Fetalis - Officially open to the public GO SEE!

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Fetalis - Officially open to the public GO SEE!

Postby Tundra » Thu Aug 04, 2016 9:40 pm

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- Main Adopts - Fanclub - Species info - Journeys and Trials - Junk and Treasures -
Artists Search


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Fetalis(fee-tal-is)- Core species
    Physical Traits
    ~Saber species in structure
    ~Mutations of all sorts with little restriction
      includes but is definitely not limited to, and more to come!
        Very Common Mutations/Traits
        ALL Fetalis have one or more of these mutations. Please include at least one in your adopts when designing
        Very Common mutations consist of horns, antlers, fur edits and mane edits, nothing else falls into this category.
        Common Mutations/Traits
        Any bodily mutations such as tail edits, spikes, wings, toes, eyes etc. Things such as raptor claws, or physical edits to the body in any way for an example. (Not included here is all mutation listed below)
        Uncommon Traits
        Furred Dragon Tail (Chinese Dragon)
        Scaled Dragon Tail (Western Dragon)
        Hybrid wings (Mix of 2 or more types)
        Multiple sets of Eyes
        Additional limbs
        Rare Traits
        More then one Head
        No Mutations
        Bladed Tail(Restricted to the Royal Line)
        Elemental traits(flames, Plasma etc.)
        Mystical Mutations
        ALL mystical mutations are restricted to special adopts etc, This is up to the co-owners and me if an adopt apears with these mutations
        -Extra Elements - Common in NPC's, unheard of in any other without the wings.
        -More then 2 wings

    ~Primal/Feral Form
      Primal form is a form a saber gains over time. No saber is born with it, as it takes a likeliness of the strength and mastery over the magic within the sabers body. Commonly, these forms relate to their element, such as a fire saber gaining flames on their paws and elsewhere. Or a earth saber gaining an armor of stone. In any form, sabers with this form are dangerous and rare.

      An item/tear can be used to obtain this form at all times, giving the saber a major advantage in the world they live on. However, some can become corrupted by the power it brings, some can use it to bring good. Its up to the owner in the end what the Primal form dose to the fetalis in question.

      On rare occasions such as mystical events happening, a fetalis can gain this for from the start of their elemental control. But this is just a legend, and hardly ever happens right?

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    Personal Traits
      ~ALL Fetalis are telepathic, lacking the proper larynx to be able to speak physically. They are able to communicate with each other as though the are speaking via a connection in the mind itself. This link is constantly open unless the Fetalis in question blocks the voice out. In addition to their telepathy, They also communicate with their bodies much like lions, and chuff like tigers when greeting each other.
      ~Fetalis do have items, allowing users to personalize their sabers. All fetalis have items personalized to them and only them. There is never a duplicate item, except perhaps basic items like studs or rings etc.
      ~ A Fetalis can own up to 3-4 items at a time, with the ability to gain more with extra item slots(bough from the shop)

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    Societal Traits Updated 12/4/2016
      ~ Ranks - My ranking system is simple but and I'm still fleshing it out. But instead of the typical warrior, leader, subordinates I'm going with specialties. All Fetalis are responsible for each other, no one standing out above the other. When a fetalis is created, it must have a primary, Average and weak specialty. The descriptions are just a concept, and not what you must have to be specialized in that rank. I like description XD.

      A Fetalis can specialize in a MAX of 2 positions. When this happens, the stat gain is cut in half. So specializing in leadership and warrior makes the bonus in both +2 rather then +4.

      Leadership
      A fetalis who specializes in this task has a knack for leading others. To bring them up when they are down. They quite often have a bolder personality, are strong and quite often are seen as a leader overall.
      Specialization in leadership gives a Fetalis +4 to their Charisma! - Added 12/4/2016

      Warrior
      Warriors specialize in fighting and battling of Ursarine and even their own kind. Most of the time they are large in size and posses muscle mass able to withstand blows from even the most formidable opponent. They quite often are trainers as well for the newly born and so on.
      Specialization in Warrior gives a +4 to their Strength!! - Added 12/4/2016

      Hunter
      Hunters bodies are usually designed for speed. Lean and lightweight able to make turns on a dime. However, larger Fetalis also are often seen in this role. Hunters job is to provide food and meals for all within fetalis society and ensure all are healthy.
      Specialization in leadership gives a Fetalis +4 to their Agility! - Added 12/4/2016

      Gatherers
      Gathers are the keen of site, usually having an eye for detail. They are usually focused on building and finding items necessary for an easy life within the world in which they call home. Their bodies are designed to endure hard strenuous travel and carry weight abnormal to the species. Because of this, their forms vary in size and weight. Specialization in leadership gives a Fetalis +4 to their Vitality! - Added 12/4/2016

      Medic
      Specializing in using their magic for healing, Medics can be seen as one of the most important specializations out there. Using their powers, they can heal the wounded, and mend the broken. They can mix concoctions to give a fetalis heightened senses and cure sicknesses. They also are assigned to tending and caring for the elderly and those unable to provide for themselves.
      Specialization in leadership gives a Fetalis +4 to their Potency! - Added 12/4/2016

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Edited!~(10/15/2016)
Elements
Elements for Fetalis used to be only obtainable though high ranks and a special injection.However since their time on the planet they have reached deep into their more primal nature to survive making the elements become more prominent and seen among their society. They have come to attribute this to the plant life of the planet bearing a close resemblance to the injection used by the elders back on their home planet.

Elements are basically Pokemon types, with a little twist to breeding etc. I like the balance this creates, while keeping the elemental base pool quite open. Elements ONLY come into play via role plays and battle events. Otherwise their mostly ascetic.

In battle events, there will be an element(s) assigned to the creature in question, and its not always a Ursarine. This is where weaknesses and strengths come into play. Since battles damage is determined by the random roll system, a fetalis who has a strong against element, will deal double damage! and vice versa. Damage rolls are determined by the strength and potency stats of the fetalis etc. Fetalis

Weak Against - Deals half damage to this element, and takes double damage from
Strong Against - Deals double damage, and takes half damage
Neutral - Normal damage all around

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Current Elements
Fire, Earth, Electric, Nature, Ice, Water, Aether, Void, Air, Steel, Dragon, and Nuclear

Common Elements
Fire
the ability to create flames of varying heats, and manipulate them to your will. This can be as massive as creating a firestorm, or as little as creating a spark. Weaknesses commonly form from lack of air/oxygen to create the flame, or a lack of a combustible object. However it is able to be made as long as air is present.
Weak against - Water, Earth
Strong against - Ice, Nature, Steel
Neutral against - Electricity, Earth, Void, Aether, Air, Water, Earth, Fire, Dragon


Water
The ability to create water of varying amounts, and manipulate it to your will. This can be as massive as a tsunami or as small as a drop of dew. Weaknesses of this element often come from lack of a water source, or lack of solid ground. Power is only viable if water is near, which can be found as long as there is clouds in the sky.
Weak Against - Electric, Nature
Strong Against - Fire, Earth
Neutral against - Electric, Nature, Ice, Water, Aether, Void, Air, Steel, Dragon


Nature(Grass)
The ability to manipulate the plants are creatures of the world. A fetalis with this element can do as small as asking a bird to do something, or as massive as creating a wall of thorns to protect those they love. Weakness of this element usually comes just after a fire, where no plants are present. This power is only viable if there is a living creature or living plant in the area.
Weak Against - Fire, Ice, Air
Strong Against - Water, Earth
Neutral against -Fire, Electric, Nature, Ice, Aether, Void, Air, Steel, Dragon


Earth(Ground/Rock)
The manipulation of rock, and other earth like materials. This can be as massive as creating and Earthquake, or as small as moving a small rock aside, either way this element has a big impact on the opponents. Weaknesses are when the saber finds themselves in the air, or unable to make contact with the earth in any way.
Weak Against - Water, Nature, Ice
Strong Against - Steel, Fire, Electric, Earth
Neutral against - Ice, Water, Aether, Void, Air, Steel, Dragon


Uncommon Elements
Electricity
The ability to manipulate the static energy of the world to create shocking results(woop Pun). A Fetalis with this element can create something as small static charge and zap you, or create a massive lightning bolt that flies through the air. For this element to be used, this fetalis must be in contact with the ground in some way, so they themselves don't fry from the sheer electrical intake into their body. A fetalis who disregards this endangers their life.
Weak Against - Earth
Strong Against - Air, Water, Steel
Neutral against - Fire, Earth, Electric, Nature, Ice, Aether, Void, Dragon


Ice
The ability to condense the water in the air into a freezing cold substance. This can be as small as freezing a small puddle, or as great as condensing the water in another body and freezing them solid. Weaknesses of this element often come from lack of a water source, or lack of solid ground. Power is only viable if water is near, which can be found as long as there is clouds in the sky.
Weak Against - Fire, Earth, Steel
Strong Against - Nature, Water, Air, Dragon
Neutral against - Fire, Electric, Nature, Earth, Ice, Aether, Void, Air, Steel, Dragon


Wind/Air (flying)
The ability to manipulate the wind flow of the world around you. This can be used to create gale force winds, or even cut an opponent with sheet wind speed. Common weaknesses for this element come in caves, or areas where wind flow is not likely to be present. This is very rare. Winged sabers quite often have this element.
Weak Against - Electric, Ice, Earth
Strong Against - Nature
Neutral against - Fire, Electric, Ice, Earth, Ice, Water, Aether, Void, Air, Steel, Dragon


Steel/Metal
WIP
Weak Against - Fire, Earth
Strong Against - Grass, Aether
Neutral against - Electric, Nature, Ice, Water, Aether, Void, Air, Steel, Dragon


Rare Elements
Void(Dark)
Void is the combination of Death and darkness. A saber with this element has the ability to cause death to their enemies with a touch of their paw, while melting into the darkness of any situation as long as shadows are present. Weakness comes during daytime, where shadows are harder to find. However, where ever there is light, there is darkness which makes this element quite versatile despite needing shade to work with it. Sabers often use the death side of this magic vs. the Darkness side since it has a more viable use then the darkness.
Weak Against - Aether, Earth
Strong Against - Aether
Neutral against - Fire, Earth, Electric, Nature, Ice, Water, Air, Steel, Dragon


Aether(Psychic)
Aether is the combination of life and light, or Psychic. A saber with this element has the ability to heal their allies, while simultaneously blinding their foes with brilliant blasts of light. Weakness commonly is found in dark areas where light rarely reaches. A saber of this sort is ONLY able to use their manipulation of light if light is present, including moonlight, which makes it impossible to use their light magic in caves.
Weak Against - Void, Steel
Strong Against - Void
Neutral against - Fire, Earth, Electric, Nature, Ice, Water, Air, Steel, Dragon


Dragon
Text here
[i]Weak Against - Dragon, Ice
Strong Against - Dragon, Electric, Fire, Nature, Water, Nuclear
Neutral against - Earth, Ice, Aether, Void, Air, Steel


Event Exclusive Element
Nuclear
Text here
Weak Against - Fire, Earth, Electric, Nature, Ice, Water, Aether, Void, Air, Steel, Dragon -
Strong Against - Fire, Earth, Electric, Nature, Ice, Water, Aether, Void, Air, Dragon -
Neutral against - Steel, Nuclear
Last edited by Tundra on Mon Dec 05, 2016 6:23 pm, edited 20 times in total.
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Re: Fetalis - Sabertooth Species Heavy WIP

Postby Tundra » Thu Aug 04, 2016 9:44 pm

The Planet and its life
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Veridis (Ver-i-dis)
Planet Class - 4 - Sentient Lifeforms occupy its surface

    1. Has one central land mass that one can compare to the size of Pangea, but with breaks within caused by water. More details when i create the map.
    2. Planet has massive oceans, and water sources
    3. Forests are common closer to the center mass or equator of the world
    4. Grass/scrub lands dapple the land here and there, found all over the planet
    5. 2 Arctic poles, one massive in size with an expansive cave system beneath it, the other smaller, but has a mountain section that has life within the center(circular)
    6. More stuff eventually. Need info on desert lands, where things live etc
    7. Many undiscovered species lay on the surface.

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Lepticradae - Lep-ti-cra-dae
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    - A mix of a mouse and kangaroo etc. Ya get the picture.
    - Marsupial species, meaning it raises young in its pouch
    - Bipedal runner, runs on two hind legs
    - muscular in the hind legs, making it able to leap far distances
    - can run up to extremely fast speeds
    - about the size of a bid dog, but can vary
    - these creatures are omnivores, they eat and hunt things smaller in size.
    - they live alone, and often will bicker over territory with fellow members of the same species
    - males have antler/horns, while females dont. Males display fighting skills in mating season.
    - reside in the canopy of the forests. Commonly bothering the other treebound creatures for their homes.

Leepros- (Lee-Pros)
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    - Rabbit species
    - Leepros are about the size of the largest rabbit species today.
    - They are vegitarians, eatting mostly grass and plant life seen on the planet
    - At night, their eyes glow a ghostly blue from the magic of the plants
    - They spend aproximately 75% of their life in burrows, the rest is in the massive grasslands where their food is.
    - Their pelts are used to keep cubs warm at night if the mother is unable
    - Leepros are often caught by Fetalis and used as beginners prey for young cubs
    - Ursarine commonly disreguard this species, but will eat them if the creature is a bother

Cervine - (Sir-vine)
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    - Moose species
    -Cervine are the same size as Ursarine at the shoulder
    - They are Herbivores, eatting mostly leaves, grass, and bush plants. The also like berries.
    - Their life, from baby to adult is lived in the plains.
    - Males sport massive Antlers that have sharp points use in defense and during mating season. They never shed their Antlers.
    - Able to have young 2 times a year, young grow fast
    - Females can have up to three young, however, they can only support 2 young at a time.
    - Hight mortality rate for their young
    - They Primary prey for the Ursarine and Fetalis

Ursarine - (Ursa-rine)
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Image also shows Fetalis, Ursarine, and cub size in comparison to todays lions.
    -Bear species
    - Ursarine are Omnivores, meaning they eat both meat and plants. Commonly they eat mostly berries, but can be seen hunting prey such as the Cervine.

    - They reside in the forests near the Fetalis lands, but also span the expanse of the planet

    - Female Ursa can have up to 4 cubs in a litter, and have a high survival rate.
    - Cubs are able to walk and move around almost immidtiately, but are commonly preyed on by the Fetalis
    - Ursarine society is much like tribes today, a leader and many followers, and a healer.
    - Mosoptuwana is the oldest of the Ursa, carrying many scars of his battles with the fetalis.
    - He is the only living ursa from the original attack on the Fetalis that resulted in their perminate residence on this world.
    - He however hardly ever leads attacks any more, rather stays and protects the main homeland where the healers and leaders reside.
    - Ursarine pelts are dependent on the region and always represent bear species seen on earth
      American black bear
      Cinnamon bear
      Kermode bear
      Asian black bear
      Baluchistan bear or Pakistan black bear
      Formosan black bear
      Brown bear
      Atlas bear
      Bergman's bear
      Blue bear (In Species Example)
      Eurasian brown bear
      European brown bear
      Gobi bear
      Grizzly bear
      Himalayan brown bear
      Ussuri brown bear
      Kamchatka brown bear
      Kodiak bear
      Marsican brown bear
      Mexican grizzly bear
      East Siberian brown bear
      Syrian brown bear
      Giant panda
      Sloth bear
      Sri Lankan sloth bear
      Sun bear
      Polar bear
      Ursid hybrid
      Grizzly–polar bear hybrid
      Spectacled bear
    Their wings always are the colors of Birds of Prey, otherwise known as raptors. Leaving many varients avalible.
      Accipitridae: hawks, eagles, buzzards, harriers, kites and Old World vultures
      Pandionidae: the osprey
      Sagittariidae: the secretarybird
      Falconidae: falcons, caracaras and forest falcons
      Cathartidae: New World vultures

    Unlisted species
    Species seen here I am not likely to go into detail about, but are present on the planet
    Bold text means I promanu will make more retails on the species later on
    - Terror Bird species that resembles peacocks, trainable as guard creatures
    - Fish species, similar to pink salmon w/ Cocleah fins, lives in larger rivers

    - Squirle species incuding flying squirles. Sports scales like seen on a flying lizard
    - Bird species, similar to tucans in shape w/ bring colored feathers and dull beaks
    - many small bird species like finches and swallows
    - small mice species like field mice etc.
    - Common North American freshwater fish seen on earth
    - Reptilain species like seen on Earth
    - Insect species are EXACTLY like Earths species, just colored diffrently etc.

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Member info

Point systemOk so..yes I will have a point system, but its not what you think. Users will obtain points via the events to obtain various things, all the way down to a custom saber. Point masses can be obtained even without being apart of an event and will be at the discretion of the staff.

HM - Honorable mentions in competitions gain you 250 points. These are rare and hard to obtain.

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Staff Info and BenefitsIll go more into details on staff later.

No user is going to get a custom RIGHT off the bat for becoming staff or artist. LIKE ever other user, all staff must gain points to obtain a custom. However, they get a 10% discount in the shop

Staff of any position - Becoming staff automatically gives you 100 points , 2 months of active staff work gets you another 100. 3 months of constant help will grant you another 400 points(total of 600). Keep working and the number increases, reaching a max of 1k obtainable points for being staff. 1 year mark of active work will get another 1k points and so on(must be constant). If a staff becomes inactive, I will remove them from their post and replace them accordingly to keep the flow still constant.

Artists - Guest artists will be a thing, and that's how all artists will start for this species. Guest artists will be allowed to create 6 sabers for the species. IF the designs they created have turned out good, follow guidelines and are popular/well liked they will become a full time artist. Like staff they gain points. Upon becoming a GA, you will get 100 points, after 3 designs made, you will get another 100. Once all 6 are made, you will have a total of 400 points. IF you become a full time artist, you gain 75 points per design you release up to 1k points. At 1 year mark as an artist, or 30 designs will give an artist another 1k points.

Point shop -
Refer to the Junk and Treasures page for more info

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Events
There are 3 types of events, Battle, Gathering, and Adopt events.
Events will be held periodically though the lifetime of the species, probably something around 3 events per year. Not ALL events will be planned by me however, as there will be times where I ask my co-owners to plan the events. They will vary from magical events that cause revival of powerful sabers from the beginning years, or some crashed ship having sabers tumble free from it. But yeh, ideas still slowly coming along.

ALL events last 3 months, or more depending on if I keep up with the event.

Adopt Events
    - Adopt events will be held more often then gather and battle events for the fact that usually they are themed events.
    - I will never place a gather/battle event w/ and adopt event because i want the focus on the adopts, not the event. However this may change later on once the species is more developed.
    - All Adopt Fetalis will be special in some way such as coming with rare items, and or additional item slots. Some may even be a completely mytical Fetalis, never before seen. The possibilities are limitless, so keep an eye out!


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Gather events
ALL Rolls are now done via this wheel! All Items on this wheel will be apart of the gather events.
Fetalis Adventures and Trials
    - Gather events are just that, you gather items in order to obtain limited items and or help you obtain future adopts.
    - Within the event you will obtain items from a random roll, based on the locations you choose. Items from all locations will be able to be used to obtain the stuff from the event. Locations are based on the event, such as the abandoned ship, or deep in the Ursine lands.
    - While a roll is made for your random item (number between 1 and 100) you will also gain points from a 2nd roll (number between 1 and 100). These points add up fast, and can ONLY be used in the event shop. OR you can convert HALF the amount to a core total or your main total points. I don't want points gained extremely fast.
    - Items gained within events can be traded in for 50 points each at the end OR kept for the next event, as all items transfer event to event.
    - Shop items can NOT be traded for points, each shop item has a random number applied to it. Otherwise you get event items.
    - Obtainable Shop items are: Claim slots, Jade Shards, Ursarine Tears, Aether root, Fire Shard, Wing vouchers and Item slots.
    - Usable Event items will be: Clay, Hide, Roots, Leaves, Scrap pieces, Void essence, Rocks, A bundle of sticks, a single stick, a pile of scrap metal, a void flower,Turn vouchers, Stat gains, etc.
    - Unusable Event items/situations may be - Nothing, Sprains paw, Falls in water, Mud, Moss. More to come depending on event theme etc.
    - Scrap metal is used to obtain the event exclusive cyborg parts/Implants/Modifications
      This can range from robotic wings, metal legs, optic eye, its up to you to figure out what you want. This gives the saber enhanced strength/Potency/Health etc depending on what robotic is added. However, they also loose stats. Its up to you what it will be, but you will have to ask an artist to add it to the ref.
        ALL mods remove a guaranteed -5 Potency unless otherwise stated, as the robotics are not natural.
        Leg mods - +10 to Strength and Defense, - 10 to Endurance, Potency and Vitality
        Eye enhancements - +5 to Agility -5 Potency if internal, -5 Endurance if external
        Body mass modifications - +10 Endurance and defense, -5 Strength and Vitality, -10 Potency
        Tail Mods - +5 defense, -5 Potency, -2 Vitality
        Addition Mods to come depending what the public wants etc.
    - Void essence is used to remove and or add a mutation. OR chance a color pallet to a pre-existing design. Some designs people like all but one aspect of it. I want to make sure users like what they got! So yes, this is event exclusive like the Cybernectic mods.
    -These are the only events where you have the chance of getting a FULLY created Fetalis, designed by the artists. The design already made, you pick mutations. There will only be one or 2 per event so keep trying!

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Battle events
    - I'm still working on this..its complex. I will be the only one hosting these types of events unless my mods/co-owners are up to the responsibility. All battle events come alongside gather events for sake of letting everyone participate.
    - Rundown of Battle event
      - Overall boss HP will be over 8-10k, mini Bosses 1k-6k, minions less then 500-900
      - Companions!
        - Unique to Battle events, they are able to be purchased once a minion or boss is defeated
        -There is 3 tiers, like the event. Overall boss companion, Mini Boss Companions, Minion Companion
          - Overall Boss Companions give a damage bonus based on their Potency or Strength in battle events
          - Only one Boss Companion PER USER!
          - ALL companion bosses are unique, and otherwise unobtainable

          - Mini Bosses can become companions but are bought from the event shop
          - Mini Bosses give a +10 Str, + 10 Potency in battle events

          - Minion Companions are bought from event shop
          - give +5 to Potency and Strength in battle events
        - ONLY one companion per Fetalis unless otherwise stated
      - One Overall boss - Large, unique, becomes companion to Fetalis who dealt most damage
      - higher cost items given from Overall boss upon defeat
        - Jade/Obsidian Fetalis DO NOT Drop, however, Jade/Obsidian Stones do
        - A Unique Lines Adopt will drop upon Defeat of the Overall Boss, and wont if boss isn't defeated in 3 months
        - 300 points will go to all who attacked the Overall Boss
      - Overall boss must be searched for until all mini bosses are dead, meaning you may or may not actually battle it when attacking it
      - 4-5 mini bosses
        - lower cost Items drop from each mini boss, given to all who attacked that boss etc
      - Many minions, usually 10
        - Points drop from minions and is random
      - User can attack the main boss once a day no matter what fetalis they use
      - Mini Bosses can be struck 3 times a day no matter what fetalis you use
      - Minions may be attack as long as the user has turns or smaller bosses
      - May attack again if the fetalis used has high enough Vitality

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Last edited by Tundra on Mon Dec 05, 2016 3:06 pm, edited 11 times in total.
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Re: Fetalis - Sabertooth Species Heavy WIP - Yes you can pos

Postby Eriecht » Fri Aug 05, 2016 6:11 pm

What of non elemental abilities?
I really like that sabers must have a weakness. However... You mention that some cubs could be born with unique elements (lava etc.) will this list expand every time a new combo is bred? There should be a solid list of all possible elements, or chaos might just flood the forums lol.
I will pm you some info on my idea for this.
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Re: Fetalis - Sabertooth Species Heavy WIP - Yes you can pos

Postby Tundra » Fri Aug 05, 2016 6:24 pm

A list will be made(with your help of cource) to all elemental possibilities. However, it wasn't something I was working on IMMIDIATELY as I have a LOT to still flesh out with this species.

A saber that lacks an element is possible, but they are restricted to natural strengths etc. So non-elemental abilities wont exist. I know you wanted telepathy/plague. Which still may be possible though a custom/breeding.

However, ALL sabers are telepathic. They are able to communicate with each other via the mind. Each one having the ability to block out what another says etc. They also communicate with their bodies much like cats, and chuff like tigers when greeting each other.

Another thing while browsing adopts that I wanted to add. Items are something this species will have. And, it will be part of the adoption process to create items for the saber that fit them accordingly. On rare occasions, one may spend points(more info later on) to gain more item slots for ALL their sabers, not just one.
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Re: Fetalis - Sabertooth Species Heavy WIP - Yes you can pos

Postby Mortikat » Sat Aug 06, 2016 4:13 pm

-quietly marks this so I dont lose it- Just keepin a eye out captain <3
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Re: Fetalis - Sabertooth Species Heavy WIP - Yes you can pos

Postby Tundra » Sun Aug 07, 2016 7:32 pm

Update! Added event info on the list, and point totals before adn after the sites creation. I dont plan on making a site immediately as its not my forte.
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Re: Fetalis - Sabertooth Species Heavy WIP - Yes you can pos

Postby Tundra » Sun Aug 14, 2016 10:26 am

Bump, nothing new, just wanted tobring this back up to the top of the user made adoptables page.
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Re: Fetalis - Sabertooth Species Heavy WIP - Yes you can pos

Postby Mortikat » Wed Aug 17, 2016 9:49 pm

My tablet is working again so I can draw up the prey species tonight.
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Re: Fetalis - Sabertooth Species Heavy WIP - Yes you can pos

Postby ~Phantom » Wed Aug 17, 2016 11:26 pm

Quietly marks this
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