by Ploegy » Mon May 01, 2017 5:22 pm
Papyrus
❝I will be the one! I must be the one! I will capture a human! Then I the great Papyrus will get all the things I utterly deserve!❞
name: papyrus
nicknames: none
gender: male
age: unknown
sexual orientation: pansexual
crush: none
family: sans (brother)
species: skeleton
appearance
hair: none
eyes: black
skin hue: white
height: 5'11
weight: 97 lbs
scars: none
birthmarks: none
abilities
weapons: none
skills: Superhuman Physical Characteristics, Soul Manipulation, Gravity Manipulation, Bone Manipulation, Blue attacks
personality and background
personality: Papyrus is a loud and flamboyant skeleton who presents a confident, charismatic image of himself. He tends to work hard, and despite his brash personality, he is a very kind skeleton at heart. He is extremely optimistic and innocent, as shown in the Genocide Route when he continues to believe the protagonist is good at heart, even as the protagonist attacks and ultimately kills him. Papyrus is occasionally rather oblivious and nonobservant, such as when he tries to rub different kinds of MTT brand creams and "sauces" behind his ears, only to realize that he does not have any ears. He can be cunning at times, especially when he uses reverse psychology to trick Undyne into making friends with the protagonist. Papyrus believes in others just as much as he believes in himself. He has so much faith in his abilities that he waited outside of Undyne's house all night and begged her to accept him into the Royal Guard. Seeing his persistence, Undyne offered to train him but instead gave him cooking lessons. Undyne admits that Papyrus is "pretty freaking tough!" but also identifies that Papyrus is too "innocent and nice" to be a part of the Royal Guard. He likes spaghetti and cooks it in his spare time, though many characters seem to think that he is not very good at it (the protagonist describing the taste as "indescribable.") Sans says that ever since he started taking lessons that his culinary talents have improved greatly and that in a year, his food might even be "edible." He also has a love for puzzles, as shown in his dialogue and the numerous amount of puzzles he prepares while the protagonist approaches Snowdin.
history: Papyrus makes his first appearance in Snowdin Forest, where he proclaims to Sans that he will capture a human, unbeknownst to the protagonist hiding behind a conveniently shaped lamp, and berates Sans for not putting in his full effort to prepare his puzzles. Papyrus meets the protagonist for the first time face-to-face further on into the forest, where he is at first distracted by a rock behind the human, but quickly notices the human standing right in front of him. Papyrus continues to antagonize the protagonist weakly with puzzle after puzzle, but quickly begins to warm up to them, and almost refuses to fight them when they finally meet him alone at the end of Snowdin. He shakes off the notion, however, and initiates an encounter. Papyrus never actually kills the protagonist, and, if they have reduced to 1 HP, instead captures them and places them within his shed, from which they can easily escape. Ultimately deciding that this human is friendly, Papyrus lets them continue into Waterfall, giving them advice on how to exit the underground and also offering either a hangout or a date back at their house, depending on whether or not they flirted with him, respectively. Returning to Papyrus' home after this will initiate the hangout or date, where Papyrus will dress in his secret style, and hide a special gift of spaghetti under his hat for the protagonist. Ultimately, however, Papyrus decides that the protagonist cares too much about Papyrus for their own good, and sends them back on their way with his phone number, which can be called at any time later in the game to hear Papyrus' opinions and thoughts on various areas of the underground. When the protagonist makes their way into Waterfall, Papyrus is seen attempting to sway Undyne from killing them; Undyne refuses to yield, however, and Papyrus finds himself obligated to help her. He contacts the protagonist's phone and asks them to confirm the type of equipment they are currently wearing. Shortly after the call, Undyne finds and ambushes the protagonist. After the protagonist escapes, Papyrus rings them up again and explains that he used the information to try to deceive Undyne. The way in which Papyrus's lie backfired depends on whether the protagonist answered him honestly or changed their clothing afterward. During the protagonist's ultimate confrontation with Undyne, Papyrus calls yet again and suggests that the three of them hang out; if the protagonist gives Undyne water in Hotland, Papyrus will make good on this suggestion and be waiting at Undyne's home for the protagonist to initiate the hangout. He flees from the premises early on, however, forcing Undyne and the protagonist to become friends one-on-one. After this succeeds, Papyrus invites Undyne to stay at his house (on account of the fire that now lives at hers).