- i'm sending my pet out!
username: ignudi
pet name/gender: ira, male
location: bearpass mountain range
last sent: 8/3
eclipse. wrote:you and nora decide to check out the shore, eventually making your way all the way to the tide pools. the pupip quickly looses balance and slips into the water, but she doesn't seem to mind. the two of you examine the diverse life that fills the pools, also finding some ss and food along the way.
+ 6 +1 +1
arlee. wrote:you venture out into the thicket alone, examining the various exotic plant life. you hear something struggling up ahead, and quickly go to check it out. you discover a filick trapped in a mad-made net, and set off the process of untangling the poor thing. if you would like to keep your new creature, then give it a name and gender.
+50 +1 +1 +1 +1
Divantae wrote:you explore the forest, eventually coming to the smaller of the two lakes. you sit on the shore at one end, and can see a little pupip snapping its jaw into the water in an attempt to catch a meal. it's occasionally successful, downing the tiny fish, but then it sees you. the next fish it catches is presented to you, still alive and flopping. it seems to be a token of friendship. if you would like to keep your new creature, then give it a name and gender.
+50 +1 +1 +1 +1
Ambrosia-Saffron wrote:you explore the mountain range with graxol, who appears to be far more interested in climbing trees than remaining by your side. you make sure that you still know where he is as you venture off on your own. you find a few pieces of food and come back to graxol to see that he'd found some ss.
+ 7 +1 +1
statuettic wrote:you take styx out with you into the thicket to see what you can find. he runs various places to check out things that really don't seem to be worth your time. although his efforts seem pointless, he does end up finding you a large stash of ss.
+ 20
allergypills wrote:as you're wandering boxbell thicket alone, you stumble across a large and empty feild, the grass coming up past your knees. further into the field, you can see the grass moving as if something was walking through it, but whatever it was was too short to be seen. as you walk a few steps closer, a pupip suddenly jumps so that its eyes can peer over the grass, and it looks at you. if you would like to keep your new creature, then give it a name and gender.
+50 +1 +1 +1 +1
Laural303 wrote:you're exploring the shore, when see something weird floating a few meters out. walking closer, you see it's an aifin, appearing rather sick. it probably just ate something odd or gulped down too much air, but you could help it. if you would like to keep your new creature, then give it a name and gender.
+50 +1 +1 +1 +1
yikumin wrote:you take bumble out to the tide pools, deciding that would be a great place that he could swim around without being carried off by the current. you stay mostly on the rocks, while the aifin has fun moving slowly between the pools of water. he comes out with a few ss, and you find a piece of food.
+ 8 +1
SparkzTheShinx wrote:you head off to the mountain range, deciding to hike up quite far. finding a small cave, you peer inside, only to have a creature jump out, looking rather spooked. if you would like to keep your new creature, then give it a name and gender.
+50 +1 +1 +1 +1
Chickengoo6 wrote:you take frank with you to the shore and begin looking around. after a quick test of the water, the filick is then covered in sand on his short journey back to you. he doesn't look fun to carry, so you allow him to walk by your side. hidden in the sand, you find some ss and an egg.
+ 10 +1
Cashew11359 wrote:you head into the mountains alone. you quickly realize that you're being followed by a myrdo, but every time you turn around to look at it, it takes off to hide behind a shrub or a tree. with time, it starts to get closer and closer, until it finally doesn't flee when you watch it. if you would like to keep your new creature, then give it a name and gender.
+50 +1 +1 +1 +1
cathiss wrote:you take off to the shores, exploring the coastline for a few hours without anything interesting happening. you look out into the water to see a pair of eyes looking back of you, just the top of the sealkinn's head surfaced. when you move, it does as well. it's clearly taken interest to you. if you would like to keep your new creature, then give it a name and gender.
+50 +1 +1 +1 +1
opossum. wrote:Divantae wrote:you explore the forest, eventually coming to the smaller of the two lakes. you sit on the shore at one end, and can see a little pupip snapping its jaw into the water in an attempt to catch a meal. it's occasionally successful, downing the tiny fish, but then it sees you. the next fish it catches is presented to you, still alive and flopping. it seems to be a token of friendship. if you would like to keep your new creature, then give it a name and gender.
+50 +1 +1 +1 +1
Cashew11359 wrote:[size=85]you head into the mountains alone. you quickly realize that you're being followed by a myrdo, but every time you turn around to look at it, it takes off to hide behind a shrub or a tree. with time, it starts to get closer and closer, until it finally doesn't flee when you watch it. if you would like to keep your new creature, then give it a name and gender.
arlee. wrote:you venture out into the thicket alone, examining the various exotic plant life. you hear something struggling up ahead, and quickly go to check it out. you discover a filick trapped in a mad-made net, and set off the process of untangling the poor thing. if you would like to keep your new creature, then give it a name and gender.
+50 +1 +1 +1 +1
TomBoyCOOLCH13 wrote:i'm sending my pet out!
username: TomBoyCOOLCH13
pet name: Skamp
location: Bearpass Mountain Range
last sent: Aug 07
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