It is believed that blood that is coughed up can cause Blackcough in any that touch it. Not formally featured in the Warriors series.
Shock (Emotional)- Can sometimes happen when great trauma has just occurred to an individual. Characterized by a lack of emotion or empathy, denial, ceasing to communicate, and rocking back and forth. Treat with poppy seeds, comfort, and, in extreme cases, valerian.
Shock (Physical)- Occurs due to blood loss and/or extreme pain. Characterized by chills, numbness, rapid heartbeat, low blood pressure (not that cats can really check that), and weakness. Is life-threatening because poor blood supply and breathing can lead to cardiac arrest or cellular damage (again, cats wouldn’t know the science behind it but they can know that it kills at least.) Treat by giving water, honey, and small quantities of dry yarrow. Cover and treat any bleeding wounds or broken bones.
Cloudmouth- Or rabies as it's known in real life. It is to be noted that, as of now, rabies has not been featured in the Warriors books. Credit to the name goes to Darknesque. Cloudmouth is very contagious, spread from the mere bite, scratch, or saliva contact of someone infected. Depending on what stage the infected animal is at when they come in contact with the victim, Cloudmouth can have no symptoms until two weeks to a year after the contamination. Characteristics of this disease include a distinct fear of water, inability to swallow, sleep, drink, or eat, mania, foaming at the mouth (to which the disease is named), paranoia, rage, and, three days to a week after symptoms show, always results in death. There is no treatment as of now. Infected cats should be heavily and carefully sedated and sadly left to die outside of clan territory for the safety of the rest of the clan. If cleared by the clan leader, feeding deathberries to cats with Cloudmouth may be a dire action to take. Those suspected to be infected that still have their sanity should always be asked if they want this option.


Part 2


Bellyache
Causes: Eating rotten food, eating too much food, indigestion
Symptoms: Pain, soreness, cramps
Treatment: Watermint, chervil, juniper, hawthorn berries, lovage, honeysuckle, cat’s claw
Additional Information: Bellyaches and cramps are very common and normally easy to treat. In some cases, you won’t even need herbs to cure it, just a long rest and a drink of fresh water. Watermint is the best cure for bellyaches.

Fever
Causes: Falling into a lake/stream, fighting off other sickness
Symptoms: High temperature, dizziness, nausea
Treatment: Borage, Culver’s root, feverfew, willow
Additional Information: Left unattended, fevers can grow nasty, especially in kits and elders. Feverfew is the best cure.

Vomiting
Causes: Eating too much, eating rotting food, eating poisonous things
Symptoms: Bellyache, fever
Treatment: Willow
Additional Information: To induce vomiting to get rid of poison, use yarrow. After vomiting, do not eat or drink anything but water for the next couple hours.

Sprains, Strains, and Broken Bones
Causes: Tripping, running hard, getting hit by a falling rock/tree branch, getting hit on the Thunderpath
Symptoms: Limping, severe leg pain
Treatment: Comfrey, rushes, elder leaves, broom
Additional Information: Recovery time and exercises is needed to fully heal after a broken bone. The same goes for sprains and strains, but they are less severe.

Journey Preparation
Causes: N/A
Symptoms: N/A
Treatment: Burnet, chamomile, daisy, sorrel
Additional Information: Strengthening herbs are often used when leaving on a long trip or doing strenuous activities.

Coughing
Causes: cold weather, fever, infection from other cats
Symptoms: Coughing, sore throat and nose, inflammation, fever
Treatment: Catmint, tansy, chickweed, coltsfoot, feverfew, ivy, poppy head, pawpaw, hedgehog buds, vervain
Additional Information: Catmint is the best cure for greencough, which can evolve into whitecough and blackcough. Be careful to keep any infected cats away from others, as coughs can spread easily around a Clan’s camp.

Stiff Joints
Causes: Cold weather, age, immobile condition
Symptoms: Limping, walking slowly, joint pain
Treatment: Daisy, fennel, ragwort, devil’s claw
Additional Information: Elders are usually inflicted with stiff joints during the winter, and a badly injured warrior that has been lying in the medicine den for a while may stiffen up.

Headaches
Causes: Sharp smells, exhaustion, loud noises
Symptoms: Dizziness, pain, irritable attitude
Treatment: Lavender, pennyroyal
Additional Information: Herbs are rarely needed to treat headaches; usually some peace and quiet, fresh water, and sunshine will do.

Exhaustion
Causes: Strenuous activity, long walks, dehydration, extreme hunger, staying awake for a long time
Symptoms: Stumbling, slurred speech, panting or gasping for breath
Treatment: Lotus, skullcap, witch hazel, lamb’s ear, juniper, ragwort
Additional Information: Sometimes, exhaustion can be cured with traveling herbs or food and water.

Anxiety/Stress
Causes: Death of a loved one, traumatizing experience
Symptoms: Blank gaze, slurred speech, stumbling, getting hysterical
Treatment: Thyme, dandelion, hornbeam, lavender, poppy seeds, ginger, passionflower, nutmeg
Additional Information: Left untreated, mental shock can lead to depression. Often, dangerous experiences or a cat’s death can induce anxiety. Some herbs and a nice, long sleep can help boost a cat’s spirits.

Restlessness
Causes: Stress, pain, nightmares
Symptoms: Tiredness, waking up multiple times in the night, irritableness
Treatment: Poppy seeds, bramble twigs, primrose, valerian, frankincense
Additional Information: Herbs can also be given to a hysterical or mentally shocked cat to help them have a long, restful sleep.

Physical Wounds
Causes: Fighting, sharp branches or stones, strenuous activity
Symptoms: Cuts, bleeding, pain
Treatment: Cobwebs, marigold, horsetail, goldenrod, echinacea, mallow, lettuce, oak leaves, chervil, burdock root, garlic, goose grass, gumweed, bindweed
Additional Information: A poultice of herbs to stop infection should be applied first. Then the wound should be sealed and checked regularly until fully healed.

Poisoning
Causes: Rotten food, too much food, poisonous plants, dangerous Twoleg items
Symptoms: Belly cramps, vomiting, discomfort
Treatment: Yarrow, rosinweed, snakeroot, tormentil, ash tree, wintergreen
Additional Information: Yarrow is the most effective cure for poison, inducing vomiting to get the poison out of a cat’s body. Eating some herbs can cause deadly poisoning, so watch out.

Eye injuries
Causes: Fighting, sharp branches/leaves, flying debris
Symptoms: Blurriness of vision, pain, irritation, itchiness
Treatment: Celandine, rosemary, willow bark
Additional Information: Left untreated, eye injuries could get infected and eventually cause blindness, so make sure to give proper care to a cat with an injured eye. If a cat loses an eye, there is nothing a medicine cat can do.

Swelling/Inflammation
Causes: Skin irritation, sunburn, skin diseases
Symptoms: Rashes, swollen skin, tender skin
Treatment: Alder, cobnuts, nettle, cinquefoil, columbine, poplar buds, oak bark, cold water
Additional Information: Burns of any kind can cause swelling, as well as skin diseases. Sometimes, simply pressing a wad of soaked moss against swollen skin can bring down the swelling until herbs are available.

Bee stings
Causes: Disturbing a beehive
Symptoms: Small, swollen lump, stinger stuck in skin, irritation, itchiness
Treatment: Blackberry leaves
Additional Information: Honey is a useful substance for medicine cats to use. Unfortunately, it is hard to obtain without getting stung. However, beestings aren’t very serious as long as the sting is pulled out.

Smoke Inhalation
Causes: Forest fires, Twoleg fires
Symptoms: Scratchy voice, sore throat
Treatment: Honey, iris petals, hedgehog buds
Additional Information: Inhaling too much smoke can permanently damage the lungs, so smoke inhalation must be treated promptly to avoid further complications.

Soreness/Burns
Causes: Fire, long walks, rashes, skin maladies, dry skin, sun exposure
Symptoms: Red blotches, tender skin, cracked skin, burn scars
Treatment: Dock, lettuce, milkweed, aloe vera, sage root, yarrow
Additional Information: Burns from a fire are the worst kind, having a high risk of infection and leaving a nasty scar. Sunburn is always a possibility, as well as dehydrated skin and cracked pads.

Toothache
Causes: Cavities, dislodged teeth, raw gums, cracked teeth
Symptoms: Pain, discomfort, soreness
Treatment: Alder, alfalfa, wormwood, clove
Additional Information: To ease pain when chewing, prey can be mashed into a pulp that only needs to be chewed a little bit before swallowing. Teeth with cracks or cavities, or teeth that have come loose from a forceful blow, can be pulled.

Ticks/Fleas
Causes: Living near or traveling through bogs or moist areas, catching them from other cats’ pelts, traveling through long grass
Symptoms: Itchiness, small bugs in pelt
Treatment: Mouse bile
Additional Information: After using mouse bile, wash your paws thoroughly in running water afterwards. Do not ingest! To avoid getting a tick problem in the camp, immediately treat any cat that you see scratching. Elders and kits must be checked often.

Rat bites
Causes: Hunting rats, living near or traveling in Twoleg alleys, traveling through a place with lots of carrion
Symptoms: Bleeding, infection
Treatment: Burdock root, garlic
Additional Information: Other herbs to cure infection aren’t very effective with rat bites. Only burdock root and wild garlic can properly prevent infection. Rat bites are dangerous and must be kept sealed. A fresh poultice of herbs every day until the bite heals is recommended.
Last edited by FallingCelestial on Sat Jul 01, 2017 3:13 pm, edited 2 times in total.
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